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We've made a few small changes to reduce the amount of stack we use when typechecking nested method calls (eg `foo:bar():baz():quux()`). We've also fixed a small bytecode compiler issue that caused us to emit redundant jump instructions in code that conditionally uses `break` or `continue`. On the new solver, we've switched to a new, better way to handle augmentations to unsealed tables. We've also made some substantial improvements to type inference and error reporting on function calls. These things should both be on par with the old solver now. The main improvements to the native code generator have been elimination of some redundant type tag checks. Also, we are starting to inline particular fastcalls directly to IR. --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
27 lines
563 B
C++
27 lines
563 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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namespace Luau
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{
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namespace CodeGen
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{
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struct IrBuilder;
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struct IrOp;
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enum class BuiltinImplType
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{
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None,
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UsesFallback, // Uses fallback for unsupported cases
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};
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struct BuiltinImplResult
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{
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BuiltinImplType type;
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int actualResultCount;
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};
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BuiltinImplResult translateBuiltin(IrBuilder& build, int bfid, int ra, int arg, IrOp args, int nparams, int nresults, IrOp fallback);
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} // namespace CodeGen
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} // namespace Luau
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