luau/Analysis/src/Normalize.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Normalize.h"
#include "Luau/ToString.h"
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#include <algorithm>
#include "Luau/Clone.h"
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#include "Luau/Common.h"
#include "Luau/RecursionCounter.h"
#include "Luau/Type.h"
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#include "Luau/Unifier.h"
LUAU_FASTFLAGVARIABLE(DebugLuauCopyBeforeNormalizing, false)
LUAU_FASTFLAGVARIABLE(DebugLuauCheckNormalizeInvariant, false)
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// This could theoretically be 2000 on amd64, but x86 requires this.
LUAU_FASTINTVARIABLE(LuauNormalizeIterationLimit, 1200);
LUAU_FASTINTVARIABLE(LuauNormalizeCacheLimit, 100000);
LUAU_FASTFLAGVARIABLE(LuauNegatedClassTypes, false);
LUAU_FASTFLAGVARIABLE(LuauNegatedFunctionTypes, false);
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LUAU_FASTFLAG(LuauUnknownAndNeverType)
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LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution)
LUAU_FASTFLAG(LuauUninhabitedSubAnything2)
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namespace Luau
{
void TypeIds::insert(TypeId ty)
{
ty = follow(ty);
auto [_, fresh] = types.insert(ty);
if (fresh)
{
order.push_back(ty);
hash ^= std::hash<TypeId>{}(ty);
}
}
void TypeIds::clear()
{
order.clear();
types.clear();
hash = 0;
}
TypeId TypeIds::front() const
{
return order.at(0);
}
TypeIds::iterator TypeIds::begin()
{
return order.begin();
}
TypeIds::iterator TypeIds::end()
{
return order.end();
}
TypeIds::const_iterator TypeIds::begin() const
{
return order.begin();
}
TypeIds::const_iterator TypeIds::end() const
{
return order.end();
}
TypeIds::iterator TypeIds::erase(TypeIds::const_iterator it)
{
TypeId ty = *it;
types.erase(ty);
hash ^= std::hash<TypeId>{}(ty);
return order.erase(it);
}
size_t TypeIds::size() const
{
return types.size();
}
bool TypeIds::empty() const
{
return types.empty();
}
size_t TypeIds::count(TypeId ty) const
{
ty = follow(ty);
return types.count(ty);
}
void TypeIds::retain(const TypeIds& there)
{
for (auto it = begin(); it != end();)
{
if (there.count(*it))
it++;
else
it = erase(it);
}
}
size_t TypeIds::getHash() const
{
return hash;
}
bool TypeIds::operator==(const TypeIds& there) const
{
return hash == there.hash && types == there.types;
}
NormalizedStringType::NormalizedStringType() {}
NormalizedStringType::NormalizedStringType(bool isCofinite, std::map<std::string, TypeId> singletons)
: isCofinite(isCofinite)
, singletons(std::move(singletons))
{
}
void NormalizedStringType::resetToString()
{
isCofinite = true;
singletons.clear();
}
void NormalizedStringType::resetToNever()
{
isCofinite = false;
singletons.clear();
}
bool NormalizedStringType::isNever() const
{
return !isCofinite && singletons.empty();
}
bool NormalizedStringType::isString() const
{
return isCofinite && singletons.empty();
}
bool NormalizedStringType::isUnion() const
{
return !isCofinite;
}
bool NormalizedStringType::isIntersection() const
{
return isCofinite;
}
bool NormalizedStringType::includes(const std::string& str) const
{
if (isString())
return true;
else if (isUnion() && singletons.count(str))
return true;
else if (isIntersection() && !singletons.count(str))
return true;
else
return false;
}
const NormalizedStringType NormalizedStringType::never;
bool isSubtype(const NormalizedStringType& subStr, const NormalizedStringType& superStr)
{
if (subStr.isUnion() && superStr.isUnion())
{
for (auto [name, ty] : subStr.singletons)
{
if (!superStr.singletons.count(name))
return false;
}
}
else if (subStr.isString() && superStr.isUnion())
return false;
return true;
}
void NormalizedClassType::pushPair(TypeId ty, TypeIds negations)
{
ordering.push_back(ty);
classes.insert(std::make_pair(ty, std::move(negations)));
}
void NormalizedClassType::resetToNever()
{
ordering.clear();
classes.clear();
}
bool NormalizedClassType::isNever() const
{
return classes.empty();
}
NormalizedFunctionType::NormalizedFunctionType()
: parts(FFlag::LuauNegatedFunctionTypes ? std::optional<TypeIds>{TypeIds{}} : std::nullopt)
{
}
void NormalizedFunctionType::resetToTop()
{
isTop = true;
parts.emplace();
}
void NormalizedFunctionType::resetToNever()
{
isTop = false;
parts.emplace();
}
bool NormalizedFunctionType::isNever() const
{
return !isTop && (!parts || parts->empty());
}
NormalizedType::NormalizedType(NotNull<BuiltinTypes> builtinTypes)
: tops(builtinTypes->neverType)
, booleans(builtinTypes->neverType)
, errors(builtinTypes->neverType)
, nils(builtinTypes->neverType)
, numbers(builtinTypes->neverType)
, strings{NormalizedStringType::never}
, threads(builtinTypes->neverType)
{
}
static bool isShallowInhabited(const NormalizedType& norm)
{
bool inhabitedClasses;
if (FFlag::LuauNegatedClassTypes)
inhabitedClasses = !norm.classes.isNever();
else
inhabitedClasses = !norm.DEPRECATED_classes.empty();
// This test is just a shallow check, for example it returns `true` for `{ p : never }`
return !get<NeverType>(norm.tops) || !get<NeverType>(norm.booleans) || inhabitedClasses || !get<NeverType>(norm.errors) ||
!get<NeverType>(norm.nils) || !get<NeverType>(norm.numbers) || !norm.strings.isNever() || !get<NeverType>(norm.threads) ||
!norm.functions.isNever() || !norm.tables.empty() || !norm.tyvars.empty();
}
bool isInhabited_DEPRECATED(const NormalizedType& norm)
{
LUAU_ASSERT(!FFlag::LuauUninhabitedSubAnything2);
return isShallowInhabited(norm);
}
bool Normalizer::isInhabited(const NormalizedType* norm, std::unordered_set<TypeId> seen)
{
// If normalization failed, the type is complex, and so is more likely than not to be inhabited.
