2022-05-26 23:08:16 +01:00
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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Instantiation.h"
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2023-08-04 20:18:54 +01:00
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#include "Luau/Common.h"
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#include "Luau/ToString.h"
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2022-05-26 23:08:16 +01:00
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#include "Luau/TxnLog.h"
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#include "Luau/TypeArena.h"
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2023-08-04 20:18:54 +01:00
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#include "Luau/TypeCheckLimits.h"
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LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution)
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2022-05-26 23:08:16 +01:00
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namespace Luau
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{
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bool Instantiation::isDirty(TypeId ty)
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{
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if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
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{
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2023-05-19 20:37:30 +01:00
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if (ftv->hasNoFreeOrGenericTypes)
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return false;
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return true;
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}
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else
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{
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return false;
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}
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}
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bool Instantiation::isDirty(TypePackId tp)
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{
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return false;
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}
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bool Instantiation::ignoreChildren(TypeId ty)
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{
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if (log->getMutable<FunctionType>(ty))
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return true;
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2023-06-24 07:19:39 +01:00
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else if (get<ClassType>(ty))
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2022-08-04 23:35:33 +01:00
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return true;
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else
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return false;
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}
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TypeId Instantiation::clean(TypeId ty)
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{
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const FunctionType* ftv = log->getMutable<FunctionType>(ty);
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LUAU_ASSERT(ftv);
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FunctionType clone = FunctionType{level, scope, ftv->argTypes, ftv->retTypes, ftv->definition, ftv->hasSelf};
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clone.magicFunction = ftv->magicFunction;
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2022-09-02 00:14:03 +01:00
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clone.dcrMagicFunction = ftv->dcrMagicFunction;
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2023-02-10 19:40:38 +00:00
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clone.dcrMagicRefinement = ftv->dcrMagicRefinement;
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clone.tags = ftv->tags;
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clone.argNames = ftv->argNames;
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TypeId result = addType(std::move(clone));
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// Annoyingly, we have to do this even if there are no generics,
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// to replace any generic tables.
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ReplaceGenerics replaceGenerics{log, arena, builtinTypes, level, scope, ftv->generics, ftv->genericPacks};
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// TODO: What to do if this returns nullopt?
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// We don't have access to the error-reporting machinery
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result = replaceGenerics.substitute(result).value_or(result);
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asMutable(result)->documentationSymbol = ty->documentationSymbol;
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return result;
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}
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TypePackId Instantiation::clean(TypePackId tp)
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{
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LUAU_ASSERT(false);
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return tp;
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}
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bool ReplaceGenerics::ignoreChildren(TypeId ty)
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{
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if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
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{
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if (ftv->hasNoFreeOrGenericTypes)
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return true;
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// We aren't recursing in the case of a generic function which
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// binds the same generics. This can happen if, for example, there's recursive types.
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// If T = <a>(a,T)->T then instantiating T should produce T' = (X,T)->T not T' = (X,T')->T'.
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// It's OK to use vector equality here, since we always generate fresh generics
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// whenever we quantify, so the vectors overlap if and only if they are equal.
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return (!generics.empty() || !genericPacks.empty()) && (ftv->generics == generics) && (ftv->genericPacks == genericPacks);
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}
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else if (get<ClassType>(ty))
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2022-08-11 22:01:33 +01:00
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return true;
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else
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{
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return false;
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}
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}
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bool ReplaceGenerics::isDirty(TypeId ty)
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{
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if (const TableType* ttv = log->getMutable<TableType>(ty))
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return ttv->state == TableState::Generic;
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else if (log->getMutable<GenericType>(ty))
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return std::find(generics.begin(), generics.end(), ty) != generics.end();
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else
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return false;
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}
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bool ReplaceGenerics::isDirty(TypePackId tp)
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{
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if (log->getMutable<GenericTypePack>(tp))
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return std::find(genericPacks.begin(), genericPacks.end(), tp) != genericPacks.end();
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else
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return false;
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}
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TypeId ReplaceGenerics::clean(TypeId ty)
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{
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LUAU_ASSERT(isDirty(ty));
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if (const TableType* ttv = log->getMutable<TableType>(ty))
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{
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TableType clone = TableType{ttv->props, ttv->indexer, level, scope, TableState::Free};
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clone.definitionModuleName = ttv->definitionModuleName;
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2023-01-12 14:21:25 +00:00
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clone.definitionLocation = ttv->definitionLocation;
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return addType(std::move(clone));
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}
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else if (FFlag::DebugLuauDeferredConstraintResolution)
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{
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TypeId res = freshType(NotNull{arena}, builtinTypes, scope);
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getMutable<FreeType>(res)->level = level;
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return res;
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}
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else
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{
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return addType(FreeType{scope, level});
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}
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}
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TypePackId ReplaceGenerics::clean(TypePackId tp)
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{
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LUAU_ASSERT(isDirty(tp));
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2023-03-24 18:03:04 +00:00
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return addTypePack(TypePackVar(FreeTypePack{scope, level}));
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}
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struct Replacer : Substitution
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{
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DenseHashMap<TypeId, TypeId> replacements;
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DenseHashMap<TypePackId, TypePackId> replacementPacks;
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Replacer(NotNull<TypeArena> arena, DenseHashMap<TypeId, TypeId> replacements, DenseHashMap<TypePackId, TypePackId> replacementPacks)
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: Substitution(TxnLog::empty(), arena)
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, replacements(std::move(replacements))
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, replacementPacks(std::move(replacementPacks))
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{
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}
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bool isDirty(TypeId ty) override
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{
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return replacements.find(ty) != nullptr;
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}
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bool isDirty(TypePackId tp) override
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{
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return replacementPacks.find(tp) != nullptr;
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}
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TypeId clean(TypeId ty) override
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{
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return replacements[ty];
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}
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TypePackId clean(TypePackId tp) override
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{
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return replacementPacks[tp];
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}
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};
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std::optional<TypeId> instantiate(NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, NotNull<TypeCheckLimits> limits, NotNull<Scope> scope, TypeId ty)
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{
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ty = follow(ty);
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const FunctionType* ft = get<FunctionType>(ty);
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if (!ft)
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return ty;
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if (ft->generics.empty() && ft->genericPacks.empty())
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return ty;
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DenseHashMap<TypeId, TypeId> replacements{nullptr};
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DenseHashMap<TypePackId, TypePackId> replacementPacks{nullptr};
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for (TypeId g : ft->generics)
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replacements[g] = freshType(arena, builtinTypes, scope);
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for (TypePackId g : ft->genericPacks)
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replacementPacks[g] = arena->freshTypePack(scope);
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Replacer r{arena, std::move(replacements), std::move(replacementPacks)};
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if (limits->instantiationChildLimit)
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r.childLimit = *limits->instantiationChildLimit;
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std::optional<TypeId> res = r.substitute(ty);
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if (!res)
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return res;
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FunctionType* ft2 = getMutable<FunctionType>(*res);
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LUAU_ASSERT(ft != ft2);
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ft2->generics.clear();
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ft2->genericPacks.clear();
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return res;
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}
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2022-05-26 23:08:16 +01:00
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} // namespace Luau
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