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luau/bench/gc/test_GC_Boehm_Trees.lua
Vyacheslav Egorov aafea36235
Fixed the backwards compatible benchmark support library require ()
Previous benchmark require fix wasn't actually working correctly for the
old style require (or running in Lua).
2023-12-04 12:48:31 -08:00

81 lines
1.9 KiB
Lua

--!nonstrict
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
local stretchTreeDepth = 18 -- about 16Mb
local longLivedTreeDepth = 16 -- about 4Mb
local arraySize = 500000 --about 4Mb
local minTreeDepth = 4
local maxTreeDepth = 16
-- Nodes used by a tree of a given size
function treeSize(i)
return bit32.lshift(1, i + 1) - 1
end
function getNumIters(i)
return 2 * treeSize(stretchTreeDepth) / treeSize(i)
end
-- Build tree top down, assigning to older objects.
function populate(depth, thisNode)
if depth <= 0 then
return
end
depth = depth - 1
thisNode.left = {}
thisNode.right = {}
populate(depth, thisNode.left)
populate(depth, thisNode.right)
end
-- Build tree bottom-up
function makeTree(depth)
if depth <= 0 then
return {}
end
return { left = makeTree(depth - 1), right = makeTree(depth - 1) }
end
function timeConstruction(depth)
local numIters = getNumIters(depth)
local tempTree = {}
for i = 1, numIters do
tempTree = {}
populate(depth, tempTree)
tempTree = nil
end
for i = 1, numIters do
tempTree = makeTree(depth)
tempTree = nil
end
end
function test()
-- Stretch the memory space quickly
local _tempTree = makeTree(stretchTreeDepth)
_tempTree = nil
-- Create a long lived object
local longLivedTree = {}
populate(longLivedTreeDepth, longLivedTree)
-- Create long-lived array, filling half of it
local array = {}
for i = 1, arraySize/2 do
array[i] = 1.0 / i
end
for d = minTreeDepth,maxTreeDepth,2 do
timeConstruction(d)
end
end
bench.runs = 6
bench.extraRuns = 2
bench.runCode(test, "GC: Boehm tree")