# What's Changed?
We've been hard at work fixing bugs in the new type solver and getting
it ready to go!
## Native Codegen
* Specialized Luau Codegen instruction for fetching an import.
As a reminder, an import is an expression like `global.thing` and covers
stuff like libraries without fastcalls `coroutine.resume`) and atomic
extern libraries.
## New Type Solver
* Fix an issue that prevented eager generalization from working properly
with OO styled code.
* Avoid copying uninitialized memory in Luau attribute parsing
* Improve type inference of unsealed tables.
* This fixes https://github.com/luau-lang/luau/issues/1838
* and https://github.com/luau-lang/luau/issues/1859
* Infer potential singleton string keys in autocomplete when the
expected index type is a union type.
* Avoid creating cyclic types when reducing types of the form `t1 where
t1 = refine<T, t1, Y>`
* The type cloner now does the same thing for the new and old solvers.
* Properly infer polarity (aka variance) for divergent table properties.
(ie tables whose read type and write type are not the same)
* Crash fixes.
---------
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
# What's Changed?
This week comes with many improvements to the new type solver and an important fix to the garbage collection to make it more robust in memory constrained scenarios.
# Runtime
- Garbage collection will no longer run out of memory itself, which could have happened when resizing arrays to a smaller size
# New Type Solver
- Type refinements on external types should now work and should no longer normalize the type into `never`
- Improved error reporting when `string.format` is used with a dynamic format string
- Updated type signature of `getmetatable` library function to use the corresponding type function and produce better type inference
- Restored a type mismatch error when converting function types with different number of generic parameters, like `() -> ()` into `<T>() -> ()`
- Types resulting from compound assignments have been simplified, reducing cyclic type introduction and inference failures
- Fixed function generic types leaking into tables during bidirectional type inference (Fixes#1808 and #1821 )
- Stability and performance improvements (Fixes#1860 )
# Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
We're back on track after the long weekend!
## General
- `clang-format`ed new code. Keep your code tidy!
- Disable some Luau tests that are broken currently.
- Enable fragment autocomplete to do tagged union completion for modules
typechecked in the old solver.
## New Type Solver
- Fix false positives on generic type packs in non-strict mode.
- Update type signature of `setmetatable` to be `<T, MT>(T, MT) ->
setmetatable<T, MT>`.
- Make local type aliases available in type functions. For example:
```
type Foo = number
type Array<T> = {T}
type function Bar(t)
return types.unionof(Foo, Array(t))
end
```
## VM/Runtime
- Make sure `lua_unref` doesn't accept refs which did not exist in the
table.
---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
## General
- Introduce `Frontend::parseModules` for parsing a group of modules at
once.
- Support chained function types in the CST.
## New Type Solver
- Enable write-only table properties (described in [this
RFC](https://rfcs.luau.org/property-writeonly.html)).
- Disable singleton inference for large tables to improve performance.
- Fix a bug that occurs when we try to expand a type alias to itself.
- Catch cancelation during the type-checking phase in addition to during
constraint solving.
- Fix stringification of the empty type pack: `()`.
- Improve errors for calls being rejected on the primitive `function`
type.
- Rework generalization: We now generalize types as soon as the last
constraint relating to them is finished. We think this will reduce the
number of cases where type inference fails to complete and reduce the
number of instances where `*blocked*` types appear in the inference
result.
## VM/Runtime
- Dynamically disable native execution for functions that incur a
slowdown (relative to bytecode execution).
- Improve names for `thread`/`closure`/`proto` in the Luau heap dump.
---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
# General
* Expose an optional `get_alias` API as an alternative to `get_config`
in Luau.Require and Luau.RequireNavigator.
* Improve the Luau CLI's virtual filesystem implementation to fix bugs
related to `init.luau`. Fixes
https://github.com/luau-lang/luau/issues/1816
# New Type Solver
* Avoid double reporting errors when erroneous arguments are provided to
type functions.
* Fix some instances of unresovable cyclic type functions in loops by
only considering the first loop cycles. This results in some type
inference inaccuracies when the type of a variable in loop through
multiple iterations. Fixes
https://github.com/luau-lang/luau/issues/1413.
* Better generalize free types that have meaningful lower and upper
bounds, especially for table indexers.
* Report more specific errors when assigning or returning table literal
types, instead of citing the *entire* table type.
* Inference for functions with generic type packs is greatly improved.
