luau/Analysis/src/IostreamHelpers.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/IostreamHelpers.h"
#include "Luau/ToString.h"
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00
#include "Luau/TypePath.h"
namespace Luau
{
std::ostream& operator<<(std::ostream& stream, const Position& position)
{
return stream << "{ line = " << position.line << ", col = " << position.column << " }";
}
std::ostream& operator<<(std::ostream& stream, const Location& location)
{
return stream << "Location { " << location.begin << ", " << location.end << " }";
}
std::ostream& operator<<(std::ostream& stream, const AstName& name)
{
if (name.value)
return stream << name.value;
else
return stream << "<empty>";
}
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template<typename T>
static void errorToString(std::ostream& stream, const T& err)
{
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if constexpr (false)
{
}
else if constexpr (std::is_same_v<T, TypeMismatch>)
stream << "TypeMismatch { " << toString(err.wantedType) << ", " << toString(err.givenType) << " }";
else if constexpr (std::is_same_v<T, UnknownSymbol>)
stream << "UnknownSymbol { " << err.name << " , context " << err.context << " }";
else if constexpr (std::is_same_v<T, UnknownProperty>)
stream << "UnknownProperty { " << toString(err.table) << ", key = " << err.key << " }";
else if constexpr (std::is_same_v<T, NotATable>)
stream << "NotATable { " << toString(err.ty) << " }";
else if constexpr (std::is_same_v<T, CannotExtendTable>)
stream << "CannotExtendTable { " << toString(err.tableType) << ", context " << err.context << ", prop \"" << err.prop << "\" }";
else if constexpr (std::is_same_v<T, OnlyTablesCanHaveMethods>)
stream << "OnlyTablesCanHaveMethods { " << toString(err.tableType) << " }";
else if constexpr (std::is_same_v<T, DuplicateTypeDefinition>)
stream << "DuplicateTypeDefinition { " << err.name << " }";
else if constexpr (std::is_same_v<T, CountMismatch>)
stream << "CountMismatch { expected " << err.expected << ", got " << err.actual << ", context " << err.context << " }";
else if constexpr (std::is_same_v<T, FunctionDoesNotTakeSelf>)
stream << "FunctionDoesNotTakeSelf { }";
else if constexpr (std::is_same_v<T, FunctionRequiresSelf>)
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stream << "FunctionRequiresSelf { }";
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else if constexpr (std::is_same_v<T, OccursCheckFailed>)
stream << "OccursCheckFailed { }";
else if constexpr (std::is_same_v<T, UnknownRequire>)
stream << "UnknownRequire { " << err.modulePath << " }";
else if constexpr (std::is_same_v<T, IncorrectGenericParameterCount>)
{
stream << "IncorrectGenericParameterCount { name = " << err.name;
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if (!err.typeFun.typeParams.empty() || !err.typeFun.typePackParams.empty())
{
stream << "<";
bool first = true;
for (auto param : err.typeFun.typeParams)
{
if (first)
first = false;
else
stream << ", ";
stream << toString(param.ty);
}
for (auto param : err.typeFun.typePackParams)
{
if (first)
first = false;
else
stream << ", ";
stream << toString(param.tp);
}
stream << ">";
}
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stream << ", typeFun = " << toString(err.typeFun.type) << ", actualCount = " << err.actualParameters << " }";
}
else if constexpr (std::is_same_v<T, SyntaxError>)
stream << "SyntaxError { " << err.message << " }";
else if constexpr (std::is_same_v<T, CodeTooComplex>)
stream << "CodeTooComplex {}";
else if constexpr (std::is_same_v<T, UnificationTooComplex>)
stream << "UnificationTooComplex {}";
else if constexpr (std::is_same_v<T, UnknownPropButFoundLikeProp>)
{
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stream << "UnknownPropButFoundLikeProp { key = '" << err.key << "', suggested = { ";
bool first = true;
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for (Name name : err.candidates)
{
if (first)
first = false;
else
stream << ", ";
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stream << "'" << name << "'";
}
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stream << " }, table = " << toString(err.table) << " } ";
}
else if constexpr (std::is_same_v<T, GenericError>)
