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# General
All code has been re-formatted by `clang-format`; this is not
mechanically enforced, so Luau may go out-of-sync over the course of the
year.
# New Solver
* Track free types interior to a block of code on `Scope`, which should
reduce the number of free types that remain un-generalized after type
checking is complete (e.g.: less errors like `'a <: number is
incompatible with number`).
# Autocomplete
* Fragment autocomplete now does *not* provide suggestions within
comments (matching non-fragment autocomplete behavior).
* Autocomplete now respects iteration and recursion limits (some hangs
will now early exit with a "unification too complex error," some crashes
will now become internal complier exceptions).
# Runtime
* Add a limit to how many Luau codegen slot nodes addresses can be in
use at the same time (fixes#1605, fixes#1558).
* Added constant folding for vector arithmetic (fixes#1553).
* Added support for `buffer.readbits` and `buffer.writebits` (see:
https://github.com/luau-lang/rfcs/pull/18).
---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Lots of things going on this week:
* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!
New solver
* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.
JIT
* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>