This week we only have updates to new type solver and JIT. Both projects
are still in the process of being built out. Neither are ready for
general use yet.
In the new solver, we fixed issues with recursive type aliases.
Duplicated type parameters are once again reported, exported types are
being recorder and function argument names are placed inside function
types.
We also made improvements to restore parts of bidirectional type
tracking.
On native code generation side, namecall instruction lowering was fixed,
we fixed inconsistencies in IR command definitions and added utility
function to help with constant folding.
* Fixed rare use-after-free in analysis during table unification
A lot of work these past months went into two new Luau components:
* A near full rewrite of the typechecker using a new deferred constraint
resolution system
* Native code generation for AoT/JiT compilation of VM bytecode into x64
(avx)/arm64 instructions
Both of these components are far from finished and we don't provide
documentation on building and using them at this point.
However, curious community members expressed interest in learning about
changes that go into these components each week, so we are now listing
them here in the 'sync' pull request descriptions.
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New typechecker can be enabled by setting
DebugLuauDeferredConstraintResolution flag to 'true'.
It is considered unstable right now, so try it at your own risk.
Even though it already provides better type inference than the current
one in some cases, our main goal right now is to reach feature parity
with current typechecker.
Features which improve over the capabilities of the current typechecker
are marked as '(NEW)'.
Changes to new typechecker:
* Regular for loop index and parameters are now typechecked
* Invalid type annotations on local variables are ignored to improve
autocomplete
* Fixed missing autocomplete type suggestions for function arguments
* Type reduction is now performed to produce simpler types to be
presented to the user (error messages, custom LSPs)
* Internally, complex types like '((number | string) & ~(false?)) |
string' can be produced, which is just 'string | number' when simplified
* Fixed spots where support for unknown and never types was missing
* (NEW) Length operator '#' is now valid to use on top table type, this
type comes up when doing typeof(x) == "table" guards and isn't available
in current typechecker
---
Changes to native code generation:
* Additional math library fast calls are now lowered to x64: math.ldexp,
math.round, math.frexp, math.modf, math.sign and math.clamp
* For autocomplete, additional information is included in Scope for type
alias name locations and names of imported modules
* Improved autocomplete suggestions in 'for' and 'while' loop headers
* String match functions return types are now optional strings and
numbers because match is not guaranteed at runtime
* Fixed build issue on gcc 11 and up (Fixes
https://github.com/Roblox/luau/issues/806)
* Fixed garbage data in module scopes when type graph is not retained
* LOP_MOVE with the same source and target registers is no longer
generated (Fixes https://github.com/Roblox/luau/issues/793)
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed