Adds an option `compositeTypesSingleLineLimit` to control when
unions/intersections are broken up onto multiple lines when printed.
Simple unions/intersections will remain on one line. Default value is
set to `5`.
I took the liberty to always expand overloaded function intersections on
multiple lines, as I believe they are best viewed that way, even if
theres only 2 functions.
Closes#963
* Include `windows.h` rather than `Windows.h` to make things compile on
MinGW.
* Custom implementation of timegm/os.time for all platforms
* Disable builtin constant folding when getfenv/setfenv are used
* Fixes https://github.com/Roblox/luau/issues/1042
* Fixes https://github.com/Roblox/luau/issues/1043
New Type Checker
* Initial work toward type states.
* Rework most overloadable operators to use type families.
* Initial work toward our new nonstrict mode.
Native Codegen
* Fix native code generation for dead loops
* Annotate top-level functions as cold
* Slightly smaller/faster x64 Luau calls
* emitInstCall used to not set savedpc itself, but now it does for
consistency with all other implementations
* Implement cmov support for X64
* Fix assertion in luau-compile when module is empty
* Optimize A64 calls at some code size cost
* Inline constant array index offset into the load/store instruction
* Increase x64 spill slots from 5 to 13
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
# New Type Solver
- Implement bidirectional type inference for higher order functions so
that we can provide a more precise type improving the autocomplete's
human factors.
- We seal all tables, so we changed the stringification to make it a
little lighter on users.
- Fixed a case of array-out-of-bound access.
- Type families no longer depends on `TxnLog` and `Unifier`.
- Type refinements now waits until the free types are sufficiently
solved.
# Native Code Generation
- Remove cached slot lookup for `executeSETTABLEKS` function because it
is a fallback in the event of a cache miss, making the cached slot
lookup redundant.
- Optimized repeated array lookups, e.g. `a[3]` in `a[3] = a[3] / 2` is
done once.
# Misc
- On some platforms, it is necessary to use `gmtime_s` with the
arguments reversed to get the current time. You can now define
`DOCTEST_CONFIG_USE_GMTIME_S` to build and run unit tests on those
platforms.
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
- Cleaned up `FFlag::FixFindBindingAtFunctionName`,
`FFlag::LuauNormalizeBlockedTypes`, `FFlag::LuauPCallDebuggerFix`
- Added support for break and continue into control flow analysis
- The old type unification engine will now report a more fine-grained
error at times, indicating that type normalization in particular failed
# New Type Solver
- Refactor of Unifier2, the new unification implementation for Luau
- Completed MVP of new unification implementation
- Dramatically simplified overload selection logic
- Type family reduction can now apply sooner to free types that have
been solved
- Subtyping now supports table indexers
- Generalization now replaces bad generics with unknown
# Native Code Generation
- Reduce stack spills caused by FINDUPVAL and STORE_TAG
- Improve Generate SHL/SHR/SAR/rotates with immediate operands in X64
- Removed redundant case re-check in table lookup fallback
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Fixes: https://github.com/Roblox/luau/issues/913
This PR adds support for type refinements around guard clauses that use
`break` and `continue` statements inside a loop, similar to how guard
clauses with `return` is supported.
I had some free time today, so I figure I'd give a shot at a naïve fix
for this at the very least.
---
## Resulting Change:
Luau now supports type refinements within loops where a `continue` or
`break` guard clause was used.
For example:
```lua
for _, object in objects :: {{value: string?}} do
if not object.value then
continue
end
local x: string = object.value -- OK; Used to emit "Type 'string?' could not be converted into 'string'"
end
```
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
* Rerun clang-format on the code
* Fix the variance on indexer result subtyping. This fixes some issues
with inconsistent error reporting.
* Fix a bug in the normalization logic for intersections of strings
New Type Solver
* New overload selection logic
* Subtype tests now correctly treat a generic as its upper bound within
that generic's scope
* Semantic subtyping for negation types
* Semantic subtyping between strings and compatible table types like
`{lower: (string) -> string}`
* Further work toward finalizing our new subtype test
* Correctly generalize module-scope symbols
Native Codegen
* Lowering statistics for assembly
* Make executable allocation size/limit configurable without a rebuild.
Use `FInt::LuauCodeGenBlockSize` and `FInt::LuauCodeGenMaxTotalSize`.
