luau/Compiler/src/lcode.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "luacode.h"
#include "Luau/Compiler.h"
#include <string.h>
char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize)
{
LUAU_ASSERT(outsize);
Luau::CompileOptions opts;
if (options)
{
static_assert(sizeof(lua_CompileOptions) == sizeof(Luau::CompileOptions), "C and C++ interface must match");
memcpy(static_cast<void*>(&opts), options, sizeof(opts));
}
std::string result = compile(std::string(source, size), opts);
char* copy = static_cast<char*>(malloc(result.size()));
if (!copy)
return nullptr;
memcpy(copy, result.data(), result.size());
*outsize = result.size();
return copy;
}
Sync to upstream/release/655 (#1563) ## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
2024-12-13 13:02:30 -08:00
void luau_set_compile_constant_nil(lua_CompileConstant* constant)
{
Luau::setCompileConstantNil(constant);
}
void luau_set_compile_constant_boolean(lua_CompileConstant* constant, int b)
{
Luau::setCompileConstantBoolean(constant, b != 0);
}
void luau_set_compile_constant_number(lua_CompileConstant* constant, double n)
{
Luau::setCompileConstantNumber(constant, n);
}
void luau_set_compile_constant_vector(lua_CompileConstant* constant, float x, float y, float z, float w)
{
Luau::setCompileConstantVector(constant, x, y, z, w);
}
void luau_set_compile_constant_string(lua_CompileConstant* constant, const char* s, size_t l)
{
Luau::setCompileConstantString(constant, s, l);
}