## What's Changed?
This week we have an update with an implementation for one of the RFCs
we had approved before, an improvement of the new type solver and a
small Lua 5.1 C API compatibility improvement.
* `@deprecated` attribute can now have a custom suggestion for a
replacement and a reason message as described in [deprecated attribute
parameters
RFC](https://rfcs.luau.org/syntax-attribute-functions-deprecated.html)
For example:
```luau
@[deprecated {reason = "foo suffers from performance issues", use = "bar"}]
local function foo()
...
end
-- Function 'foo' is deprecated, use 'bar' instead. foo suffers from performance issues
foo()
```
* `lua_cpcall` C API function has been restored both for compatibility
with Lua 5.1 and as a safe way to enter protected call environment to
work with Luau C API functions that may error
Instead of
```
if (!lua_checkstack(L, 2))
return -1;
lua_pushcfunction(L, test, nullptr);
lua_pushlightuserdata(L, context);
int status = lua_pcall(L, 1, 0, 0);
```
you can simply do
```
int status = lua_cpcall(L, test, context);
```
* In Luau CLI, required module return values can now have any type
## New Type Solver
- Additional improvements on type refinements used with external types
should fix some reported false positive errors where types refined to
`never`
- Fixed an issue in recursive refinement types in a form of `t1 where t1
= refine<t1, _>` getting 'stuck'
- Fixed an issue in subtyping of generic functions, it is now possible
to assign `<T>(T, (T) -> T) -> T` to `(number, <X>(X) -> X) -> number`
- Fixed an ICE caused by recursive types (Fixes#1686)
- Added additional iteration and recursion limits to stop the type
solver before system resources are used up
## Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Annie Tang <annietang@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Ilya Rezvov <irezvov@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
## General
This week has been spent mostly on fixing bugs in incremental
autocomplete as well as making the new Type Solver more stable.
- Fixes a bug where registered "require" aliases were case-sensitive
instead of case-insensitive.
### New Type Solver
- Adjust literal sub typing logic to account for unreduced type
functions
- Implement a number of subtyping stack utilization improvements
- Emit a single error if an internal type escapes a module's interface
- Checked function errors in the New Non Strict warn about incorrect
argument use with one-indexed positions, e.g. `argument #1 was used
incorrectly` instead of `argument #0 was used incorrectly`.
- Improvements to type function reduction that let us progress further
while reducing
- Augment the generalization system to not emit duplicate constraints.
- Fix a bug where we didn't seal tables in modules that failed to
complete typechecking.
### Fragment Autocomplete
- Provide richer autocomplete suggestions inside of for loops
- Provide richer autocomplete suggestions inside of interpolated string
expressions
- Improve the quality of error messages when typing out interpolated
strings.
### Compiler
- Fixes REX encoding of extended byte registers for the x86 assembly
code generation.
- Fixes for table shape constant data encoding
---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
Another somewhat quiet week! Don't let the large PR fool you, this is
mostly ...
## New Solver
* The code for type functions has been re-organized: instead of
_everything_ living in `TypeFunction.h` and `TypeFunction.cpp`, we now
have separate files for the type function inference machinery
(`TypeFunction.h`), definitions of built-in type functions
(`BuiltinTypeFunctions.h`), and the implementation of user defined type
functions (`UserDefinedTypeFunction.h`).
* Refinements against `*no-refine*`, a sentinel type indicating that no
refinements should occur, are now _always_ resolved, even if the target
of the refinement would be otherwise pending, such as another type
function.
## Autocomplete
* Fixed autocomplete to prefer table property completion to string
singleton completion. In the below example, the types associated with
each member of `foo` will be displayed in autocomplete popups.
```
local foo = {
["Item/Foo"] = 42,
["Item/Bar"] = "it's true",
["Item/Baz"] = true,
}
foo["|"] -- cursor at `|`
```
## Native Codegen
* Fixed native compilation lowering of the new global lookup
instruction, which caused code generation to fail with an error or to
evaluate incorrect results. Issue affected 678-681 releases when all
flags were enabled.
