luau/tests/CodeAllocator.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/AssemblyBuilderX64.h"
#include "Luau/AssemblyBuilderA64.h"
#include "Luau/CodeAllocator.h"
#include "Luau/CodeBlockUnwind.h"
#include "Luau/UnwindBuilder.h"
#include "Luau/UnwindBuilderDwarf2.h"
#include "Luau/UnwindBuilderWin.h"
#include "doctest.h"
#include <memory>
#include <stdexcept>
#include <string.h>
using namespace Luau::CodeGen;
TEST_SUITE_BEGIN("CodeAllocation");
TEST_CASE("CodeAllocation")
{
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
uint8_t* nativeData = nullptr;
size_t sizeNativeData = 0;
uint8_t* nativeEntry = nullptr;
std::vector<uint8_t> code;
code.resize(128);
REQUIRE(allocator.allocate(nullptr, 0, code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
CHECK(nativeData != nullptr);
CHECK(sizeNativeData == 128);
CHECK(nativeEntry != nullptr);
CHECK(nativeEntry == nativeData);
std::vector<uint8_t> data;
data.resize(8);
REQUIRE(allocator.allocate(data.data(), data.size(), code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
CHECK(nativeData != nullptr);
CHECK(sizeNativeData == kCodeAlignment + 128);
CHECK(nativeEntry != nullptr);
CHECK(nativeEntry == nativeData + kCodeAlignment);
}
TEST_CASE("CodeAllocationFailure")
{
size_t blockSize = 3000;
size_t maxTotalSize = 7000;
CodeAllocator allocator(blockSize, maxTotalSize);
uint8_t* nativeData;
size_t sizeNativeData;
uint8_t* nativeEntry;
std::vector<uint8_t> code;
code.resize(4000);
// allocation has to fit in a block
REQUIRE(!allocator.allocate(nullptr, 0, code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
// each allocation exhausts a block, so third allocation fails
code.resize(2000);
REQUIRE(allocator.allocate(nullptr, 0, code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
REQUIRE(allocator.allocate(nullptr, 0, code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
REQUIRE(!allocator.allocate(nullptr, 0, code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
}
TEST_CASE("CodeAllocationWithUnwindCallbacks")
{
struct Info
{
std::vector<uint8_t> unwind;
uint8_t* block = nullptr;
bool destroyCalled = false;
};
Info info;
info.unwind.resize(8);
{
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
uint8_t* nativeData = nullptr;
size_t sizeNativeData = 0;
uint8_t* nativeEntry = nullptr;
std::vector<uint8_t> code;
code.resize(128);
std::vector<uint8_t> data;
data.resize(8);
allocator.context = &info;
allocator.createBlockUnwindInfo = [](void* context, uint8_t* block, size_t blockSize, size_t& beginOffset) -> void* {
Info& info = *(Info*)context;
CHECK(info.unwind.size() == 8);
memcpy(block, info.unwind.data(), info.unwind.size());
beginOffset = 8;
info.block = block;
return new int(7);
};
allocator.destroyBlockUnwindInfo = [](void* context, void* unwindData) {
Info& info = *(Info*)context;
info.destroyCalled = true;
CHECK(*(int*)unwindData == 7);
delete (int*)unwindData;
};
REQUIRE(allocator.allocate(data.data(), data.size(), code.data(), code.size(), nativeData, sizeNativeData, nativeEntry));
CHECK(nativeData != nullptr);
CHECK(sizeNativeData == kCodeAlignment + 128);
CHECK(nativeEntry != nullptr);
CHECK(nativeEntry == nativeData + kCodeAlignment);
CHECK(nativeData == info.block + kCodeAlignment);
}
CHECK(info.destroyCalled);
}
#if !defined(LUAU_BIG_ENDIAN)
TEST_CASE("WindowsUnwindCodesX64")
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
using namespace X64;
UnwindBuilderWin unwind;
unwind.startInfo(UnwindBuilder::X64);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind.startFunction();
unwind.prologueX64(/* prologueSize= */ 23, /* stackSize= */ 72, /* setupFrame= */ true, {rdi, rsi, rbx, r12, r13, r14, r15});
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind.finishFunction(0x11223344, 0x55443322);
unwind.finishInfo();
std::vector<char> data;
data.resize(unwind.getSize());
