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Add 2-component vector constructor (#1569)
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Implement RFC: 2-component vector constructor. This includes 2-component overload for `vector.create` and associated fastcall function, and its type definition. These features are controlled by a new feature flag `LuauVector2Constructor`. Additionally constant folding now supports two components when `LuauVector2Constants` feature flag is set. Note: this work does not include changes to CodeGen. Thus calls to `vector.create` with only two arguments are not natively compiled currently. This is left for future work.
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10 changed files with 183 additions and 31 deletions
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@ -3,6 +3,7 @@
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LUAU_FASTFLAGVARIABLE(LuauVectorDefinitionsExtra)
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LUAU_FASTFLAGVARIABLE(LuauVectorDefinitionsExtra)
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LUAU_FASTFLAG(LuauBufferBitMethods)
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LUAU_FASTFLAG(LuauBufferBitMethods)
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LUAU_FASTFLAG(LuauVector2Constructor)
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namespace Luau
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namespace Luau
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{
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{
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@ -265,7 +266,7 @@ declare buffer: {
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)BUILTIN_SRC";
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)BUILTIN_SRC";
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static const std::string kBuiltinDefinitionVectorSrc_DEPRECATED = R"BUILTIN_SRC(
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static const std::string kBuiltinDefinitionVectorSrc_NoExtra_NoVector2Ctor_DEPRECATED = R"BUILTIN_SRC(
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-- TODO: this will be replaced with a built-in primitive type
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-- TODO: this will be replaced with a built-in primitive type
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declare class vector end
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declare class vector end
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@ -291,6 +292,62 @@ declare vector: {
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)BUILTIN_SRC";
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)BUILTIN_SRC";
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static const std::string kBuiltinDefinitionVectorSrc_NoExtra_DEPRECATED = R"BUILTIN_SRC(
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-- TODO: this will be replaced with a built-in primitive type
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declare class vector end
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declare vector: {
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create: @checked (x: number, y: number, z: number?) -> vector,
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magnitude: @checked (vec: vector) -> number,
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normalize: @checked (vec: vector) -> vector,
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cross: @checked (vec1: vector, vec2: vector) -> vector,
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dot: @checked (vec1: vector, vec2: vector) -> number,
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angle: @checked (vec1: vector, vec2: vector, axis: vector?) -> number,
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floor: @checked (vec: vector) -> vector,
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ceil: @checked (vec: vector) -> vector,
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abs: @checked (vec: vector) -> vector,
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sign: @checked (vec: vector) -> vector,
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clamp: @checked (vec: vector, min: vector, max: vector) -> vector,
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max: @checked (vector, ...vector) -> vector,
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min: @checked (vector, ...vector) -> vector,
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zero: vector,
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one: vector,
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}
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)BUILTIN_SRC";
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static const std::string kBuiltinDefinitionVectorSrc_NoVector2Ctor_DEPRECATED = R"BUILTIN_SRC(
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-- While vector would have been better represented as a built-in primitive type, type solver class handling covers most of the properties
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declare class vector
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x: number
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y: number
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z: number
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end
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declare vector: {
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create: @checked (x: number, y: number, z: number) -> vector,
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magnitude: @checked (vec: vector) -> number,
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normalize: @checked (vec: vector) -> vector,
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cross: @checked (vec1: vector, vec2: vector) -> vector,
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dot: @checked (vec1: vector, vec2: vector) -> number,
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angle: @checked (vec1: vector, vec2: vector, axis: vector?) -> number,
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floor: @checked (vec: vector) -> vector,
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ceil: @checked (vec: vector) -> vector,
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abs: @checked (vec: vector) -> vector,
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sign: @checked (vec: vector) -> vector,
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clamp: @checked (vec: vector, min: vector, max: vector) -> vector,
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max: @checked (vector, ...vector) -> vector,
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min: @checked (vector, ...vector) -> vector,
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zero: vector,
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one: vector,
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}
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)BUILTIN_SRC";
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static const std::string kBuiltinDefinitionVectorSrc = R"BUILTIN_SRC(
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static const std::string kBuiltinDefinitionVectorSrc = R"BUILTIN_SRC(
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-- While vector would have been better represented as a built-in primitive type, type solver class handling covers most of the properties
