luau/tests/Conformance.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "lua.h"
#include "lualib.h"
#include "luacode.h"
#include "luacodegen.h"
#include "Luau/BuiltinDefinitions.h"
#include "Luau/DenseHash.h"
#include "Luau/ModuleResolver.h"
#include "Luau/TypeInfer.h"
#include "Luau/BytecodeBuilder.h"
#include "Luau/Frontend.h"
#include "Luau/Compiler.h"
#include "Luau/CodeGen.h"
#include "Luau/BytecodeSummary.h"
#include "doctest.h"
#include "ScopedFlags.h"
#include "ConformanceIrHooks.h"
#include <fstream>
#include <string>
#include <vector>
#include <math.h>
extern bool verbose;
extern bool codegen;
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extern int optimizationLevel;
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-15 23:37:39 +00:00
// internal functions, declared in lgc.h - not exposed via lua.h
void luaC_fullgc(lua_State* L);
void luaC_validate(lua_State* L);
LUAU_FASTFLAG(LuauMathMap)
LUAU_FASTFLAG(DebugLuauAbortingChecks)
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 03:20:56 +00:00
LUAU_FASTINT(CodegenHeuristicsInstructionLimit)
Sync to upstream/release/630 (#1295) ### What's new * A bug in exception handling in GCC(11/12/13) on MacOS prevents our test suite from running. * Parser now supports leading `|` or `&` when declaring `Union` and `Intersection` types (#1286) * We now support parsing of attributes on functions as described in the [rfc](https://github.com/luau-lang/rfcs/pull/30) * With this change, expressions such as `local x = @native function(x) return x+1 end` and `f(@native function(x) return x+1 end)` are now valid. * Added support for `@native` attribute - we can now force native compilation of individual functions if the `@native` attribute is specified before the `function` keyword (works for lambdas too). ### New Solver * Many fixes in the new solver for crashes and instability * Refinements now use simplification and not normalization in a specific case of two tables * Assume that compound assignments do not change the type of the left-side operand * Fix error that prevented Class Methods from being overloaded ### VM * Updated description of Garbage Collector invariant --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-14 21:21:20 +01:00
LUAU_FASTFLAG(LuauNativeAttribute)
2024-10-25 21:15:01 +01:00
LUAU_DYNAMIC_FASTFLAG(LuauStackLimit)
LUAU_FASTFLAG(LuauVectorDefinitions)
LUAU_DYNAMIC_FASTFLAG(LuauDebugInfoInvArgLeftovers)
LUAU_FASTFLAG(LuauVectorLibNativeCodegen)
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 07:46:57 +00:00
2022-07-14 23:52:26 +01:00
static lua_CompileOptions defaultOptions()
{
lua_CompileOptions copts = {};
copts.optimizationLevel = optimizationLevel;
copts.debugLevel = 1;
Sync to upstream/release/623 (#1236) # What's changed? ### New Type Solver - Unification of two fresh types no longer binds them together. - Replaced uses of raw `emplace` with `emplaceType` to catch cyclic bound types when they are created. - `SetIndexerConstraint` is blocked until the indexer result type is not blocked. - Fix a case where a blocked type got past the constraint solver. - Searching for free types should no longer traverse into `ClassType`s. - Fix a corner case that could result in the non-testable type `~{}`. - Fix incorrect flagging when `any` was a parameter of some checked function in nonstrict type checker. - `IterableConstraint` now consider tables without `__iter` to be iterables. ### Native Code Generation - Improve register type info lookup by program counter. - Generate type information for locals and upvalues --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-25 23:26:09 +01:00
copts.typeInfoLevel = 1;
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copts.vectorCtor = "vector";
copts.vectorType = "vector";
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return copts;
}
static Luau::CodeGen::CompilationOptions defaultCodegenOptions()
{
Luau::CodeGen::CompilationOptions opts = {};
opts.flags = Luau::CodeGen::CodeGen_ColdFunctions;
return opts;
}
static int lua_collectgarbage(lua_State* L)
{
static const char* const opts[] = {"stop", "restart", "collect", "count", "isrunning", "step", "setgoal", "setstepmul", "setstepsize", nullptr};
static const int optsnum[] = {
LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT, LUA_GCCOUNT, LUA_GCISRUNNING, LUA_GCSTEP, LUA_GCSETGOAL, LUA_GCSETSTEPMUL, LUA_GCSETSTEPSIZE
};
int o = luaL_checkoption(L, 1, "collect", opts);
int ex = luaL_optinteger(L, 2, 0);
int res = lua_gc(L, optsnum[o], ex);
switch (optsnum[o])
{
case LUA_GCSTEP:
case LUA_GCISRUNNING:
{
lua_pushboolean(L, res);
return 1;
}
default:
{
lua_pushnumber(L, res);
return 1;
}
}
}
static int lua_loadstring(lua_State* L)
{
size_t l = 0;
const char* s = luaL_checklstring(L, 1, &l);
const char* chunkname = luaL_optstring(L, 2, s);
lua_setsafeenv(L, LUA_ENVIRONINDEX, false);
size_t bytecodeSize = 0;
char* bytecode = luau_compile(s, l, nullptr, &bytecodeSize);
int result = luau_load(L, chunkname, bytecode, bytecodeSize, 0);
free(bytecode);
if (result == 0)
return 1;
lua_pushnil(L);
2022-08-04 23:35:33 +01:00
lua_insert(L, -2); // put before error message
return 2; // return nil plus error message
}
static int lua_vector(lua_State* L)
{
double x = luaL_checknumber(L, 1);
double y = luaL_checknumber(L, 2);
double z = luaL_checknumber(L, 3);
#if LUA_VECTOR_SIZE == 4
double w = luaL_optnumber(L, 4, 0.0);
lua_pushvector(L, float(x), float(y), float(z), float(w));
#else
lua_pushvector(L, float(x), float(y), float(z));
#endif
return 1;
}
static int lua_vector_dot(lua_State* L)
{
const float* a = luaL_checkvector(L, 1);
const float* b = luaL_checkvector(L, 2);
lua_pushnumber(L, a[0] * b[0] + a[1] * b[1] + a[2] * b[2]);
return 1;
}
static int lua_vector_cross(lua_State* L)
{
const float* a = luaL_checkvector(L, 1);
const float* b = luaL_checkvector(L, 2);
#if LUA_VECTOR_SIZE == 4
lua_pushvector(L, a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0], 0.0f);
#else
lua_pushvector(L, a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]);
#endif
return 1;
}
static int lua_vector_index(lua_State* L)
{
const float* v = luaL_checkvector(L, 1);
const char* name = luaL_checkstring(L, 2);
if (strcmp(name, "Magnitude") == 0)
{
#if LUA_VECTOR_SIZE == 4
lua_pushnumber(L, sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]));
#else
lua_pushnumber(L, sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]));
#endif
return 1;
}
if (strcmp(name, "Unit") == 0)
{
#if LUA_VECTOR_SIZE == 4
float invSqrt = 1.0f / sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
lua_pushvector(L, v[0] * invSqrt, v[1] * invSqrt, v[2] * invSqrt, v[3] * invSqrt);
#else
float invSqrt = 1.0f / sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
lua_pushvector(L, v[0] * invSqrt, v[1] * invSqrt, v[2] * invSqrt);
#endif
return 1;
}
if (strcmp(name, "Dot") == 0)
{
lua_pushcfunction(L, lua_vector_dot, "Dot");
return 1;
}
luaL_error(L, "%s is not a valid member of vector", name);
}
static int lua_vector_namecall(lua_State* L)
{
if (const char* str = lua_namecallatom(L, nullptr))
{
if (strcmp(str, "Dot") == 0)
return lua_vector_dot(L);
if (strcmp(str, "Cross") == 0)
return lua_vector_cross(L);
}
luaL_error(L, "%s is not a valid method of vector", luaL_checkstring(L, 1));
}
int lua_silence(lua_State* L)
{
return 0;
}
using StateRef = std::unique_ptr<lua_State, void (*)(lua_State*)>;
static StateRef runConformance(
const char* name,
void (*setup)(lua_State* L) = nullptr,
void (*yield)(lua_State* L) = nullptr,
lua_State* initialLuaState = nullptr,
lua_CompileOptions* options = nullptr,
bool skipCodegen = false,
Luau::CodeGen::CompilationOptions* codegenOptions = nullptr
)
{
#ifdef LUAU_CONFORMANCE_SOURCE_DIR
std::string path = LUAU_CONFORMANCE_SOURCE_DIR;
path += "/";
path += name;
#else
std::string path = __FILE__;
path.erase(path.find_last_of("\\/"));
path += "/conformance/";
path += name;
#endif
std::fstream stream(path, std::ios::in | std::ios::binary);
INFO(path);
REQUIRE(stream);
std::string source(std::istreambuf_iterator<char>(stream), {});
stream.close();
if (!initialLuaState)
initialLuaState = luaL_newstate();
StateRef globalState(initialLuaState, lua_close);
lua_State* L = globalState.get();
if (codegen && !skipCodegen && luau_codegen_supported())
luau_codegen_create(L);
luaL_openlibs(L);
// Register a few global functions for conformance tests
std::vector<luaL_Reg> funcs = {
{"collectgarbage", lua_collectgarbage},
{"loadstring", lua_loadstring},
};
if (!verbose)
{
funcs.push_back({"print", lua_silence});
}
// "null" terminate the list of functions to register
funcs.push_back({nullptr, nullptr});
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_register(L, nullptr, funcs.data());
lua_pop(L, 1);
// In some configurations we have a larger C stack consumption which trips some conformance tests
#if defined(LUAU_ENABLE_ASAN) || defined(_NOOPT) || defined(_DEBUG)
lua_pushboolean(L, true);
lua_setglobal(L, "limitedstack");
#endif
// Extra test-specific setup
if (setup)
setup(L);
// Protect core libraries and metatables from modification
luaL_sandbox(L);
// Create a new writable global table for current thread
luaL_sandboxthread(L);
// Lua conformance tests treat _G synonymously with getfenv(); for now cater to them
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setfield(L, -1, "_G");
std::string chunkname = "=" + std::string(name);
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// note: luau_compile supports nullptr options, but we need to customize our defaults to improve test coverage
lua_CompileOptions opts = options ? *options : defaultOptions();
size_t bytecodeSize = 0;
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char* bytecode = luau_compile(source.data(), source.size(), &opts, &bytecodeSize);
int result = luau_load(L, chunkname.c_str(), bytecode, bytecodeSize, 0);
free(bytecode);
if (result == 0 && codegen && !skipCodegen && luau_codegen_supported())
{
Luau::CodeGen::CompilationOptions nativeOpts = codegenOptions ? *codegenOptions : defaultCodegenOptions();
