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Added missing items and fixed confusing function declaration example
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@ -10,7 +10,7 @@ Luau is our new language that you can read more about at [https://roblox.github.
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## Named function type arguments
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We've updated Luau syntax to support optional names of arguments inside function types.
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The syntax follows the same format as regular function argument declarations: `(a: number, b: string): string`
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The syntax follows the same format as regular function argument declarations: `(a: number, b: string)`
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Names can be provided in any place where function type is used, for example:
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@ -28,7 +28,7 @@ local function foo(cb: (name: string) -> ())
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Variadic arguments cannot have an extra name, they are already written as ...: number.
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These names are used for documentation purposes and we also plan to display them in Roblox Studio auto-complete and type hovers.
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They do not affect how the typechecking of Luau code is performed.
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They do not affect how the typechecking of Luau scripts is performed.
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## Typechecking improvements
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@ -43,9 +43,10 @@ Speaking of typechecking, we've implemented many improvements this month:
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* Fixed a bug which caused spurious unknown global errors
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We've also added new checks to our linter:
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* A new pass will report uses of deprecated Roblox APIs
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* A new check will report uses of deprecated Roblox APIs
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* We will warn for global functions that are defined inside local functions
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* New warning is generated if array loop starts or ends on index '0', but the array is indexed from '1'
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* FormatString lint will now check string patterns for `find`/`match` calls via `:` when object type is known to be a string
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We also fixed one of the sources for "Free types leaked into this module's public interface" error message and we are working to fix the remaining ones.
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@ -57,7 +58,11 @@ We continue to improve our built-in support for auto-complete that will be used
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As part of this work we will improve the type information provided by Roblox APIs to match actual arguments and results.
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## Behavior changes
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We've made an improvement for an error message, when a relational comparison fails at runtime, we now specify the comparison direction in the error message (e.g. `attempt to compare nil <= number`)
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## Performance improvements
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* Improved performance of table lookup with an index operator and a string: `t["name"]`
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* Fixed an issue with increasing memory usage in Parallel Luau beta
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* Bytecode compilation is now ~5% faster which can improve server startup time for games with lots of scripts
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