luau/Analysis/src/TxnLog.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/TxnLog.h"
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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#include "Luau/Scope.h"
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#include "Luau/ToString.h"
#include "Luau/TypeArena.h"
#include "Luau/TypePack.h"
#include <algorithm>
#include <stdexcept>
namespace Luau
{
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const std::string nullPendingResult = "<nullptr>";
std::string toString(PendingType* pending)
{
if (pending == nullptr)
return nullPendingResult;
return toString(pending->pending);
}
std::string dump(PendingType* pending)
{
if (pending == nullptr)
{
printf("%s\n", nullPendingResult.c_str());
return nullPendingResult;
}
ToStringOptions opts;
opts.exhaustive = true;
opts.functionTypeArguments = true;
std::string result = toString(pending->pending, opts);
printf("%s\n", result.c_str());
return result;
}
std::string toString(PendingTypePack* pending)
{
if (pending == nullptr)
return nullPendingResult;
return toString(pending->pending);
}
std::string dump(PendingTypePack* pending)
{
if (pending == nullptr)
{
printf("%s\n", nullPendingResult.c_str());
return nullPendingResult;
}
ToStringOptions opts;
opts.exhaustive = true;
opts.functionTypeArguments = true;
std::string result = toString(pending->pending, opts);
printf("%s\n", result.c_str());
return result;
}
static const TxnLog emptyLog;
const TxnLog* TxnLog::empty()
{
return &emptyLog;
}
void TxnLog::concat(TxnLog rhs)
{
for (auto& [ty, rep] : rhs.typeVarChanges)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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{
if (rep->dead)
continue;
typeVarChanges[ty] = std::move(rep);
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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}
for (auto& [tp, rep] : rhs.typePackChanges)
typePackChanges[tp] = std::move(rep);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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radioactive |= rhs.radioactive;
}
void TxnLog::concatAsIntersections(TxnLog rhs, NotNull<TypeArena> arena)
{
for (auto& [ty, rightRep] : rhs.typeVarChanges)
{
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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if (rightRep->dead)
continue;
if (auto leftRep = typeVarChanges.find(ty); leftRep && !(*leftRep)->dead)
{
TypeId leftTy = arena->addType((*leftRep)->pending);
TypeId rightTy = arena->addType(rightRep->pending);
typeVarChanges[ty]->pending.ty = IntersectionType{{leftTy, rightTy}};
}
else
typeVarChanges[ty] = std::move(rightRep);
}
for (auto& [tp, rep] : rhs.typePackChanges)
typePackChanges[tp] = std::move(rep);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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radioactive |= rhs.radioactive;
}
void TxnLog::concatAsUnion(TxnLog rhs, NotNull<TypeArena> arena)
{
/*
* Check for cycles.
*
* We must not combine a log entry that binds 'a to 'b with a log that
* binds 'b to 'a.
*
* Of the two, identify the one with the 'bigger' scope and eliminate the
* entry that rebinds it.
*/
for (const auto& [rightTy, rightRep] : rhs.typeVarChanges)
{
if (rightRep->dead)
continue;
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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// We explicitly use get_if here because we do not wish to do anything
// if the uncommitted type is already bound to something else.
const FreeType* rf = get_if<FreeType>(&rightTy->ty);
if (!rf)
continue;
const BoundType* rb = Luau::get<BoundType>(&rightRep->pending);
if (!rb)
continue;
const TypeId leftTy = rb->boundTo;
const FreeType* lf = get_if<FreeType>(&leftTy->ty);
if (!lf)
continue;
auto leftRep = typeVarChanges.find(leftTy);
if (!leftRep)
continue;
if ((*leftRep)->dead)
continue;
const BoundType* lb = Luau::get<BoundType>(&(*leftRep)->pending);
if (!lb)
continue;
if (lb->boundTo == rightTy)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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{
// leftTy has been bound to rightTy, but rightTy has also been bound
// to leftTy. We find the one that belongs to the more deeply nested
// scope and remove it from the log.
