Commit graph

196 commits

Author SHA1 Message Date
Andy Friesen
c0449320f0 Merge branch 'upstream' into merge 2023-09-15 09:28:12 -07:00
Andy Friesen
d8b97f4745 Sync to upstream/release/595 2023-09-15 09:27:45 -07:00
Vyacheslav Egorov
789ece0941 Merge branch 'upstream' into merge 2023-09-07 16:33:17 -07:00
Vyacheslav Egorov
8e28c240bd Sync to upstream/release/594 2023-09-07 16:28:45 -07:00
Arseny Kapoulkine
105f54b233
fix build & test conformance issues on mingw32/gcc and mingw64/clang (#1034)
CLI/Reduce.cpp:
Never worked under MinGW as-is. Add check for MinGW as they're defined.

VM/src/lmem.cpp:
MinGW layout follows more closely MSVC. Checks before were only correct
for 32-bit gcc / clang in non-Windows.

NOTES:
__MINGW32__ is defined on both 32-bit and 64-bit, __MINGW64__ is 64-bit
only. 32-bit MinGW compilers (both Clang & GCC) have a floating point
test error on math.noise, specifically math.lua:258. All other test
cases / unit tests pass modulo stack size issues (so requires optimized build).

---------

Co-authored-by: jdp_ <42700985+jdpatdiscord@users.noreply.github.com>
2023-09-05 10:22:35 -07:00
Lily Brown
551a43c424
Sync to upstream/release/593 (#1024)
- Updated Roblox copyright to 2023
- Floor division operator `//` (implements #832)
- Autocomplete now shows `end` within `do` blocks
- Restore BraceType when using `Lexer::lookahead` (fixes #1019)

# New typechecker

- Subtyping tests between metatables and tables
- Subtyping tests between string singletons and tables
- Subtyping tests for class types

# Native codegen

- Fixed macOS test failure (wrong spill restore offset)
- Fixed clobbering of non-volatile xmm registers on Windows
- Fixed wrong storage location of SSA reg spills
- Implemented A64 support for add/sub extended
- Eliminated zextReg from A64 lowering
- Remove identical table slot lookups
- Propagate values from predecessor into the linear block
- Disabled reuse slot optimization
- Keep `LuaNode::val` check for nil when optimizing `CHECK_SLOT_MATCH`
- Implemented IR translation of `table.insert` builtin
- Fixed mmap error handling on macOS/Linux

# Tooling

- Used `|` as a column separator instead of `+` in `bench.py`
- Added a `table.sort` micro-benchmark
- Switched `libprotobuf-mutator` to a less problematic version
2023-09-01 10:58:27 -07:00
Lily Brown
397dbb1188 Sync to upstream/release/593 2023-09-01 09:38:53 -07:00
vegorov-rbx
ce9414cb98
Sync to upstream/release/592 (#1018)
* AST queries at position where function name is will now return
AstExprLocal
* Lexer performance has been slightly improved
* Fixed incorrect string singleton autocomplete suggestions (fixes #858)
* Improved parsing error messages
* Fixed crash on null pointer access in unification (fixes #1017)
* Native code support is enabled by default and `native=1`
(make)/`LUAU_NATIVE` (CMake)/`-DLUA_CUSTOM_EXECUTION` configuration is
no longer required

New typechecker:
* New subtyping check can now handle generic functions and tables
(including those that contain cycles)

Native code generation:
* Loops with non-numeric parameters are now handled by VM to streamline
native code
* Array size check can be optimized away in SETLIST
* On failure, CodeGen::compile returns a reason
* Fixed clobbering of non-volatile xmm registers on Windows
2023-08-25 10:23:55 -07:00
Vyacheslav Egorov
a811050505 Sync to upstream/release/592 2023-08-25 18:25:09 +03:00
Andy Friesen
e25b0a6275
Sync to upstream/release/591 (#1012)
* Fix a use-after-free bug in the new type cloning algorithm
* Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f:
(A...) -> R...) -> ((A...) -> R...)`
* Break `.luaurc` out into a separate library target `Luau.Config`. This
makes it easier for applications to reason about config files without
also depending on the type inference engine.
* Move typechecking limits into `FrontendOptions`. This allows embedders
more finely-grained control over autocomplete's internal time limits.
* Fix stability issue with debugger onprotectederror callback allowing
break in non-yieldable contexts

New solver:

* Initial work toward [Local Type
Inference](0e1082108f/rfcs/local-type-inference.md)
* Introduce a new subtyping test. This will be much nicer than the old
test because it is completely separate both from actual type inference
and from error reporting.