if (!norm)
return true;
bool inhabitedClasses;
if (FFlag::LuauNegatedClassTypes)
inhabitedClasses = !norm->classes.isNever();
else
inhabitedClasses = !norm->DEPRECATED_classes.empty();
if (!get<NeverType>(norm->tops) || !get<NeverType>(norm->booleans) || !get<NeverType>(norm->errors) || !get<NeverType>(norm->nils) ||
!get<NeverType>(norm->numbers) || !get<NeverType>(norm->threads) || inhabitedClasses || !norm->strings.isNever() ||
!norm->functions.isNever())
return true;
for (const auto& [_, intersect] : norm->tyvars)
{
if (isInhabited(intersect.get(), seen))
return true;
}
for (TypeId table : norm->tables)
{
if (isInhabited(table, seen))
return true;
}
return false;
}
bool Normalizer::isInhabited(TypeId ty, std::unordered_set<TypeId> seen)
{
// TODO: use log.follow(ty), CLI-64291
ty = follow(ty);
if (get<NeverType>(ty))
return false;
if (!get<IntersectionType>(ty) && !get<UnionType>(ty) && !get<TableType>(ty) && !get<MetatableType>(ty))
return true;
if (seen.count(ty))
return true;
seen.insert(ty);
if (const TableType* ttv = get<TableType>(ty))
{
for (const auto& [_, prop] : ttv->props)
{
if (!isInhabited(prop.type, seen))
return false;
}
return true;
}
if (const MetatableType* mtv = get<MetatableType>(ty))
return isInhabited(mtv->table, seen) && isInhabited(mtv->metatable, seen);
const NormalizedType* norm = normalize(ty);
return isInhabited(norm, seen);
}
static int tyvarIndex(TypeId ty)
{
if (const GenericType* gtv = get<GenericType>(ty))
return gtv->index;
else if (const FreeType* ftv = get<FreeType>(ty))
return ftv->index;
else
return 0;
}
static bool isTop(NotNull<BuiltinTypes> builtinTypes, const NormalizedClassType& classes)
{
if (classes.classes.size() != 1)
return false;
auto first = classes.classes.begin();
if (first->first != builtinTypes->classType)
return false;
if (!first->second.empty())
return false;
return true;
}
static void resetToTop(NotNull<BuiltinTypes> builtinTypes, NormalizedClassType& classes)
{
classes.ordering.clear();
classes.classes.clear();
classes.pushPair(builtinTypes->classType, TypeIds{});
}
#ifdef LUAU_ASSERTENABLED
static bool isNormalizedTop(TypeId ty)
{
return get<NeverType>(ty) || get<AnyType>(ty) || get<UnknownType>(ty);
}
static bool isNormalizedBoolean(TypeId ty)
{
if (get<NeverType>(ty))
return true;
else if (const PrimitiveType* ptv = get<PrimitiveType>(ty))
return ptv->type == PrimitiveType::Boolean;
else if (const SingletonType* stv = get<SingletonType>(ty))
return get<BooleanSingleton>(stv);
else
return false;
}
static bool isNormalizedError(TypeId ty)
{
if (get<NeverType>(ty) || get<ErrorType>(ty))
return true;
else
return false;
}
static bool isNormalizedNil(TypeId ty)
{
if (get<NeverType>(ty))
return true;
else if (const PrimitiveType* ptv = get<PrimitiveType>(ty))
return ptv->type == PrimitiveType::NilType;
else
return false;
}
static bool isNormalizedNumber(TypeId ty)
{
if (get<NeverType>(ty))
return true;
else if (const PrimitiveType* ptv = get<PrimitiveType>(ty))
return ptv->type == PrimitiveType::Number;
else
return false;
}
static bool isNormalizedString(const NormalizedStringType& ty)
{
if (ty.isString())
return true;
for (auto& [str, ty] : ty.singletons)
{
if (const SingletonType* stv = get<SingletonType>(ty))
{
if (const StringSingleton* sstv = get<StringSingleton>(stv))
{
if (sstv->value != str)
return false;
}
else
return false;
}
else
return false;
}
return true;
}
static bool isNormalizedThread(TypeId ty)
{
if (get<NeverType>(ty))
return true;
else if (const PrimitiveType* ptv = get<PrimitiveType>(ty))
return ptv->type == PrimitiveType::Thread;
else
return false;
}
static bool areNormalizedFunctions(const NormalizedFunctionType& tys)
{
if (tys.parts)
{
for (TypeId ty : *tys.parts)
{
if (!get<FunctionType>(ty) && !get<ErrorType>(ty))
return false;
}
}
return true;
}
static bool areNormalizedTables(const TypeIds& tys)
{
for (TypeId ty : tys)
if (!get<TableType>(ty) && !get<MetatableType>(ty))
return false;
return true;
}
static bool areNormalizedClasses(const TypeIds& tys)
{
for (TypeId ty : tys)
if (!get<ClassType>(ty))
return false;
return true;
}
static bool areNormalizedClasses(const NormalizedClassType& tys)
{
for (const auto& [ty, negations] : tys.classes)
{
const ClassType* ctv = get<ClassType>(ty);
if (!ctv)
{
return false;
}
for (TypeId negation : negations)
{
const ClassType* nctv = get<ClassType>(negation);
if (!nctv)
{
return false;
}
if (!isSubclass(nctv, ctv))
{
return false;
}
}
for (const auto& [otherTy, otherNegations] : tys.classes)
{
if (otherTy == ty)
continue;
const ClassType* octv = get<ClassType>(otherTy);
if (!octv)
{
return false;
}
if (isSubclass(ctv, octv))
{
auto iss = [ctv](TypeId t) {
const ClassType* c = get<ClassType>(t);
if (!c)
return false;
return isSubclass(ctv, c);
};
if (!std::any_of(otherNegations.begin(), otherNegations.end(), iss))
return false;
}
}
}
return true;
}
static bool isPlainTyvar(TypeId ty)
{
return (get<FreeType>(ty) || get<GenericType>(ty));
}
static bool isNormalizedTyvar(const NormalizedTyvars& tyvars)
{
for (auto& [tyvar, intersect] : tyvars)
{
if (!isPlainTyvar(tyvar))
return false;
if (!isShallowInhabited(*intersect))
return false;
for (auto& [other, _] : intersect->tyvars)
if (tyvarIndex(other) <= tyvarIndex(tyvar))
return false;
}
return true;
}
#endif // LUAU_ASSERTENABLED
static void assertInvariant(const NormalizedType& norm)
{
#ifdef LUAU_ASSERTENABLED
if (!FFlag::DebugLuauCheckNormalizeInvariant)
return;
LUAU_ASSERT(isNormalizedTop(norm.tops));
LUAU_ASSERT(isNormalizedBoolean(norm.booleans));
LUAU_ASSERT(areNormalizedClasses(norm.DEPRECATED_classes));
LUAU_ASSERT(areNormalizedClasses(norm.classes));
LUAU_ASSERT(isNormalizedError(norm.errors));
LUAU_ASSERT(isNormalizedNil(norm.nils));
LUAU_ASSERT(isNormalizedNumber(norm.numbers));
LUAU_ASSERT(isNormalizedString(norm.strings));
LUAU_ASSERT(isNormalizedThread(norm.threads));
LUAU_ASSERT(areNormalizedFunctions(norm.functions));
LUAU_ASSERT(areNormalizedTables(norm.tables));
LUAU_ASSERT(isNormalizedTyvar(norm.tyvars));
for (auto& [_, child] : norm.tyvars)
assertInvariant(*child);
#endif
}
Normalizer::Normalizer(TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, NotNull<UnifierSharedState> sharedState)
: arena(arena)
, builtinTypes(builtinTypes)
, sharedState(sharedState)
{
}
const NormalizedType* Normalizer::normalize(TypeId ty)
{
if (!arena)
sharedState->iceHandler->ice("Normalizing types outside a module");
auto found = cachedNormals.find(ty);
if (found != cachedNormals.end())
return found->second.get();
NormalizedType norm{builtinTypes};
if (!unionNormalWithTy(norm, ty))
return nullptr;
std::unique_ptr<NormalizedType> uniq = std::make_unique<NormalizedType>(std::move(norm));
const NormalizedType* result = uniq.get();
cachedNormals[ty] = std::move(uniq);