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-- While vector would have been better represented as a built-in primitive type, type solver class handling covers most of the properties
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@ -301,7 +358,7 @@ declare class vector
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end
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end
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declare vector: {
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declare vector: {
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create: @checked (x: number, y: number, z: number) -> vector,
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create: @checked (x: number, y: number, z: number?) -> vector,
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magnitude: @checked (vec: vector) -> number,
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magnitude: @checked (vec: vector) -> number,
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normalize: @checked (vec: vector) -> vector,
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normalize: @checked (vec: vector) -> vector,
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cross: @checked (vec1: vector, vec2: vector) -> vector,
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cross: @checked (vec1: vector, vec2: vector) -> vector,
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@ -328,9 +385,19 @@ std::string getBuiltinDefinitionSource()
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result += FFlag::LuauBufferBitMethods ? kBuiltinDefinitionBufferSrc : kBuiltinDefinitionBufferSrc_DEPRECATED;
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result += FFlag::LuauBufferBitMethods ? kBuiltinDefinitionBufferSrc : kBuiltinDefinitionBufferSrc_DEPRECATED;
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if (FFlag::LuauVectorDefinitionsExtra)
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if (FFlag::LuauVectorDefinitionsExtra)
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{
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if (FFlag::LuauVector2Constructor)
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result += kBuiltinDefinitionVectorSrc;
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result += kBuiltinDefinitionVectorSrc;
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else
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else
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result += kBuiltinDefinitionVectorSrc_DEPRECATED;
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result += kBuiltinDefinitionVectorSrc_NoVector2Ctor_DEPRECATED;
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}
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else
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{
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if (FFlag::LuauVector2Constructor)
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result += kBuiltinDefinitionVectorSrc_NoExtra_DEPRECATED;
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else
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result += kBuiltinDefinitionVectorSrc_NoExtra_NoVector2Ctor_DEPRECATED;
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}
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return result;
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return result;
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}
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}
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@ -5,6 +5,7 @@
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#include <math.h>
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#include <math.h>
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LUAU_FASTFLAGVARIABLE(LuauVector2Constants)
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LUAU_FASTFLAG(LuauCompileMathLerp)
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LUAU_FASTFLAG(LuauCompileMathLerp)
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namespace Luau
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namespace Luau
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@ -473,11 +474,13 @@ Constant foldBuiltin(int bfid, const Constant* args, size_t count)
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break;
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break;
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case LBF_VECTOR:
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case LBF_VECTOR:
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if (count >= 3 && args[0].type == Constant::Type_Number && args[1].type == Constant::Type_Number && args[2].type == Constant::Type_Number)
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if (count >= 2 && args[0].type == Constant::Type_Number && args[1].type == Constant::Type_Number)
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{
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{
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if (count == 3)
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if (count == 2 && FFlag::LuauVector2Constants)
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return cvector(args[0].valueNumber, args[1].valueNumber, 0.0, 0.0);
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else if (count == 3 && args[2].type == Constant::Type_Number)
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return cvector(args[0].valueNumber, args[1].valueNumber, args[2].valueNumber, 0.0);
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return cvector(args[0].valueNumber, args[1].valueNumber, args[2].valueNumber, 0.0);
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else if (count == 4 && args[3].type == Constant::Type_Number)
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else if (count == 4 && args[2].type == Constant::Type_Number && args[3].type == Constant::Type_Number)
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return cvector(args[0].valueNumber, args[1].valueNumber, args[2].valueNumber, args[3].valueNumber);
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return cvector(args[0].valueNumber, args[1].valueNumber, args[2].valueNumber, args[3].valueNumber);
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}
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}
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break;
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break;
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#endif
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#endif
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#endif
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#endif
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LUAU_FASTFLAG(LuauVector2Constructor)
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// luauF functions implement FASTCALL instruction that performs a direct execution of some builtin functions from the VM
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// luauF functions implement FASTCALL instruction that performs a direct execution of some builtin functions from the VM
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// The rule of thumb is that FASTCALL functions can not call user code, yield, fail, or reallocate stack.
