luau/Config/include/Luau/Config.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
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#include "Luau/LinterConfig.h"
#include "Luau/ParseOptions.h"
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace Luau
{
using ModuleName = std::string;
constexpr const char* kConfigName = ".luaurc";
struct Config
{
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Config();
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Config(const Config& other);
Config& operator=(const Config& other);
Config(Config&& other) = default;
Config& operator=(Config&& other) = default;
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Mode mode = Mode::Nonstrict;
ParseOptions parseOptions;
LintOptions enabledLint;
LintOptions fatalLint;
bool lintErrors = false;
bool typeErrors = true;
std::vector<std::string> globals;
struct AliasInfo
{
std::string value;
std::string_view configLocation;
};
DenseHashMap<std::string, AliasInfo> aliases{""};
void setAlias(std::string alias, const std::string& value, const std::string configLocation);
private:
// Prevents making unnecessary copies of the same config location string.
DenseHashMap<std::string, std::unique_ptr<std::string>> configLocationCache{""};
};
struct ConfigResolver
{
virtual ~ConfigResolver() {}
virtual const Config& getConfig(const ModuleName& name) const = 0;
};
struct NullConfigResolver : ConfigResolver
{
Config defaultConfig;
virtual const Config& getConfig(const ModuleName& name) const override;
};
std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
std::optional<std::string> parseLintRuleString(
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LintOptions& enabledLints,
LintOptions& fatalLints,
const std::string& warningName,
const std::string& value,
bool compat = false
);
bool isValidAlias(const std::string& alias);
struct ConfigOptions
{
bool compat = false;
struct AliasOptions
{
std::string configLocation;
bool overwriteAliases;
};
std::optional<AliasOptions> aliasOptions = std::nullopt;
};
std::optional<std::string> parseConfig(const std::string& contents, Config& config, const ConfigOptions& options = ConfigOptions{});
} // namespace Luau