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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Ast.h"
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#include "Luau/Bytecode.h"
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#include "Luau/DenseHash.h"
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#include "ValueTracking.h"
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#include <string>
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namespace Luau
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{
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class BytecodeBuilder;
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struct BuiltinTypes
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{
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BuiltinTypes(const char* vectorType)
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: vectorType{{}, std::nullopt, AstName{vectorType}, std::nullopt, {}}
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{
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}
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// AstName use here will not match the AstNameTable, but the was we use them here always force a full string compare
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AstTypeReference booleanType{{}, std::nullopt, AstName{"boolean"}, std::nullopt, {}};
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AstTypeReference numberType{{}, std::nullopt, AstName{"number"}, std::nullopt, {}};
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AstTypeReference stringType{{}, std::nullopt, AstName{"string"}, std::nullopt, {}};
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AstTypeReference vectorType;
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};
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void buildTypeMap(DenseHashMap<AstExprFunction*, std::string>& functionTypes, DenseHashMap<AstLocal*, LuauBytecodeType>& localTypes,
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DenseHashMap<AstExpr*, LuauBytecodeType>& exprTypes, AstNode* root, const char* vectorType, const DenseHashMap<AstName, uint8_t>& userdataTypes,
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const BuiltinTypes& builtinTypes, const DenseHashMap<AstExprCall*, int>& builtinCalls, const DenseHashMap<AstName, Compile::Global>& globals,
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BytecodeBuilder& bytecode);
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2023-06-16 10:01:18 -07:00
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} // namespace Luau
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