---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed?
We've been hard at work fixing bugs in the new type solver and getting
it ready to go!
## Native Codegen
* Specialized Luau Codegen instruction for fetching an import.
As a reminder, an import is an expression like `global.thing` and covers
stuff like libraries without fastcalls `coroutine.resume`) and atomic
extern libraries.
## New Type Solver
* Fix an issue that prevented eager generalization from working properly
with OO styled code.
* Avoid copying uninitialized memory in Luau attribute parsing
* Improve type inference of unsealed tables.
* This fixes https://github.com/luau-lang/luau/issues/1838
* and https://github.com/luau-lang/luau/issues/1859
* Infer potential singleton string keys in autocomplete when the
expected index type is a union type.
* Avoid creating cyclic types when reducing types of the form `t1 where
t1 = refine<T, t1, Y>`
* The type cloner now does the same thing for the new and old solvers.
* Properly infer polarity (aka variance) for divergent table properties.
(ie tables whose read type and write type are not the same)
* Crash fixes.
---------
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Another week, another release. Happy spring! 🌷
## New Type Solver
- Add typechecking and autocomplete support for user-defined type
functions!
- Improve the display of type paths, making type mismatch errors far
more human-readable.
- Enhance various aspects of the `index` type function: support function
type metamethods, fix crashes involving cyclic metatables, and forward
`any` types through the type function.
- Fix incorrect subtyping results involving the `buffer` type.
- Fix crashes related to typechecking anonymous functions in nonstrict
mode.
## AST
- Retain source information for type packs, functions, and type
functions.
- Introduce `AstTypeOptional` to differentiate `T?` from `T | nil` in
the AST.
- Prevent the transpiler from advancing before tokens when the AST has
errors.
## Autocomplete
- Introduce demand-based cloning and better module isolation for
fragment autocomplete, leading to a substantial speedup in performance.
- Guard against recursive unions in `autocompleteProps`.
## Miscellaneous
- #1720 (thank you!)
## Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
### What's new
* Light update this week, mostly fast flag cleanups.
### New Solver
* Rename flag to enable new solver from
`DebugLuauDeferredConstraintResolution` to `LuauSolverV2`
* Added support for magic functions for the new type checker (as opposed
to the type inference component)
* Improved handling of `string.format` with magic function improvements
* Cleaning up some of the reported errors by the new type checker
* Minor refactoring of `TypeChecker2.cpp` that happens to make the diff
very hard to read.
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
### What's new
* Fixed many of the false positive errors in indexing of table unions
and table intersections
* It is now possible to run custom checks over Luau AST during
typechecking by setting `customModuleCheck` in `FrontendOptions`
* Fixed codegen issue on arm, where number->vector cast could corrupt
that number value for the next time it's read
### New Solver
* `error` type now behaves as the bottom type during subtyping checks
* Fixed the scope that is used in subtyping with generic types
* Fixed `astOriginalCallTypes` table often used by LSP to match the old
solver
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)
C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.
In our work on the new type solver, the following issues were fixed:
* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable
And these are the changes in native code generation (JIT):
* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
* For autocomplete, additional information is included in Scope for type
alias name locations and names of imported modules
* Improved autocomplete suggestions in 'for' and 'while' loop headers
* String match functions return types are now optional strings and
numbers because match is not guaranteed at runtime
* Fixed build issue on gcc 11 and up (Fixes
https://github.com/Roblox/luau/issues/806)
* Fixed garbage data in module scopes when type graph is not retained
* LOP_MOVE with the same source and target registers is no longer
generated (Fixes https://github.com/Roblox/luau/issues/793)
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed
* The AST JSON encoder will now stringify infinity and NaN according to the JSON5 spec using the tokens `Infinity`, `-Infinity`, and `NaN`.
* Improve autocompletion of table keys if the type of that key is a union of string singletons.
* Reduce the stack utilization of type checking.
* Improve the error message that's reported when a delimiting comma is
missing from a table literal. eg
```lua
local t = {
first = 1
second = 2
}```
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>