Add initial changes to RFC

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Varun Saini 2023-06-28 16:55:56 -07:00
parent 8a9a2ac08d
commit 9132d98a62

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@ -2,7 +2,7 @@
## Summary ## Summary
We need a way to group together related code and provide easy ways to require them. We need a way to group together related code into libraries and provide easy ways to require them.
## Motivation ## Motivation
@ -18,23 +18,13 @@ Our require syntax should:
- Allow a library written in Luau to be imported into the Roblox engine and 'just work'. - Allow a library written in Luau to be imported into the Roblox engine and 'just work'.
- Support compile-time file resolution _where possible_ for type checking. - Support compile-time file resolution _where possible_ for type checking.
- Be consistent across platforms and both inside and outside of Roblox.
#### Absolute
Modules can be required by their absolute path from the root of the filesystem.
Requiring a file called `MyModule.luau` in `C:/MyLibrary`:
```lua
local MyModule = require("C:/MyLibrary/MyModule")
```
Generally, absolute paths should not be used in regular code and should only appear in the alias map. Their purpose is to allow libraries to be stored in a global location (such as if a package is installed globally) without breaking if the libraries location is changed on disk.
#### Relative #### Relative
Modules can be required relative to the requiring files location in the filesystem. Modules can be required relative to the requiring file's location in the filesystem.
If we are trying to access a file called `MyModule.luau` in `C:/MyLibrary`: If we are trying to require a module called `MyModule.luau` in `C:/MyLibrary`:
```lua ```lua
-- From C:/MyLibrary/SubDirectory/SubModule.luau -- From C:/MyLibrary/SubDirectory/SubModule.luau
local MyModule = require("../MyModule") local MyModule = require("../MyModule")
@ -43,58 +33,82 @@ local MyModule = require("../MyModule")
local MyModule = require("../MyLibrary/MyModule") local MyModule = require("../MyLibrary/MyModule")
``` ```
All relative paths will start with either `./` or `../` which denote the directory of the script or file, and parent directory respectively. Relative paths are the default path type, meaning that if a given path does not begin with a reserved prefix such as `/` or `@`, then it is considered relative to the requiring file's location. Relative paths can begin with `../`, which denotes the parent directory of the requiring script, or the parent of the current working directory for the CLI.
#### Absolute
Modules can be required by their absolute path by prefixing the root of the filesystem (e.g. `C:/` or `/`).
Requiring a file called `MyModule.luau` in `<ROOT>/MyLibrary`:
```lua
-- Relative to root directory "/" (Linux/Unix)
local MyModule = require("/MyLibrary/MyModule")
-- Relative to root directory "C:/" (Windows)
local MyModule = require("C:/MyLibrary/MyModule")
-- This also works, "\" is internally replaced with "/"
local MyModule = require("C:\MyLibrary\MyModule")
```
Generally, absolute paths should not be used in regular code and should only appear in the alias map. Their purpose is to allow libraries to be stored in a global location (such as if packages are installed globally) without breaking if the libraries' locations are changed on disk.
#### Aliases #### Aliases
Aliases can be used to bind an absolute or relative path to a convenient name that can be required directly. They are always prefixed with `$` to make it obvious they are not the same as a regular path. Aliases can be used to bind an absolute or relative path to a convenient name that can be required directly. They are always prefixed with `@` to unambiguously distinguish them from directory names. Note that the alias map itself does not contain any `@` prefixes; these are required by default when requiring by alias in Luau scripts.
Each library has its own map which will be stored in a `luauconfig.json` file. Since libraries can be embedded inside of one another, any aliases which are not overriden will be inherited from the parent library. Each library has its own alias map which will be stored in a `luauconfig.json` file. Since libraries can be embedded inside of one another, any aliases which are not overriden will be inherited from parent libraries.
```json ```json
"Aliases": { "aliases": {
"Roact": "C:/LuauModules/Roact-v1.4.2" "Roact": "C:/LuauModules/Roact-v1.4.2"
} }
``` ```
Based on that map you would be able to require Roact directly: Based on the alias map above, you would be able to require Roact directly:
```lua ```lua
local Roact = require("$Roact") local Roact = require("@Roact")
``` ```
Or even a sub-module: Or even a sub-module:
```lua ```lua
local createElement = require("$Roact/createElement") local createElement = require("@Roact/createElement")
``` ```
##### Versioning ##### Versioning
Aliases are simple bindings and aren't concerned with versioning. The intention is for a package manager to leverage aliases by automatically adding and updating the alias map to reflect a packages dependencies. Aliases are simple bindings and aren't concerned with versioning. The intention is for a package manager to leverage aliases by automatically adding and updating the alias map to reflect a package's dependencies.