stream << "GenericError { " << err.message << " }";
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else if constexpr (std::is_same_v<T, InternalError>)
stream << "InternalError { " << err.message << " }";
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else if constexpr (std::is_same_v<T, CannotCallNonFunction>)
stream << "CannotCallNonFunction { " << toString(err.ty) << " }";
else if constexpr (std::is_same_v<T, ExtraInformation>)
stream << "ExtraInformation { " << err.message << " }";
else if constexpr (std::is_same_v<T, DeprecatedApiUsed>)
stream << "DeprecatedApiUsed { " << err.symbol << ", useInstead = " << err.useInstead << " }";
else if constexpr (std::is_same_v<T, ModuleHasCyclicDependency>)
{
stream << "ModuleHasCyclicDependency {";
bool first = true;
for (const ModuleName& name : err.cycle)
{
if (first)
first = false;
else
stream << ", ";
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stream << name;
}
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stream << "}";
}
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else if constexpr (std::is_same_v<T, IllegalRequire>)
stream << "IllegalRequire { " << err.moduleName << ", reason = " << err.reason << " }";
else if constexpr (std::is_same_v<T, FunctionExitsWithoutReturning>)
stream << "FunctionExitsWithoutReturning {" << toString(err.expectedReturnType) << "}";
else if constexpr (std::is_same_v<T, DuplicateGenericParameter>)
stream << "DuplicateGenericParameter { " + err.parameterName + " }";
else if constexpr (std::is_same_v<T, CannotInferBinaryOperation>)
stream << "CannotInferBinaryOperation { op = " + toString(err.op) + ", suggested = '" +
(err.suggestedToAnnotate ? *err.suggestedToAnnotate : "") + "', kind "
<< err.kind << "}";
else if constexpr (std::is_same_v<T, MissingProperties>)
{
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stream << "MissingProperties { superType = '" << toString(err.superType) << "', subType = '" << toString(err.subType) << "', properties = { ";
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bool first = true;
for (Name name : err.properties)
{
if (first)
first = false;
else
stream << ", ";
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stream << "'" << name << "'";
}
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stream << " }, context " << err.context << " } ";
}
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else if constexpr (std::is_same_v<T, SwappedGenericTypeParameter>)
stream << "SwappedGenericTypeParameter { name = '" + err.name + "', kind = " + std::to_string(err.kind) + " }";
else if constexpr (std::is_same_v<T, OptionalValueAccess>)
stream << "OptionalValueAccess { optional = '" + toString(err.optional) + "' }";
else if constexpr (std::is_same_v<T, MissingUnionProperty>)
{
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stream << "MissingUnionProperty { type = '" + toString(err.type) + "', missing = { ";
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bool first = true;
for (auto ty : err.missing)
{
if (first)
first = false;
else
stream << ", ";
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stream << "'" << toString(ty) << "'";
}
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stream << " }, key = '" + err.key + "' }";
}
else if constexpr (std::is_same_v<T, TypesAreUnrelated>)
stream << "TypesAreUnrelated { left = '" + toString(err.left) + "', right = '" + toString(err.right) + "' }";
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else if constexpr (std::is_same_v<T, NormalizationTooComplex>)
stream << "NormalizationTooComplex { }";
else if constexpr (std::is_same_v<T, TypePackMismatch>)
stream << "TypePackMismatch { wanted = '" + toString(err.wantedTp) + "', given = '" + toString(err.givenTp) + "' }";
else if constexpr (std::is_same_v<T, DynamicPropertyLookupOnClassesUnsafe>)
stream << "DynamicPropertyLookupOnClassesUnsafe { " << toString(err.ty) << " }";
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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else if constexpr (std::is_same_v<T, UninhabitedTypeFamily>)
stream << "UninhabitedTypeFamily { " << toString(err.ty) << " }";
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-08 16:47:53 -08:00