Luau::CodeGen::compile(L, -1, nativeOpts);
}
int status = (result == 0) ? lua_resume(L, nullptr, 0) : LUA_ERRSYNTAX;
while (yield && (status == LUA_YIELD || status == LUA_BREAK))
{
yield(L);
status = lua_resume(L, nullptr, 0);
}
luaC_validate(L);
if (status == 0)
{
REQUIRE(lua_isstring(L, -1));
CHECK(std::string(lua_tostring(L, -1)) == "OK");
}
else
{
std::string error = (status == LUA_YIELD) ? "thread yielded unexpectedly" : lua_tostring(L, -1);
error += "\nstacktrace:\n";
error += lua_debugtrace(L);
FAIL(error);
}
return globalState;
}
static void* limitedRealloc(void* ud, void* ptr, size_t osize, size_t nsize)
{
if (nsize == 0)
{
free(ptr);
return nullptr;
}
else if (nsize > 8 * 1024 * 1024)
{
// For testing purposes return null for large allocations so we can generate errors related to memory allocation failures
return nullptr;
}
else
{
return realloc(ptr, nsize);
}
}
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
void setupVectorHelpers(lua_State* L)
{
lua_pushcfunction(L, lua_vector, "vector");
lua_setglobal(L, "vector");
#if LUA_VECTOR_SIZE == 4
lua_pushvector(L, 0.0f, 0.0f, 0.0f, 0.0f);
#else
lua_pushvector(L, 0.0f, 0.0f, 0.0f);
#endif
luaL_newmetatable(L, "vector");
lua_pushstring(L, "__index");
lua_pushcfunction(L, lua_vector_index, nullptr);
lua_settable(L, -3);
lua_pushstring(L, "__namecall");
lua_pushcfunction(L, lua_vector_namecall, nullptr);
lua_settable(L, -3);
lua_setreadonly(L, -1, true);
lua_setmetatable(L, -2);
lua_pop(L, 1);
}
Vec2* lua_vec2_push(lua_State* L)
{
Vec2* data = (Vec2*)lua_newuserdatatagged(L, sizeof(Vec2), kTagVec2);
lua_getuserdatametatable(L, kTagVec2);
lua_setmetatable(L, -2);
return data;
}
Vec2* lua_vec2_get(lua_State* L, int idx)
{
Vec2* a = (Vec2*)lua_touserdatatagged(L, idx, kTagVec2);
if (a)
return a;
luaL_typeerror(L, idx, "vec2");
}
static int lua_vec2(lua_State* L)
{
double x = luaL_checknumber(L, 1);
double y = luaL_checknumber(L, 2);
Vec2* data = lua_vec2_push(L);
data->x = float(x);
data->y = float(y);
return 1;
}
static int lua_vec2_dot(lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* b = lua_vec2_get(L, 2);
lua_pushnumber(L, a->x * b->x + a->y * b->y);
return 1;
}
static int lua_vec2_min(lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* b = lua_vec2_get(L, 2);
Vec2* data = lua_vec2_push(L);
data->x = a->x < b->x ? a->x : b->x;
data->y = a->y < b->y ? a->y : b->y;
return 1;
}
static int lua_vec2_index(lua_State* L)
{
Vec2* v = lua_vec2_get(L, 1);
const char* name = luaL_checkstring(L, 2);
if (strcmp(name, "X") == 0)
{
lua_pushnumber(L, v->x);
return 1;
}
if (strcmp(name, "Y") == 0)
{
lua_pushnumber(L, v->y);
return 1;
}
if (strcmp(name, "Magnitude") == 0)
{
lua_pushnumber(L, sqrtf(v->x * v->x + v->y * v->y));
return 1;
}
if (strcmp(name, "Unit") == 0)
{
float invSqrt = 1.0f / sqrtf(v->x * v->x + v->y * v->y);
Vec2* data = lua_vec2_push(L);
data->x = v->x * invSqrt;
data->y = v->y * invSqrt;
return 1;
}
luaL_error(L, "%s is not a valid member of vector", name);
}
static int lua_vec2_namecall(lua_State* L)
{
if (const char* str = lua_namecallatom(L, nullptr))
{
if (strcmp(str, "Dot") == 0)
return lua_vec2_dot(L);
if (strcmp(str, "Min") == 0)
return lua_vec2_min(L);
}
luaL_error(L, "%s is not a valid method of vector", luaL_checkstring(L, 1));
}
void setupUserdataHelpers(lua_State* L)
{
// create metatable with all the metamethods
luaL_newmetatable(L, "vec2");
luaL_getmetatable(L, "vec2");
lua_pushvalue(L, -1);
lua_setuserdatametatable(L, kTagVec2, -1);
lua_pushcfunction(L, lua_vec2_index, nullptr);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lua_vec2_namecall, nullptr);
lua_setfield(L, -2, "__namecall");
lua_pushcclosurek(
L,
[](lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* b = lua_vec2_get(L, 2);
Vec2* data = lua_vec2_push(L);
data->x = a->x + b->x;
data->y = a->y + b->y;
return 1;
},
nullptr,
0,
nullptr
);
lua_setfield(L, -2, "__add");
lua_pushcclosurek(
L,
[](lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* b = lua_vec2_get(L, 2);
Vec2* data = lua_vec2_push(L);
data->x = a->x - b->x;
data->y = a->y - b->y;
return 1;
},
nullptr,
0,
nullptr
);
lua_setfield(L, -2, "__sub");
lua_pushcclosurek(
L,
[](lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* b = lua_vec2_get(L, 2);
Vec2* data = lua_vec2_push(L);
data->x = a->x * b->x;
data->y = a->y * b->y;
return 1;
},
nullptr,
0,
nullptr
);
lua_setfield(L, -2, "__mul");
lua_pushcclosurek(
L,
[](lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* b = lua_vec2_get(L, 2);
Vec2* data = lua_vec2_push(L);
data->x = a->x / b->x;
data->y = a->y / b->y;
return 1;
},
nullptr,
0,
nullptr
);
lua_setfield(L, -2, "__div");
lua_pushcclosurek(
L,
[](lua_State* L)
{
Vec2* a = lua_vec2_get(L, 1);
Vec2* data = lua_vec2_push(L);
data->x = -a->x;
data->y = -a->y;
return 1;
},
nullptr,
0,
nullptr
);
lua_setfield(L, -2, "__unm");
lua_setreadonly(L, -1, true);
// ctor
lua_pushcfunction(L, lua_vec2, "vec2");
lua_setglobal(L, "vec2");
lua_pop(L, 1);
}
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
static void setupNativeHelpers(lua_State* L)
{
lua_pushcclosurek(
L,
[](lua_State* L) -> int
{
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
extern int luaG_isnative(lua_State * L, int level);
lua_pushboolean(L, luaG_isnative(L, 1));
return 1;
},
"is_native",
0,
nullptr
);
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
lua_setglobal(L, "is_native");
}
static std::vector<Luau::CodeGen::FunctionBytecodeSummary> analyzeFile(const char* source, const unsigned nestingLimit)
{
Luau::BytecodeBuilder bcb;
Luau::CompileOptions options;
options.optimizationLevel = optimizationLevel;
options.debugLevel = 1;
Sync to upstream/release/623 (#1236) # What's changed? ### New Type Solver - Unification of two fresh types no longer binds them together. - Replaced uses of raw `emplace` with `emplaceType` to catch cyclic bound types when they are created. - `SetIndexerConstraint` is blocked until the indexer result type is not blocked. - Fix a case where a blocked type got past the constraint solver. - Searching for free types should no longer traverse into `ClassType`s. - Fix a corner case that could result in the non-testable type `~{}`. - Fix incorrect flagging when `any` was a parameter of some checked function in nonstrict type checker. - `IterableConstraint` now consider tables without `__iter` to be iterables. ### Native Code Generation - Improve register type info lookup by program counter. - Generate type information for locals and upvalues --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-25 23:26:09 +01:00
options.typeInfoLevel = 1;
compileOrThrow(bcb, source, options);
const std::string& bytecode = bcb.getBytecode();
std::unique_ptr<lua_State, void (*)(lua_State*)> globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 07:46:57 +00:00
int result = luau_load(L, "source", bytecode.data(), bytecode.size(), 0);
REQUIRE(result == 0);
return Luau::CodeGen::summarizeBytecode(L, -1, nestingLimit);
}
TEST_SUITE_BEGIN("Conformance");
TEST_CASE("CodegenSupported")
{
if (codegen && !luau_codegen_supported())
MESSAGE("Native code generation is not supported by the current configuration and will be disabled");
}
TEST_CASE("Assert")
{
runConformance("assert.lua");
}
TEST_CASE("Basic")
{
runConformance("basic.lua");
}
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
TEST_CASE("Buffers")
{
runConformance("buffers.lua");
}
TEST_CASE("Math")
{
ScopedFastFlag LuauMathMap{FFlag::LuauMathMap, true};
runConformance("math.lua");
}
2022-07-21 22:16:54 +01:00
TEST_CASE("Tables")
{
runConformance(
"tables.lua",
[](lua_State* L)
{
lua_pushcfunction(
L,
[](lua_State* L)
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
if (lua_type(L, 1) == LUA_TNUMBER)
{
unsigned v = luaL_checkunsigned(L, 1);
lua_pushlightuserdata(L, reinterpret_cast<void*>(uintptr_t(v)));
}
else
{
const void* p = lua_topointer(L, 1);
LUAU_ASSERT(p); // we expect the test call to only pass GC values here
lua_pushlightuserdata(L, const_cast<void*>(p));
}
return 1;
},
"makelud"
);
lua_setglobal(L, "makelud");
}
);
}
TEST_CASE("PatternMatch")
{
runConformance("pm.lua");
}
TEST_CASE("Sort")
{
runConformance("sort.lua");
}
TEST_CASE("Move")
{
runConformance("move.lua");
}
TEST_CASE("Clear")
{
runConformance("clear.lua");
}
TEST_CASE("Strings")
{
runConformance("strings.lua");
}
TEST_CASE("StringInterp")
{
runConformance("stringinterp.lua");
}
TEST_CASE("VarArg")
{
runConformance("vararg.lua");
}
TEST_CASE("Locals")
{
runConformance("locals.lua");
}
TEST_CASE("Literals")
{
runConformance("literals.lua");
}
TEST_CASE("Errors")
{
runConformance("errors.lua");
}
TEST_CASE("Events")
{
runConformance("events.lua");
}
TEST_CASE("Constructs")
{
runConformance("constructs.lua");
}
TEST_CASE("Closure")
{
runConformance("closure.lua");
}
TEST_CASE("Calls")
{
2024-10-25 21:15:01 +01:00
ScopedFastFlag LuauStackLimit{DFFlag::LuauStackLimit, true};
runConformance("calls.lua");
}
TEST_CASE("Attrib")
{
runConformance("attrib.lua");
}
TEST_CASE("GC")
{
runConformance("gc.lua");
}
TEST_CASE("Bitwise")
{
runConformance("bitwise.lua");
}
TEST_CASE("UTF8")
{
runConformance("utf8.lua");
}
TEST_CASE("Coroutine")
{
runConformance("coroutine.lua");
}
static int cxxthrow(lua_State* L)
{
#if LUA_USE_LONGJMP
luaL_error(L, "oops");
#else
throw std::runtime_error("oops");
#endif
}
TEST_CASE("PCall")
{
2024-10-25 21:15:01 +01:00
ScopedFastFlag LuauStackLimit{DFFlag::LuauStackLimit, true};
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
runConformance(
"pcall.lua",
[](lua_State* L)
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
lua_pushcfunction(L, cxxthrow, "cxxthrow");
lua_setglobal(L, "cxxthrow");
lua_pushcfunction(
L,
[](lua_State* L) -> int
{
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
lua_State* co = lua_tothread(L, 1);
lua_xmove(L, co, 1);
lua_resumeerror(co, L);
return 0;
},
"resumeerror"
);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
lua_setglobal(L, "resumeerror");
},
nullptr,
lua_newstate(limitedRealloc, nullptr)
);
}
TEST_CASE("Pack")
{