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// The rule of thumb is that FASTCALL functions can not call user code, yield, fail, or reallocate stack.
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// If types of the arguments mismatch, luauF_* needs to return -1 and the execution will fall back to the usual call path
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// If types of the arguments mismatch, luauF_* needs to return -1 and the execution will fall back to the usual call path
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static int luauF_vector(lua_State* L, StkId res, TValue* arg0, int nresults, StkId args, int nparams)
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static int luauF_vector(lua_State* L, StkId res, TValue* arg0, int nresults, StkId args, int nparams)
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{
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{
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if (FFlag::LuauVector2Constructor)
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{
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if (nparams >= 2 && nresults <= 1 && ttisnumber(arg0) && ttisnumber(args))
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{
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float x = (float)nvalue(arg0);
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float y = (float)nvalue(args);
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float z = 0.0f;
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if (nparams >= 3)
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{
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if (!ttisnumber(args + 1))
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return -1;
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z = (float)nvalue(args + 1);
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}
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#if LUA_VECTOR_SIZE == 4
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float w = 0.0f;
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if (nparams >= 4)
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{
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if (!ttisnumber(args + 2))
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return -1;
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w = (float)nvalue(args + 2);
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}
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setvvalue(res, x, y, z, w);
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#else
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setvvalue(res, x, y, z, 0.0f);
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#endif
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return 1;
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}
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}
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else
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{
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if (nparams >= 3 && nresults <= 1 && ttisnumber(arg0) && ttisnumber(args) && ttisnumber(args + 1))
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if (nparams >= 3 && nresults <= 1 && ttisnumber(arg0) && ttisnumber(args) && ttisnumber(args + 1))
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{
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{
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double x = nvalue(arg0);
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double x = nvalue(arg0);
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return 1;
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return 1;
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}
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}
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}
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return -1;
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return -1;
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}
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}
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#include <math.h>
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#include <math.h>
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LUAU_FASTFLAGVARIABLE(LuauVectorMetatable)
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LUAU_FASTFLAGVARIABLE(LuauVectorMetatable)
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LUAU_FASTFLAGVARIABLE(LuauVector2Constructor)
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static int vector_create(lua_State* L)
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static int vector_create(lua_State* L)
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{
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{