return result;
}
void Normalizer::clearNormal(NormalizedType& norm)
{
norm.tops = builtinTypes->neverType;
norm.booleans = builtinTypes->neverType;
norm.classes.resetToNever();
norm.DEPRECATED_classes.clear();
norm.errors = builtinTypes->neverType;
norm.nils = builtinTypes->neverType;
norm.numbers = builtinTypes->neverType;
norm.strings.resetToNever();
norm.threads = builtinTypes->neverType;
norm.tables.clear();
norm.functions.resetToNever();
norm.tyvars.clear();
}
// ------- Cached TypeIds
const TypeIds* Normalizer::cacheTypeIds(TypeIds tys)
{
auto found = cachedTypeIds.find(&tys);
if (found != cachedTypeIds.end())
return found->first;
std::unique_ptr<TypeIds> uniq = std::make_unique<TypeIds>(std::move(tys));
const TypeIds* result = uniq.get();
cachedTypeIds[result] = std::move(uniq);
return result;
}
TypeId Normalizer::unionType(TypeId here, TypeId there)
{
here = follow(here);
there = follow(there);
if (here == there)
return here;
if (get<NeverType>(here) || get<AnyType>(there))
return there;
if (get<NeverType>(there) || get<AnyType>(here))
return here;
TypeIds tmps;
if (const UnionType* utv = get<UnionType>(here))
{
TypeIds heres;
heres.insert(begin(utv), end(utv));
tmps.insert(heres.begin(), heres.end());
cachedUnions[cacheTypeIds(std::move(heres))] = here;
}
else
tmps.insert(here);
if (const UnionType* utv = get<UnionType>(there))
{
TypeIds theres;
theres.insert(begin(utv), end(utv));
tmps.insert(theres.begin(), theres.end());
cachedUnions[cacheTypeIds(std::move(theres))] = there;
}
else
tmps.insert(there);
auto cacheHit = cachedUnions.find(&tmps);
if (cacheHit != cachedUnions.end())
return cacheHit->second;
std::vector<TypeId> parts;
parts.insert(parts.end(), tmps.begin(), tmps.end());
TypeId result = arena->addType(UnionType{std::move(parts)});
cachedUnions[cacheTypeIds(std::move(tmps))] = result;
return result;
}
TypeId Normalizer::intersectionType(TypeId here, TypeId there)
{
here = follow(here);
there = follow(there);
if (here == there)
return here;
if (get<NeverType>(here) || get<AnyType>(there))
return here;
if (get<NeverType>(there) || get<AnyType>(here))
return there;
TypeIds tmps;
if (const IntersectionType* utv = get<IntersectionType>(here))
{
TypeIds heres;
heres.insert(begin(utv), end(utv));
tmps.insert(heres.begin(), heres.end());
cachedIntersections[cacheTypeIds(std::move(heres))] = here;
}
else
tmps.insert(here);
if (const IntersectionType* utv = get<IntersectionType>(there))
{
TypeIds theres;
theres.insert(begin(utv), end(utv));
tmps.insert(theres.begin(), theres.end());
cachedIntersections[cacheTypeIds(std::move(theres))] = there;
}
else
tmps.insert(there);
if (tmps.size() == 1)
return *tmps.begin();
auto cacheHit = cachedIntersections.find(&tmps);
if (cacheHit != cachedIntersections.end())
return cacheHit->second;
std::vector<TypeId> parts;
parts.insert(parts.end(), tmps.begin(), tmps.end());
TypeId result = arena->addType(IntersectionType{std::move(parts)});
cachedIntersections[cacheTypeIds(std::move(tmps))] = result;
return result;
}
void Normalizer::clearCaches()
{
cachedNormals.clear();
cachedIntersections.clear();
cachedUnions.clear();
cachedTypeIds.clear();
}
// ------- Normalizing unions
TypeId Normalizer::unionOfTops(TypeId here, TypeId there)
{
if (get<NeverType>(here) || get<AnyType>(there))
return there;
else
return here;
}
TypeId Normalizer::unionOfBools(TypeId here, TypeId there)
{
if (get<NeverType>(here))
return there;
if (get<NeverType>(there))
return here;
if (const BooleanSingleton* hbool = get<BooleanSingleton>(get<SingletonType>(here)))
if (const BooleanSingleton* tbool = get<BooleanSingleton>(get<SingletonType>(there)))
if (hbool->value == tbool->value)
return here;
return builtinTypes->booleanType;
}
void Normalizer::unionClassesWithClass(TypeIds& heres, TypeId there)
{
if (heres.count(there))
return;
const ClassType* tctv = get<ClassType>(there);
for (auto it = heres.begin(); it != heres.end();)
{
TypeId here = *it;
const ClassType* hctv = get<ClassType>(here);
if (isSubclass(tctv, hctv))
return;
else if (isSubclass(hctv, tctv))
it = heres.erase(it);
else
it++;
}
heres.insert(there);
}
void Normalizer::unionClasses(TypeIds& heres, const TypeIds& theres)
{
for (TypeId there : theres)
unionClassesWithClass(heres, there);
}
static bool isSubclass(TypeId test, TypeId parent)
{
const ClassType* testCtv = get<ClassType>(test);
const ClassType* parentCtv = get<ClassType>(parent);
LUAU_ASSERT(testCtv);
LUAU_ASSERT(parentCtv);
return isSubclass(testCtv, parentCtv);
}
void Normalizer::unionClassesWithClass(NormalizedClassType& heres, TypeId there)
{
for (auto it = heres.ordering.begin(); it != heres.ordering.end();)
{
TypeId hereTy = *it;
TypeIds& hereNegations = heres.classes.at(hereTy);
// If the incoming class is a subclass of another class in the map, we
// must ensure that it is negated by one of the negations in the same
// cluster. If it isn't, we do not need to insert it - the subtyping
// relationship is already handled by this entry. If it is, we must
// insert it, to capture the presence of this particular subtype.
if (isSubclass(there, hereTy))
{
for (auto nIt = hereNegations.begin(); nIt != hereNegations.end();)
{
TypeId hereNegation = *nIt;
// If the incoming class is a subclass of one of the negations,
// we must insert it into the class map.
if (isSubclass(there, hereNegation))
{
heres.pushPair(there, TypeIds{});
return;
}
// If the incoming class is a superclass of one of the
// negations, then the negation no longer applies and must be
// removed. This is also true if they are equal. Since classes
// are, at this time, entirely persistent (we do not clone
// them), a pointer identity check is sufficient.
else if (isSubclass(hereNegation, there))
{
nIt = hereNegations.erase(nIt);
}
// If the incoming class is unrelated to the negation, we move
// on to the next item.
else
{
++nIt;
}
}
// If, at the end of the above loop, we haven't returned, that means
// that the class is not a subclass of one of the negations, and is
// covered by the existing subtype relationship. We can return now.
return;
}
// If the incoming class is a superclass of another class in the map, we
// need to replace the existing class with the incoming class,
// preserving the relevant negations.
else if (isSubclass(hereTy, there))
{
TypeIds negations = std::move(hereNegations);
it = heres.ordering.erase(it);
heres.classes.erase(hereTy);
heres.pushPair(there, std::move(negations));
return;
}
// If the incoming class is unrelated to the class in the map, we move
// on. If we do not otherwise exit from this method body, we will
// eventually fall out of this loop and insert the incoming class, which
// we have proven to be completely unrelated to any class in the map,
// into the map itself.