Native code generation:

* Added function to compute iterated dominance frontier
* Optimize barriers in SET_UPVALUE when tag is known
* Cache lua_State::global in a register on A64
* Optimize constant stores in A64 lowering
* Track table array size state to optimize array size checks
* Add split tag/value store into a VM register
* Check that spills can outlive the block only in specific conditions

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 11:15:41 -07:00
Andy Friesen
433d966ea8 Sync to upstream/release/591 2023-08-18 10:06:29 -07:00
vegorov-rbx
d98256bb80
Sync to upstream/release/590 (#1008)
* Better indentation in multi-line type mismatch error messages
* Error message clone can no longer cause a stack overflow (when
typechecking with retainFullTypeGraphs set to false); fixes
https://github.com/Roblox/luau/issues/975
* `string.format` with %s is now ~2x faster on strings smaller than 100
characters

Native code generation:
* All VM side exits will block return to the native execution of the
current function to preserve correctness
* Fixed executable page allocation on Apple platforms when using
hardened runtime
* Added statistics for code generation (no. of functions compiler,
memory used for different areas)
* Fixed issue with function entry type checks performed more that once
in some functions
2023-08-11 07:42:37 -07:00
Vyacheslav Egorov
089da9e924 Sync to upstream/release/590 2023-08-11 15:55:30 +03:00
Andy Friesen
0b2755f964
Sync to upstream/release/589 (#1000)
* Progress toward a diffing algorithm for types. We hope that this will
be useful for writing clearer error messages.
* Add a missing recursion limiter in `Unifier::tryUnifyTables`. This was
causing a crash in certain situations.
* Luau heap graph enumeration improvements:
    * Weak references are not reported
    * Added tag as a fallback name of non-string table links
* Included top Luau function information in thread name to understand
where thread might be suspended
* Constant folding for `math.pi` and `math.huge` at -O2
* Optimize `string.format` and `%*`
* This change makes string interpolation 1.5x-2x faster depending on the
number and type of formatted components, assuming a few are using
primitive types, and reduces associated GC pressure.

New type checker:

* Initial work toward tracking the upper and lower bounds of types
accurately.

Native code generation (JIT):

* Add IrCmd::CHECK_TRUTHY for improved assert fast-calls
* Do not compute type map for modules without types
* Capture metatable+readonly state for NEW_TABLE IR instructions
* Replace JUMP_CMP_ANY with CMP_ANY and existing JUMP_EQ_INT
* Add support for exits to VM with reentry lock in VmExit

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-04 12:18:54 -07:00
Andy Friesen
25cc75b096 * Progress toward a diffing algorithm for types. We hope that this will be useful for writing clearer error messages.
* Add a missing recursion limiter in `Unifier::tryUnifyTables`.  This was causing a crash in certain situations.
* Luau heap graph enumeration improvements:
    * Weak references are not reported
    * Added tag as a fallback name of non-string table links
    * Included top Luau function information in thread name to understand where thread might be suspended
* Constant folding for `math.pi` and `math.huge` at -O2
* Optimize `string.format` and `%*`
    * This change makes string interpolation 1.5x-2x faster depending on the number and type of formatted components, assuming a few are using primitive types, and reduces associated GC pressure.

New solver

* Initial work toward tracking the upper and lower bounds of types more accurately.

JIT

* Add IrCmd::CHECK_TRUTHY for improved assert fast-calls
* Do not compute type map for modules without types
* Capture metatable+readonly state for NEW_TABLE IR instructions
* Replace JUMP_CMP_ANY with CMP_ANY and existing JUMP_EQ_INT
* Add support for exits to VM with reentry lock in VmExit
2023-08-04 10:01:35 -07:00
vegorov-rbx
76f67e0733
Sync to upstream/release/588 (#992)
Type checker/autocomplete:
* `Luau::autocomplete` no longer performs typechecking internally, make
sure to run `Frontend::check` before performing autocomplete requests
* Autocomplete string suggestions without "" are now only suggested
inside the ""
* Autocomplete suggestions now include `function (anonymous autofilled)`
key with a full suggestion for the function expression (with arguments
included) stored in `AutocompleteEntry::insertText`
* `AutocompleteEntry::indexedWithSelf` is provided for function call
suggestions made with `:`
* Cyclic modules now see each other type exports as `any` to prevent
memory use-after-free (similar to module return type)

