In this update we improve overall stability of the new type solver and
address some type inference issues with it.
If you use the new solver and want to use all new fixes included in this
release, you have to reference an additional Luau flag:
```c++
LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease)
```
And set its value to `644`:
```c++
DFInt::LuauTypeSolverRelease.value = 644; // Or a higher value for future updates
```
## New Solver
* Fixed a debug assertion failure in autocomplete (Fixes#1391)
* Fixed type function distribution issue which transformed `len<>` and
`unm<>` into `not<>` (Fixes#1416)
* Placed a limit on the possible normalized table intersection size as a
temporary measure to avoid hangs and out-of-memory issues for complex
type refinements
* Internal recursion limits are now respected in the subtyping
operations and in autocomplete, to avoid stack overflow crashes
* Fixed false positive errors on assignments to tables whose indexers
are unions of strings
* Fixed memory corruption crashes in subtyping of generic types
containing other generic types in their bounds
---
Internal Contributors:
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Fix for https://github.com/luau-lang/luau/issues/1406
While it is good to let ``index`` wait for the pending-expansion. To
re-produce the issue you need more than just this code:
https://i.imgur.com/b3OmUGF.png
It needs this, else it won't crash.
```lua
local function ProblemCauser(key: Keys, value)
PlayerData[key] = value
end
```
But regarding "pending things", I'd recommend **generalized functions**
for sanity checks like these, since there will be more cases of similar
issues I believe. But I am 100% sure that eventually this issue here can
maybe be prevented if looking at the Constraints. _(And optimization)_
Not sure if ``index`` needs the table fully completed, or if it is
preferred that the info is available based on **how much info is
available at the current position in the code**.
But if this gets done, I hope that they'll be connected to the Solver
Logger, because I actually refined mine with colors and more info _(yet
need to finish that)_ to understand the Luau Source Code more and to
debug issues.
---------
Co-authored-by: aaron <aweiss@hey.com>
Fixes https://github.com/luau-lang/luau/issues/1387
Was suggested by @alexmccord
I changed ``singletons[0]`` to ``singletons.front()``, unsure if that
makes a huge difference, and then I added the rest of the things needed
for the return type.
Maybe it's also the ideal location since doing it before looping through
``keys`` won't add the string into the type arena.
I put comments next to it based on how I thought it would make sense.
``LUAU_ASSERT`` seems to trigger when there's only one entry being put
inside a UnionType. It's as if it was put there for quality.
Allow edits by maintainers is enabled.
I tested this with a quick Unit Test something like
```lua
local test: keyof<typeof({a="test"})>
```
## New Solver
* The type functions `keyof` and `index` now also walk the inheritance
chain when they are used on class types like Roblox instances.
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
### What's new
* Light update this week, mostly fast flag cleanups.
### New Solver
* Rename flag to enable new solver from
`DebugLuauDeferredConstraintResolution` to `LuauSolverV2`
* Added support for magic functions for the new type checker (as opposed
to the type inference component)
* Improved handling of `string.format` with magic function improvements
* Cleaning up some of the reported errors by the new type checker
* Minor refactoring of `TypeChecker2.cpp` that happens to make the diff
very hard to read.
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
New Solver
* Fix some type inference issues surrounding updates to upvalues eg
```luau
local x = 0
function f()
x = x + 1
end
```
* User-defined type function progress
* Bugfixes for normalization of negated class types. eg `SomeClass &
(class & ~SomeClass)`
* Fixes to subtyping between tables and the top `table` type.
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
# What's Changed?
- Code refactoring with a new clang-format
- More bug fixes / test case fixes in the new solver
## New Solver
- More precise telemetry collection of `any` types
- Simplification of two completely disjoint tables combines them into a
single table that inherits all properties / indexers
- Refining a `never & <anything>` does not produce type family types nor
constraints
- Silence "inference failed to complete" error when it is the only error
reported
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed?
- Bugfixes in the new solver
## New Solver
- Equality graphs(E-Graphs) data structures were added
- Refactored even more instances of "type family" with "type function"
- `table.insert` no longer spuriously warns while selecting an overload
for reasonable arguments.
- Add time tracing for the new solver
- Miscellaneous fixes to unit tests
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
# What's Changed?
- Performance improvement in the old solver
- Bugfixes in the new solver
## Old Solver
- Mark types that do not need instantiation when being exported to
prevent unnecessary work from being done
## New Solver
- Refactored instances of "type family" with "type function"
- Index-out-of-bounds bug fix in the resolution resolver
- Subtyping reasonings are merged only if all failed
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>