++it;
}
heres.pushPair(there, TypeIds{});
}
void Normalizer::unionClasses(NormalizedClassType& heres, const NormalizedClassType& theres)
{
// This method bears much similarity with unionClassesWithClass, but is
// solving a more general problem. In unionClassesWithClass, we are dealing
// with a singular positive type. Since it's one type, we can use early
// returns as control flow. Since it's guaranteed to be positive, we do not
// have negations to worry about combining. The two aspects combine to make
// the tasks this method must perform different enough to warrant a separate
// implementation.
for (const TypeId thereTy : theres.ordering)
{
const TypeIds& thereNegations = theres.classes.at(thereTy);
// If it happens that there are _no_ classes in the current map, or the
// incoming class is completely unrelated to any class in the current
// map, we must insert the incoming pair as-is.
bool insert = true;
for (auto it = heres.ordering.begin(); it != heres.ordering.end();)
{
TypeId hereTy = *it;
TypeIds& hereNegations = heres.classes.at(hereTy);
if (isSubclass(thereTy, hereTy))
{
bool inserted = false;
for (auto nIt = hereNegations.begin(); nIt != hereNegations.end();)
{
TypeId hereNegateTy = *nIt;
// If the incoming class is a subclass of one of the negations,
// we must insert it into the class map.
if (isSubclass(thereTy, hereNegateTy))
{
// We do not concern ourselves with iterator
// invalidation here because we will break out of the
// loop over `heres` when `inserted` is set, and we do
// not read from the iterator after this point.
inserted = true;
heres.pushPair(thereTy, thereNegations);
break;
}
// If the incoming class is a superclass of one of the
// negations, then the negation no longer applies and must
// be removed. This is also true if they are equal. Since
// classes are, at this time, entirely persistent (we do not
// clone them), a pointer identity check is sufficient.
else if (isSubclass(hereNegateTy, thereTy))
{
inserted = true;
nIt = hereNegations.erase(nIt);
break;
}
// If the incoming class is unrelated to the negation, we
// move on to the next item.
else
{
++nIt;
}
}
if (inserted)
{
insert = false;
break;
}
}
else if (isSubclass(hereTy, thereTy))
{
TypeIds negations = std::move(hereNegations);
unionClasses(negations, thereNegations);
it = heres.ordering.erase(it);
heres.classes.erase(hereTy);
heres.pushPair(thereTy, std::move(negations));
insert = false;
break;
}
else if (hereTy == thereTy)
{
unionClasses(hereNegations, thereNegations);
insert = false;
break;
}
++it;
}
if (insert)
{
heres.pushPair(thereTy, thereNegations);
}
}
}
void Normalizer::unionStrings(NormalizedStringType& here, const NormalizedStringType& there)
{
if (there.isString())
here.resetToString();
else if (here.isUnion() && there.isUnion())
here.singletons.insert(there.singletons.begin(), there.singletons.end());
else if (here.isUnion() && there.isIntersection())
{
here.isCofinite = true;
for (const auto& pair : there.singletons)
{
auto it = here.singletons.find(pair.first);
if (it != end(here.singletons))
here.singletons.erase(it);
else
here.singletons.insert(pair);
}
}
else if (here.isIntersection() && there.isUnion())
{
for (const auto& [name, ty] : there.singletons)
here.singletons.erase(name);
}
else if (here.isIntersection() && there.isIntersection())
{
auto iter = begin(here.singletons);
auto endIter = end(here.singletons);
while (iter != endIter)
{
if (!there.singletons.count(iter->first))
{
auto eraseIt = iter;
++iter;
here.singletons.erase(eraseIt);
}
else
++iter;
}
}
else
LUAU_ASSERT(!"Unreachable");
}
std::optional<TypePackId> Normalizer::unionOfTypePacks(TypePackId here, TypePackId there)
{
if (here == there)
return here;
std::vector<TypeId> head;
std::optional<TypePackId> tail;
bool hereSubThere = true;
bool thereSubHere = true;
TypePackIterator ith = begin(here);
TypePackIterator itt = begin(there);
while (ith != end(here) && itt != end(there))
{
TypeId hty = *ith;
TypeId tty = *itt;
TypeId ty = unionType(hty, tty);
if (ty != hty)
thereSubHere = false;
if (ty != tty)
hereSubThere = false;
head.push_back(ty);
ith++;
itt++;
}
auto dealWithDifferentArities = [&](TypePackIterator& ith, TypePackIterator itt, TypePackId here, TypePackId there, bool& hereSubThere,
bool& thereSubHere) {
if (ith != end(here))
{
TypeId tty = builtinTypes->nilType;
if (std::optional<TypePackId> ttail = itt.tail())
{
if (const VariadicTypePack* tvtp = get<VariadicTypePack>(*ttail))
tty = tvtp->ty;
else
// Luau doesn't have unions of type pack variables
return false;
}
else
// Type packs of different arities are incomparable
return false;
while (ith != end(here))
{
TypeId hty = *ith;
TypeId ty = unionType(hty, tty);
if (ty != hty)
thereSubHere = false;
if (ty != tty)
hereSubThere = false;
head.push_back(ty);
ith++;
}
}
return true;
};
if (!dealWithDifferentArities(ith, itt, here, there, hereSubThere, thereSubHere))
return std::nullopt;
if (!dealWithDifferentArities(itt, ith, there, here, thereSubHere, hereSubThere))
return std::nullopt;
if (std::optional<TypePackId> htail = ith.tail())
{
if (std::optional<TypePackId> ttail = itt.tail())
{
if (*htail == *ttail)
tail = htail;
else if (const VariadicTypePack* hvtp = get<VariadicTypePack>(*htail))
{
if (const VariadicTypePack* tvtp = get<VariadicTypePack>(*ttail))
{
TypeId ty = unionType(hvtp->ty, tvtp->ty);
if (ty != hvtp->ty)
thereSubHere = false;
if (ty != tvtp->ty)
hereSubThere = false;
bool hidden = hvtp->hidden & tvtp->hidden;
tail = arena->addTypePack(VariadicTypePack{ty, hidden});
}
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
else if (get<VariadicTypePack>(*htail))
{
hereSubThere = false;
tail = htail;
}
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
else if (std::optional<TypePackId> ttail = itt.tail())
{