const bool discardLeft = useScopes ? subsumes(lf->scope, rf->scope) : lf->level.subsumes(rf->level);
if (discardLeft)
(*leftRep)->dead = true;
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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else
rightRep->dead = true;
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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}
}
for (auto& [ty, rightRep] : rhs.typeVarChanges)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
{
if (rightRep->dead)
continue;
if (auto leftRep = typeVarChanges.find(ty); leftRep && !(*leftRep)->dead)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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{
TypeId leftTy = arena->addType((*leftRep)->pending);
TypeId rightTy = arena->addType(rightRep->pending);
if (follow(leftTy) == follow(rightTy))
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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typeVarChanges[ty] = std::move(rightRep);
else
typeVarChanges[ty]->pending.ty = UnionType{{leftTy, rightTy}};
}
else
typeVarChanges[ty] = std::move(rightRep);
}
for (auto& [tp, rep] : rhs.typePackChanges)
typePackChanges[tp] = std::move(rep);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
radioactive |= rhs.radioactive;
}
void TxnLog::commit()
{
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
LUAU_ASSERT(!radioactive);
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for (auto& [ty, rep] : typeVarChanges)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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{
if (!rep->dead)
asMutable(ty)->reassign(rep.get()->pending);
}
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for (auto& [tp, rep] : typePackChanges)
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asMutable(tp)->reassign(rep.get()->pending);
clear();
}
void TxnLog::clear()
{
typeVarChanges.clear();
typePackChanges.clear();
}
TxnLog TxnLog::inverse()
{
TxnLog inversed(sharedSeen);
for (auto& [ty, _rep] : typeVarChanges)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
{
if (!_rep->dead)
inversed.typeVarChanges[ty] = std::make_unique<PendingType>(*ty);
}
for (auto& [tp, _rep] : typePackChanges)
inversed.typePackChanges[tp] = std::make_unique<PendingTypePack>(*tp);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
inversed.radioactive = radioactive;
return inversed;
}
bool TxnLog::haveSeen(TypeId lhs, TypeId rhs) const
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{
return haveSeen((TypeOrPackId)lhs, (TypeOrPackId)rhs);
}
void TxnLog::pushSeen(TypeId lhs, TypeId rhs)
{
pushSeen((TypeOrPackId)lhs, (TypeOrPackId)rhs);
}
void TxnLog::popSeen(TypeId lhs, TypeId rhs)
{
popSeen((TypeOrPackId)lhs, (TypeOrPackId)rhs);
}
bool TxnLog::haveSeen(TypePackId lhs, TypePackId rhs) const
{
return haveSeen((TypeOrPackId)lhs, (TypeOrPackId)rhs);
}
void TxnLog::pushSeen(TypePackId lhs, TypePackId rhs)
{
pushSeen((TypeOrPackId)lhs, (TypeOrPackId)rhs);
}
void TxnLog::popSeen(TypePackId lhs, TypePackId rhs)
{
popSeen((TypeOrPackId)lhs, (TypeOrPackId)rhs);
}
bool TxnLog::haveSeen(TypeOrPackId lhs, TypeOrPackId rhs) const
{
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const std::pair<TypeOrPackId, TypeOrPackId> sortedPair = (lhs > rhs) ? std::make_pair(lhs, rhs) : std::make_pair(rhs, lhs);
if (sharedSeen->end() != std::find(sharedSeen->begin(), sharedSeen->end(), sortedPair))
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{
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return true;
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}
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return false;
}
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void TxnLog::pushSeen(TypeOrPackId lhs, TypeOrPackId rhs)
{
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const std::pair<TypeOrPackId, TypeOrPackId> sortedPair = (lhs > rhs) ? std::make_pair(lhs, rhs) : std::make_pair(rhs, lhs);
sharedSeen->push_back(sortedPair);
}
2022-03-04 16:36:33 +00:00
void TxnLog::popSeen(TypeOrPackId lhs, TypeOrPackId rhs)
{
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const std::pair<TypeOrPackId, TypeOrPackId> sortedPair = (lhs > rhs) ? std::make_pair(lhs, rhs) : std::make_pair(rhs, lhs);
LUAU_ASSERT(sortedPair == sharedSeen->back());
sharedSeen->pop_back();
}
PendingType* TxnLog::queue(TypeId ty)
{
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
if (ty->persistent)
radioactive = true;
// Explicitly don't look in ancestors. If we have discovered something new
// about this type, we don't want to mutate the parent's state.
