Recap is ready

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Vyacheslav Egorov 2022-06-01 16:45:42 +03:00
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---
layout: single
title: "Luau Recap: May 2022"
---
Read more about Luau at [https://luau-lang.org](https://luau-lang.org).
[Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-may-2022/).]
This month Luau team has worked to bring you a new language feature together with more typechecking improvements and bugfixes!
## Generalized iteration
We have extended the semantics of standard Lua syntax for iterating through containers, `for vars in values` with support for generalized iteration.
In Lua, to iterate over a table you need to use an iterator like `next` or a function that returns one like `pairs` or `ipairs`. In Luau, you can now simply iterate over a table:
```lua
for k, v in {1, 4, 9} do
assert(k * k == v)
end
```
This works for tables but can also be customized for tables or userdata by implementing `__iter` metamethod. It is called before the iteration begins, and should return an iterator function like `next` (or a custom one):
```lua
local obj = { items = {1, 4, 9} }
setmetatable(obj, { __iter = function(o) return next, o.items end })
for k, v in obj do
assert(k * k == v)
end
```
The default iteration order for tables is specified to be consecutive for elements `1..#t` and unordered after that, visiting every element.
Similar to iteration using `pairs`, modifying the table entries for keys other than the current one results in unspecified behavior.
## Typechecking improvements
We have added a missing check to compare implicit table keys against the key type of the table indexer:
```lua
-- error is correctly reported, implicit keys (1,2,3) are not compatible with [string]
local t: { [string]: boolean } = { true, true, false }
```
Rules for `==` and `~=` have been relaxed for union types, if any of the union parts can be compared, operation succeeds:
```lua
--!strict
local function compare(v1: Vector3, v2: Vector3?)
return v1 == v2 -- no longer an error
end
```
Table value type propagation now correctly works with `[any]` key type:
```lua
--!strict
type X = {[any]: string | boolean}
local x: X = { key = "str" } -- no longer gives an incorrect error
```
If a generic function doesn't provide type annotations for all arguments and the return value, additional generic type parameters might be added automatically:
```lua
-- previously it was foo<T>, now it's foo<T, b>, because second argument is also generic
function foo<T>(x: T, y) end
```
We have also fixed various issues that have caused crashes, with many of them coming from your bug reports.
## Autocomplete improvements
Studio autocomplete has received a few improvements:
* Function argument names have been added to the function signature display
* `Instance:GetAttribute` and `Instance:SetAttribute` will now suggest attribute names if instance can be resolved
* Inside the new if-then-else expression, incorrect suggestions following `else` have been fixed
* Deprecated lowercase `Color3:toHSV` so it's no longer suggested
* Deprecated lowercase `Instance:findFirstChild`, `Instance:clone`, `Instance:remove`, `Instance:getChildren` and old alias called `Instance:children`.
## Linter improvements
`global-used-as-local` lint warning has been extended to notice when global variable writes always happen before their use in a local scope, suggesting that they can be replaced with a local variable:
```lua
function bar()
foo = 6 -- Global 'foo' is never read before being written. Consider changing it to local
return foo
end
function baz()
foo = 10
return foo
end
```
## Performance improvements
Garbage collection CPU utilization has been tuned to further reduce frame time spikes of individual collection steps and to bring different GC stages to the same level of CPU utilization.
In open-source release of Luau, when optimization level 2 is enabled, compiler will now perform function inlining.
Loop unrolling in optimization level 2 has also been improved to handle all language constructs inside the loop body.