if (get<VariadicTypePack>(*ttail))
{
thereSubHere = false;
tail = htail;
}
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
if (hereSubThere)
return there;
else if (thereSubHere)
return here;
if (!head.empty())
return arena->addTypePack(TypePack{head, tail});
else if (tail)
return *tail;
else
// TODO: Add an emptyPack to singleton types
return arena->addTypePack({});
}
std::optional<TypeId> Normalizer::unionOfFunctions(TypeId here, TypeId there)
{
if (get<ErrorType>(here))
return here;
if (get<ErrorType>(there))
return there;
const FunctionType* hftv = get<FunctionType>(here);
LUAU_ASSERT(hftv);
const FunctionType* tftv = get<FunctionType>(there);
LUAU_ASSERT(tftv);
if (hftv->generics != tftv->generics)
return std::nullopt;
if (hftv->genericPacks != tftv->genericPacks)
return std::nullopt;
std::optional<TypePackId> argTypes = intersectionOfTypePacks(hftv->argTypes, tftv->argTypes);
if (!argTypes)
return std::nullopt;
std::optional<TypePackId> retTypes = unionOfTypePacks(hftv->retTypes, tftv->retTypes);
if (!retTypes)
return std::nullopt;
if (*argTypes == hftv->argTypes && *retTypes == hftv->retTypes)
return here;
if (*argTypes == tftv->argTypes && *retTypes == tftv->retTypes)
return there;
FunctionType result{*argTypes, *retTypes};
result.generics = hftv->generics;
result.genericPacks = hftv->genericPacks;
return arena->addType(std::move(result));
}
void Normalizer::unionFunctions(NormalizedFunctionType& heres, const NormalizedFunctionType& theres)
{
if (FFlag::LuauNegatedFunctionTypes)
{
if (heres.isTop)
return;
if (theres.isTop)
heres.resetToTop();
}
if (theres.isNever())
return;
TypeIds tmps;
if (heres.isNever())
{
tmps.insert(theres.parts->begin(), theres.parts->end());
heres.parts = std::move(tmps);
return;
}
for (TypeId here : *heres.parts)
for (TypeId there : *theres.parts)
{
if (std::optional<TypeId> fun = unionOfFunctions(here, there))
tmps.insert(*fun);
else
tmps.insert(builtinTypes->errorRecoveryType(there));
}
heres.parts = std::move(tmps);
}
void Normalizer::unionFunctionsWithFunction(NormalizedFunctionType& heres, TypeId there)
{
if (heres.isNever())
{
TypeIds tmps;
tmps.insert(there);
heres.parts = std::move(tmps);
return;
}
TypeIds tmps;
for (TypeId here : *heres.parts)
{
if (std::optional<TypeId> fun = unionOfFunctions(here, there))
tmps.insert(*fun);
else
tmps.insert(builtinTypes->errorRecoveryType(there));
}
heres.parts = std::move(tmps);
}
void Normalizer::unionTablesWithTable(TypeIds& heres, TypeId there)
{
// TODO: remove unions of tables where possible
heres.insert(there);
}
void Normalizer::unionTables(TypeIds& heres, const TypeIds& theres)
{
for (TypeId there : theres)
unionTablesWithTable(heres, there);
}
// So why `ignoreSmallerTyvars`?
//
// First up, what it does... Every tyvar has an index, and this parameter says to ignore
// any tyvars in `there` if their index is less than or equal to the parameter.
// The parameter is always greater than any tyvars mentioned in here, so the result is
// a lower bound on any tyvars in `here.tyvars`.
//
// This is used to maintain in invariant, which is that in any tyvar `X&T`, any any tyvar
// `Y&U` in `T`, the index of `X` is less than the index of `Y`. This is an implementation
// of *ordered decision diagrams* (https://en.wikipedia.org/wiki/Binary_decision_diagram#Variable_ordering)
// which are a compression technique used to save memory usage when representing boolean formulae.
//
// The idea is that if you have an out-of-order decision diagram
// like `Z&(X|Y)`, to re-order it in this case to `(X&Z)|(Y&Z)`.
// The hope is that by imposing a global order, there's a higher chance of sharing opportunities,
// and hence reduced memory.
//
// And yes, this is essentially a SAT solver hidden inside a typechecker.
// That's what you get for having a type system with generics, intersection and union types.
bool Normalizer::unionNormals(NormalizedType& here, const NormalizedType& there, int ignoreSmallerTyvars)
{
TypeId tops = unionOfTops(here.tops, there.tops);
if (!get<NeverType>(tops))
{
clearNormal(here);
here.tops = tops;
return true;
}
for (auto it = there.tyvars.begin(); it != there.tyvars.end(); it++)
{
TypeId tyvar = it->first;
const NormalizedType& inter = *it->second;
int index = tyvarIndex(tyvar);
if (index <= ignoreSmallerTyvars)
continue;
auto [emplaced, fresh] = here.tyvars.emplace(tyvar, std::make_unique<NormalizedType>(NormalizedType{builtinTypes}));
if (fresh)
if (!unionNormals(*emplaced->second, here, index))
return false;
if (!unionNormals(*emplaced->second, inter, index))
return false;
}
here.booleans = unionOfBools(here.booleans, there.booleans);
if (FFlag::LuauNegatedClassTypes)
unionClasses(here.classes, there.classes);
else
unionClasses(here.DEPRECATED_classes, there.DEPRECATED_classes);
here.errors = (get<NeverType>(there.errors) ? here.errors : there.errors);
here.nils = (get<NeverType>(there.nils) ? here.nils : there.nils);
here.numbers = (get<NeverType>(there.numbers) ? here.numbers : there.numbers);
unionStrings(here.strings, there.strings);
here.threads = (get<NeverType>(there.threads) ? here.threads : there.threads);
unionFunctions(here.functions, there.functions);
unionTables(here.tables, there.tables);
return true;
}
bool Normalizer::withinResourceLimits()
{
// If cache is too large, clear it
if (FInt::LuauNormalizeCacheLimit > 0)
{
size_t cacheUsage = cachedNormals.size() + cachedIntersections.size() + cachedUnions.size() + cachedTypeIds.size();
if (cacheUsage > size_t(FInt::LuauNormalizeCacheLimit))
{
clearCaches();
return false;
}
}
// Check the recursion count
if (sharedState->counters.recursionLimit > 0)
if (sharedState->counters.recursionLimit < sharedState->counters.recursionCount)
return false;
return true;
}
// See above for an explaination of `ignoreSmallerTyvars`.