runConformance("tpack.lua");
}
TEST_CASE("Vector")
{
lua_CompileOptions copts = defaultOptions();
Luau::CodeGen::CompilationOptions nativeOpts = defaultCodegenOptions();
SUBCASE("NoIrHooks")
{
SUBCASE("O0")
{
copts.optimizationLevel = 0;
}
SUBCASE("O1")
{
copts.optimizationLevel = 1;
}
SUBCASE("O2")
{
copts.optimizationLevel = 2;
}
}
SUBCASE("IrHooks")
{
nativeOpts.hooks.vectorAccessBytecodeType = vectorAccessBytecodeType;
nativeOpts.hooks.vectorNamecallBytecodeType = vectorNamecallBytecodeType;
nativeOpts.hooks.vectorAccess = vectorAccess;
nativeOpts.hooks.vectorNamecall = vectorNamecall;
SUBCASE("O0")
{
copts.optimizationLevel = 0;
}
SUBCASE("O1")
{
copts.optimizationLevel = 1;
}
SUBCASE("O2")
{
copts.optimizationLevel = 2;
}
}
runConformance(
"vector.lua",
[](lua_State* L)
{
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
setupVectorHelpers(L);
},
nullptr,
nullptr,
&copts,
false,
&nativeOpts
);
}
TEST_CASE("VectorLibrary")
{
ScopedFastFlag luauVectorLibNativeCodegen{FFlag::LuauVectorLibNativeCodegen, true};
lua_CompileOptions copts = defaultOptions();
SUBCASE("O0")
{
copts.optimizationLevel = 0;
}
SUBCASE("O1")
{
copts.optimizationLevel = 1;
}
SUBCASE("O2")
{
copts.optimizationLevel = 2;
}
runConformance(
"vector_library.lua", [](lua_State* L) {}, nullptr, nullptr, &copts
);
}
static void populateRTTI(lua_State* L, Luau::TypeId type)
{
if (auto p = Luau::get<Luau::PrimitiveType>(type))
{
switch (p->type)
{
case Luau::PrimitiveType::Boolean:
lua_pushstring(L, "boolean");
break;
case Luau::PrimitiveType::NilType:
lua_pushstring(L, "nil");
break;
case Luau::PrimitiveType::Number:
lua_pushstring(L, "number");
break;
case Luau::PrimitiveType::String:
lua_pushstring(L, "string");
break;
case Luau::PrimitiveType::Thread:
lua_pushstring(L, "thread");
break;
Sync to upstream/release/603 (#1097) # What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 21:10:07 +00:00
case Luau::PrimitiveType::Buffer:
lua_pushstring(L, "buffer");
break;
default:
LUAU_ASSERT(!"Unknown primitive type");
}
}
else if (auto t = Luau::get<Luau::TableType>(type))
{
lua_newtable(L);
for (const auto& [name, prop] : t->props)
{
populateRTTI(L, prop.type());
lua_setfield(L, -2, name.c_str());
}
}
else if (Luau::get<Luau::FunctionType>(type))
{
lua_pushstring(L, "function");
}
else if (Luau::get<Luau::AnyType>(type))
{
lua_pushstring(L, "any");
}
else if (auto i = Luau::get<Luau::IntersectionType>(type))
{
for (const auto& part : i->parts)
LUAU_ASSERT(Luau::get<Luau::FunctionType>(part));
lua_pushstring(L, "function");
}
else if (auto c = Luau::get<Luau::ClassType>(type))
{
lua_pushstring(L, c->name.c_str());
}
else
{
LUAU_ASSERT(!"Unknown type");
}
}
TEST_CASE("Types")
{
ScopedFastFlag luauVectorDefinitions{FFlag::LuauVectorDefinitions, true};
runConformance(
"types.lua",
[](lua_State* L)
{
Luau::NullModuleResolver moduleResolver;
Luau::NullFileResolver fileResolver;
Luau::NullConfigResolver configResolver;
Luau::Frontend frontend{&fileResolver, &configResolver};
Luau::registerBuiltinGlobals(frontend, frontend.globals);
Luau::freeze(frontend.globals.globalTypes);
lua_newtable(L);
for (const auto& [name, binding] : frontend.globals.globalScope->bindings)
{
populateRTTI(L, binding.typeId);
lua_setfield(L, -2, toString(name).c_str());
}
lua_setglobal(L, "RTTI");
}
);
}
TEST_CASE("DateTime")
{
runConformance("datetime.lua");
}
TEST_CASE("Debug")
{
ScopedFastFlag luauDebugInfoInvArgLeftovers{DFFlag::LuauDebugInfoInvArgLeftovers, true};
runConformance("debug.lua");
}
TEST_CASE("Debugger")
{
static int breakhits = 0;
static lua_State* interruptedthread = nullptr;
static bool singlestep = false;
static int stephits = 0;
SUBCASE("")
{
singlestep = false;
}
SUBCASE("SingleStep")
{
singlestep = true;
}
breakhits = 0;
interruptedthread = nullptr;
stephits = 0;
2022-07-14 23:52:26 +01:00
lua_CompileOptions copts = defaultOptions();
copts.debugLevel = 2;
runConformance(
"debugger.lua",
[](lua_State* L)
{
lua_Callbacks* cb = lua_callbacks(L);
lua_singlestep(L, singlestep);
// this will only be called in single-step mode
cb->debugstep = [](lua_State* L, lua_Debug* ar)
{
stephits++;
};
// for breakpoints to work we should make sure debugbreak is installed
cb->debugbreak = [](lua_State* L, lua_Debug* ar)
{
breakhits++;
// make sure we can trace the stack for every breakpoint we hit
lua_debugtrace(L);
// for every breakpoint, we break on the first invocation and continue on second
// this allows us to easily step off breakpoints
// (real implementaiton may require singlestepping)
if (breakhits % 2 == 1)
lua_break(L);
};
// for resuming off a breakpoint inside a coroutine we need to resume the interrupted coroutine
cb->debuginterrupt = [](lua_State* L, lua_Debug* ar)
{
CHECK(interruptedthread == nullptr);
CHECK(ar->userdata); // userdata contains the interrupted thread
interruptedthread = static_cast<lua_State*>(ar->userdata);
};
// add breakpoint() function
lua_pushcclosurek(
L,
[](lua_State* L) -> int
{
int line = luaL_checkinteger(L, 1);
bool enabled = luaL_optboolean(L, 2, true);
lua_Debug ar = {};
lua_getinfo(L, lua_stackdepth(L) - 1, "f", &ar);
lua_breakpoint(L, -1, line, enabled);
return 0;
},
"breakpoint",
0,
nullptr
);
lua_setglobal(L, "breakpoint");
},
[](lua_State* L)
{
CHECK(breakhits % 2 == 1);
lua_checkstack(L, LUA_MINSTACK);
if (breakhits == 1)
{
// test lua_getargument
int a = lua_getargument(L, 0, 1);
REQUIRE(a);
CHECK(lua_tointeger(L, -1) == 50);
lua_pop(L, 1);
2022-03-18 00:46:04 +00:00
int v = lua_getargument(L, 0, 2);
REQUIRE(v);
CHECK(lua_tointeger(L, -1) == 42);
lua_pop(L, 1);
// test lua_getlocal
const char* l = lua_getlocal(L, 0, 1);
REQUIRE(l);
CHECK(strcmp(l, "b") == 0);
CHECK(lua_tointeger(L, -1) == 50);
lua_pop(L, 1);
// test lua_getupvalue
lua_Debug ar = {};
lua_getinfo(L, 0, "f", &ar);
const char* u = lua_getupvalue(L, -1, 1);
REQUIRE(u);
CHECK(strcmp(u, "a") == 0);
CHECK(lua_tointeger(L, -1) == 5);
lua_pop(L, 2);
}
else if (breakhits == 3)
{
// validate assignment via lua_getlocal
const char* l = lua_getlocal(L, 0, 1);
REQUIRE(l);
CHECK(strcmp(l, "a") == 0);
CHECK(lua_tointeger(L, -1) == 6);
lua_pop(L, 1);
}
else if (breakhits == 5)
{
// validate assignment via lua_getlocal
const char* l = lua_getlocal(L, 1, 1);
REQUIRE(l);
CHECK(strcmp(l, "a") == 0);
CHECK(lua_tointeger(L, -1) == 7);
lua_pop(L, 1);
}
else if (breakhits == 7)
{
// validate assignment via lua_getlocal
const char* l = lua_getlocal(L, 1, 1);
REQUIRE(l);
CHECK(strcmp(l, "a") == 0);
CHECK(lua_tointeger(L, -1) == 8);
lua_pop(L, 1);
}
else if (breakhits == 9)
{
// validate assignment via lua_getlocal
const char* l = lua_getlocal(L, 1, 1);
REQUIRE(l);
CHECK(strcmp(l, "a") == 0);
CHECK(lua_tointeger(L, -1) == 9);
lua_pop(L, 1);
}
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
else if (breakhits == 13)
{
// validate assignment via lua_getlocal
const char* l = lua_getlocal(L, 0, 1);
REQUIRE(l);
CHECK(strcmp(l, "a") == 0);
CHECK(lua_isnil(L, -1));
lua_pop(L, 1);
}
else if (breakhits == 15)
{
// test lua_getlocal
const char* x = lua_getlocal(L, 2, 1);
REQUIRE(x);
CHECK(strcmp(x, "x") == 0);
lua_pop(L, 1);
const char* a1 = lua_getlocal(L, 2, 2);
REQUIRE(!a1);
}
if (interruptedthread)
{
lua_resume(interruptedthread, nullptr, 0);
interruptedthread = nullptr;
}
},
nullptr,
&copts,
/* skipCodegen */ true
); // Native code doesn't support debugging yet
CHECK(breakhits == 16); // 2 hits per breakpoint
if (singlestep)
CHECK(stephits > 100); // note; this will depend on number of instructions which can vary, so we just make sure the callback gets hit often
}
TEST_CASE("NDebugGetUpValue")
{
lua_CompileOptions copts = defaultOptions();
copts.debugLevel = 0;
// Don't optimize away any upvalues
copts.optimizationLevel = 0;
runConformance(
"ndebug_upvalues.lua",
nullptr,
[](lua_State* L)
{
lua_checkstack(L, LUA_MINSTACK);
// push the second frame's closure to the stack
lua_Debug ar = {};
REQUIRE(lua_getinfo(L, 1, "f", &ar));
// get the first upvalue
const char* u = lua_getupvalue(L, -1, 1);
REQUIRE(u);
// upvalue name is unknown without debug info
CHECK(strcmp(u, "") == 0);
CHECK(lua_tointeger(L, -1) == 5);
lua_pop(L, 2);
},
nullptr,
&copts,
/* skipCodegen */ false
);
}
TEST_CASE("SameHash")
{
extern unsigned int luaS_hash(const char* str, size_t len); // internal function, declared in lstring.h - not exposed via lua.h
// To keep VM and compiler separate, we duplicate the hash function definition
// This test validates that the hash function in question returns the same results on basic inputs
// If this is violated, some code may regress in performance due to hash slot misprediction in inline caches
CHECK(luaS_hash("", 0) == Luau::BytecodeBuilder::getStringHash({"", 0}));
CHECK(luaS_hash("lua", 3) == Luau::BytecodeBuilder::getStringHash({"lua", 3}));
CHECK(luaS_hash("luau", 4) == Luau::BytecodeBuilder::getStringHash({"luau", 4}));
CHECK(luaS_hash("luaubytecode", 12) == Luau::BytecodeBuilder::getStringHash({"luaubytecode", 12}));
CHECK(luaS_hash("luaubytecodehash", 16) == Luau::BytecodeBuilder::getStringHash({"luaubytecodehash", 16}));
// Also hash should work on unaligned source data even when hashing long strings
char buf[128] = {};
CHECK(luaS_hash(buf + 1, 120) == luaS_hash(buf + 2, 120));
}
TEST_CASE("Reference")
{
static int dtorhits = 0;
dtorhits = 0;
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
// note, we push two userdata objects but only pin one of them (the first one)
lua_newuserdatadtor(
L,
0,
[](void*)
{
dtorhits++;
}
);
lua_newuserdatadtor(
L,
0,
[](void*)
{
dtorhits++;
}
);
lua_gc(L, LUA_GCCOLLECT, 0);
CHECK(dtorhits == 0);
int ref = lua_ref(L, -2);
lua_pop(L, 2);
lua_gc(L, LUA_GCCOLLECT, 0);
CHECK(dtorhits == 1);
lua_getref(L, ref);
CHECK(lua_isuserdata(L, -1));
lua_pop(L, 1);
lua_gc(L, LUA_GCCOLLECT, 0);
CHECK(dtorhits == 1);
lua_unref(L, ref);
lua_gc(L, LUA_GCCOLLECT, 0);
CHECK(dtorhits == 2);
}
TEST_CASE("NewUserdataOverflow")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_pushcfunction(
L,
[](lua_State* L1)
{
// The following userdata request might cause an overflow.