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind.finalize(data.data(), 0, nullptr, 0);
std::vector<uint8_t> expected{0x44, 0x33, 0x22, 0x11, 0x22, 0x33, 0x44, 0x55, 0x0c, 0x00, 0x00, 0x00, 0x01, 0x17, 0x0a, 0x05, 0x17, 0x82, 0x13,
0xf0, 0x11, 0xe0, 0x0f, 0xd0, 0x0d, 0xc0, 0x0b, 0x30, 0x09, 0x60, 0x07, 0x70, 0x05, 0x03, 0x02, 0x50};
REQUIRE(data.size() == expected.size());
CHECK(memcmp(data.data(), expected.data(), expected.size()) == 0);
}
#endif
TEST_CASE("Dwarf2UnwindCodesX64")
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
using namespace X64;
UnwindBuilderDwarf2 unwind;
unwind.startInfo(UnwindBuilder::X64);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind.startFunction();
unwind.prologueX64(/* prologueSize= */ 23, /* stackSize= */ 72, /* setupFrame= */ true, {rdi, rsi, rbx, r12, r13, r14, r15});
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind.finishFunction(0, 0);
unwind.finishInfo();
std::vector<char> data;
data.resize(unwind.getSize());
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind.finalize(data.data(), 0, nullptr, 0);
std::vector<uint8_t> expected{0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x78, 0x10, 0x0c, 0x07, 0x08, 0x90, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x0e, 0x10, 0x86, 0x02, 0x02, 0x03, 0x02, 0x02, 0x0e, 0x18, 0x85, 0x03, 0x02, 0x02, 0x0e,
0x20, 0x84, 0x04, 0x02, 0x02, 0x0e, 0x28, 0x83, 0x05, 0x02, 0x02, 0x0e, 0x30, 0x8c, 0x06, 0x02, 0x02, 0x0e, 0x38, 0x8d, 0x07, 0x02, 0x02,
0x0e, 0x40, 0x8e, 0x08, 0x02, 0x02, 0x0e, 0x48, 0x8f, 0x09, 0x02, 0x04, 0x0e, 0x90, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
REQUIRE(data.size() == expected.size());
CHECK(memcmp(data.data(), expected.data(), expected.size()) == 0);
}
TEST_CASE("Dwarf2UnwindCodesA64")
{
using namespace A64;
UnwindBuilderDwarf2 unwind;
unwind.startInfo(UnwindBuilder::A64);
unwind.startFunction();
unwind.prologueA64(/* prologueSize= */ 28, /* stackSize= */ 64, {x29, x30, x19, x20, x21, x22, x23, x24});
unwind.finishFunction(0, 32);
unwind.finishInfo();
std::vector<char> data;
data.resize(unwind.getSize());
unwind.finalize(data.data(), 0, nullptr, 0);
std::vector<uint8_t> expected{0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x78, 0x1e, 0x0c, 0x1f, 0x00, 0x2c, 0x00, 0x00,
0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x04,
0x0e, 0x40, 0x02, 0x18, 0x9d, 0x08, 0x9e, 0x07, 0x93, 0x06, 0x94, 0x05, 0x95, 0x04, 0x96, 0x03, 0x97, 0x02, 0x98, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00};
REQUIRE(data.size() == expected.size());
CHECK(memcmp(data.data(), expected.data(), expected.size()) == 0);
}
#if defined(__x86_64__) || defined(_M_X64)
#if defined(_WIN32)
// Windows x64 ABI
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
constexpr X64::RegisterX64 rArg1 = X64::rcx;
constexpr X64::RegisterX64 rArg2 = X64::rdx;
constexpr X64::RegisterX64 rArg3 = X64::r8;
#else
// System V AMD64 ABI
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
constexpr X64::RegisterX64 rArg1 = X64::rdi;
constexpr X64::RegisterX64 rArg2 = X64::rsi;
constexpr X64::RegisterX64 rArg3 = X64::rdx;
#endif
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
constexpr X64::RegisterX64 rNonVol1 = X64::r12;
constexpr X64::RegisterX64 rNonVol2 = X64::rbx;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
constexpr X64::RegisterX64 rNonVol3 = X64::r13;
constexpr X64::RegisterX64 rNonVol4 = X64::r14;
TEST_CASE("GeneratedCodeExecutionX64")
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
using namespace X64;
AssemblyBuilderX64 build(/* logText= */ false);
build.mov(rax, rArg1);
build.add(rax, rArg2);
build.imul(rax, rax, 7);
build.ret();
build.finalize();
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
uint8_t* nativeData;
size_t sizeNativeData;
uint8_t* nativeEntry;
REQUIRE(allocator.allocate(build.data.data(), build.data.size(), build.code.data(), build.code.size(), nativeData, sizeNativeData, nativeEntry));