bool Normalizer::unionNormalWithTy(NormalizedType& here, TypeId there, int ignoreSmallerTyvars)
{
RecursionCounter _rc(&sharedState->counters.recursionCount);
if (!withinResourceLimits())
return false;
there = follow(there);
if (get<AnyType>(there) || get<UnknownType>(there))
{
TypeId tops = unionOfTops(here.tops, there);
clearNormal(here);
here.tops = tops;
return true;
}
else if (get<NeverType>(there) || !get<NeverType>(here.tops))
return true;
else if (const UnionType* utv = get<UnionType>(there))
{
for (UnionTypeIterator it = begin(utv); it != end(utv); ++it)
if (!unionNormalWithTy(here, *it))
return false;
return true;
}
else if (const IntersectionType* itv = get<IntersectionType>(there))
{
NormalizedType norm{builtinTypes};
norm.tops = builtinTypes->anyType;
for (IntersectionTypeIterator it = begin(itv); it != end(itv); ++it)
if (!intersectNormalWithTy(norm, *it))
return false;
return unionNormals(here, norm);
}
else if (get<GenericType>(there) || get<FreeType>(there))
{
if (tyvarIndex(there) <= ignoreSmallerTyvars)
return true;
NormalizedType inter{builtinTypes};
inter.tops = builtinTypes->unknownType;
here.tyvars.insert_or_assign(there, std::make_unique<NormalizedType>(std::move(inter)));
}
else if (get<FunctionType>(there))
unionFunctionsWithFunction(here.functions, there);
else if (get<TableType>(there) || get<MetatableType>(there))
unionTablesWithTable(here.tables, there);
else if (get<ClassType>(there))
{
if (FFlag::LuauNegatedClassTypes)
{
unionClassesWithClass(here.classes, there);
}
else
{
unionClassesWithClass(here.DEPRECATED_classes, there);
}
}
else if (get<ErrorType>(there))
here.errors = there;
else if (const PrimitiveType* ptv = get<PrimitiveType>(there))
{
if (ptv->type == PrimitiveType::Boolean)
here.booleans = there;
else if (ptv->type == PrimitiveType::NilType)
here.nils = there;
else if (ptv->type == PrimitiveType::Number)
here.numbers = there;
else if (ptv->type == PrimitiveType::String)
here.strings.resetToString();
else if (ptv->type == PrimitiveType::Thread)
here.threads = there;
else if (ptv->type == PrimitiveType::Function)
{
LUAU_ASSERT(FFlag::LuauNegatedFunctionTypes);
here.functions.resetToTop();
}
else
LUAU_ASSERT(!"Unreachable");
}
else if (const SingletonType* stv = get<SingletonType>(there))
{
if (get<BooleanSingleton>(stv))
here.booleans = unionOfBools(here.booleans, there);
else if (const StringSingleton* sstv = get<StringSingleton>(stv))
{
if (here.strings.isCofinite)
{
auto it = here.strings.singletons.find(sstv->value);
if (it != here.strings.singletons.end())
here.strings.singletons.erase(it);
}
else
here.strings.singletons.insert({sstv->value, there});
}
else
LUAU_ASSERT(!"Unreachable");
}
else if (const NegationType* ntv = get<NegationType>(there))
{
const NormalizedType* thereNormal = normalize(ntv->ty);
std::optional<NormalizedType> tn = negateNormal(*thereNormal);
if (!tn)
return false;
if (!unionNormals(here, *tn))
return false;
}
else
LUAU_ASSERT(!"Unreachable");
for (auto& [tyvar, intersect] : here.tyvars)
if (!unionNormalWithTy(*intersect, there, tyvarIndex(tyvar)))
return false;
assertInvariant(here);
return true;
}
// ------- Negations
std::optional<NormalizedType> Normalizer::negateNormal(const NormalizedType& here)
{
NormalizedType result{builtinTypes};
if (!get<NeverType>(here.tops))
{
// The negation of unknown or any is never. Easy.
return result;
}
if (!get<NeverType>(here.errors))
{
// Negating an error yields the same error.
result.errors = here.errors;
return result;
}
if (get<NeverType>(here.booleans))
result.booleans = builtinTypes->booleanType;
else if (get<PrimitiveType>(here.booleans))
result.booleans = builtinTypes->neverType;
else if (auto stv = get<SingletonType>(here.booleans))
{
auto boolean = get<BooleanSingleton>(stv);
LUAU_ASSERT(boolean != nullptr);
if (boolean->value)
result.booleans = builtinTypes->falseType;
else
result.booleans = builtinTypes->trueType;
}
if (FFlag::LuauNegatedClassTypes)
{
if (here.classes.isNever())
{
resetToTop(builtinTypes, result.classes);
}
else if (isTop(builtinTypes, result.classes))
{
result.classes.resetToNever();
}
else
{
TypeIds rootNegations{};
for (const auto& [hereParent, hereNegations] : here.classes.classes)
{
if (hereParent != builtinTypes->classType)
rootNegations.insert(hereParent);
for (TypeId hereNegation : hereNegations)
unionClassesWithClass(result.classes, hereNegation);
}
if (!rootNegations.empty())
result.classes.pushPair(builtinTypes->classType, rootNegations);
}
}
else
{
result.DEPRECATED_classes = negateAll(here.DEPRECATED_classes);
}
result.nils = get<NeverType>(here.nils) ? builtinTypes->nilType : builtinTypes->neverType;
result.numbers = get<NeverType>(here.numbers) ? builtinTypes->numberType : builtinTypes->neverType;
result.strings = here.strings;
result.strings.isCofinite = !result.strings.isCofinite;
result.threads = get<NeverType>(here.threads) ? builtinTypes->threadType : builtinTypes->neverType;
/*
* Things get weird and so, so complicated if we allow negations of
* arbitrary function types. Ordinary code can never form these kinds of
* types, so we decline to negate them.
*/
if (FFlag::LuauNegatedFunctionTypes)
{
if (here.functions.isNever())
result.functions.resetToTop();
else if (here.functions.isTop)
result.functions.resetToNever();
else
return std::nullopt;
}
// TODO: negating tables
// TODO: negating tyvars?
return result;
}
TypeIds Normalizer::negateAll(const TypeIds& theres)
{
TypeIds tys;
for (TypeId there : theres)
tys.insert(negate(there));
return tys;
}
TypeId Normalizer::negate(TypeId there)
{
there = follow(there);
if (get<AnyType>(there))
return there;
else if (get<UnknownType>(there))
return builtinTypes->neverType;
else if (get<NeverType>(there))
return builtinTypes->unknownType;
else if (auto ntv = get<NegationType>(there))
return ntv->ty; // TODO: do we want to normalize this?