auto& pending = typeVarChanges[ty];
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-12 18:50:47 +01:00
if (!pending || (*pending).dead)
{
pending = std::make_unique<PendingType>(*ty);
2022-07-08 02:22:39 +01:00
pending->pending.owningArena = nullptr;
}
return pending.get();
}
PendingTypePack* TxnLog::queue(TypePackId tp)
{
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 20:37:30 +01:00
if (tp->persistent)
radioactive = true;
// Explicitly don't look in ancestors. If we have discovered something new
// about this type, we don't want to mutate the parent's state.
auto& pending = typePackChanges[tp];
if (!pending)
{
pending = std::make_unique<PendingTypePack>(*tp);
2022-07-08 02:22:39 +01:00
pending->pending.owningArena = nullptr;
}
return pending.get();
}
PendingType* TxnLog::pending(TypeId ty) const
{
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// This function will technically work if `this` is nullptr, but this
// indicates a bug, so we explicitly assert.
LUAU_ASSERT(static_cast<const void*>(this) != nullptr);
for (const TxnLog* current = this; current; current = current->parent)
{
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
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if (auto it = current->typeVarChanges.find(ty); it && !(*it)->dead)
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return it->get();
}
return nullptr;
}
PendingTypePack* TxnLog::pending(TypePackId tp) const
{
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// This function will technically work if `this` is nullptr, but this
// indicates a bug, so we explicitly assert.
LUAU_ASSERT(static_cast<const void*>(this) != nullptr);
for (const TxnLog* current = this; current; current = current->parent)
{
2022-04-15 00:57:43 +01:00
if (auto it = current->typePackChanges.find(tp))
return it->get();
}
return nullptr;
}
PendingType* TxnLog::replace(TypeId ty, Type replacement)
{
PendingType* newTy = queue(ty);
2022-07-08 02:22:39 +01:00
newTy->pending.reassign(replacement);
return newTy;
}
PendingTypePack* TxnLog::replace(TypePackId tp, TypePackVar replacement)
{
PendingTypePack* newTp = queue(tp);
2022-07-08 02:22:39 +01:00
newTp->pending.reassign(replacement);
return newTp;
}
PendingType* TxnLog::bindTable(TypeId ty, std::optional<TypeId> newBoundTo)
{
LUAU_ASSERT(get<TableType>(ty));
LUAU_ASSERT(ty != newBoundTo);
PendingType* newTy = queue(ty);
if (TableType* ttv = Luau::getMutable<TableType>(newTy))
ttv->boundTo = newBoundTo;
return newTy;
}
PendingType* TxnLog::changeLevel(TypeId ty, TypeLevel newLevel)
{
LUAU_ASSERT(get<FreeType>(ty) || get<TableType>(ty) || get<FunctionType>(ty));
PendingType* newTy = queue(ty);
if (FreeType* ftv = Luau::getMutable<FreeType>(newTy))
{
ftv->level = newLevel;
}
else if (TableType* ttv = Luau::getMutable<TableType>(newTy))
{
LUAU_ASSERT(ttv->state == TableState::Free || ttv->state == TableState::Generic);
ttv->level = newLevel;
}
else if (FunctionType* ftv = Luau::getMutable<FunctionType>(newTy))
{
ftv->level = newLevel;
}
return newTy;
}