Runtime:
* Updated inline/loop unroll cost model to better handle assignments
(Fixes https://github.com/Roblox/luau/issues/978)
* `math.noise` speed was improved by ~30%
* `table.concat` speed was improved by ~5-7%
* `tonumber` and `tostring` now have fastcall paths that execute ~1.5x
and ~2.5x faster respectively (fixes #777)
* Fixed crash in `luaL_typename` when index refers to a non-existing
value
* Fixed potential out of memory scenario when using `string.sub` or
`string.char` in a loop
* Fixed behavior of some fastcall builtins when called without arguments
under -O2 to match original functions
* Support for native code execution in VM is now enabled by default
(note: native code still has to be generated explicitly)
* `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When
set, only modules that have a `--!native` hot-comment at the top will be
compiled to native code

In our new typechecker:
* Generic type packs are no longer considered to be variadic during
unification
* Timeout and cancellation now works in new solver
* Fixed false positive errors around 'table' and 'function' type
refinements
* Table literals now use covariant unification rules. This is sound
since literal has no type specified and has no aliases
* Fixed issues with blocked types escaping the constraint solver
* Fixed more places where error messages that should've been suppressed
were still reported
* Fixed errors when iterating over a top table type

In our native code generation (jit):
* 'DebugLuauAbortingChecks' flag is now supported on A64
* LOP_NEWCLOSURE has been translated to IR
2023-07-28 08:13:53 -07:00
Vyacheslav Egorov
5e1aca164c Sync to upstream/release/588 2023-07-28 14:37:00 +03:00
vegorov-rbx
218159140c
Sync to upstream/release/584 (#977)
* Added support for async typechecking cancellation using a token passed
through frontend options
* Added luaC_enumheap for building debug tools that need a graph of Luau
heap

In our new typechecker:
* Errors or now suppressed when checking property lookup of
error-suppressing unions

In our native code generation (jit):
* Fixed unhandled value type in NOT_ANY lowering
* Fast-call tag checks will exit to VM on failure, instead of relying on
a native fallback
* Added vector type to the type information
* Eliminated redundant direct jumps across dead blocks
* Debugger APIs are now disabled for call frames executing natively
* Implemented support for unwind registration on macOS 14
2023-07-14 11:08:53 -07:00
Vyacheslav Egorov
b403075573 Sync to upstream/release/584 2023-07-14 08:57:16 -07:00
Andy Friesen
e25de95445
Sync to upstream/release/583 (#974)
* Fixed indexing table intersections using `x["prop"]` syntax:
https://github.com/Roblox/luau/pull/971
* Add console output codepage for Windows:
https://github.com/Roblox/luau/pull/967
* Added `Frontend::parse` for a fast source graph preparation
* luau_load should check GC
* Work toward a type-diff system for nicer error messages

New Solver
* Correctly suppress errors in more cases
* Further improvements to typechecking of function calls and return
statements
* Crash fixes
* Propagate refinements drawn from the condition of a while loop into
the loop body

JIT
* Fix accidental bailout for math.frexp/modf/sign in A64
* Work toward bringing type annotation info in
* Do not propagate Luau IR constants of wrong type into load
instructions
* CHECK_SAFEENV exits to VM on failure
* Implement error handling in A64 reg allocator
* Inline the string.len builtin
* Do not enter native code of a function if arguments don’t match

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-07-07 13:10:48 -07:00
Andy Friesen
e00dbbeaf2 Sync to upstream/release/583 2023-07-07 10:14:35 -07:00
Andy Friesen
d458d240cd
Sync to upstream/release/581 (#958)
* Definition files can now ascribe indexers to class types.
(https://github.com/Roblox/luau/pull/949)
* Remove --compile support from the REPL. You can just use luau-compile
instead.
* When an exception is thrown during parallel typechecking (usually an
ICE), we now gracefully stop typechecking and drain active workers
before rethrowing the exception.