REQUIRE(nativeEntry);
using FunctionType = int64_t(int64_t, int64_t);
FunctionType* f = (FunctionType*)nativeEntry;
int64_t result = f(10, 20);
CHECK(result == 210);
}
static void throwing(int64_t arg)
{
CHECK(arg == 25);
throw std::runtime_error("testing");
}
TEST_CASE("GeneratedCodeExecutionWithThrowX64")
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
using namespace X64;
AssemblyBuilderX64 build(/* logText= */ false);
#if defined(_WIN32)
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderWin>();
#else
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderDwarf2>();
#endif
unwind->startInfo(UnwindBuilder::X64);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
Label functionBegin = build.setLabel();
unwind->startFunction();
// Prologue
build.push(rbp);
build.mov(rbp, rsp);
build.push(rNonVol1);
build.push(rNonVol2);
int stackSize = 32;
int localsSize = 16;
build.sub(rsp, stackSize + localsSize);
uint32_t prologueSize = build.setLabel().location;
unwind->prologueX64(prologueSize, stackSize + localsSize, /* setupFrame= */ true, {rNonVol1, rNonVol2});
// Body
build.mov(rNonVol1, rArg1);
build.mov(rNonVol2, rArg2);
build.add(rNonVol1, 15);
build.mov(rArg1, rNonVol1);
build.call(rNonVol2);
// Epilogue
build.add(rsp, stackSize + localsSize);
build.pop(rNonVol2);
build.pop(rNonVol1);
build.pop(rbp);
build.ret();
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind->finishFunction(build.getLabelOffset(functionBegin), ~0u);
build.finalize();
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind->finishInfo();
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
allocator.context = unwind.get();
allocator.createBlockUnwindInfo = createBlockUnwindInfo;
allocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
uint8_t* nativeData;
size_t sizeNativeData;
uint8_t* nativeEntry;
REQUIRE(allocator.allocate(build.data.data(), build.data.size(), build.code.data(), build.code.size(), nativeData, sizeNativeData, nativeEntry));
REQUIRE(nativeEntry);
using FunctionType = int64_t(int64_t, void (*)(int64_t));
FunctionType* f = (FunctionType*)nativeEntry;
// To simplify debugging, CHECK_THROWS_WITH_AS is not used here
try
{
f(10, throwing);
}
catch (const std::runtime_error& error)
{
CHECK(strcmp(error.what(), "testing") == 0);
}
}
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
TEST_CASE("GeneratedCodeExecutionMultipleFunctionsWithThrowX64")
{
using namespace X64;
AssemblyBuilderX64 build(/* logText= */ false);
#if defined(_WIN32)
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderWin>();
#else
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderDwarf2>();
#endif
unwind->startInfo(UnwindBuilder::X64);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
Label start1;
Label start2;
// First function
{
build.setLabel(start1);
unwind->startFunction();
// Prologue
build.push(rbp);
build.mov(rbp, rsp);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.push(rNonVol1);
build.push(rNonVol2);
int stackSize = 32;
int localsSize = 16;
build.sub(rsp, stackSize + localsSize);
uint32_t prologueSize = build.setLabel().location - start1.location;
unwind->prologueX64(prologueSize, stackSize + localsSize, /* setupFrame= */ true, {rNonVol1, rNonVol2});
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
// Body
build.mov(rNonVol1, rArg1);
build.mov(rNonVol2, rArg2);
build.add(rNonVol1, 15);
build.mov(rArg1, rNonVol1);
build.call(rNonVol2);
// Epilogue
build.add(rsp, stackSize + localsSize);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.pop(rNonVol2);
build.pop(rNonVol1);
build.pop(rbp);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.ret();
Label end1 = build.setLabel();
unwind->finishFunction(build.getLabelOffset(start1), build.getLabelOffset(end1));
}
// Second function with different layout and no frame
