mirror of
https://github.com/luau-lang/luau.git
synced 2025-01-10 13:29:09 +00:00
140e5a1495
* Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
332 lines
8.8 KiB
C++
332 lines
8.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/CodeGen.h"
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#include "Luau/AssemblyBuilderX64.h"
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#include "Luau/Common.h"
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#include "Luau/CodeAllocator.h"
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#include "Luau/CodeBlockUnwind.h"
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#include "Luau/IrAnalysis.h"
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#include "Luau/IrBuilder.h"
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#include "Luau/OptimizeConstProp.h"
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#include "Luau/OptimizeFinalX64.h"
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#include "Luau/UnwindBuilder.h"
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#include "Luau/UnwindBuilderDwarf2.h"
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#include "Luau/UnwindBuilderWin.h"
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#include "CustomExecUtils.h"
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#include "CodeGenX64.h"
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#include "EmitCommonX64.h"
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#include "EmitInstructionX64.h"
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#include "IrLoweringX64.h"
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#include "NativeState.h"
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#include "lapi.h"
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#include <memory>
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#if defined(__x86_64__) || defined(_M_X64)
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#ifdef _MSC_VER
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#include <intrin.h> // __cpuid
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#else
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#include <cpuid.h> // __cpuid
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#endif
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#endif
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LUAU_FASTFLAGVARIABLE(DebugCodegenNoOpt, false)
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namespace Luau
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{
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namespace CodeGen
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{
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constexpr uint32_t kFunctionAlignment = 32;
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static void assembleHelpers(X64::AssemblyBuilderX64& build, ModuleHelpers& helpers)
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{
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if (build.logText)
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build.logAppend("; exitContinueVm\n");
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helpers.exitContinueVm = build.setLabel();
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emitExit(build, /* continueInVm */ true);
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if (build.logText)
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build.logAppend("; exitNoContinueVm\n");
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helpers.exitNoContinueVm = build.setLabel();
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emitExit(build, /* continueInVm */ false);
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if (build.logText)
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build.logAppend("; continueCallInVm\n");
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helpers.continueCallInVm = build.setLabel();
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emitContinueCallInVm(build);
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}
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static NativeProto* assembleFunction(X64::AssemblyBuilderX64& build, NativeState& data, ModuleHelpers& helpers, Proto* proto, AssemblyOptions options)
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{
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NativeProto* result = new NativeProto();
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result->proto = proto;
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if (options.includeAssembly || options.includeIr)
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{
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if (proto->debugname)
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build.logAppend("; function %s()", getstr(proto->debugname));
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else
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build.logAppend("; function()");
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if (proto->linedefined >= 0)
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build.logAppend(" line %d\n", proto->linedefined);
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else
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build.logAppend("\n");
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}
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build.align(kFunctionAlignment, X64::AlignmentDataX64::Ud2);
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Label start = build.setLabel();
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IrBuilder builder;
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builder.buildFunctionIr(proto);
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if (!FFlag::DebugCodegenNoOpt)
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{
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constPropInBlockChains(builder);
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}
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optimizeMemoryOperandsX64(builder.function);
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X64::IrLoweringX64 lowering(build, helpers, data, proto, builder.function);
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lowering.lower(options);
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result->instTargets = new uintptr_t[proto->sizecode];
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for (int i = 0; i < proto->sizecode; i++)
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{
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auto [irLocation, asmLocation] = builder.function.bcMapping[i];
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result->instTargets[i] = irLocation == ~0u ? 0 : asmLocation - start.location;
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}
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result->location = start.location;
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if (build.logText)
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build.logAppend("\n");
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return result;
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}
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static void destroyNativeProto(NativeProto* nativeProto)
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{
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delete[] nativeProto->instTargets;
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delete nativeProto;
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}
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static void onCloseState(lua_State* L)
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{
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destroyNativeState(L);
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}
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static void onDestroyFunction(lua_State* L, Proto* proto)
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{
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NativeProto* nativeProto = getProtoExecData(proto);
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LUAU_ASSERT(nativeProto->proto == proto);
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setProtoExecData(proto, nullptr);
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destroyNativeProto(nativeProto);
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}
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static int onEnter(lua_State* L, Proto* proto)
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{
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if (L->singlestep)
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return 1;
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NativeState* data = getNativeState(L);
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if (!L->ci->savedpc)
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L->ci->savedpc = proto->code;
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// We will jump into native code through a gateway
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bool (*gate)(lua_State*, Proto*, uintptr_t, NativeContext*) = (bool (*)(lua_State*, Proto*, uintptr_t, NativeContext*))data->context.gateEntry;
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NativeProto* nativeProto = getProtoExecData(proto);
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uintptr_t target = nativeProto->instTargets[L->ci->savedpc - proto->code];
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// Returns 1 to finish the function in the VM
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return gate(L, proto, target, &data->context);
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}
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static void onSetBreakpoint(lua_State* L, Proto* proto, int instruction)
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{
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if (!getProtoExecData(proto))
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return;
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LUAU_ASSERT(!"native breakpoints are not implemented");
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}
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bool isSupported()
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{
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#if !LUA_CUSTOM_EXECUTION
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return false;
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#elif defined(__x86_64__) || defined(_M_X64)