New solver

* Include more source location information when we hit an internal
compiler error
* Improve the logic that simplifies intersections of tables

JIT

* Save testable type annotations to bytecode
* Improve block placement for linearized blocks
* Add support for lea reg, [rip+offset] for labels
* Unify X64 and A64 codegen for RETURN
* Outline interrupt handlers for X64
* Remove global rArgN in favor of build.abi
* Change A64 INTERRUPT lowering to match X64

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-06-16 10:35:18 -07:00
Andy Friesen
6ee4f190ab Sync to upstream/release/581 2023-06-16 10:01:18 -07:00
vegorov-rbx
3ecd3a82ab
Sync to upstream/release/580 (#951)
* Added luau-compile executable target to build/test compilation without
having full REPL included.

In our new typechecker:
* Fixed the order in which constraints are checked to get more
deterministic errors in different environments
* Fixed `isNumber`/`isString` checks to fix false positive errors in
binary comparisons
* CannotCallNonFunction error is reported when calling an intersection
type of non-functions
 
In our native code generation (jit):
* Outlined X64 return instruction code to improve code size
* Improved performance of return instruction on A64
* Added construction of a dominator tree for future optimizations
2023-06-09 10:08:00 -07:00
Vyacheslav Egorov
88cd3dda87 Sync to upstream/release/580 2023-06-09 15:20:36 +03:00
Andy Friesen
63679f7288
Sync to upstream/release/579 (#943)
A pretty small changelist this week:

* When type inference fails to find any matching overload for a
function, we were declining to commit any changes to the type graph at
all. This was resulting in confusing type errors in certain cases. Now,
when a matching overload cannot be found, we always commit to the first
overload we tried.

JIT

* Fix missing variadic register invalidation in FALLBACK_GETVARARGS
* Add a missing null pointer check for the result of luaT_gettm

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-06-02 12:52:15 -07:00
Andy Friesen
f4357400c5 Sync to upstream/release/579 2023-06-02 11:17:31 -07:00
vegorov-rbx
271c509046
Sync to upstream/release/578 (#939)
* Fixed gcc warning about uninitialized `std::optional`
* Fixed inlining of functions when they are used to compute their own
arguments

In the new type solver:
* Type families that are not part of a function signature cannot be
resolved at instantiation time and will now produce an error. This will
be relaxed in the future when we get constraint clauses on function
signatures (internally)
* `never` type is now comparable
* Improved typechecking of `for..in` statements
* Fixed checks for number type in `Add` type family
* Performance was improved, with particularly large gains on large
projects

And in native code generation (jit):
* We eliminated the call instruction overhead when native code support
is enabled in the VM
* Small optimizations to arm64 lowering
* Reworked LOP_GETIMPORT handling to reduce assembly code size
* Fixed non-deterministic binary output
* Fixed bad code generation caused by incorrect SSA to VM register links
invalidation

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
2023-05-25 14:36:34 -07:00
Vyacheslav Egorov
b8e9d07b20 Sync to upstream/release/578 2023-05-25 23:46:51 +03:00
Andy Friesen
721f6e10fb
Sync to upstream/release/577 (#934)
Lots of things going on this week:

* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!

New solver

* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.

JIT

* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 12:37:30 -07:00
Andy Friesen
eb7106016e Sync to upstream/release/577 2023-05-19 11:59:59 -07:00
mundusnine
cf0ba32597
Enable compile-time user configuration for LUA_VECTOR_SIZE (#929)
Add #ifndef guard to enable users to define at compile-time without
having to modify the luau source.
2023-05-16 05:04:49 -07:00
vegorov-rbx
97965c7c0a
Sync to upstream/release/576 (#928)
* `ClassType` can now have an indexer defined on it. This allows custom
types to be used in `t[x]` expressions.
* Fixed search for closest executable breakpoint line. Previously,
breakpoints might have been skipped in `else` blocks at the end of a
function
* Fixed how unification is performed for two optional types `a? <: b?`,
previously it might have unified either 'a' or 'b' with 'nil'. Note that
this fix is not enabled by default yet (see the list in
`ExperimentalFlags.h`)

In the new type solver, a concept of 'Type Families' has been
introduced.
Type families can be thought of as type aliases with custom type
inference/reduction logic included with them.
For example, we can have an `Add<T, U>` type family that will resolve
the type that is the result of adding two values together.
This will help type inference to figure out what 'T' and 'U' might be
when explicit type annotations are not provided.
In this update we don't define any type families, but they will be added
in the near future.
It is also possible for Luau embedders to define their own type families
in the global/environment scope.