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
{
build.setLabel(start2);
unwind->startFunction();
// Prologue
build.push(rNonVol1);
build.push(rNonVol2);
build.push(rNonVol3);
build.push(rNonVol4);
int stackSize = 32;
int localsSize = 24;
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.sub(rsp, stackSize + localsSize);
uint32_t prologueSize = build.setLabel().location - start2.location;
unwind->prologueX64(prologueSize, stackSize + localsSize, /* setupFrame= */ false, {rNonVol1, rNonVol2, rNonVol3, rNonVol4});
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
// Body
build.mov(rNonVol3, rArg1);
build.mov(rNonVol4, rArg2);
build.add(rNonVol3, 15);
build.mov(rArg1, rNonVol3);
build.call(rNonVol4);
// Epilogue
build.add(rsp, stackSize + localsSize);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
build.pop(rNonVol4);
build.pop(rNonVol3);
build.pop(rNonVol2);
build.pop(rNonVol1);
build.ret();
unwind->finishFunction(build.getLabelOffset(start2), ~0u);
}
build.finalize();
unwind->finishInfo();
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
allocator.context = unwind.get();
allocator.createBlockUnwindInfo = createBlockUnwindInfo;
allocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
uint8_t* nativeData;
size_t sizeNativeData;
uint8_t* nativeEntry;
REQUIRE(allocator.allocate(build.data.data(), build.data.size(), build.code.data(), build.code.size(), nativeData, sizeNativeData, nativeEntry));
REQUIRE(nativeEntry);
using FunctionType = int64_t(int64_t, void (*)(int64_t));
FunctionType* f1 = (FunctionType*)(nativeEntry + start1.location);
FunctionType* f2 = (FunctionType*)(nativeEntry + start2.location);
// To simplify debugging, CHECK_THROWS_WITH_AS is not used here
try
{
f1(10, throwing);
}
catch (const std::runtime_error& error)
{
CHECK(strcmp(error.what(), "testing") == 0);
}
try
{
f2(10, throwing);
}
catch (const std::runtime_error& error)
{
CHECK(strcmp(error.what(), "testing") == 0);
}
}
TEST_CASE("GeneratedCodeExecutionWithThrowOutsideTheGateX64")
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
using namespace X64;
AssemblyBuilderX64 build(/* logText= */ false);
#if defined(_WIN32)
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderWin>();
#else
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderDwarf2>();
#endif
unwind->startInfo(UnwindBuilder::X64);
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
Label functionBegin = build.setLabel();
unwind->startFunction();
// Prologue (some of these registers don't have to be saved, but we want to have a big prologue)
build.push(rbp);
build.mov(rbp, rsp);
build.push(r10);
build.push(r11);
build.push(r12);
build.push(r13);
build.push(r14);
build.push(r15);
int stackSize = 64;
int localsSize = 16;
build.sub(rsp, stackSize + localsSize);
uint32_t prologueSize = build.setLabel().location;
unwind->prologueX64(prologueSize, stackSize + localsSize, /* setupFrame= */ true, {r10, r11, r12, r13, r14, r15});
// Body
build.mov(rax, rArg1);
build.mov(rArg1, 25);
build.jmp(rax);
Label returnOffset = build.setLabel();
// Epilogue
build.add(rsp, stackSize + localsSize);
build.pop(r15);
build.pop(r14);
build.pop(r13);
build.pop(r12);
build.pop(r11);
build.pop(r10);
build.pop(rbp);
build.ret();
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind->finishFunction(build.getLabelOffset(functionBegin), ~0u);
build.finalize();
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-14 19:06:22 +01:00
unwind->finishInfo();
size_t blockSize = 4096; // Force allocate to create a new block each time
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
allocator.context = unwind.get();
allocator.createBlockUnwindInfo = createBlockUnwindInfo;
allocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
uint8_t* nativeData1;
size_t sizeNativeData1;
uint8_t* nativeEntry1;
REQUIRE(
