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155 lines
4.6 KiB
C++
155 lines
4.6 KiB
C++
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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "CodeGenX64.h"
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#include "Luau/AssemblyBuilderX64.h"
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#include "Luau/UnwindBuilder.h"
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#include "CustomExecUtils.h"
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#include "NativeState.h"
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#include "EmitCommonX64.h"
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#include "lstate.h"
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/* An overview of native environment stack setup that we are making in the entry function:
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* Each line is 8 bytes, stack grows downwards.
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*
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* | ... previous frames ...
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* | rdx home space | (saved only on windows)
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* | rcx home space | (saved only on windows)
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* | return address |
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* | ... saved non-volatile registers ...
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* | unused | for 16 byte alignment of the stack
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* | sCode |
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* | sClosure | <-- rbp points here
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* | argument 6 |
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* | argument 5 |
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* | r9 home space |
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* | r8 home space |
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* | rdx home space |
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* | rcx home space | <-- rsp points here
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*
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* Arguments to our entry function are saved to home space only on Windows.
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* Space for arguments to function we call is always reserved, but used only on Windows.
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*
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* Right now we use a frame pointer, but because of a fixed layout we can omit it in the future
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*/
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namespace Luau
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{
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namespace CodeGen
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{
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namespace x64
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{
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bool initEntryFunction(NativeState& data)
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{
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AssemblyBuilderX64 build(/* logText= */ false);
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UnwindBuilder& unwind = *data.unwindBuilder.get();
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unwind.start();
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if (getCurrentX64ABI() == X64ABI::Windows)
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{
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// Place arguments in home space
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build.mov(qword[rsp + 16], rArg2);
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unwind.spill(16, rArg2);
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build.mov(qword[rsp + 8], rArg1);
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unwind.spill(8, rArg1);
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// Save non-volatile registers that are specific to Windows x64 ABI
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build.push(rdi);
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unwind.save(rdi);
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build.push(rsi);
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unwind.save(rsi);
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// Once we start using non-volatile SIMD registers, we will save those here
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}
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// Save common non-volatile registers
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build.push(rbx);
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unwind.save(rbx);
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build.push(rbp);
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unwind.save(rbp);
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build.push(r12);
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unwind.save(r12);
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build.push(r13);
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unwind.save(r13);
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build.push(r14);
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unwind.save(r14);
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build.push(r15);
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unwind.save(r15);
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int stacksize = 32 + 16; // 4 home locations for registers, 16 bytes for additional function call arguments
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int localssize = 24; // 3 local pointers that also correctly align the stack
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// Allocate stack space (reg home area + local data)
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build.sub(rsp, stacksize + localssize);
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unwind.allocStack(stacksize + localssize);
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// Setup frame pointer
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build.lea(rbp, qword[rsp + stacksize]);
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unwind.setupFrameReg(rbp, stacksize);
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unwind.finish();
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size_t prologueSize = build.setLabel().location;
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// Setup native execution environment
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build.mov(rState, rArg1);
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build.mov(rNativeContext, rArg4);
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build.mov(rBase, qword[rState + offsetof(lua_State, base)]); // L->base
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build.mov(rax, qword[rState + offsetof(lua_State, ci)]); // L->ci
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build.mov(rax, qword[rax + offsetof(CallInfo, func)]); // L->ci->func
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build.mov(rax, qword[rax + offsetof(TValue, value.gc)]); // L->ci->func->value.gc aka cl
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build.mov(sClosure, rax);
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build.mov(rConstants, qword[rArg2 + offsetof(Proto, k)]); // proto->k
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build.mov(rax, qword[rArg2 + offsetof(Proto, code)]); // proto->code
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build.mov(sCode, rax);
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// Jump to the specified instruction; further control flow will be handled with custom ABI with register setup from EmitCommonX64.h
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build.jmp(rArg3);
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// Even though we jumped away, we will return here in the end
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Label returnOff = build.setLabel();
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// Cleanup and exit
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build.lea(rsp, qword[rbp + localssize]);
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build.pop(r15);
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build.pop(r14);
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build.pop(r13);
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build.pop(r12);
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build.pop(rbp);
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build.pop(rbx);
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if (getCurrentX64ABI() == X64ABI::Windows)
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{
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build.pop(rsi);
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build.pop(rdi);
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}
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build.ret();
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build.finalize();
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LUAU_ASSERT(build.data.empty());
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if (!data.codeAllocator.allocate(build.data.data(), int(build.data.size()), build.code.data(), int(build.code.size()), data.gateData,
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data.gateDataSize, data.context.gateEntry))
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{
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LUAU_ASSERT(!"failed to create entry function");
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return false;
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}
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// Set the offset at the begining so that functions in new blocks will not overlay the locations
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// specified by the unwind information of the entry function
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unwind.setBeginOffset(prologueSize);
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data.context.gateExit = data.context.gateEntry + returnOff.location;
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return true;
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}
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} // namespace x64
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} // namespace CodeGen
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} // namespace Luau
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