* Fix some internal compiler exceptions when using type-stating
functions like `table.freeze` in `if _ then _ else _` expressions and
short circuiting binary operations.
* More consistently simplify unions of primitive types, especially in
array-like and dictionary-like tables.
* Fix a crash when type checking an erroneous type alias containing
`typeof` with a type assertion expression, as in:
```
type MyTable = {}
-- This will error at type checking time as it's a duplicate
type MyTable = typeof(setmetatable(SomeTable :: {}, SomeMetaTable));
```
* Fix a crash when inferring the type of an index expression where the
indexee is invalid (e.g. `nil`).
# Runtime
* Avoid throwing an exception from `luau_load` if we run out of memory.
* Type functions are no longer compiled and included in bytecode. Fixes
#1817.
* Fix some instances of Luau C API functions reading invalid debug
information (generally when the first or last instruction of a block was
being inspected). Fixes#1369.
* Avoid potential signed integer overflow when doing bounds checks on
tables.
* Support 16 byte aligned userdata objects when system allocation
alignment is also 16 bytes.
* Fix memory leaks in `Luau.Require` when using VM build with no
exceptions. Fixes#1827.
---------
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# General
This week has been focused primarily on bugfixes, with a ton of
usability improvements to the new solver, fragment autocomplete, and the
concrete syntax tree project.
## Runtime
- Fix an assertion caused by failing to allocate native code pages.
- Expose a `lua_pushrequire` function, which performs the same
initialization steps as `luaopen_require` but does not register require
globally. This lets users create specialized, custom `requires`.
# New Solver
- Fix a bug in simplification of types caused by combinatorial explosion
of intersection and union types.
- Fix a memory leak in fragment autocomplete
- Improve the isolation of modules in fragment autocomplete
- Throw errors when users define a type function with the name `typeof`
- Continue to narrow intersection types which might be `never`.
- Major rework of generalization continues - we are blazing a new path
with eager + non-reentrant generalization and actively working to make
these more performant and less error prone.
- Improve the ability of `and/or` type functions to reduce, even when
their arguments are generic.
- Report arity mismatches for undersaturated calls with unknown
parameters
# New Non-Strict
- Extends the new non-strict mode to report unknown symbols in types
# Old Solver
- Fix a crash caused by excessive stack usage during typechecking
# Misc
- Improvements to Concrete Syntax Tree location tracking for string
table props.
---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
We have lots of new changes for you!
# What's Changed
## General
- We updated Luau's license year to 2025!
- We fixed a bug where large amounts of errors were being printed when
deep intersections of unions error.
## Require-by-String
This release introduces the `Luau.Require` library, which exposes the
runtime semantics of require-by-string, including support for the new
`@self` alias described in [this
RFC](https://github.com/luau-lang/rfcs/pull/109).
The library operates on a virtualized filesystem, allowing consumers to
specify navigation rules without assuming a filesystem context.
Documentation in `Require.h` explains how to enable the library, and the
`setupState` function in Repl.cpp demonstrates how we've integrated it
into the luau CLI tool. Note that the interface in `Require.h` is
written in C, which enables any application written in a language with a
C foreign-function interface to link against this library and enable
require-by-string. This makes it straightforward for any application
embedding Luau to support require-by-string, provided that it defines or
operates within an environment resembling a virtual filesystem.
The core navigation semantics of require-by-string have additionally
been pulled into the `Luau.RequireNavigator` library. While
`Luau.Require` internally depends on `Luau.RequireNavigator`, the latter
does not depend on the Luau VM. This library provides an interface for
inspecting require-by-string's navigation behavior and therefore serves
as a useful dependency for static tooling. Documentation for
`Luau.RequireNavigator` is available in `RequireNavigator.h`.
## Autocomplete
- We fixed a memory leak in fragment autocomplete!
## New Solver And Old Solver
- We've found a infinite iteration error over a type pack. We added a
way to detect this error and throw an `InternalCompileError` instead.
- We fix `table.freeze` not accounting for the first argument not
getting type stated. We fall back to regular inference instead.
- We fix a crash in the old solver with `length_error`.
- We fix a crash in the new solver stemming from generalization
reentrancy. Now we correctly generalize interior free types that do not
appear in a function signature.
- We fix a nil refinement. (Fixes
https://github.com/luau-lang/luau/issues/1687 and
https://github.com/luau-lang/luau/issues/1451)
### Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Full Changelog: https://github.com/luau-lang/luau/compare/0.668...0.669
---------
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>