- Improve ComparisonPrecedence lint suggestions for three-way comparisons (X < Y < Z)
- Improve type checking stability
- Improve location information for errors when parsing invalid type annotations
- Compiler now generates bytecode version 3 in all configurations
- Improve performance of comparisons against numeric constants on AArch64
- Fix DeprecatedGlobal warning text in cases when the global is deprecated without a suggested alternative
- Fix an off-by-one error in type error text for incorrect use of string.format
- Reduce stack consumption further during parsing, hopefully eliminating stack overflows during parsing/compilation for good
- Mark interpolated string support as experimental (requires --fflags=LuauInterpolatedStringBaseSupport to enable)
- Simplify garbage collection treatment of upvalues, reducing cache misses during sweeping stage and reducing the cost of upvalue assignment (SETUPVAL); supersedes #643
- Simplify garbage collection treatment of sleeping threads
- Simplify sweeping of alive threads, reducing cache misses during sweeping stage
- Simplify management of string buffers, removing redundant linked list operations
Implements the string interpolation RFC (#165).
Adds the string interpolation as per the RFC.
```lua
local name = "world"
print(`Hello {name}!`) -- Hello world!
```
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Alexander McCord <11488393+alexmccord@users.noreply.github.com>
- TableOperations lint now includes a warning for table.create(N, {}) (which is likely a mistake since the table is shared by all entries)
- Type checker now type checks #v when v is a union
- Parser now rejects sources that consists of a single unfinished long comment
- Work around significant MSVC 2022 performance regression, bringing it more or less in line with MSVC 2019
- Compiler now predicts array size for newly allocated tables when the table is filled in a short loop
- Small improvements in compilation throughput (~2% faster)
- Implement paged sweeper for GC which improves sweep throughput 2-3x and reduces memory consumption by 8 bytes per object (once it is stabilized we will see additional 8 bytes per object of savings)
- Improve Repl Tab completion
- Repl now supports -i (interactive mode to run code in context of a script's environment) and -On (to control optimization flags)
- Improve error recovery during type checking
- Initial (not fully complete) implementation for singleton types (RFC RFC: Singleton types #37)
- Implement a C-friendly interface for compiler (luacode.h)
- Remove C++ features from lua.h (removed default arguments from luau_load and lua_pushcfunction)
- Fix lua_breakpoint behavior when enabled=false
- Implement coroutine.close (RFC RFC: coroutine.close #88)
Note, this introduces small breaking changes in lua.h:
- luau_load env argument is now required, pass an extra 0
- lua_pushcfunction now must be called with 3 arguments; if you were calling it with 2 arguments, pass an extra NULL; if you were calling it with 4, use lua_pushcclosure.
These changes are necessary to make sure lua.h can be used from pure C - the future release will make it possible by adding an option to luaconf.h to change function name mangling to be C-compatible. We don't anticipate breaking the FFI interface in the future, but this change was necessary to restore C compatibility.
Closes#121Fixes#213
Changes:
- Support for time tracing for analysis/compiler (not currently exposed
through CLI)
- Support for type pack arguments in type aliases (#83)
- Basic support for require(path) in luau-analyze
- Add a lint warning for table.move with 0 index as part of
TableOperation lint
- Remove last STL dependency from Luau.VM
- Minor VS2022 performance tuning
Co-authored-by: Rodactor <rodactor@roblox.com>