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
* Fixed `Frontend::markDirty` not working on modules that were not
typechecked yet
* Fixed generic variadic function unification succeeding when it should
have reported an error
New Type Solver:
* Implemented semantic subtyping check for function types
Native Code Generation:
* Improved performance of numerical loops with a constant step
* Simplified IR for `bit32.extract` calls extracting first/last bits
* Improved performance of NaN checks
- Updated Roblox copyright to 2023
- Floor division operator `//` (implements #832)
- Autocomplete now shows `end` within `do` blocks
- Restore BraceType when using `Lexer::lookahead` (fixes#1019)
# New typechecker
- Subtyping tests between metatables and tables
- Subtyping tests between string singletons and tables
- Subtyping tests for class types
# Native codegen
- Fixed macOS test failure (wrong spill restore offset)
- Fixed clobbering of non-volatile xmm registers on Windows
- Fixed wrong storage location of SSA reg spills
- Implemented A64 support for add/sub extended
- Eliminated zextReg from A64 lowering
- Remove identical table slot lookups
- Propagate values from predecessor into the linear block
- Disabled reuse slot optimization
- Keep `LuaNode::val` check for nil when optimizing `CHECK_SLOT_MATCH`
- Implemented IR translation of `table.insert` builtin
- Fixed mmap error handling on macOS/Linux
# Tooling
- Used `|` as a column separator instead of `+` in `bench.py`
- Added a `table.sort` micro-benchmark
- Switched `libprotobuf-mutator` to a less problematic version
* AST queries at position where function name is will now return
AstExprLocal
* Lexer performance has been slightly improved
* Fixed incorrect string singleton autocomplete suggestions (fixes#858)
* Improved parsing error messages
* Fixed crash on null pointer access in unification (fixes#1017)
* Native code support is enabled by default and `native=1`
(make)/`LUAU_NATIVE` (CMake)/`-DLUA_CUSTOM_EXECUTION` configuration is
no longer required
New typechecker:
* New subtyping check can now handle generic functions and tables
(including those that contain cycles)
Native code generation:
* Loops with non-numeric parameters are now handled by VM to streamline
native code
* Array size check can be optimized away in SETLIST
* On failure, CodeGen::compile returns a reason
* Fixed clobbering of non-volatile xmm registers on Windows
* Fix a use-after-free bug in the new type cloning algorithm
* Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f:
(A...) -> R...) -> ((A...) -> R...)`
* Break `.luaurc` out into a separate library target `Luau.Config`. This
makes it easier for applications to reason about config files without
also depending on the type inference engine.
* Move typechecking limits into `FrontendOptions`. This allows embedders
more finely-grained control over autocomplete's internal time limits.
* Fix stability issue with debugger onprotectederror callback allowing
break in non-yieldable contexts
New solver:
* Initial work toward [Local Type
Inference](0e1082108f/rfcs/local-type-inference.md)
* Introduce a new subtyping test. This will be much nicer than the old
test because it is completely separate both from actual type inference
and from error reporting.
Native code generation:
* Added function to compute iterated dominance frontier
* Optimize barriers in SET_UPVALUE when tag is known
* Cache lua_State::global in a register on A64
* Optimize constant stores in A64 lowering
* Track table array size state to optimize array size checks
* Add split tag/value store into a VM register
* Check that spills can outlive the block only in specific conditions
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Better indentation in multi-line type mismatch error messages
* Error message clone can no longer cause a stack overflow (when
typechecking with retainFullTypeGraphs set to false); fixes
https://github.com/Roblox/luau/issues/975
* `string.format` with %s is now ~2x faster on strings smaller than 100
characters
Native code generation:
* All VM side exits will block return to the native execution of the
current function to preserve correctness
* Fixed executable page allocation on Apple platforms when using
hardened runtime
* Added statistics for code generation (no. of functions compiler,
memory used for different areas)
* Fixed issue with function entry type checks performed more that once
in some functions
* Progress toward a diffing algorithm for types. We hope that this will
be useful for writing clearer error messages.
* Add a missing recursion limiter in `Unifier::tryUnifyTables`. This was
causing a crash in certain situations.
* Luau heap graph enumeration improvements:
* Weak references are not reported
* Added tag as a fallback name of non-string table links
* Included top Luau function information in thread name to understand
where thread might be suspended
* Constant folding for `math.pi` and `math.huge` at -O2
* Optimize `string.format` and `%*`
* This change makes string interpolation 1.5x-2x faster depending on the
number and type of formatted components, assuming a few are using
primitive types, and reduces associated GC pressure.