PendingTypePack* TxnLog::changeLevel(TypePackId tp, TypeLevel newLevel)
{
LUAU_ASSERT(get<FreeTypePack>(tp));
PendingTypePack* newTp = queue(tp);
if (FreeTypePack* ftp = Luau::getMutable<FreeTypePack>(newTp))
{
ftp->level = newLevel;
}
return newTp;
}
PendingType* TxnLog::changeScope(TypeId ty, NotNull<Scope> newScope)
{
LUAU_ASSERT(get<FreeType>(ty) || get<TableType>(ty) || get<FunctionType>(ty));
PendingType* newTy = queue(ty);
if (FreeType* ftv = Luau::getMutable<FreeType>(newTy))
{
ftv->scope = newScope;
}
else if (TableType* ttv = Luau::getMutable<TableType>(newTy))
{
LUAU_ASSERT(ttv->state == TableState::Free || ttv->state == TableState::Generic);
ttv->scope = newScope;
}
else if (FunctionType* ftv = Luau::getMutable<FunctionType>(newTy))
{
ftv->scope = newScope;
}
return newTy;
}
PendingTypePack* TxnLog::changeScope(TypePackId tp, NotNull<Scope> newScope)
{
LUAU_ASSERT(get<FreeTypePack>(tp));
PendingTypePack* newTp = queue(tp);
if (FreeTypePack* ftp = Luau::getMutable<FreeTypePack>(newTp))
{
ftp->scope = newScope;
}
return newTp;
}
PendingType* TxnLog::changeIndexer(TypeId ty, std::optional<TableIndexer> indexer)
{
LUAU_ASSERT(get<TableType>(ty));
PendingType* newTy = queue(ty);
if (TableType* ttv = Luau::getMutable<TableType>(newTy))
{
ttv->indexer = indexer;
}
return newTy;
}
std::optional<TypeLevel> TxnLog::getLevel(TypeId ty) const
{
if (FreeType* ftv = getMutable<FreeType>(ty))
return ftv->level;
else if (TableType* ttv = getMutable<TableType>(ty); ttv && (ttv->state == TableState::Free || ttv->state == TableState::Generic))
return ttv->level;
else if (FunctionType* ftv = getMutable<FunctionType>(ty))
return ftv->level;
return std::nullopt;
}
2022-02-04 16:45:57 +00:00
TypeId TxnLog::follow(TypeId ty) const
{
return Luau::follow(ty, this, [](const void* ctx, TypeId ty) -> TypeId {
const TxnLog* self = static_cast<const TxnLog*>(ctx);
PendingType* state = self->pending(ty);
if (state == nullptr)
return ty;
// Ugly: Fabricate a TypeId that doesn't adhere to most of the invariants
// that normally apply. This is safe because follow will only call get<>
// on the returned pointer.
return const_cast<const Type*>(&state->pending);
});
}
TypePackId TxnLog::follow(TypePackId tp) const
{
return Luau::follow(tp, this, [](const void* ctx, TypePackId tp) -> TypePackId {
const TxnLog* self = static_cast<const TxnLog*>(ctx);
PendingTypePack* state = self->pending(tp);
if (state == nullptr)
return tp;
// Ugly: Fabricate a TypePackId that doesn't adhere to most of the
// invariants that normally apply. This is safe because follow will
// only call get<> on the returned pointer.
return const_cast<const TypePackVar*>(&state->pending);
});
}
std::pair<std::vector<TypeId>, std::vector<TypePackId>> TxnLog::getChanges() const
{
std::pair<std::vector<TypeId>, std::vector<TypePackId>> result;
for (const auto& [typeId, _newState] : typeVarChanges)
result.first.push_back(typeId);
for (const auto& [typePackId, _newState] : typePackChanges)
result.second.push_back(typePackId);
return result;
}
} // namespace Luau