else if constexpr (std::is_same_v<T, ExplicitFunctionAnnotationRecommended>)
{
std::string recArgs = "[";
for (auto [s, t] : err.recommendedArgs)
recArgs += " " + s + ": " + toString(t);
recArgs += " ]";
stream << "ExplicitFunctionAnnotationRecommended { recommmendedReturn = '" + toString(err.recommendedReturn) +
"', recommmendedArgs = " + recArgs + "}";
}
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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else if constexpr (std::is_same_v<T, UninhabitedTypePackFamily>)
stream << "UninhabitedTypePackFamily { " << toString(err.tp) << " }";
else if constexpr (std::is_same_v<T, WhereClauseNeeded>)
stream << "WhereClauseNeeded { " << toString(err.ty) << " }";
else if constexpr (std::is_same_v<T, PackWhereClauseNeeded>)
stream << "PackWhereClauseNeeded { " << toString(err.tp) << " }";
else if constexpr (std::is_same_v<T, CheckedFunctionCallError>)
stream << "CheckedFunctionCallError { expected = '" << toString(err.expected) << "', passed = '" << toString(err.passed)
<< "', checkedFunctionName = " << err.checkedFunctionName << ", argumentIndex = " << std::to_string(err.argumentIndex) << " }";
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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else if constexpr (std::is_same_v<T, NonStrictFunctionDefinitionError>)
stream << "NonStrictFunctionDefinitionError { functionName = '" + err.functionName + "', argument = '" + err.argument +
"', argumentType = '" + toString(err.argumentType) + "' }";
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-23 12:08:34 -08:00
else if constexpr (std::is_same_v<T, PropertyAccessViolation>)
stream << "PropertyAccessViolation { table = " << toString(err.table) << ", prop = '" << err.key << "', context = " << err.context << " }";
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 13:32:42 -08:00
else if constexpr (std::is_same_v<T, CheckedFunctionIncorrectArgs>)
stream << "CheckedFunction { functionName = '" + err.functionName + ", expected = " + std::to_string(err.expected) +
", actual = " + std::to_string(err.actual) + "}";
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-23 12:08:34 -08:00
else if constexpr (std::is_same_v<T, UnexpectedTypeInSubtyping>)
stream << "UnexpectedTypeInSubtyping { ty = '" + toString(err.ty) + "' }";
else if constexpr (std::is_same_v<T, UnexpectedTypePackInSubtyping>)
stream << "UnexpectedTypePackInSubtyping { tp = '" + toString(err.tp) + "' }";
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else
static_assert(always_false_v<T>, "Non-exhaustive type switch");
}
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std::ostream& operator<<(std::ostream& stream, const TypeErrorData& data)
{
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auto cb = [&](const auto& e) {
return errorToString(stream, e);
};
visit(cb, data);
return stream;
}
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std::ostream& operator<<(std::ostream& stream, const TypeError& error)
{
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return stream << "TypeError { \"" << error.moduleName << "\", " << error.location << ", " << error.data << " }";
}
std::ostream& operator<<(std::ostream& stream, const TableState& tv)
{
return stream << static_cast<std::underlying_type<TableState>::type>(tv);
}
std::ostream& operator<<(std::ostream& stream, const Type& tv)
{
return stream << toString(tv);
}
std::ostream& operator<<(std::ostream& stream, const TypePackVar& tv)
{
return stream << toString(tv);
}
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00
std::ostream& operator<<(std::ostream& stream, TypeId ty)
{
// we commonly use a null pointer when a type may not be present; we need to
// account for that here.
if (!ty)
return stream << "<nullptr>";
return stream << toString(ty);
}
std::ostream& operator<<(std::ostream& stream, TypePackId tp)
{
// we commonly use a null pointer when a type may not be present; we need to
// account for that here.
if (!tp)
return stream << "<nullptr>";
return stream << toString(tp);
}
namespace TypePath
{
std::ostream& operator<<(std::ostream& stream, const Path& path)
{
return stream << toString(path);
}
} // namespace TypePath
} // namespace Luau