lua_newuserdatadtor(L1, SIZE_MAX, [](void* d) {});
// The overflow might segfault in the following call.
lua_getmetatable(L1, -1);
return 0;
},
nullptr
);
CHECK(lua_pcall(L, 0, 0, 0) == LUA_ERRRUN);
CHECK(strcmp(lua_tostring(L, -1), "memory allocation error: block too big") == 0);
}
TEST_CASE("SandboxWithoutLibs")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
luaopen_base(L); // Load only base library
luaL_sandbox(L);
CHECK(lua_getreadonly(L, LUA_GLOBALSINDEX));
}
TEST_CASE("ApiTables")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_newtable(L);
lua_pushnumber(L, 123.0);
lua_setfield(L, -2, "key");
lua_pushnumber(L, 456.0);
lua_rawsetfield(L, -2, "key2");
lua_pushstring(L, "test");
lua_rawseti(L, -2, 5);
// lua_gettable
lua_pushstring(L, "key");
CHECK(lua_gettable(L, -2) == LUA_TNUMBER);
CHECK(lua_tonumber(L, -1) == 123.0);
lua_pop(L, 1);
// lua_getfield
CHECK(lua_getfield(L, -1, "key") == LUA_TNUMBER);
CHECK(lua_tonumber(L, -1) == 123.0);
lua_pop(L, 1);
// lua_rawgetfield
CHECK(lua_rawgetfield(L, -1, "key2") == LUA_TNUMBER);
CHECK(lua_tonumber(L, -1) == 456.0);
lua_pop(L, 1);
// lua_rawget
lua_pushstring(L, "key");
CHECK(lua_rawget(L, -2) == LUA_TNUMBER);
CHECK(lua_tonumber(L, -1) == 123.0);
lua_pop(L, 1);
// lua_rawgeti
CHECK(lua_rawgeti(L, -1, 5) == LUA_TSTRING);
CHECK(strcmp(lua_tostring(L, -1), "test") == 0);
lua_pop(L, 1);
// lua_cleartable
lua_cleartable(L, -1);
lua_pushnil(L);
CHECK(lua_next(L, -2) == 0);
lua_pop(L, 1);
}
2022-09-23 20:17:25 +01:00
TEST_CASE("ApiIter")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_newtable(L);
lua_pushnumber(L, 123.0);
lua_setfield(L, -2, "key");
lua_pushnumber(L, 456.0);
lua_rawsetfield(L, -2, "key2");
lua_pushstring(L, "test");
lua_rawseti(L, -2, 1);
// Lua-compatible iteration interface: lua_next
double sum1 = 0;
lua_pushnil(L);
while (lua_next(L, -2))
{
sum1 += lua_tonumber(L, -2); // key
sum1 += lua_tonumber(L, -1); // value
lua_pop(L, 1); // pop value, key is used by lua_next
2022-09-23 20:17:25 +01:00
}
CHECK(sum1 == 580);
// Luau iteration interface: lua_rawiter (faster and preferable to lua_next)
double sum2 = 0;
for (int index = 0; index = lua_rawiter(L, -1, index), index >= 0;)
2022-09-23 20:17:25 +01:00
{
sum2 += lua_tonumber(L, -2); // key
sum2 += lua_tonumber(L, -1); // value
lua_pop(L, 2); // pop both key and value
2022-09-23 20:17:25 +01:00
}
CHECK(sum2 == 580);
// pop table
lua_pop(L, 1);
}
TEST_CASE("ApiCalls")
{
StateRef globalState = runConformance("apicalls.lua", nullptr, nullptr, lua_newstate(limitedRealloc, nullptr));
lua_State* L = globalState.get();
// lua_call
{
lua_getfield(L, LUA_GLOBALSINDEX, "add");
lua_pushnumber(L, 40);
lua_pushnumber(L, 2);
lua_call(L, 2, 1);
CHECK(lua_isnumber(L, -1));
CHECK(lua_tonumber(L, -1) == 42);
lua_pop(L, 1);
}
// lua_pcall
{
lua_getfield(L, LUA_GLOBALSINDEX, "add");
lua_pushnumber(L, 40);
lua_pushnumber(L, 2);
lua_pcall(L, 2, 1, 0);
CHECK(lua_isnumber(L, -1));
CHECK(lua_tonumber(L, -1) == 42);
lua_pop(L, 1);
}
// lua_equal with a sleeping thread wake up
{
lua_State* L2 = lua_newthread(L);
lua_getfield(L2, LUA_GLOBALSINDEX, "create_with_tm");
lua_pushnumber(L2, 42);
lua_pcall(L2, 1, 1, 0);
lua_getfield(L2, LUA_GLOBALSINDEX, "create_with_tm");
lua_pushnumber(L2, 42);
lua_pcall(L2, 1, 1, 0);
// Reset GC
lua_gc(L2, LUA_GCCOLLECT, 0);
// Try to mark 'L2' as sleeping
// Can't control GC precisely, even in tests
lua_gc(L2, LUA_GCSTEP, 8);
CHECK(lua_equal(L2, -1, -2) == 1);
lua_pop(L2, 2);
}
// lua_clonefunction + fenv
{
lua_getfield(L, LUA_GLOBALSINDEX, "getpi");
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 3.1415926);
lua_pop(L, 1);
lua_getfield(L, LUA_GLOBALSINDEX, "getpi");
// clone & override env
lua_clonefunction(L, -1);
lua_newtable(L);
lua_pushnumber(L, 42);
lua_setfield(L, -2, "pi");
lua_setfenv(L, -2);
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 42);
lua_pop(L, 1);
// this one calls original function again
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 3.1415926);
lua_pop(L, 1);
}
// lua_clonefunction + upvalues
{
lua_getfield(L, LUA_GLOBALSINDEX, "incuv");
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 1);
lua_pop(L, 1);
lua_getfield(L, LUA_GLOBALSINDEX, "incuv");
// two clones
lua_clonefunction(L, -1);
lua_clonefunction(L, -2);
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 2);
lua_pop(L, 1);
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 3);
lua_pop(L, 1);
// this one calls original function again
lua_call(L, 0, 1);
CHECK(lua_tonumber(L, -1) == 4);
lua_pop(L, 1);
}
// lua_pcall on OOM
{
lua_getfield(L, LUA_GLOBALSINDEX, "largealloc");
int res = lua_pcall(L, 0, 0, 0);
CHECK(res == LUA_ERRMEM);
}
// lua_pcall on OOM with an error handler
{
lua_getfield(L, LUA_GLOBALSINDEX, "oops");
lua_getfield(L, LUA_GLOBALSINDEX, "largealloc");
int res = lua_pcall(L, 0, 1, -2);
CHECK(res == LUA_ERRMEM);
CHECK((lua_isstring(L, -1) && strcmp(lua_tostring(L, -1), "oops") == 0));
lua_pop(L, 1);
}
// lua_pcall on OOM with an error handler that errors
{
lua_getfield(L, LUA_GLOBALSINDEX, "error");
lua_getfield(L, LUA_GLOBALSINDEX, "largealloc");
int res = lua_pcall(L, 0, 1, -2);
CHECK(res == LUA_ERRERR);
CHECK((lua_isstring(L, -1) && strcmp(lua_tostring(L, -1), "error in error handling") == 0));
lua_pop(L, 1);
}
// lua_pcall on OOM with an error handler that OOMs
{
lua_getfield(L, LUA_GLOBALSINDEX, "largealloc");
lua_getfield(L, LUA_GLOBALSINDEX, "largealloc");
int res = lua_pcall(L, 0, 1, -2);
CHECK(res == LUA_ERRMEM);
CHECK((lua_isstring(L, -1) && strcmp(lua_tostring(L, -1), "not enough memory") == 0));
lua_pop(L, 1);
}
// lua_pcall on error with an error handler that OOMs
{
lua_getfield(L, LUA_GLOBALSINDEX, "largealloc");
lua_getfield(L, LUA_GLOBALSINDEX, "error");
int res = lua_pcall(L, 0, 1, -2);
CHECK(res == LUA_ERRERR);
CHECK((lua_isstring(L, -1) && strcmp(lua_tostring(L, -1), "error in error handling") == 0));
lua_pop(L, 1);
}
}
2022-07-14 23:52:26 +01:00
TEST_CASE("ApiAtoms")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_callbacks(L)->useratom = [](const char* s, size_t l) -> int16_t
{
2022-07-14 23:52:26 +01:00
if (strcmp(s, "string") == 0)
return 0;
if (strcmp(s, "important") == 0)
return 1;
return -1;
};
lua_pushstring(L, "string");
lua_pushstring(L, "import");
lua_pushstring(L, "ant");
lua_concat(L, 2);
lua_pushstring(L, "unimportant");
int a1, a2, a3;
const char* s1 = lua_tostringatom(L, -3, &a1);
const char* s2 = lua_tostringatom(L, -2, &a2);
const char* s3 = lua_tostringatom(L, -1, &a3);
CHECK(strcmp(s1, "string") == 0);
CHECK(a1 == 0);
CHECK(strcmp(s2, "important") == 0);
CHECK(a2 == 1);
CHECK(strcmp(s3, "unimportant") == 0);
CHECK(a3 == -1);
}
static bool endsWith(const std::string& str, const std::string& suffix)
{
if (suffix.length() > str.length())
return false;
return suffix == std::string_view(str.c_str() + str.length() - suffix.length(), suffix.length());
}
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
2023-07-28 16:13:53 +01:00
TEST_CASE("ApiType")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_pushnumber(L, 2);
CHECK(strcmp(luaL_typename(L, -1), "number") == 0);
CHECK(strcmp(luaL_typename(L, 1), "number") == 0);
CHECK(lua_type(L, -1) == LUA_TNUMBER);
CHECK(lua_type(L, 1) == LUA_TNUMBER);
CHECK(strcmp(luaL_typename(L, 2), "no value") == 0);
CHECK(lua_type(L, 2) == LUA_TNONE);
CHECK(strcmp(lua_typename(L, lua_type(L, 2)), "no value") == 0);
lua_newuserdata(L, 0);
CHECK(strcmp(luaL_typename(L, -1), "userdata") == 0);
CHECK(lua_type(L, -1) == LUA_TUSERDATA);
lua_newtable(L);
lua_pushstring(L, "hello");
lua_setfield(L, -2, "__type");
lua_setmetatable(L, -2);
CHECK(strcmp(luaL_typename(L, -1), "hello") == 0);
CHECK(lua_type(L, -1) == LUA_TUSERDATA);
}
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
TEST_CASE("ApiBuffer")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_newbuffer(L, 1000);
REQUIRE(lua_type(L, -1) == LUA_TBUFFER);
CHECK(lua_isbuffer(L, -1));
CHECK(lua_objlen(L, -1) == 1000);
CHECK(strcmp(lua_typename(L, LUA_TBUFFER), "buffer") == 0);
CHECK(strcmp(luaL_typename(L, -1), "buffer") == 0);
void* p1 = lua_tobuffer(L, -1, nullptr);
size_t len = 0;
void* p2 = lua_tobuffer(L, -1, &len);
CHECK(len == 1000);
CHECK(p1 == p2);
void* p3 = luaL_checkbuffer(L, -1, nullptr);
CHECK(p1 == p3);
len = 0;
void* p4 = luaL_checkbuffer(L, -1, &len);
CHECK(len == 1000);
CHECK(p1 == p4);
memset(p1, 0xab, 1000);
CHECK(lua_topointer(L, -1) != nullptr);
lua_newbuffer(L, 0);
lua_pushvalue(L, -2);
CHECK(lua_equal(L, -3, -1));
CHECK(!lua_equal(L, -2, -1));
lua_pop(L, 1);
}
TEST_CASE("AllocApi")
{
int ud = 0;
StateRef globalState(lua_newstate(limitedRealloc, &ud), lua_close);
lua_State* L = globalState.get();
void* udCheck = nullptr;
bool allocfIsSet = lua_getallocf(L, &udCheck) == limitedRealloc;
CHECK(allocfIsSet);
CHECK(udCheck == &ud);
}
#if !LUA_USE_LONGJMP
TEST_CASE("ExceptionObject")
{
struct ExceptionResult
{
bool exceptionGenerated;
std::string description;
};
auto captureException = [](lua_State* L, const char* functionToRun)
{
try
{
lua_State* threadState = lua_newthread(L);
lua_getfield(threadState, LUA_GLOBALSINDEX, functionToRun);
CHECK(lua_isLfunction(threadState, -1));
lua_call(threadState, 0, 0);
}
catch (std::exception& e)
{
CHECK(e.what() != nullptr);
return ExceptionResult{true, e.what()};
}
return ExceptionResult{false, ""};
};
StateRef globalState = runConformance("exceptions.lua", nullptr, nullptr, lua_newstate(limitedRealloc, nullptr));
lua_State* L = globalState.get();
{
ExceptionResult result = captureException(L, "infinite_recursion_error");
CHECK(result.exceptionGenerated);
}
{
ExceptionResult result = captureException(L, "empty_function");
CHECK_FALSE(result.exceptionGenerated);
}
{
ExceptionResult result = captureException(L, "pass_number_to_error");
CHECK(result.exceptionGenerated);
CHECK(endsWith(result.description, "42"));
}
{
ExceptionResult result = captureException(L, "pass_string_to_error");
CHECK(result.exceptionGenerated);
CHECK(endsWith(result.description, "string argument"));
}
{
ExceptionResult result = captureException(L, "pass_table_to_error");
CHECK(result.exceptionGenerated);
}
{
ExceptionResult result = captureException(L, "large_allocation_error");
CHECK(result.exceptionGenerated);
}
}
#endif
TEST_CASE("IfElseExpression")
{
runConformance("ifelseexpr.lua");
}
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
// Optionally returns debug info for the first Luau stack frame that is encountered on the callstack.