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if (LUA_EXTRA_SIZE != 1)
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return false;
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if (sizeof(TValue) != 16)
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return false;
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if (sizeof(LuaNode) != 32)
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return false;
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int cpuinfo[4] = {};
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#ifdef _MSC_VER
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__cpuid(cpuinfo, 1);
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#else
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__cpuid(1, cpuinfo[0], cpuinfo[1], cpuinfo[2], cpuinfo[3]);
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#endif
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// We require AVX1 support for VEX encoded XMM operations
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// We also requre SSE4.1 support for ROUNDSD but the AVX check below covers it
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// https://en.wikipedia.org/wiki/CPUID#EAX=1:_Processor_Info_and_Feature_Bits
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if ((cpuinfo[2] & (1 << 28)) == 0)
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return false;
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return true;
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#else
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return false;
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#endif
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}
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void create(lua_State* L)
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{
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LUAU_ASSERT(isSupported());
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NativeState& data = *createNativeState(L);
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#if defined(_WIN32)
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data.unwindBuilder = std::make_unique<UnwindBuilderWin>();
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#else
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data.unwindBuilder = std::make_unique<UnwindBuilderDwarf2>();
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#endif
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data.codeAllocator.context = data.unwindBuilder.get();
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data.codeAllocator.createBlockUnwindInfo = createBlockUnwindInfo;
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data.codeAllocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
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initFallbackTable(data);
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initHelperFunctions(data);
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if (!X64::initEntryFunction(data))
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{
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destroyNativeState(L);
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return;
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}
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lua_ExecutionCallbacks* ecb = getExecutionCallbacks(L);
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ecb->close = onCloseState;
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ecb->destroy = onDestroyFunction;
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ecb->enter = onEnter;
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ecb->setbreakpoint = onSetBreakpoint;
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}
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static void gatherFunctions(std::vector<Proto*>& results, Proto* proto)
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{
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if (results.size() <= size_t(proto->bytecodeid))
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results.resize(proto->bytecodeid + 1);
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// Skip protos that we've already compiled in this run: this happens because at -O2, inlined functions get their protos reused
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if (results[proto->bytecodeid])
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return;
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results[proto->bytecodeid] = proto;
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for (int i = 0; i < proto->sizep; i++)
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gatherFunctions(results, proto->p[i]);
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}
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void compile(lua_State* L, int idx)
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{
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LUAU_ASSERT(lua_isLfunction(L, idx));
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const TValue* func = luaA_toobject(L, idx);
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// If initialization has failed, do not compile any functions
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if (!getNativeState(L))
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return;
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X64::AssemblyBuilderX64 build(/* logText= */ false);
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NativeState* data = getNativeState(L);
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std::vector<Proto*> protos;
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gatherFunctions(protos, clvalue(func)->l.p);
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ModuleHelpers helpers;
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assembleHelpers(build, helpers);
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std::vector<NativeProto*> results;
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results.reserve(protos.size());
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// Skip protos that have been compiled during previous invocations of CodeGen::compile
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for (Proto* p : protos)
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if (p && getProtoExecData(p) == nullptr)
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results.push_back(assembleFunction(build, *data, helpers, p, {}));
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build.finalize();
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uint8_t* nativeData = nullptr;
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size_t sizeNativeData = 0;
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uint8_t* codeStart = nullptr;
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if (!data->codeAllocator.allocate(
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build.data.data(), int(build.data.size()), build.code.data(), int(build.code.size()), nativeData, sizeNativeData, codeStart))
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{
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for (NativeProto* result : results)
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destroyNativeProto(result);
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return;
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}
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// Relocate instruction offsets
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for (NativeProto* result : results)
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{
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for (int i = 0; i < result->proto->sizecode; i++)
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result->instTargets[i] += uintptr_t(codeStart + result->location);
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LUAU_ASSERT(result->proto->sizecode);
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result->entryTarget = result->instTargets[0];
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}
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// Link native proto objects to Proto; the memory is now managed by VM and will be freed via onDestroyFunction
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for (NativeProto* result : results)
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setProtoExecData(result->proto, result);
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}
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std::string getAssembly(lua_State* L, int idx, AssemblyOptions options)
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{
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LUAU_ASSERT(lua_isLfunction(L, idx));
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const TValue* func = luaA_toobject(L, idx);
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X64::AssemblyBuilderX64 build(/* logText= */ options.includeAssembly);
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NativeState data;
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initFallbackTable(data);
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std::vector<Proto*> protos;
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gatherFunctions(protos, clvalue(func)->l.p);
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ModuleHelpers helpers;
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assembleHelpers(build, helpers);
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for (Proto* p : protos)
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if (p)
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{
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NativeProto* nativeProto = assembleFunction(build, data, helpers, p, options);
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destroyNativeProto(nativeProto);
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}
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build.finalize();
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if (options.outputBinary)
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return std::string(build.code.begin(), build.code.end()) + std::string(build.data.begin(), build.data.end());
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else
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return build.text;
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}
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} // namespace CodeGen
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} // namespace Luau
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