Other changes include:
* Fixed scope used to find out which generic types should be included in
the function generic type list
* Fixed a crash after cyclic bound types were created during unification

And in native code generation (jit):
* Use of arm64 target on M1 now requires macOS 13
* Entry into native code has been optimized. This is especially
important for coroutine call/pcall performance as they involve going
through a C call frame
* LOP_LOADK(X) translation into IR has been improved to enable type
tag/constant propagation
* arm64 can use integer immediate values to synthesize floating-point
values
* x64 assembler removes duplicate 64bit numbers from the data section to
save space
* Linux `perf` can now be used to profile native Luau code (when running
with --codegen-perf CLI argument)
2023-05-12 10:50:47 -07:00
Vyacheslav Egorov
3247aabf75 Sync to upstream/release/576 2023-05-12 15:15:01 +03:00
Andy Friesen
8453570658
Sync to upstream/release/575 (#919)
* `Luau.Analyze.CLI` now has experimental support for concurrent type
checking. Use the option `-jN` where `N` is the number of threads to
spawn.
* Improve typechecking performance by ~17% by making the function
`Luau::follow` much more efficient.
* Tighten up the type of `os.date`
* Removed `ParseOptions::allowTypeAnnotations` and
`ParseOptions::supportContinueStatement`

New solver

* Improve the reliability of function overload resolution
* More work toward supporting parallel type checking
* Fix a bug in inference of `==` and `~=` which would erroneously infer
that the operands were `boolean`
* Better error reporting when `for...in` loops are used incorrectly.

CodeGen

* Fix unwind registration when libunwind is used on Linux
* Fixed replaced IR instruction use count
* Convert X64 unwind info generation to standard prologue
* Implement A64 unwind info support for Dwarf2
* Live in/out data for linear blocks is now created
* Add side-exit VM register requirements to the IR dump
* Reuse ConstPropState between block chains 
* Remove redundant base update

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-05 14:52:49 -07:00
Andy Friesen
716f63321a Sync to upstream/release/575 2023-05-05 12:57:12 -07:00
vegorov-rbx
4b267aa5c5
Sync to upstream/release/574 (#910)
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)

C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.

In our work on the new type solver, the following issues were fixed:

* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable

And these are the changes in native code generation (JIT):

* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
2023-04-28 12:55:13 -07:00
Vyacheslav Egorov
1c2ce0d731 Sync to upstream/release/574 2023-04-28 14:55:55 +03:00
Andy Friesen
d5cdb687e0 Sync to upstream/release/573 2023-04-21 14:41:03 -07:00
vegorov-rbx
d141a5c48d
Sync to upstream/release/572 (#899)
* Fixed exported types not being suggested in autocomplete
* `T...` is now convertible to `...any` (Fixes
https://github.com/Roblox/luau/issues/767)
* Fixed issue with `T?` not being convertible to `T | T` or `T?`
(sometimes when internal pointer identity is different)
* Fixed potential crash in missing table key error suggestion to use a
similar existing key
* `lua_topointer` now returns a pointer for strings

C++ API Changes:
* `prepareModuleScope` callback has moved from TypeChecker to Frontend
* For LSPs, AstQuery functions (and `isWithinComment`) can be used
without full Frontend data

A lot of changes in our two experimental components as well.

In our work on the new type-solver, the following issues were fixed:
* Fixed table union and intersection indexing
* Correct custom type environments are now used
* Fixed issue with values of `free & number` type not accepted in
numeric operations

And these are the changes in native code generation (JIT):
* arm64 lowering is almost complete with support for 99% of IR commands
and all fastcalls
* Fixed x64 assembly encoding for extended byte registers
* More external x64 calls are aware of register allocator
* `math.min`/`math.max` with more than 2 arguments are now lowered to IR
as well
* Fixed correctness issues with `math` library calls with multiple
results in variadic context and with x64 register conflicts
* x64 register allocator learnt to restore values from VM memory instead
of always using stack spills
* x64 exception unwind information now supports multiple functions and
fixes function start offset in Dwarf2 info
2023-04-14 11:06:22 -07:00
Vyacheslav Egorov
5e771b87ae Sync to upstream/release/572 2023-04-14 15:05:27 +03:00
Petri Häkkinen
7345891f6b
Add lua_getuserdatadtor (#870)
Some userdata objects may need to support manual destruction in addition
to automatic GC. For example, files, threads, GPU resources and objects
with large external allocations.

With Lua, a finalizer can be _generically_ called by invoking the __gc
metamethod manually, but this is currently not possible with tagged
userdata in Luau because it's not possible to query the destructor
associated with an userdata. While it is possible to workaround this by
duplicating the destructor table locally on client side (*), it's more
convenient to deduplicate the data and get the destructor using the API
instead.