static std::optional<lua_Debug> getFirstLuauFrameDebugInfo(lua_State* L)
{
static std::string_view kLua = "Lua";
lua_Debug ar;
for (int i = 0; lua_getinfo(L, i, "sl", &ar); i++)
{
if (kLua == ar.what)
return ar;
}
return std::nullopt;
}
TEST_CASE("TagMethodError")
{
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
static std::vector<int> expectedHits;
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
// Loop over two modes:
// when doLuaBreak is false the test only verifies that callbacks occur on the expected lines in the Luau source
// when doLuaBreak is true the test additionally calls lua_break to ensure breaking the debugger doesn't cause the VM to crash
for (bool doLuaBreak : {false, true})
{
expectedHits = {22, 32};
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
static int index;
static bool luaBreak;
index = 0;
luaBreak = doLuaBreak;
// 'yieldCallback' doesn't do anything, but providing the callback to runConformance
// ensures that the call to lua_break doesn't cause an error to be generated because
// runConformance doesn't expect the VM to be in the state LUA_BREAK.
auto yieldCallback = [](lua_State* L) {};
runConformance(
"tmerror.lua",
[](lua_State* L)
{
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
auto* cb = lua_callbacks(L);
cb->debugprotectederror = [](lua_State* L)
{
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
std::optional<lua_Debug> ar = getFirstLuauFrameDebugInfo(L);
CHECK(lua_isyieldable(L));
REQUIRE(ar.has_value());
REQUIRE(index < int(std::size(expectedHits)));
CHECK(ar->currentline == expectedHits[index++]);
if (luaBreak)
{
// Cause luau execution to break when 'error' is called via 'pcall'
// This call to lua_break is a regression test for an issue where debugprotectederror
// was called on a thread that couldn't be yielded even though lua_isyieldable was true.
lua_break(L);
}
};
},
yieldCallback
);
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 19:15:41 +01:00
// Make sure the number of break points hit was the expected number
CHECK(index == std::size(expectedHits));
}
}
TEST_CASE("Coverage")
{
2022-07-14 23:52:26 +01:00
lua_CompileOptions copts = defaultOptions();
copts.optimizationLevel = 1; // disable inlining to get fixed expected hit results
copts.coverageLevel = 2;
runConformance(
"coverage.lua",
[](lua_State* L)
{
lua_pushcfunction(
L,
[](lua_State* L) -> int
{
luaL_argexpected(L, lua_isLfunction(L, 1), 1, "function");
lua_newtable(L);
lua_getcoverage(
L,
1,
L,
[](void* context, const char* function, int linedefined, int depth, const int* hits, size_t size)
{
lua_State* L = static_cast<lua_State*>(context);
lua_newtable(L);
lua_pushstring(L, function);
lua_setfield(L, -2, "name");
lua_pushinteger(L, linedefined);
lua_setfield(L, -2, "linedefined");
2022-02-18 01:18:01 +00:00
lua_pushinteger(L, depth);
lua_setfield(L, -2, "depth");
2022-02-18 01:18:01 +00:00
for (size_t i = 0; i < size; ++i)
if (hits[i] != -1)
{
lua_pushinteger(L, hits[i]);
lua_rawseti(L, -2, int(i));
}
lua_rawseti(L, -2, lua_objlen(L, -2) + 1);
}
);
return 1;
},
"getcoverage"
);
lua_setglobal(L, "getcoverage");
},
nullptr,
nullptr,
&copts
);
}
TEST_CASE("StringConversion")
{
runConformance("strconv.lua");
}
2022-02-24 23:53:37 +00:00
TEST_CASE("GCDump")
{
// internal function, declared in lgc.h - not exposed via lua.h
extern void luaC_dump(lua_State * L, void* file, const char* (*categoryName)(lua_State* L, uint8_t memcat));
extern void luaC_enumheap(
lua_State * L,
void* context,
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
void (*node)(void* context, void* ptr, uint8_t tt, uint8_t memcat, size_t size, const char* name),
void (*edge)(void* context, void* from, void* to, const char* name)
);
2022-02-24 23:53:37 +00:00
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
// push various objects on stack to cover different paths
lua_createtable(L, 1, 2);
lua_pushstring(L, "value");
lua_setfield(L, -2, "key");
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
lua_pushstring(L, "u42");
lua_setfield(L, -2, "__type");
2022-02-24 23:53:37 +00:00
lua_pushinteger(L, 42);
lua_rawseti(L, -2, 1000);
lua_pushinteger(L, 42);
lua_rawseti(L, -2, 1);
lua_pushvalue(L, -1);
lua_setmetatable(L, -2);
lua_newuserdata(L, 42);
lua_pushvalue(L, -2);
lua_setmetatable(L, -2);
lua_pushinteger(L, 1);
lua_pushcclosure(L, lua_silence, "test", 1);
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
lua_newbuffer(L, 100);
2022-02-24 23:53:37 +00:00
lua_State* CL = lua_newthread(L);
lua_pushstring(CL, "local x x = {} local function f() x[1] = math.abs(42) end function foo() coroutine.yield() end foo() return f");
lua_loadstring(CL);
lua_resume(CL, nullptr, 0);
#ifdef _WIN32
const char* path = "NUL";
#else
const char* path = "/dev/null";
#endif
FILE* f = fopen(path, "w");
REQUIRE(f);
luaC_dump(L, f, nullptr);
fclose(f);
struct Node
{
void* ptr;
uint8_t tag;
uint8_t memcat;
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
size_t size;
std::string name;
};
struct EnumContext
{
EnumContext()
: nodes{nullptr}
, edges{nullptr}
{
}
Luau::DenseHashMap<void*, Node> nodes;
Luau::DenseHashMap<void*, void*> edges;
} ctx;
luaC_enumheap(
L,
&ctx,
[](void* ctx, void* gco, uint8_t tt, uint8_t memcat, size_t size, const char* name)
{
EnumContext& context = *(EnumContext*)ctx;
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 02:10:30 +01:00
if (tt == LUA_TUSERDATA)
CHECK(strcmp(name, "u42") == 0);
context.nodes[gco] = {gco, tt, memcat, size, name ? name : ""};
},
[](void* ctx, void* s, void* t, const char*)
{
EnumContext& context = *(EnumContext*)ctx;
context.edges[s] = t;
}
);
CHECK(!ctx.nodes.empty());
CHECK(!ctx.edges.empty());
2022-02-24 23:53:37 +00:00
}
2022-03-18 00:46:04 +00:00
TEST_CASE("Interrupt")
{
2022-07-14 23:52:26 +01:00
lua_CompileOptions copts = defaultOptions();
copts.optimizationLevel = 1; // disable loop unrolling to get fixed expected hit results
2022-03-18 00:46:04 +00:00
static int index;
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
StateRef globalState = runConformance("interrupt.lua", nullptr, nullptr, nullptr, &copts);
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
lua_State* L = globalState.get();
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
// note: for simplicity here we setup the interrupt callback when the test starts
// however, this carries a noticeable performance cost. in a real application,
// it's advised to set interrupt callback on a timer from a different thread,
// and set it back to nullptr once the interrupt triggered.