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// checking argument count to avoid accepting 'nil' as a valid value
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int count = lua_gettop(L);
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double x = luaL_checknumber(L, 1);
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double x = luaL_checknumber(L, 1);
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double y = luaL_checknumber(L, 2);
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double y = luaL_checknumber(L, 2);
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double z = luaL_checknumber(L, 3);
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double z = FFlag::LuauVector2Constructor ? (count >= 3 ? luaL_checknumber(L, 3) : 0.0) : luaL_checknumber(L, 3);
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#if LUA_VECTOR_SIZE == 4
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#if LUA_VECTOR_SIZE == 4
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// checking argument count to avoid accepting 'nil' as a valid value
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double w = count >= 4 ? luaL_checknumber(L, 4) : 0.0;
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double w = lua_gettop(L) >= 4 ? luaL_checknumber(L, 4) : 0.0;
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lua_pushvector(L, float(x), float(y), float(z), float(w));
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lua_pushvector(L, float(x), float(y), float(z), float(w));
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#else
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#else
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14
bench/micro_tests/test_vector_lib.lua
Normal file
14
bench/micro_tests/test_vector_lib.lua
Normal file
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local function prequire(name) local success, result = pcall(require, name); return success and result end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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bench.runCode(function()
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for i=1,1000000 do
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vector.create(i, 2, 3)
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vector.create(i, 2, 3)
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vector.create(i, 2, 3)
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vector.create(i, 2, 3)
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vector.create(i, 2, 3)
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end
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end, "vector: create")
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-- TODO: add more tests
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LUAU_FASTFLAG(LuauCompileOptimizeRevArith)
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LUAU_FASTFLAG(LuauCompileOptimizeRevArith)
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LUAU_FASTFLAG(LuauCompileLibraryConstants)
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LUAU_FASTFLAG(LuauCompileLibraryConstants)
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LUAU_FASTFLAG(LuauVectorFolding)
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LUAU_FASTFLAG(LuauVectorFolding)
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LUAU_FASTFLAG(LuauVector2Constants)
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LUAU_FASTFLAG(LuauCompileDisabledBuiltins)
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LUAU_FASTFLAG(LuauCompileDisabledBuiltins)
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using namespace Luau;
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using namespace Luau;
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)");
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)");
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}
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}
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TEST_CASE("VectorLiterals")
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TEST_CASE("VectorConstants")
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{
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{
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CHECK_EQ("\n" + compileFunction("return Vector3.new(1, 2, 3)", 0, 2, 0, /*enableVectors*/ true), R"(
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ScopedFastFlag luauVector2Constants{FFlag::LuauVector2Constants, true};
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CHECK_EQ("\n" + compileFunction("return vector.create(1, 2)", 0, 2, 0), R"(
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LOADK R0 K0 [1, 2, 0]
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RETURN R0 1
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)");