else if (auto utv = get<UnionType>(there))
{
std::vector<TypeId> parts;
for (TypeId option : utv)
parts.push_back(negate(option));
return arena->addType(IntersectionType{std::move(parts)});
}
else if (auto itv = get<IntersectionType>(there))
{
std::vector<TypeId> options;
for (TypeId part : itv)
options.push_back(negate(part));
return arena->addType(UnionType{std::move(options)});
}
else
return there;
}
void Normalizer::subtractPrimitive(NormalizedType& here, TypeId ty)
{
const PrimitiveType* ptv = get<PrimitiveType>(follow(ty));
LUAU_ASSERT(ptv);
switch (ptv->type)
{
case PrimitiveType::NilType:
here.nils = builtinTypes->neverType;
break;
case PrimitiveType::Boolean:
here.booleans = builtinTypes->neverType;
break;
case PrimitiveType::Number:
here.numbers = builtinTypes->neverType;
break;
case PrimitiveType::String:
here.strings.resetToNever();
break;
case PrimitiveType::Thread:
here.threads = builtinTypes->neverType;
break;
case PrimitiveType::Function:
here.functions.resetToNever();
break;
}
}
void Normalizer::subtractSingleton(NormalizedType& here, TypeId ty)
{
const SingletonType* stv = get<SingletonType>(ty);
LUAU_ASSERT(stv);
if (const StringSingleton* ss = get<StringSingleton>(stv))
{
if (here.strings.isCofinite)
here.strings.singletons.insert({ss->value, ty});
else
{
auto it = here.strings.singletons.find(ss->value);
if (it != here.strings.singletons.end())
here.strings.singletons.erase(it);
}
}
else if (const BooleanSingleton* bs = get<BooleanSingleton>(stv))
{
if (get<NeverType>(here.booleans))
{
// Nothing
}
else if (get<PrimitiveType>(here.booleans))
here.booleans = bs->value ? builtinTypes->falseType : builtinTypes->trueType;
else if (auto hereSingleton = get<SingletonType>(here.booleans))
{
const BooleanSingleton* hereBooleanSingleton = get<BooleanSingleton>(hereSingleton);
LUAU_ASSERT(hereBooleanSingleton);
// Crucial subtlety: ty (and thus bs) are the value that is being
// negated out. We therefore reduce to never when the values match,
// rather than when they differ.
if (bs->value == hereBooleanSingleton->value)
here.booleans = builtinTypes->neverType;
}
else
LUAU_ASSERT(!"Unreachable");
}
else
LUAU_ASSERT(!"Unreachable");
}
// ------- Normalizing intersections
TypeId Normalizer::intersectionOfTops(TypeId here, TypeId there)
{
if (get<NeverType>(here) || get<AnyType>(there))
return here;
else
return there;
}
TypeId Normalizer::intersectionOfBools(TypeId here, TypeId there)
{
if (get<NeverType>(here))
return here;
if (get<NeverType>(there))
return there;
if (const BooleanSingleton* hbool = get<BooleanSingleton>(get<SingletonType>(here)))
if (const BooleanSingleton* tbool = get<BooleanSingleton>(get<SingletonType>(there)))
return (hbool->value == tbool->value ? here : builtinTypes->neverType);
else
return here;
else
return there;
}
void Normalizer::DEPRECATED_intersectClasses(TypeIds& heres, const TypeIds& theres)
{
TypeIds tmp;
for (auto it = heres.begin(); it != heres.end();)
{
const ClassType* hctv = get<ClassType>(*it);
LUAU_ASSERT(hctv);
bool keep = false;
for (TypeId there : theres)
{
const ClassType* tctv = get<ClassType>(there);
LUAU_ASSERT(tctv);
if (isSubclass(hctv, tctv))
{
keep = true;
break;
}
else if (isSubclass(tctv, hctv))
{
keep = false;
tmp.insert(there);
break;
}
}
if (keep)
it++;
else
it = heres.erase(it);
}
heres.insert(tmp.begin(), tmp.end());
}
void Normalizer::DEPRECATED_intersectClassesWithClass(TypeIds& heres, TypeId there)
{
bool foundSuper = false;
const ClassType* tctv = get<ClassType>(there);
LUAU_ASSERT(tctv);
for (auto it = heres.begin(); it != heres.end();)
{
const ClassType* hctv = get<ClassType>(*it);
LUAU_ASSERT(hctv);
if (isSubclass(hctv, tctv))
it++;
else if (isSubclass(tctv, hctv))
{
foundSuper = true;
break;
}
else
it = heres.erase(it);
}
if (foundSuper)
{
heres.clear();
heres.insert(there);
}
}
void Normalizer::intersectClasses(NormalizedClassType& heres, const NormalizedClassType& theres)
{
if (theres.isNever())
{
heres.resetToNever();
return;
}
else if (isTop(builtinTypes, theres))
{
return;
}
// For intersections of two distinct class sets, we must normalize to a map
// where, for each entry, one of the following is true:
// - The class is the superclass of all other classes in the map
// - The class is a subclass of another class B in the map _and_ a subclass
// of one of B's negations.
//
// Once we have identified the common superclass, we proceed down the list
// of class types. For each class and negation pair in the incoming set, we
// check each entry in the current set.
// - If the incoming class is exactly identical to a class in the current
// set, we union the negations together and move on.
// - If the incoming class is a subclass of a class in the current set, we
// replace the current class with the incoming class. We keep negations
// that are a subclass of the incoming class, and discard ones that
// aren't.
// - If the incoming class is a superclass of a class in the current set, we
// take the negations that are a subclass of the current class and union
// them with the negations for the current class.
// - If the incoming class is unrelated to any class in the current set, we
// declare the result of the intersection operation to be never.
for (const TypeId thereTy : theres.ordering)
{
const TypeIds& thereNegations = theres.classes.at(thereTy);
for (auto it = heres.ordering.begin(); it != heres.ordering.end();)
{
TypeId hereTy = *it;
TypeIds& hereNegations = heres.classes.at(hereTy);
if (isSubclass(thereTy, hereTy))
{
TypeIds negations = std::move(hereNegations);
for (auto nIt = negations.begin(); nIt != negations.end();)
{
if (!isSubclass(*nIt, thereTy))
{
nIt = negations.erase(nIt);
}
else
{
++nIt;
}
}
unionClasses(negations, thereNegations);
it = heres.ordering.erase(it);
heres.classes.erase(hereTy);
heres.pushPair(thereTy, std::move(negations));
break;
}
else if (isSubclass(hereTy, thereTy))
{
TypeIds negations = thereNegations;
for (auto nIt = negations.begin(); nIt != negations.end();)
{
if (!isSubclass(*nIt, hereTy))
{
nIt = negations.erase(nIt);
}
else
{
++nIt;
}
}
unionClasses(hereNegations, negations);
break;
}
else if (hereTy == thereTy)
{
unionClasses(hereNegations, thereNegations);
break;
}
else
{
it = heres.ordering.erase(it);
heres.classes.erase(hereTy);
}
}
}
}
void Normalizer::intersectClassesWithClass(NormalizedClassType& heres, TypeId there)
{
for (auto it = heres.ordering.begin(); it != heres.ordering.end();)
{
TypeId hereTy = *it;
const TypeIds& hereNegations = heres.classes.at(hereTy);
// If the incoming class _is_ the current class, we skip it. Maybe
// another entry will have a different story. We check for this first
// because isSubclass will be true if the types are equal, and entering
// either of those branches below will trigger wrong behaviors.
if (hereTy == there)
{
++it;
}
// If the incoming class is a subclass of this type, we replace the
// current class with the incoming class. We preserve negations that are
// a subclass of the incoming class, and discard ones that aren't.
else if (isSubclass(there, hereTy))
{
TypeIds negations = std::move(hereNegations);
for (auto nIt = negations.begin(); nIt != negations.end();)
{
if (!isSubclass(*nIt, there))
{
nIt = negations.erase(nIt);
}
else
{
++nIt;
}
}
it = heres.ordering.erase(it);
heres.classes.erase(hereTy);
heres.pushPair(there, std::move(negations));
break;
}
// If the incoming class is a superclass of the current class, we don't
// insert it into the map.