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
// define the interrupt to check the expected hits
static const int expectedhits[] = {11, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 20, 15, 15, 15, 15, 18, 25, 23, 26};
2022-03-18 00:46:04 +00:00
lua_callbacks(L)->interrupt = [](lua_State* L, int gc)
{
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
if (gc >= 0)
return;
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
CHECK(index < int(std::size(expectedhits)));
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
lua_Debug ar = {};
lua_getinfo(L, 0, "l", &ar);
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
CHECK(ar.currentline == expectedhits[index]);
index++;
// check that we can yield inside an interrupt
if (index == 4)
lua_yield(L, 0);
};
{
lua_State* T = lua_newthread(L);
2022-03-18 00:46:04 +00:00
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
lua_getglobal(T, "test");
index = 0;
int status = lua_resume(T, nullptr, 0);
CHECK(status == LUA_YIELD);
CHECK(index == 4);
status = lua_resume(T, nullptr, 0);
CHECK(status == LUA_OK);
CHECK(index == int(std::size(expectedhits)));
lua_pop(L, 1);
}
// redefine the interrupt to break after 10 iterations of a loop that would otherwise be infinite
// the test exposes a few global functions that we will call; the interrupt will force a yield
lua_callbacks(L)->interrupt = [](lua_State* L, int gc)
{
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
if (gc >= 0)
return;
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 07:46:57 +00:00
CHECK(index < 11);
if (++index == 11)
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
lua_yield(L, 0);
};
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 07:46:57 +00:00
for (int test = 1; test <= 10; ++test)
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
{
lua_State* T = lua_newthread(L);
std::string name = "infloop" + std::to_string(test);
lua_getglobal(T, name.c_str());
index = 0;
int status = lua_resume(T, nullptr, 0);
CHECK(status == LUA_YIELD);
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 07:46:57 +00:00
CHECK(index == 11);
Sync to upstream/release/601 (#1084) ## What's changed - `bit32.byteswap` added ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/function-bit32-byteswap.md)) - Buffer library implementation ([RFC](https://github.com/luau-lang/rfcs/blob/4f543ec23b6a1b53396e0803dd253c83041bae62/docs/type-byte-buffer.md)) - Fixed a missing `stdint.h` include - Fixed parser limiter for recursive type annotations being kind of weird (fixes #645) ### Native Codegen - Fixed a pair of issues when lowering `bit32.extract` - Fixed a narrow edge case that could result in an infinite loop without an interruption - Fixed a negative array out-of-bounds access issue - Temporarily reverted linear block predecessor value propagation ### New type solver - We now type check assignments to annotated variables - Fixed some test cases under local type inference - Moved `isPending` checks for type families to improve performance - Optimized our process for testing if a free type is sufficiently solved - Removed "none ptr" from lea instruction disassembly logging ### Build system & tooling - CMake configuration now validates dependencies to maintain separation between components - Improvements to the fuzzer coverage - Deduplicator for fuzzed callstacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 22:18:41 +01:00
// abandon the thread
lua_pop(L, 1);
}
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 03:20:56 +00:00
lua_callbacks(L)->interrupt = [](lua_State* L, int gc)
{
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 03:20:56 +00:00
if (gc >= 0)
return;
index++;
if (index == 1'000)
{
index = 0;
luaL_error(L, "timeout");
}
};
for (int test = 1; test <= 5; ++test)
{
lua_State* T = lua_newthread(L);
std::string name = "strhang" + std::to_string(test);
lua_getglobal(T, name.c_str());
index = 0;
int status = lua_resume(T, nullptr, 0);
CHECK(status == LUA_ERRRUN);
lua_pop(L, 1);
}
{
lua_State* T = lua_newthread(L);
lua_getglobal(T, "strhangpcall");
index = 0;
int status = lua_resume(T, nullptr, 0);
CHECK(status == LUA_OK);
lua_pop(L, 1);
}
2022-03-18 00:46:04 +00:00
}
TEST_CASE("UserdataApi")
{
static int dtorhits = 0;
dtorhits = 0;
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
// setup dtor for tag 42 (created later)
auto dtor = [](lua_State* l, void* data)
{
2022-03-18 00:46:04 +00:00
dtorhits += *(int*)data;
};
bool dtorIsNull = lua_getuserdatadtor(L, 42) == nullptr;
CHECK(dtorIsNull);
lua_setuserdatadtor(L, 42, dtor);
bool dtorIsSet = lua_getuserdatadtor(L, 42) == dtor;
CHECK(dtorIsSet);
2022-03-18 00:46:04 +00:00
// light user data
int lud;
lua_pushlightuserdata(L, &lud);
CHECK(lua_tolightuserdata(L, -1) == &lud);
2022-03-18 00:46:04 +00:00
CHECK(lua_touserdata(L, -1) == &lud);
CHECK(lua_topointer(L, -1) == &lud);
// regular user data
int* ud1 = (int*)lua_newuserdata(L, 4);
*ud1 = 42;
CHECK(lua_tolightuserdata(L, -1) == nullptr);
2022-03-18 00:46:04 +00:00
CHECK(lua_touserdata(L, -1) == ud1);
CHECK(lua_topointer(L, -1) == ud1);
// tagged user data
int* ud2 = (int*)lua_newuserdatatagged(L, 4, 42);
*ud2 = -4;
CHECK(lua_touserdatatagged(L, -1, 42) == ud2);
CHECK(lua_touserdatatagged(L, -1, 41) == nullptr);
CHECK(lua_userdatatag(L, -1) == 42);
lua_setuserdatatag(L, -1, 43);
CHECK(lua_userdatatag(L, -1) == 43);
lua_setuserdatatag(L, -1, 42);
2022-03-18 00:46:04 +00:00
// user data with inline dtor
void* ud3 = lua_newuserdatadtor(
L,
4,
[](void* data)
{
dtorhits += *(int*)data;
}
);
2022-03-18 00:46:04 +00:00
void* ud4 = lua_newuserdatadtor(
L,
1,
[](void* data)
{
dtorhits += *(char*)data;
}
);
2022-03-18 00:46:04 +00:00
*(int*)ud3 = 43;
*(char*)ud4 = 3;
// user data with named metatable
luaL_newmetatable(L, "udata1");
luaL_newmetatable(L, "udata2");
void* ud5 = lua_newuserdata(L, 0);
luaL_getmetatable(L, "udata1");
lua_setmetatable(L, -2);
void* ud6 = lua_newuserdata(L, 0);
luaL_getmetatable(L, "udata2");
lua_setmetatable(L, -2);
CHECK(luaL_checkudata(L, -2, "udata1") == ud5);
CHECK(luaL_checkudata(L, -1, "udata2") == ud6);
// tagged user data with fast metatable access
luaL_newmetatable(L, "udata3");
luaL_getmetatable(L, "udata3");
lua_setuserdatametatable(L, 50, -1);
luaL_newmetatable(L, "udata4");
luaL_getmetatable(L, "udata4");
lua_setuserdatametatable(L, 51, -1);
void* ud7 = lua_newuserdatatagged(L, 16, 50);
lua_getuserdatametatable(L, 50);
lua_setmetatable(L, -2);
void* ud8 = lua_newuserdatataggedwithmetatable(L, 16, 51);
CHECK(luaL_checkudata(L, -2, "udata3") == ud7);
CHECK(luaL_checkudata(L, -1, "udata4") == ud8);
2022-03-18 00:46:04 +00:00
globalState.reset();
CHECK(dtorhits == 42);
}
Add tagged lightuserdata (#1087) This change adds support for tagged lightuserdata and optional custom typenames for lightuserdata. Background: Lightuserdata is an efficient representation for many kinds of unmanaged handles and resources in a game engine. However, currently the VM only supports one kind of lightuserdata, which makes it problematic in practice. For example, it's not possible to distinguish between different kinds of lightuserdata in Lua bindings, which can lead to unsafe practices and even crashes when a wrong kind of lightuserdata is passed to a binding function. Tagged lightuserdata work similarly to tagged userdata, i.e. they allow checking the tag quickly using lua_tolightuserdatatagged (or lua_lightuserdatatag). The tag is stored in the 'extra' field of TValue so it will add no cost to the (untagged) lightuserdata type. Alternatives would be to use full userdata values or use bitpacking to embed type information into lightuserdata on application level. Unfortunately these options are not that great in practice: full userdata have major performance implications and bitpacking fails in cases where full 64 bits are already used (e.g. pointers or 64-bit hashes). Lightuserdata names are not strictly necessary but they are rather convenient when debugging Lua code. More precise error messages and tostring returning more specific typename are useful to have in practice (e.g. "resource" or "entity" instead of the more generic "userdata"). Impl note: I did not add support for renaming tags in lua_setlightuserdataname as I'm not sure if it's possible to free fixed strings. If it's simple enough, maybe we should allow renaming (although I can't think of a specific need for it)? --------- Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
2023-12-14 23:05:51 +00:00
TEST_CASE("LightuserdataApi")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
void* value = (void*)0x12345678;
lua_pushlightuserdatatagged(L, value, 1);
CHECK(lua_lightuserdatatag(L, -1) == 1);
CHECK(lua_tolightuserdatatagged(L, -1, 0) == nullptr);
CHECK(lua_tolightuserdatatagged(L, -1, 1) == value);
lua_setlightuserdataname(L, 1, "id");
CHECK(!lua_getlightuserdataname(L, 0));
CHECK(strcmp(lua_getlightuserdataname(L, 1), "id") == 0);
CHECK(strcmp(luaL_typename(L, -1), "id") == 0);
lua_pop(L, 1);
Add tagged lightuserdata (#1087) This change adds support for tagged lightuserdata and optional custom typenames for lightuserdata. Background: Lightuserdata is an efficient representation for many kinds of unmanaged handles and resources in a game engine. However, currently the VM only supports one kind of lightuserdata, which makes it problematic in practice. For example, it's not possible to distinguish between different kinds of lightuserdata in Lua bindings, which can lead to unsafe practices and even crashes when a wrong kind of lightuserdata is passed to a binding function. Tagged lightuserdata work similarly to tagged userdata, i.e. they allow checking the tag quickly using lua_tolightuserdatatagged (or lua_lightuserdatatag). The tag is stored in the 'extra' field of TValue so it will add no cost to the (untagged) lightuserdata type. Alternatives would be to use full userdata values or use bitpacking to embed type information into lightuserdata on application level. Unfortunately these options are not that great in practice: full userdata have major performance implications and bitpacking fails in cases where full 64 bits are already used (e.g. pointers or 64-bit hashes). Lightuserdata names are not strictly necessary but they are rather convenient when debugging Lua code. More precise error messages and tostring returning more specific typename are useful to have in practice (e.g. "resource" or "entity" instead of the more generic "userdata"). Impl note: I did not add support for renaming tags in lua_setlightuserdataname as I'm not sure if it's possible to free fixed strings. If it's simple enough, maybe we should allow renaming (although I can't think of a specific need for it)? --------- Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
2023-12-14 23:05:51 +00:00
lua_pushlightuserdatatagged(L, value, 0);
lua_pushlightuserdatatagged(L, value, 1);
CHECK(lua_rawequal(L, -1, -2) == 0);
lua_pop(L, 2);
// Check lightuserdata table key uniqueness
lua_newtable(L);
lua_pushlightuserdatatagged(L, value, 2);
lua_pushinteger(L, 20);
lua_settable(L, -3);
lua_pushlightuserdatatagged(L, value, 3);
lua_pushinteger(L, 30);
lua_settable(L, -3);
lua_pushlightuserdatatagged(L, value, 2);
lua_gettable(L, -2);
lua_pushinteger(L, 20);
CHECK(lua_rawequal(L, -1, -2) == 1);
lua_pop(L, 2);
lua_pushlightuserdatatagged(L, value, 3);
lua_gettable(L, -2);
lua_pushinteger(L, 30);
CHECK(lua_rawequal(L, -1, -2) == 1);
lua_pop(L, 2);
lua_pop(L, 1);
Add tagged lightuserdata (#1087) This change adds support for tagged lightuserdata and optional custom typenames for lightuserdata. Background: Lightuserdata is an efficient representation for many kinds of unmanaged handles and resources in a game engine. However, currently the VM only supports one kind of lightuserdata, which makes it problematic in practice. For example, it's not possible to distinguish between different kinds of lightuserdata in Lua bindings, which can lead to unsafe practices and even crashes when a wrong kind of lightuserdata is passed to a binding function. Tagged lightuserdata work similarly to tagged userdata, i.e. they allow checking the tag quickly using lua_tolightuserdatatagged (or lua_lightuserdatatag). The tag is stored in the 'extra' field of TValue so it will add no cost to the (untagged) lightuserdata type. Alternatives would be to use full userdata values or use bitpacking to embed type information into lightuserdata on application level. Unfortunately these options are not that great in practice: full userdata have major performance implications and bitpacking fails in cases where full 64 bits are already used (e.g. pointers or 64-bit hashes). Lightuserdata names are not strictly necessary but they are rather convenient when debugging Lua code. More precise error messages and tostring returning more specific typename are useful to have in practice (e.g. "resource" or "entity" instead of the more generic "userdata"). Impl note: I did not add support for renaming tags in lua_setlightuserdataname as I'm not sure if it's possible to free fixed strings. If it's simple enough, maybe we should allow renaming (although I can't think of a specific need for it)? --------- Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