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CHECK_EQ("\n" + compileFunction("return vector.create(1, 2, 3)", 0, 2, 0), R"(
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LOADK R0 K0 [1, 2, 3]
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LOADK R0 K0 [1, 2, 3]
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RETURN R0 1
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RETURN R0 1
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)");
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)");
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CHECK_EQ("\n" + compileFunction("print(Vector3.new(1, 2, 3))", 0, 2, 0, /*enableVectors*/ true), R"(
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CHECK_EQ("\n" + compileFunction("print(vector.create(1, 2, 3))", 0, 2, 0), R"(
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GETIMPORT R0 1 [print]
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GETIMPORT R0 1 [print]
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LOADK R1 K2 [1, 2, 3]
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LOADK R1 K2 [1, 2, 3]
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CALL R0 1 0
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CALL R0 1 0
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RETURN R0 0
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RETURN R0 0
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)");
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)");
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CHECK_EQ("\n" + compileFunction("print(Vector3.new(1, 2, 3, 4))", 0, 2, 0, /*enableVectors*/ true), R"(
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CHECK_EQ("\n" + compileFunction("print(vector.create(1, 2, 3, 4))", 0, 2, 0), R"(
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GETIMPORT R0 1 [print]
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GETIMPORT R0 1 [print]
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LOADK R1 K2 [1, 2, 3, 4]
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LOADK R1 K2 [1, 2, 3, 4]
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CALL R0 1 0
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CALL R0 1 0
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RETURN R0 0
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RETURN R0 0
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)");
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)");
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CHECK_EQ("\n" + compileFunction("return Vector3.new(0, 0, 0), Vector3.new(-0, 0, 0)", 0, 2, 0, /*enableVectors*/ true), R"(
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CHECK_EQ("\n" + compileFunction("return vector.create(0, 0, 0), vector.create(-0, 0, 0)", 0, 2, 0), R"(
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LOADK R0 K0 [0, 0, 0]
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LOADK R0 K0 [0, 0, 0]
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LOADK R1 K1 [-0, 0, 0]
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LOADK R1 K1 [-0, 0, 0]
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RETURN R0 2
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RETURN R0 2
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)");
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)");
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CHECK_EQ("\n" + compileFunction("return type(Vector3.new(0, 0, 0))", 0, 2, 0, /*enableVectors*/ true), R"(
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CHECK_EQ("\n" + compileFunction("return type(vector.create(0, 0, 0))", 0, 2, 0), R"(
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LOADK R0 K0 ['vector']
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LOADK R0 K0 ['vector']
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RETURN R0 1
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RETURN R0 1
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)");
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// test legacy constructor
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CHECK_EQ("\n" + compileFunction("return Vector3.new(1, 2, 3)", 0, 2, 0, /*enableVectors*/ true), R"(
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LOADK R0 K0 [1, 2, 3]
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|
RETURN R0 1
|
||||||
)");
|
)");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,6 +39,7 @@ LUAU_DYNAMIC_FASTFLAG(LuauDebugInfoInvArgLeftovers)
|
||||||
LUAU_FASTFLAG(LuauVectorLibNativeCodegen)
|
LUAU_FASTFLAG(LuauVectorLibNativeCodegen)
|
||||||
LUAU_FASTFLAG(LuauVectorLibNativeDot)
|
LUAU_FASTFLAG(LuauVectorLibNativeDot)
|
||||||
LUAU_FASTFLAG(LuauVectorMetatable)
|
LUAU_FASTFLAG(LuauVectorMetatable)
|
||||||
|
LUAU_FASTFLAG(LuauVector2Constructor)
|
||||||
LUAU_FASTFLAG(LuauBufferBitMethods)
|
LUAU_FASTFLAG(LuauBufferBitMethods)
|
||||||
LUAU_FASTFLAG(LuauCodeGenLimitLiveSlotReuse)
