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# What's Changed? We've been hard at work fixing bugs in the new type solver and getting it ready to go! ## Native Codegen * Specialized Luau Codegen instruction for fetching an import. As a reminder, an import is an expression like `global.thing` and covers stuff like libraries without fastcalls `coroutine.resume`) and atomic extern libraries. ## New Type Solver * Fix an issue that prevented eager generalization from working properly with OO styled code. * Avoid copying uninitialized memory in Luau attribute parsing * Improve type inference of unsealed tables. * This fixes https://github.com/luau-lang/luau/issues/1838 * and https://github.com/luau-lang/luau/issues/1859 * Infer potential singleton string keys in autocomplete when the expected index type is a union type. * Avoid creating cyclic types when reducing types of the form `t1 where t1 = refine<T, t1, Y>` * The type cloner now does the same thing for the new and old solvers. * Properly infer polarity (aka variance) for divergent table properties. (ie tables whose read type and write type are not the same) * Crash fixes. --------- Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Menarul Alam <malam@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/IrData.h"
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#include "Luau/CodeGenOptions.h"
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#include <string>
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#include <vector>
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struct Proto;
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namespace Luau
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{
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namespace CodeGen
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{
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struct CfgInfo;
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const char* getCmdName(IrCmd cmd);
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const char* getBlockKindName(IrBlockKind kind);
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struct IrToStringContext
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{
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std::string& result;
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const std::vector<IrBlock>& blocks;
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const std::vector<IrConst>& constants;
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const CfgInfo& cfg;
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Proto* proto = nullptr;
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};
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void toString(IrToStringContext& ctx, const IrInst& inst, uint32_t index);
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void toString(IrToStringContext& ctx, const IrBlock& block, uint32_t index); // Block title
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void toString(IrToStringContext& ctx, IrOp op);
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void toString(std::string& result, Proto* proto, IrConst constant);
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const char* getBytecodeTypeName(uint8_t type, const char* const* userdataTypes);
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void toString(std::string& result, const BytecodeTypes& bcTypes, const char* const* userdataTypes);
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void toStringDetailed(
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IrToStringContext& ctx,
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const IrBlock& block,
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uint32_t blockIdx,
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const IrInst& inst,
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uint32_t instIdx,
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IncludeUseInfo includeUseInfo
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);
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void toStringDetailed(
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IrToStringContext& ctx,
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const IrBlock& block,
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uint32_t blockIdx,
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IncludeUseInfo includeUseInfo,
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IncludeCfgInfo includeCfgInfo,
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IncludeRegFlowInfo includeRegFlowInfo
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);
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std::string toString(const IrFunction& function, IncludeUseInfo includeUseInfo);
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std::string dump(const IrFunction& function);
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std::string toDot(const IrFunction& function, bool includeInst);
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std::string toDotCfg(const IrFunction& function);
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std::string toDotDjGraph(const IrFunction& function);
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std::string dumpDot(const IrFunction& function, bool includeInst);
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} // namespace CodeGen
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} // namespace Luau
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