2023-12-14 23:05:51 +00:00
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-27 19:58:21 +01:00
// Still possible to rename the global lightuserdata name using a metatable
lua_pushlightuserdata(L, value);
CHECK(strcmp(luaL_typename(L, -1), "userdata") == 0);
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-27 19:58:21 +01:00
lua_createtable(L, 0, 1);
lua_pushstring(L, "luserdata");
lua_setfield(L, -2, "__type");
lua_setmetatable(L, -2);
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-27 19:58:21 +01:00
CHECK(strcmp(luaL_typename(L, -1), "luserdata") == 0);
lua_pop(L, 1);
Add tagged lightuserdata (#1087) This change adds support for tagged lightuserdata and optional custom typenames for lightuserdata. Background: Lightuserdata is an efficient representation for many kinds of unmanaged handles and resources in a game engine. However, currently the VM only supports one kind of lightuserdata, which makes it problematic in practice. For example, it's not possible to distinguish between different kinds of lightuserdata in Lua bindings, which can lead to unsafe practices and even crashes when a wrong kind of lightuserdata is passed to a binding function. Tagged lightuserdata work similarly to tagged userdata, i.e. they allow checking the tag quickly using lua_tolightuserdatatagged (or lua_lightuserdatatag). The tag is stored in the 'extra' field of TValue so it will add no cost to the (untagged) lightuserdata type. Alternatives would be to use full userdata values or use bitpacking to embed type information into lightuserdata on application level. Unfortunately these options are not that great in practice: full userdata have major performance implications and bitpacking fails in cases where full 64 bits are already used (e.g. pointers or 64-bit hashes). Lightuserdata names are not strictly necessary but they are rather convenient when debugging Lua code. More precise error messages and tostring returning more specific typename are useful to have in practice (e.g. "resource" or "entity" instead of the more generic "userdata"). Impl note: I did not add support for renaming tags in lua_setlightuserdataname as I'm not sure if it's possible to free fixed strings. If it's simple enough, maybe we should allow renaming (although I can't think of a specific need for it)? --------- Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
2023-12-14 23:05:51 +00:00
globalState.reset();
}
TEST_CASE("DebugApi")
{
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
lua_pushnumber(L, 10);
lua_Debug ar;
Sync to upstream/release/622 (#1232) # What's changed? * Improved the actual message for the type errors for `cannot call non-function` when attempting to call a union of functions/callable tables. The error now correctly explains the issue is an inability to determine the return type of the call in this situation. * Resolve an issue where tables and metatables were not correctly being cloned during instantiation (fixes #1176). * Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally removing `gco` prefix where appropriate). * Optimize `table.move` between tables for large ranges of elements. * Reformat a bunch of code automatically using `clang-format`. ### New Type Solver * Clean up minimally-used or unused constraints in the constraint solver (`InstantiationConstraint`, `SetOpConstraint`, `SingletonOrTopTypeConstraint`). * Add a builtin `singleton` type family to replace `SingletonOrTopTypeConstraint` when inferring refinements. * Fixed a crash involving type path reasoning by recording when type family reduction has taken place in the path. * Improved constraint ordering by blocking on unreduced types families that are not yet proven uninhabitable. * Improved the handling of `SetIndexerConstraints` for both better inference quality and to resolve crashes. * Fix a crash when normalizing cyclic unions of intersections. * Fix a crash when normalizing an intersection with the negation of `unknown`. * Fix a number of crashes caused by missing `follow` calls on `TypeId`s. * Changed type family reduction to correctly use a semantic notion of uninhabited types, rather than checking for `never` types specifically. * Refactor the `union` and `intersect` type families to be variadic. ### Native Code Generation * Improve translation for userdata key get/set and userdata/vector namecall. * Provide `[top level]` and `[anonymous]` as function names to `FunctionStats` as appropriate when no function name is available. * Disable unwind support on Android platforms since it is unsupported. * --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-19 22:48:02 +01:00
CHECK(lua_getinfo(L, -1, "f", &ar) == 0); // number is not a function
CHECK(lua_getinfo(L, -10, "f", &ar) == 0); // not on stack
}
2022-05-06 01:03:43 +01:00
TEST_CASE("Iter")
{
runConformance("iter.lua");
}
const int kInt64Tag = 1;
static int64_t getInt64(lua_State* L, int idx)
{
if (void* p = lua_touserdatatagged(L, idx, kInt64Tag))
return *static_cast<int64_t*>(p);
if (lua_isnumber(L, idx))
return lua_tointeger(L, idx);
luaL_typeerror(L, 1, "int64");
}
static void pushInt64(lua_State* L, int64_t value)
{
void* p = lua_newuserdatatagged(L, sizeof(int64_t), kInt64Tag);
luaL_getmetatable(L, "int64");
lua_setmetatable(L, -2);
*static_cast<int64_t*>(p) = value;
}
TEST_CASE("Userdata")
{
runConformance(
"userdata.lua",
[](lua_State* L)
{
// create metatable with all the metamethods
luaL_newmetatable(L, "int64");
// __index
lua_pushcfunction(
L,
[](lua_State* L)
{
void* p = lua_touserdatatagged(L, 1, kInt64Tag);
if (!p)
luaL_typeerror(L, 1, "int64");
const char* name = luaL_checkstring(L, 2);
if (strcmp(name, "value") == 0)
{
lua_pushnumber(L, double(*static_cast<int64_t*>(p)));
return 1;
}
luaL_error(L, "unknown field %s", name);
},
nullptr
);
lua_setfield(L, -2, "__index");
// __newindex
lua_pushcfunction(
L,
[](lua_State* L)
{
void* p = lua_touserdatatagged(L, 1, kInt64Tag);
if (!p)
luaL_typeerror(L, 1, "int64");
const char* name = luaL_checkstring(L, 2);
if (strcmp(name, "value") == 0)
{
double value = luaL_checknumber(L, 3);
*static_cast<int64_t*>(p) = int64_t(value);
return 0;
}
luaL_error(L, "unknown field %s", name);
},
nullptr
);
lua_setfield(L, -2, "__newindex");
// __eq
lua_pushcfunction(
L,
[](lua_State* L)
{
lua_pushboolean(L, getInt64(L, 1) == getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__eq");
// __lt
lua_pushcfunction(
L,
[](lua_State* L)
{
lua_pushboolean(L, getInt64(L, 1) < getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__lt");
// __le
lua_pushcfunction(
L,
[](lua_State* L)
{
lua_pushboolean(L, getInt64(L, 1) <= getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__le");
// __add
lua_pushcfunction(
L,
[](lua_State* L)
{
pushInt64(L, getInt64(L, 1) + getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__add");
// __sub
lua_pushcfunction(
L,
[](lua_State* L)
{
pushInt64(L, getInt64(L, 1) - getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__sub");
// __mul
lua_pushcfunction(
L,
[](lua_State* L)
{
pushInt64(L, getInt64(L, 1) * getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__mul");
// __div
lua_pushcfunction(
L,
[](lua_State* L)
{
// ideally we'd guard against 0 but it's a test so eh
pushInt64(L, getInt64(L, 1) / getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__div");
// __idiv
lua_pushcfunction(
L,
[](lua_State* L)
{
// for testing we use different semantics here compared to __div: __idiv rounds to negative inf, __div truncates (rounds to zero)
// additionally, division loses precision here outside of 2^53 range
// we do not necessarily recommend this behavior in production code!
pushInt64(L, int64_t(floor(double(getInt64(L, 1)) / double(getInt64(L, 2)))));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__idiv");
// __mod
lua_pushcfunction(
L,
[](lua_State* L)
{
// ideally we'd guard against 0 and INT64_MIN but it's a test so eh
pushInt64(L, getInt64(L, 1) % getInt64(L, 2));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__mod");
// __pow
lua_pushcfunction(
L,
[](lua_State* L)
{
pushInt64(L, int64_t(pow(double(getInt64(L, 1)), double(getInt64(L, 2)))));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__pow");
// __unm
lua_pushcfunction(
L,
[](lua_State* L)
{
pushInt64(L, -getInt64(L, 1));
return 1;
},
nullptr
);
lua_setfield(L, -2, "__unm");
// __tostring
lua_pushcfunction(
L,
[](lua_State* L)
{
int64_t value = getInt64(L, 1);
std::string str = std::to_string(value);
lua_pushlstring(L, str.c_str(), str.length());
return 1;
},
nullptr
);
lua_setfield(L, -2, "__tostring");
// ctor
lua_pushcfunction(
L,
[](lua_State* L)
{
double v = luaL_checknumber(L, 1);
pushInt64(L, int64_t(v));
return 1;
},
"int64"
);
lua_setglobal(L, "int64");
}
);
}
TEST_CASE("SafeEnv")
{
runConformance("safeenv.lua");
}
TEST_CASE("Native")
{
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 21:32:42 +00:00
// This tests requires code to run natively, otherwise all 'is_native' checks will fail
if (!codegen || !luau_codegen_supported())
return;
SUBCASE("Checked")
{
FFlag::DebugLuauAbortingChecks.value = true;
}
SUBCASE("Regular")
{
FFlag::DebugLuauAbortingChecks.value = false;
}
runConformance(
"native.lua",
[](lua_State* L)
{
setupNativeHelpers(L);
}
);
}
TEST_CASE("NativeTypeAnnotations")
{
// This tests requires code to run natively, otherwise all 'is_native' checks will fail
if (!codegen || !luau_codegen_supported())
return;
runConformance(
"native_types.lua",
[](lua_State* L)
{
setupNativeHelpers(L);
setupVectorHelpers(L);
}
);
}
TEST_CASE("NativeUserdata")
{
lua_CompileOptions copts = defaultOptions();
Luau::CodeGen::CompilationOptions nativeOpts = defaultCodegenOptions();
static const char* kUserdataCompileTypes[] = {"vec2", "color", "mat3", nullptr};
copts.userdataTypes = kUserdataCompileTypes;
SUBCASE("NoIrHooks")
{
SUBCASE("O0")
{
copts.optimizationLevel = 0;
}
SUBCASE("O1")
{
copts.optimizationLevel = 1;
}
SUBCASE("O2")
{
copts.optimizationLevel = 2;
}
}
SUBCASE("IrHooks")
{
nativeOpts.hooks.vectorAccessBytecodeType = vectorAccessBytecodeType;
nativeOpts.hooks.vectorNamecallBytecodeType = vectorNamecallBytecodeType;
nativeOpts.hooks.vectorAccess = vectorAccess;
nativeOpts.hooks.vectorNamecall = vectorNamecall;
nativeOpts.hooks.userdataAccessBytecodeType = userdataAccessBytecodeType;
nativeOpts.hooks.userdataMetamethodBytecodeType = userdataMetamethodBytecodeType;
nativeOpts.hooks.userdataNamecallBytecodeType = userdataNamecallBytecodeType;
nativeOpts.hooks.userdataAccess = userdataAccess;
nativeOpts.hooks.userdataMetamethod = userdataMetamethod;
nativeOpts.hooks.userdataNamecall = userdataNamecall;
nativeOpts.userdataTypes = kUserdataRunTypes;
SUBCASE("O0")
{
copts.optimizationLevel = 0;
}
SUBCASE("O1")
{
copts.optimizationLevel = 1;
}
SUBCASE("O2")
{
copts.optimizationLevel = 2;
}
}
runConformance(
"native_userdata.lua",
[](lua_State* L)
{
Luau::CodeGen::setUserdataRemapper(
L,
kUserdataRunTypes,
[](void* context, const char* str, size_t len) -> uint8_t
{
const char** types = (const char**)context;
uint8_t index = 0;
std::string_view sv{str, len};
for (; *types; ++types)
{
if (sv == *types)
return index;
index++;
}
return 0xff;
}
);
setupVectorHelpers(L);
setupUserdataHelpers(L);
},
nullptr,
nullptr,
&copts,
false,
&nativeOpts
);
}
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-15 23:37:39 +00:00
[[nodiscard]] static std::string makeHugeFunctionSource()
{
std::string source;
// add non-executed block that requires JUMPKX and generates a lot of constants that take available short (15-bit) constant space
source += "if ... then\n";
source += "local _ = {\n";
for (int i = 0; i < 40000; ++i)
{
source += "0.";
source += std::to_string(i);
source += ",";
}
source += "}\n";
source += "end\n";
// use failed fast-calls with imports and constants to exercise all of the more complex fallback sequences
source += "return bit32.lshift('84', -1)";
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-15 23:37:39 +00:00
return source;
}
TEST_CASE("HugeFunction")
{
std::string source = makeHugeFunctionSource();
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
if (codegen && luau_codegen_supported())
luau_codegen_create(L);
luaL_openlibs(L);
luaL_sandbox(L);
luaL_sandboxthread(L);
size_t bytecodeSize = 0;
char* bytecode = luau_compile(source.data(), source.size(), nullptr, &bytecodeSize);
int result = luau_load(L, "=HugeFunction", bytecode, bytecodeSize, 0);
free(bytecode);
REQUIRE(result == 0);
if (codegen && luau_codegen_supported())
{
Luau::CodeGen::CompilationOptions nativeOptions{Luau::CodeGen::CodeGen_ColdFunctions};
Luau::CodeGen::compile(L, -1, nativeOptions);
}
int status = lua_resume(L, nullptr, 0);
REQUIRE(status == 0);
CHECK(lua_tonumber(L, -1) == 42);
}
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-15 23:37:39 +00:00
TEST_CASE("HugeFunctionLoadFailure")
{
// This test case verifies that if an out-of-memory error occurs inside of
// luau_load, we are not left with any GC objects in inconsistent states
// that would cause issues during garbage collection.
