luau/CLI/Repl.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "lua.h"
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#include <functional>
#include <string>
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using AddCompletionCallback = std::function<void(const std::string& completion, const std::string& display)>;
// Note: These are internal functions which are being exposed in a header
// so they can be included by unit tests.
void setupState(lua_State* L);
std::string runCode(lua_State* L, const std::string& source);
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void getCompletions(lua_State* L, const std::string& editBuffer, const AddCompletionCallback& addCompletionCallback);
int replMain(int argc, char** argv);