New type checker:
* Initial work toward tracking the upper and lower bounds of types
accurately.
Native code generation (JIT):
* Add IrCmd::CHECK_TRUTHY for improved assert fast-calls
* Do not compute type map for modules without types
* Capture metatable+readonly state for NEW_TABLE IR instructions
* Replace JUMP_CMP_ANY with CMP_ANY and existing JUMP_EQ_INT
* Add support for exits to VM with reentry lock in VmExit
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Add a missing recursion limiter in `Unifier::tryUnifyTables`. This was causing a crash in certain situations.
* Luau heap graph enumeration improvements:
* Weak references are not reported
* Added tag as a fallback name of non-string table links
* Included top Luau function information in thread name to understand where thread might be suspended
* Constant folding for `math.pi` and `math.huge` at -O2
* Optimize `string.format` and `%*`
* This change makes string interpolation 1.5x-2x faster depending on the number and type of formatted components, assuming a few are using primitive types, and reduces associated GC pressure.
New solver
* Initial work toward tracking the upper and lower bounds of types more accurately.
JIT
* Add IrCmd::CHECK_TRUTHY for improved assert fast-calls
* Do not compute type map for modules without types
* Capture metatable+readonly state for NEW_TABLE IR instructions
* Replace JUMP_CMP_ANY with CMP_ANY and existing JUMP_EQ_INT
* Add support for exits to VM with reentry lock in VmExit
Type checker/autocomplete:
* `Luau::autocomplete` no longer performs typechecking internally, make
sure to run `Frontend::check` before performing autocomplete requests
* Autocomplete string suggestions without "" are now only suggested
inside the ""
* Autocomplete suggestions now include `function (anonymous autofilled)`
key with a full suggestion for the function expression (with arguments
included) stored in `AutocompleteEntry::insertText`
* `AutocompleteEntry::indexedWithSelf` is provided for function call
suggestions made with `:`
* Cyclic modules now see each other type exports as `any` to prevent
memory use-after-free (similar to module return type)
Runtime:
* Updated inline/loop unroll cost model to better handle assignments
(Fixes https://github.com/Roblox/luau/issues/978)
* `math.noise` speed was improved by ~30%
* `table.concat` speed was improved by ~5-7%
* `tonumber` and `tostring` now have fastcall paths that execute ~1.5x
and ~2.5x faster respectively (fixes#777)
* Fixed crash in `luaL_typename` when index refers to a non-existing
value
* Fixed potential out of memory scenario when using `string.sub` or
`string.char` in a loop
* Fixed behavior of some fastcall builtins when called without arguments
under -O2 to match original functions
* Support for native code execution in VM is now enabled by default
(note: native code still has to be generated explicitly)
* `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When
set, only modules that have a `--!native` hot-comment at the top will be
compiled to native code
In our new typechecker:
* Generic type packs are no longer considered to be variadic during
unification
* Timeout and cancellation now works in new solver
* Fixed false positive errors around 'table' and 'function' type
refinements
* Table literals now use covariant unification rules. This is sound
since literal has no type specified and has no aliases
* Fixed issues with blocked types escaping the constraint solver
* Fixed more places where error messages that should've been suppressed
were still reported
* Fixed errors when iterating over a top table type
In our native code generation (jit):
* 'DebugLuauAbortingChecks' flag is now supported on A64
* LOP_NEWCLOSURE has been translated to IR
* Added support for async typechecking cancellation using a token passed
through frontend options
* Added luaC_enumheap for building debug tools that need a graph of Luau
heap
In our new typechecker:
* Errors or now suppressed when checking property lookup of
error-suppressing unions
In our native code generation (jit):
* Fixed unhandled value type in NOT_ANY lowering
* Fast-call tag checks will exit to VM on failure, instead of relying on
a native fallback
* Added vector type to the type information
* Eliminated redundant direct jumps across dead blocks
* Debugger APIs are now disabled for call frames executing natively
* Implemented support for unwind registration on macOS 14
* Fixed indexing table intersections using `x["prop"]` syntax:
https://github.com/Roblox/luau/pull/971
* Add console output codepage for Windows:
https://github.com/Roblox/luau/pull/967
* Added `Frontend::parse` for a fast source graph preparation
* luau_load should check GC
* Work toward a type-diff system for nicer error messages
New Solver
* Correctly suppress errors in more cases
* Further improvements to typechecking of function calls and return
statements
* Crash fixes
* Propagate refinements drawn from the condition of a while loop into
the loop body
JIT
* Fix accidental bailout for math.frexp/modf/sign in A64
* Work toward bringing type annotation info in
* Do not propagate Luau IR constants of wrong type into load
instructions
* CHECK_SAFEENV exits to VM on failure
* Implement error handling in A64 reg allocator
* Inline the string.len builtin
* Do not enter native code of a function if arguments don’t match
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Right now, you can index an intersection of tables fine when using
`x.prop` syntax, but not when using `x["prop"]` syntax.