//
// We create a script with a huge function in it, then pass this to
// luau_load. This should require two "large" allocations: One for the
// code array and one for the constants array (k). We run this test twice
// and fail each of these two allocations.
std::string source = makeHugeFunctionSource();
static const size_t expectedTotalLargeAllocations = 2;
static size_t largeAllocationToFail = 0;
static size_t largeAllocationCount = 0;
const auto testAllocate = [](void* ud, void* ptr, size_t osize, size_t nsize) -> void*
{
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-15 23:37:39 +00:00
if (nsize == 0)
{
free(ptr);
return nullptr;
}
else if (nsize > 32768)
{
if (largeAllocationCount == largeAllocationToFail)
return nullptr;
++largeAllocationCount;
return realloc(ptr, nsize);
}
else
{
return realloc(ptr, nsize);
}
};
size_t bytecodeSize = 0;
char* const bytecode = luau_compile(source.data(), source.size(), nullptr, &bytecodeSize);
for (largeAllocationToFail = 0; largeAllocationToFail != expectedTotalLargeAllocations; ++largeAllocationToFail)
{
largeAllocationCount = 0;
StateRef globalState(lua_newstate(testAllocate, nullptr), lua_close);
lua_State* L = globalState.get();
luaL_openlibs(L);
luaL_sandbox(L);
luaL_sandboxthread(L);
try
{
luau_load(L, "=HugeFunction", bytecode, bytecodeSize, 0);
REQUIRE(false); // The luau_load should fail with an exception
}
catch (const std::exception& ex)
{
REQUIRE(strcmp(ex.what(), "lua_exception: not enough memory") == 0);
}
luaC_fullgc(L);
}
free(bytecode);
REQUIRE_EQ(largeAllocationToFail, expectedTotalLargeAllocations);
}
TEST_CASE("IrInstructionLimit")
{
if (!codegen || !luau_codegen_supported())
return;
ScopedFastInt codegenHeuristicsInstructionLimit{FInt::CodegenHeuristicsInstructionLimit, 50'000};
std::string source;
// Generate a hundred fat functions
for (int fn = 0; fn < 100; fn++)
{
source += "local function fn" + std::to_string(fn) + "(...)\n";
source += "if ... then\n";
source += "local p1, p2 = ...\n";
source += "local _ = {\n";
for (int i = 0; i < 100; ++i)
{
source += "p1*0." + std::to_string(i) + ",";
source += "p2+0." + std::to_string(i) + ",";
}
source += "}\n";
source += "return _\n";
source += "end\n";
source += "end\n";
}
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
luau_codegen_create(L);
luaL_openlibs(L);
luaL_sandbox(L);
luaL_sandboxthread(L);
size_t bytecodeSize = 0;
char* bytecode = luau_compile(source.data(), source.size(), nullptr, &bytecodeSize);
int result = luau_load(L, "=HugeFunction", bytecode, bytecodeSize, 0);
free(bytecode);
REQUIRE(result == 0);
Luau::CodeGen::CompilationOptions nativeOptions{Luau::CodeGen::CodeGen_ColdFunctions};
Luau::CodeGen::CompilationStats nativeStats = {};
Luau::CodeGen::CompilationResult nativeResult = Luau::CodeGen::compile(L, -1, nativeOptions, &nativeStats);
// Limit is not hit immediately, so with some functions compiled it should be a success
CHECK(nativeResult.result == Luau::CodeGen::CodeGenCompilationResult::Success);
// But it has some failed functions
CHECK(nativeResult.hasErrors());
REQUIRE(!nativeResult.protoFailures.empty());
CHECK(nativeResult.protoFailures.front().result == Luau::CodeGen::CodeGenCompilationResult::CodeGenOverflowInstructionLimit);
CHECK(nativeResult.protoFailures.front().line != -1);
CHECK(nativeResult.protoFailures.front().debugname != "");
// We should be able to compile at least one of our functions
CHECK(nativeStats.functionsCompiled > 0);
// But because of the limit, not all of them (101 because there's an extra global function)
CHECK(nativeStats.functionsCompiled < 101);
}
TEST_CASE("BytecodeDistributionPerFunctionTest")
{
const char* source = R"(
local function first(n, p)
local t = {}
for i=1,p do t[i] = i*10 end
local function inner(_,n)
if n > 0 then
n = n-1
return n, unpack(t)
end
end
return inner, nil, n
end
local function second(x)
return x[1]
end
)";
std::vector<Luau::CodeGen::FunctionBytecodeSummary> summaries(analyzeFile(source, 0));
CHECK_EQ(summaries[0].getName(), "inner");
CHECK_EQ(summaries[0].getLine(), 6);
CHECK_EQ(summaries[0].getCounts(0), std::vector<unsigned>({0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}));
CHECK_EQ(summaries[1].getName(), "first");
CHECK_EQ(summaries[1].getLine(), 2);
CHECK_EQ(summaries[1].getCounts(0), std::vector<unsigned>({0, 0, 1, 0, 2, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}));
CHECK_EQ(summaries[2].getName(), "second");
CHECK_EQ(summaries[2].getLine(), 15);
CHECK_EQ(summaries[2].getCounts(0), std::vector<unsigned>({0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}));
CHECK_EQ(summaries[3].getName(), "");
CHECK_EQ(summaries[3].getLine(), 1);
CHECK_EQ(summaries[3].getCounts(0), std::vector<unsigned>({0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}));
}
Sync to upstream/release/630 (#1295) ### What's new * A bug in exception handling in GCC(11/12/13) on MacOS prevents our test suite from running. * Parser now supports leading `|` or `&` when declaring `Union` and `Intersection` types (#1286) * We now support parsing of attributes on functions as described in the [rfc](https://github.com/luau-lang/rfcs/pull/30) * With this change, expressions such as `local x = @native function(x) return x+1 end` and `f(@native function(x) return x+1 end)` are now valid. * Added support for `@native` attribute - we can now force native compilation of individual functions if the `@native` attribute is specified before the `function` keyword (works for lambdas too). ### New Solver * Many fixes in the new solver for crashes and instability * Refinements now use simplification and not normalization in a specific case of two tables * Assume that compound assignments do not change the type of the left-side operand * Fix error that prevented Class Methods from being overloaded ### VM * Updated description of Garbage Collector invariant --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-14 21:21:20 +01:00
TEST_CASE("NativeAttribute")
{
if (!codegen || !luau_codegen_supported())
return;
ScopedFastFlag sffs[] = {{FFlag::LuauNativeAttribute, true}};
Sync to upstream/release/630 (#1295) ### What's new * A bug in exception handling in GCC(11/12/13) on MacOS prevents our test suite from running. * Parser now supports leading `|` or `&` when declaring `Union` and `Intersection` types (#1286) * We now support parsing of attributes on functions as described in the [rfc](https://github.com/luau-lang/rfcs/pull/30) * With this change, expressions such as `local x = @native function(x) return x+1 end` and `f(@native function(x) return x+1 end)` are now valid. * Added support for `@native` attribute - we can now force native compilation of individual functions if the `@native` attribute is specified before the `function` keyword (works for lambdas too). ### New Solver * Many fixes in the new solver for crashes and instability * Refinements now use simplification and not normalization in a specific case of two tables * Assume that compound assignments do not change the type of the left-side operand * Fix error that prevented Class Methods from being overloaded ### VM * Updated description of Garbage Collector invariant --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-14 21:21:20 +01:00
std::string source = R"R(
@native
local function sum(x, y)
local function sumHelper(z)
return (x+y+z)
end
return sumHelper
end
local function sub(x, y)
@native
local function subHelper(z)
return (x+y-z)
end
return subHelper
end)R";
StateRef globalState(luaL_newstate(), lua_close);
lua_State* L = globalState.get();
luau_codegen_create(L);
luaL_openlibs(L);
luaL_sandbox(L);
luaL_sandboxthread(L);
size_t bytecodeSize = 0;
char* bytecode = luau_compile(source.data(), source.size(), nullptr, &bytecodeSize);
int result = luau_load(L, "=Code", bytecode, bytecodeSize, 0);
free(bytecode);
REQUIRE(result == 0);
Luau::CodeGen::CompilationOptions nativeOptions{Luau::CodeGen::CodeGen_ColdFunctions};
Luau::CodeGen::CompilationStats nativeStats = {};
Luau::CodeGen::CompilationResult nativeResult = Luau::CodeGen::compile(L, -1, nativeOptions, &nativeStats);
CHECK(nativeResult.result == Luau::CodeGen::CodeGenCompilationResult::Success);
CHECK(!nativeResult.hasErrors());
REQUIRE(nativeResult.protoFailures.empty());
// We should be able to compile at least one of our functions
CHECK_EQ(nativeStats.functionsCompiled, 2);
}
TEST_SUITE_END();