|
LUAU_FASTFLAG(LuauCodeGenLimitLiveSlotReuse)
|
||||||
|
|
||||||
|
@ -896,6 +897,7 @@ TEST_CASE("VectorLibrary")
|
||||||
ScopedFastFlag luauVectorLibNativeCodegen{FFlag::LuauVectorLibNativeCodegen, true};
|
ScopedFastFlag luauVectorLibNativeCodegen{FFlag::LuauVectorLibNativeCodegen, true};
|
||||||
ScopedFastFlag luauVectorLibNativeDot{FFlag::LuauVectorLibNativeDot, true};
|
ScopedFastFlag luauVectorLibNativeDot{FFlag::LuauVectorLibNativeDot, true};
|
||||||
ScopedFastFlag luauVectorMetatable{FFlag::LuauVectorMetatable, true};
|
ScopedFastFlag luauVectorMetatable{FFlag::LuauVectorMetatable, true};
|
||||||
|
ScopedFastFlag luauVector2Constructor{FFlag::LuauVector2Constructor, true};
|
||||||
|
|
||||||
lua_CompileOptions copts = defaultOptions();
|
lua_CompileOptions copts = defaultOptions();
|
||||||
|
|
||||||
|
@ -986,6 +988,7 @@ static void populateRTTI(lua_State* L, Luau::TypeId type)
|
||||||
|
|
||||||
TEST_CASE("Types")
|
TEST_CASE("Types")
|
||||||
{
|
{
|
||||||
|
ScopedFastFlag luauVector2Constructor{FFlag::LuauVector2Constructor, true};
|
||||||
ScopedFastFlag luauMathLerp{FFlag::LuauMathLerp, false}; // waiting for math.lerp to be added to embedded type definitions
|
ScopedFastFlag luauMathLerp{FFlag::LuauMathLerp, false}; // waiting for math.lerp to be added to embedded type definitions
|
||||||
|
|
||||||
runConformance(
|
runConformance(
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
static const char* mainModuleName = "MainModule";
|
static const char* mainModuleName = "MainModule";
|
||||||
|
|
||||||
LUAU_FASTFLAG(LuauSolverV2);
|
LUAU_FASTFLAG(LuauSolverV2);
|
||||||
|
LUAU_FASTFLAG(LuauVector2Constructor)
|
||||||
LUAU_FASTFLAG(DebugLuauLogSolverToJsonFile)
|
LUAU_FASTFLAG(DebugLuauLogSolverToJsonFile)
|
||||||
|
|
||||||
LUAU_FASTFLAGVARIABLE(DebugLuauForceAllNewSolverTests);
|
LUAU_FASTFLAGVARIABLE(DebugLuauForceAllNewSolverTests);
|
||||||
|
@ -580,6 +581,8 @@ LoadDefinitionFileResult Fixture::loadDefinition(const std::string& source, bool
|
||||||
BuiltinsFixture::BuiltinsFixture(bool prepareAutocomplete)
|
BuiltinsFixture::BuiltinsFixture(bool prepareAutocomplete)
|
||||||
: Fixture(prepareAutocomplete)
|
: Fixture(prepareAutocomplete)
|
||||||
{
|
{
|
||||||
|
ScopedFastFlag luauVector2Constructor{FFlag::LuauVector2Constructor, true};
|
||||||
|
|
||||||
Luau::unfreeze(frontend.globals.globalTypes);
|
Luau::unfreeze(frontend.globals.globalTypes);
|
||||||
Luau::unfreeze(frontend.globalsForAutocomplete.globalTypes);
|
Luau::unfreeze(frontend.globalsForAutocomplete.globalTypes);
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
LUAU_FASTFLAG(LuauCountSelfCallsNonstrict)
|
LUAU_FASTFLAG(LuauCountSelfCallsNonstrict)
|
||||||
|
LUAU_FASTFLAG(LuauVector2Constructor)
|
||||||
|
|
||||||
using namespace Luau;
|
using namespace Luau;
|
||||||
|
|
||||||
|
@ -581,7 +582,8 @@ buffer.readi8(b, 0)
|
||||||
|
|
||||||
TEST_CASE_FIXTURE(NonStrictTypeCheckerFixture, "nonstrict_method_calls")
|
TEST_CASE_FIXTURE(NonStrictTypeCheckerFixture, "nonstrict_method_calls")
|
||||||
{
|
{
|
||||||
ScopedFastFlag sff{FFlag::LuauCountSelfCallsNonstrict, true};
|
ScopedFastFlag luauCountSelfCallsNonstrict{FFlag::LuauCountSelfCallsNonstrict, true};
|
||||||
|
ScopedFastFlag luauVector2Constructor{FFlag::LuauVector2Constructor, true};
|
||||||
|
|
||||||
Luau::unfreeze(frontend.globals.globalTypes);
|
Luau::unfreeze(frontend.globals.globalTypes);
|
||||||
Luau::unfreeze(frontend.globalsForAutocomplete.globalTypes);
|
Luau::unfreeze(frontend.globalsForAutocomplete.globalTypes);
|
||||||
|
|
|
@ -11,8 +11,15 @@ function ecall(fn, ...)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- make sure we cover both builtin and C impl
|
-- make sure we cover both builtin and C impl
|
||||||
|
assert(vector.create(1, 2) == vector.create("1", "2"))
|
||||||
assert(vector.create(1, 2, 4) == vector.create("1", "2", "4"))
|
assert(vector.create(1, 2, 4) == vector.create("1", "2", "4"))
|
||||||
|
|
||||||
|
-- 'create'
|
||||||
|
local v12 = vector.create(1, 2)
|
||||||
|
local v123 = vector.create(1, 2, 3)
|
||||||
|
assert(v12.x == 1 and v12.y == 2 and v12.z == 0)
|
||||||
|
assert(v123.x == 1 and v123.y == 2 and v123.z == 3)
|
||||||
|
|
||||||
-- testing 'dot' with error handling and different call kinds to mostly check details in the codegen
|
-- testing 'dot' with error handling and different call kinds to mostly check details in the codegen
|
||||||
assert(vector.dot(vector.create(1, 2, 4), vector.create(5, 6, 7)) == 45)
|
assert(vector.dot(vector.create(1, 2, 4), vector.create(5, 6, 7)) == 45)
|
||||||
assert(ecall(function() vector.dot(vector.create(1, 2, 4)) end) == "missing argument #2 to 'dot' (vector expected)")
|
assert(ecall(function() vector.dot(vector.create(1, 2, 4)) end) == "missing argument #2 to 'dot' (vector expected)")
|
||||||
|
|
Loading…
Reference in a new issue