(*) Note: a separate destructor table for each VM may be required if the
VMs use different set of tags.

Implementation notes:

1. I first considered adding a typedef for lua_Destructor but
unfortunately there are two kinds of destructors, one with and one
without the lua_State* argument, so I decided against it at this point.
Maybe it should be added later if the destructor API is unified (by
dropping the Lua state pointer argument?).

2. For some reason the conformance test produced warning "qualifier
applied to function type has no meaning; ignored" on VS2017 (possibly
because the test framework does not like function pointers for some
reason?). I silenced this by pulling out the test expressions from those
CHECKs.
2023-04-11 12:46:55 -07:00
Andy Friesen
ba67fb275e
Sync to upstream/release/571 (#895)
* `table.sort` was improved further. It now guarentees N*log(N) time
complexity in the worst case.
* Fix https://github.com/Roblox/luau/issues/880

We are also working on fixing final bugs and crashes in the new type
solver.

On the CodeGen front we have a few things going on:
* We have a smarter register allocator for the x86 JIT
* We lower more instructions on arm64
* The vector constructor builtin is now translated to IR

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-04-07 14:01:29 -07:00
Andy Friesen
5309401f49 Sync to upstream/release/571 2023-04-07 12:56:27 -07:00
vegorov-rbx
1212fdacbf
Sync to upstream/release/570 (#885)
Once again, all of our changes this week are for new type solver and the
JIT.

In the new type solver, we fixed cyclic type alias handling and multiple
stability issues.

In the JIT, our main progress was for arm64, where, after lowering 36%
of instructions, we start seeing first Luau functions executing
natively.
For x64, we performed code cleanup and refactoring to allow for future
optimizations.
2023-03-31 11:42:49 -07:00
Vyacheslav Egorov
d1acde36bb Sync to upstream/release/570 2023-03-31 15:21:14 +03:00
Andy Friesen
b4ebad4862
Sync to upstream/release/569 (#878)
All of our changes this week have been focused on the new type solver
and the JIT.

As we march toward feature parity with the old solver, we've tightened
up a bunch of lingering issues with overload resolution, unsealed
tables, and type normalization. We've also fixed a bunch of crashes and
assertion failures in the new solver.

On the JIT front, we've started work on an A64 backend, improved the IR
analysis in a bunch of cases, and implemented assembly generation for
the builtin functions `type()` and `typeof()`.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-03-24 11:03:04 -07:00
Andy Friesen
81200e13f6 Sync to upstream/release/569 2023-03-24 10:34:14 -07:00
vegorov-rbx
42a2805f85
Sync to upstream/release/568 (#865)
* A small subset of control-flow refinements have been added to
recognize type options that are unreachable after a
conditional/unconditional code block. (Fixes
https://github.com/Roblox/luau/issues/356).

Some examples:
```lua
local function f(x: string?)
    if not x then return end

    -- x is 'string' here
end
```
Throwing calls like `error` or `assert(false)` instead of 'return' are
also recognized.
Existing complex refinements like type/typeof and tagged union checks
are expected to work, among others.

To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to
be removed from `ExperimentalFlags.h`.
If will become enabled unconditionally in the near future.

* Linter has been integrated into the typechecker analysis so that
type-aware lint warnings can work in any mode
`Frontend::lint` methods were deprecated, `Frontend::check` has to be
used instead with `runLintChecks` option set.
Resulting lint warning are located inside `CheckResult`.

* Fixed large performance drop and increased memory consumption when
array is filled at an offset (Fixes
https://github.com/Roblox/luau/issues/590)
* Part of [Type error suppression
RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md)
was implemented making subtyping checks with `any` type transitive.

---
In our work on the new type-solver:
* `--!nocheck` mode no longer reports type errors
* New solver will not be used for `--!nonstrict` modules until all
issues with strict mode typechecking are fixed
* Added control-flow aware type refinements mentioned earlier

In native code generation:
* `LOP_NAMECALL` has been translated to IR
* `type` and `typeof` builtin fastcalls have been translated to
IR/assembly
* Additional steps were taken towards arm64 support
2023-03-17 12:20:37 -07:00
Vyacheslav Egorov
e280064f45 Sync to upstream/release/568 2023-03-17 16:59:30 +02:00