##### Root Alias ##### Root Alias
All libraries have a special alias for referring to their root. This alias cannot be overriden and is simply defined as `$`. The blank alias "`@`" cannot be overriden and will remain reserved for now. It has been proposed in the past to use "`@`" to represent the root directory of a script's encapsulating library, but this will remain unimplemented for the time being. Users can use the alias map to explicitly define this behavior, if desired:
Requiring any file in the library can be done relative to the root: ```json
```lua "aliases": {
local ModuleAtLibraryRoot = require("$/ModuleAtLibraryRoot") "MML": "C:/LuauModules/MyMathLibrary"
}
``` ```
##### Limitations ##### Limitations
- Aliases cannot reference other aliases - Aliases cannot reference other aliases.
- Aliases cannot contain certain characters such as `/` or `$` (full list TBD) - Alias names cannot contain certain characters such as `/`, `@`, or `.` (full list TBD).
- All aliases must be prefixed with $ when used in a require statement to avoid ambiguity - All aliases must be prefixed with `@` when used in a require statement to avoid ambiguity.
- Aliases can only occur at the beginning of a path - Aliases can only occur at the beginning of a path.
- Multiple aliases are not supported - Multiple aliases are not supported.
#### Directories #### File Resolution
If the string resolves to a directory rather than a file then we will attempt to require a specific file in that directory with the following name: If the string resolves to a directory rather than a file, then we will attempt to require a file in that directory with the following name (in this order):
1. `init.lua` 1. `init.luau`
2. `init.luau` 2. `init.lua`
If multiple files match the given path, we will attempt to require a file with the following extensions (in this order):
1. `.luau`
2. `.lua`
3. All other file extensions are invalid.
#### DataModel as VFS #### DataModel as VFS
@ -102,20 +116,27 @@ In the Roblox engine, the DataModel will act as a virtual file system. At the ro
All paths used in the Roblox engine must refer to a location in the DataModel, they cannot be used to access files on disk. All paths used in the Roblox engine must refer to a location in the DataModel, they cannot be used to access files on disk.
```lua
-- TODO: EXAMPLE NEEDED
```
#### Platforms #### Platforms
For compatability across platforms, we will automatically map `/` onto `\` on Windows. For compatability across platforms, we will automatically map `/` onto `\`.
#### Backwards Compatibility #### Backwards Compatibility
Luau libraries are not compatible with existing Lua libraries. This is because Lua favors the `.` based require syntax instead. Luau libraries are already not compatible with existing Lua libraries. This is because Lua favors the `.` based require syntax instead and relies on the `LUA_PATH` environment variable to search for modules, whereas Luau currently implements a basic require-by-string syntax.
- Libraries are fully compatible with the Roblox engine as string-syntax is unsupported. - Libraries are fully compatible with the Roblox engine, as require-by-string is currently unsupported.
- Compatibility with existing Luau is TBD. - Luau currently implements relative paths in relation to the current working directory. We propose changing this behavior, and breaking backwards compatibility on this front.
- With the current implementation, requiring a library that itself contains relative-path require statements can become a mess if the Lua VM is not launched from the "correct" working directory.
- We propose taking a "script-first" approach: relative paths passed to require statements will be considered in relation to the requiring script's location, not the current working directory.
- If this causes issues, we can introduce a default alias for the current working directory (e.g. `@CWD`).
### luauconfig.json ### luauconfig.json
As part of this proposal we will introduce a new `luauconfig.json` file. Initially, this file will only include library configuration data but in the future could be expanded to contain more. As part of this proposal, we will introduce a new `luauconfig.json` file. Initially, this file will only include library configuration data but in the future could be expanded to contain more.
The proposed structure for this file is: The proposed structure for this file is:
@ -127,7 +148,7 @@ The proposed structure for this file is:
} }
``` ```
Where a field is missing from `luauconfig.json` it will be taken from the parent library (if one exists). Missing fields in `luauconfig.json` are inherited (and can be overriden) from any existing parent/grandparent libraries.
### Defining a Library ### Defining a Library