allocator.allocate(build.data.data(), build.data.size(), build.code.data(), build.code.size(), nativeData1, sizeNativeData1, nativeEntry1));
REQUIRE(nativeEntry1);
// Now we set the offset at the begining so that functions in new blocks will not overlay the locations
// specified by the unwind information of the entry function
unwind->setBeginOffset(prologueSize);
using FunctionType = int64_t(void*, void (*)(int64_t), void*);
FunctionType* f = (FunctionType*)nativeEntry1;
uint8_t* nativeExit = nativeEntry1 + returnOffset.location;
AssemblyBuilderX64 build2(/* logText= */ false);
build2.mov(r12, rArg3);
build2.call(rArg2);
build2.jmp(r12);
build2.finalize();
uint8_t* nativeData2;
size_t sizeNativeData2;
uint8_t* nativeEntry2;
REQUIRE(allocator.allocate(
build2.data.data(), build2.data.size(), build2.code.data(), build2.code.size(), nativeData2, sizeNativeData2, nativeEntry2));
REQUIRE(nativeEntry2);
// To simplify debugging, CHECK_THROWS_WITH_AS is not used here
try
{
f(nativeEntry2, throwing, nativeExit);
}
catch (const std::runtime_error& error)
{
CHECK(strcmp(error.what(), "testing") == 0);
}
REQUIRE(nativeEntry2);
}
#endif
#if defined(__aarch64__)
TEST_CASE("GeneratedCodeExecutionA64")
{
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
2023-03-03 20:21:14 +00:00
using namespace A64;
AssemblyBuilderA64 build(/* logText= */ false);
Label skip;
build.cbz(x1, skip);
build.ldrsw(x1, x1);
build.cbnz(x1, skip);
build.mov(x1, 0); // doesn't execute due to cbnz above
build.setLabel(skip);
uint8_t one = 1;
build.adr(x2, &one, 1);
build.ldrb(w2, x2);
build.sub(x1, x1, x2);
build.add(x1, x1, 2);
build.add(x0, x0, x1, /* LSL */ 1);
build.ret();
build.finalize();
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
uint8_t* nativeData;
size_t sizeNativeData;
uint8_t* nativeEntry;
REQUIRE(allocator.allocate(build.data.data(), build.data.size(), reinterpret_cast<uint8_t*>(build.code.data()), build.code.size() * 4, nativeData,
sizeNativeData, nativeEntry));
REQUIRE(nativeEntry);
using FunctionType = int64_t(int64_t, int*);
FunctionType* f = (FunctionType*)nativeEntry;
int input = 10;
int64_t result = f(20, &input);
CHECK(result == 42);
}
#if 0
static void throwing(int64_t arg)
{
CHECK(arg == 25);
throw std::runtime_error("testing");
}
TEST_CASE("GeneratedCodeExecutionWithThrowA64")
{
using namespace A64;
AssemblyBuilderA64 build(/* logText= */ false);
std::unique_ptr<UnwindBuilder> unwind = std::make_unique<UnwindBuilderDwarf2>();
unwind->startInfo(UnwindBuilder::A64);
build.sub(sp, sp, 32);
build.stp(x29, x30, mem(sp));
build.str(x28, mem(sp, 16));
build.mov(x29, sp);
Label prologueEnd = build.setLabel();
build.add(x0, x0, 15);
build.blr(x1);
build.ldr(x28, mem(sp, 16));
build.ldp(x29, x30, mem(sp));
build.add(sp, sp, 32);
build.ret();
Label functionEnd = build.setLabel();
unwind->startFunction();
unwind->prologueA64(build.getLabelOffset(prologueEnd), 32, {x29, x30, x28});
unwind->finishFunction(0, build.getLabelOffset(functionEnd));
build.finalize();
unwind->finishInfo();
size_t blockSize = 1024 * 1024;
size_t maxTotalSize = 1024 * 1024;
CodeAllocator allocator(blockSize, maxTotalSize);
allocator.context = unwind.get();
allocator.createBlockUnwindInfo = createBlockUnwindInfo;
allocator.destroyBlockUnwindInfo = destroyBlockUnwindInfo;
uint8_t* nativeData;
size_t sizeNativeData;
uint8_t* nativeEntry;
REQUIRE(allocator.allocate(build.data.data(), build.data.size(), reinterpret_cast<uint8_t*>(build.code.data()), build.code.size() * 4, nativeData,
sizeNativeData, nativeEntry));
REQUIRE(nativeEntry);
using FunctionType = int64_t(int64_t, void (*)(int64_t));
FunctionType* f = (FunctionType*)nativeEntry;
// To simplify debugging, CHECK_THROWS_WITH_AS is not used here
try
{
f(10, throwing);
}
catch (const std::runtime_error& error)
{
CHECK(strcmp(error.what(), "testing") == 0);
}
}
#endif
#endif
TEST_SUITE_END();