This fixes it for the latter case
```lua
type Foo = {
Bar: string,
} & { Baz: number }
local x: Foo = { Bar = "1", Baz = 2 }
local y = x["Bar"] -- TypeError: Expected type table, got '{| Bar: string |} & {| Baz: number |}' instead
```
Part of a fix to
https://github.com/Roblox/luau/issues/533#issuecomment-1291779353
* Optimized operations like instantiation and module export for very
large types
In our new typechecker:
* Typechecking of function calls was rewritten to handle more cases
correctly
* Fixed a crash that can happen after self-referential type is exported
from a module
* Fixed a false positive error in string comparison
* Added handling of `for...in` variable type annotations and fixed
issues with the iterator call inside
* Self-referential 'hasProp' and 'setProp' constraints are now handled
correctly
In our native code generation (jit):
* Added '--target' argument to luau-compile to test multiple
architectures different from host architecture
* GC barrier tag check is skipped if type is already known to be
GC-collectable
* Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls
* Improved code size of interrupt handlers on X64
* Definition files can now ascribe indexers to class types.
(https://github.com/Roblox/luau/pull/949)
* Remove --compile support from the REPL. You can just use luau-compile
instead.
* When an exception is thrown during parallel typechecking (usually an
ICE), we now gracefully stop typechecking and drain active workers
before rethrowing the exception.
New solver
* Include more source location information when we hit an internal
compiler error
* Improve the logic that simplifies intersections of tables
JIT
* Save testable type annotations to bytecode
* Improve block placement for linearized blocks
* Add support for lea reg, [rip+offset] for labels
* Unify X64 and A64 codegen for RETURN
* Outline interrupt handlers for X64
* Remove global rArgN in favor of build.abi
* Change A64 INTERRUPT lowering to match X64
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Added luau-compile executable target to build/test compilation without
having full REPL included.
In our new typechecker:
* Fixed the order in which constraints are checked to get more
deterministic errors in different environments
* Fixed `isNumber`/`isString` checks to fix false positive errors in
binary comparisons
* CannotCallNonFunction error is reported when calling an intersection
type of non-functions
In our native code generation (jit):
* Outlined X64 return instruction code to improve code size
* Improved performance of return instruction on A64
* Added construction of a dominator tree for future optimizations
A pretty small changelist this week:
* When type inference fails to find any matching overload for a
function, we were declining to commit any changes to the type graph at
all. This was resulting in confusing type errors in certain cases. Now,
when a matching overload cannot be found, we always commit to the first
overload we tried.
JIT
* Fix missing variadic register invalidation in FALLBACK_GETVARARGS
* Add a missing null pointer check for the result of luaT_gettm
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Fixed gcc warning about uninitialized `std::optional`
* Fixed inlining of functions when they are used to compute their own
arguments
In the new type solver:
* Type families that are not part of a function signature cannot be
resolved at instantiation time and will now produce an error. This will
be relaxed in the future when we get constraint clauses on function
signatures (internally)
* `never` type is now comparable
* Improved typechecking of `for..in` statements
* Fixed checks for number type in `Add` type family
* Performance was improved, with particularly large gains on large
projects
And in native code generation (jit):
* We eliminated the call instruction overhead when native code support
is enabled in the VM
* Small optimizations to arm64 lowering
* Reworked LOP_GETIMPORT handling to reduce assembly code size
* Fixed non-deterministic binary output
* Fixed bad code generation caused by incorrect SSA to VM register links
invalidation
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Lots of things going on this week:
* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!
New solver
* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.
JIT
* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>