else if (isSubclass(hereTy, there))
{
return;
}
// If the incoming class is completely unrelated to the current class,
// we drop the current class from the map.
else
{
it = heres.ordering.erase(it);
heres.classes.erase(hereTy);
}
}
}
void Normalizer::intersectStrings(NormalizedStringType& here, const NormalizedStringType& there)
{
if (there.isString())
return;
if (here.isString())
here.resetToNever();
for (auto it = here.singletons.begin(); it != here.singletons.end();)
{
if (there.singletons.count(it->first))
it++;
else
it = here.singletons.erase(it);
}
}
std::optional<TypePackId> Normalizer::intersectionOfTypePacks(TypePackId here, TypePackId there)
{
if (here == there)
return here;
std::vector<TypeId> head;
std::optional<TypePackId> tail;
bool hereSubThere = true;
bool thereSubHere = true;
TypePackIterator ith = begin(here);
TypePackIterator itt = begin(there);
while (ith != end(here) && itt != end(there))
{
TypeId hty = *ith;
TypeId tty = *itt;
TypeId ty = intersectionType(hty, tty);
if (ty != hty)
hereSubThere = false;
if (ty != tty)
thereSubHere = false;
head.push_back(ty);
ith++;
itt++;
}
auto dealWithDifferentArities = [&](TypePackIterator& ith, TypePackIterator itt, TypePackId here, TypePackId there, bool& hereSubThere,
bool& thereSubHere) {
if (ith != end(here))
{
TypeId tty = builtinTypes->nilType;
if (std::optional<TypePackId> ttail = itt.tail())
{
if (const VariadicTypePack* tvtp = get<VariadicTypePack>(*ttail))
tty = tvtp->ty;
else
// Luau doesn't have intersections of type pack variables
return false;
}
else
// Type packs of different arities are incomparable
return false;
while (ith != end(here))
{
TypeId hty = *ith;
TypeId ty = intersectionType(hty, tty);
if (ty != hty)
hereSubThere = false;
if (ty != tty)
thereSubHere = false;
head.push_back(ty);
ith++;
}
}
return true;
};
if (!dealWithDifferentArities(ith, itt, here, there, hereSubThere, thereSubHere))
return std::nullopt;
if (!dealWithDifferentArities(itt, ith, there, here, thereSubHere, hereSubThere))
return std::nullopt;
if (std::optional<TypePackId> htail = ith.tail())
{
if (std::optional<TypePackId> ttail = itt.tail())
{
if (*htail == *ttail)
tail = htail;
else if (const VariadicTypePack* hvtp = get<VariadicTypePack>(*htail))
{
if (const VariadicTypePack* tvtp = get<VariadicTypePack>(*ttail))
{
TypeId ty = intersectionType(hvtp->ty, tvtp->ty);
if (ty != hvtp->ty)
thereSubHere = false;
if (ty != tvtp->ty)
hereSubThere = false;
bool hidden = hvtp->hidden & tvtp->hidden;
tail = arena->addTypePack(VariadicTypePack{ty, hidden});
}
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
else if (get<VariadicTypePack>(*htail))
hereSubThere = false;
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
else if (std::optional<TypePackId> ttail = itt.tail())
{
if (get<VariadicTypePack>(*ttail))
thereSubHere = false;
else
// Luau doesn't have unions of type pack variables
return std::nullopt;
}
if (hereSubThere)
return here;
else if (thereSubHere)
return there;
if (!head.empty())
return arena->addTypePack(TypePack{head, tail});
else if (tail)
return *tail;
else
// TODO: Add an emptyPack to singleton types
return arena->addTypePack({});
}
std::optional<TypeId> Normalizer::intersectionOfTables(TypeId here, TypeId there)
{
if (here == there)
return here;
RecursionCounter _rc(&sharedState->counters.recursionCount);
if (sharedState->counters.recursionLimit > 0 && sharedState->counters.recursionLimit < sharedState->counters.recursionCount)
return std::nullopt;
TypeId htable = here;
TypeId hmtable = nullptr;
if (const MetatableType* hmtv = get<MetatableType>(here))
{
htable = hmtv->table;
hmtable = hmtv->metatable;
}
TypeId ttable = there;
TypeId tmtable = nullptr;
if (const MetatableType* tmtv = get<MetatableType>(there))
{
ttable = tmtv->table;
tmtable = tmtv->metatable;
}
const TableType* httv = get<TableType>(htable);
LUAU_ASSERT(httv);
const TableType* tttv = get<TableType>(ttable);
LUAU_ASSERT(tttv);
if (httv->state == TableState::Free || tttv->state == TableState::Free)
return std::nullopt;
if (httv->state == TableState::Generic || tttv->state == TableState::Generic)
return std::nullopt;
TableState state = httv->state;
if (tttv->state == TableState::Unsealed)
state = tttv->state;
TypeLevel level = max(httv->level, tttv->level);
TableType result{state, level};
bool hereSubThere = true;
bool thereSubHere = true;
for (const auto& [name, hprop] : httv->props)
{
Property prop = hprop;
auto tfound = tttv->props.find(name);
if (tfound == tttv->props.end())
thereSubHere = false;
else
{
const auto& [_name, tprop] = *tfound;
// TODO: variance issues here, which can't be fixed until we have read/write property types
prop.type = intersectionType(hprop.type, tprop.type);
hereSubThere &= (prop.type == hprop.type);
thereSubHere &= (prop.type == tprop.type);
}
// TODO: string indexers
result.props[name] = prop;
}
for (const auto& [name, tprop] : tttv->props)
{
if (httv->props.count(name) == 0)
{
result.props[name] = tprop;
hereSubThere = false;
}
}
if (httv->indexer && tttv->indexer)
{
// TODO: What should intersection of indexes be?
TypeId index = unionType(httv->indexer->indexType, tttv->indexer->indexType);
TypeId indexResult = intersectionType(httv->indexer->indexResultType, tttv->indexer->indexResultType);
result.indexer = {index, indexResult};
hereSubThere &= (httv->indexer->indexType == index) && (httv->indexer->indexResultType == indexResult);
thereSubHere &= (tttv->indexer->indexType == index) && (tttv->indexer->indexResultType == indexResult);
}
else if (httv->indexer)
{
result.indexer = httv->indexer;
thereSubHere = false;
}
else if (tttv->indexer)
{
result.indexer = tttv->indexer;
hereSubThere = false;
}
TypeId table;
if (hereSubThere)
table = htable;
else if (thereSubHere)
table = ttable;
else
table = arena->addType(std::move(result));
if (tmtable && hmtable)
{
// NOTE: this assumes metatables are ivariant
if (std::optional<TypeId> mtable = intersectionOfTables(hmtable, tmtable))
{
if (table == htable && *mtable == hmtable)
return here;
else if (table == ttable && *mtable == tmtable)
return there;
else
return arena->addType(MetatableType{table, *mtable});
}
else
return std::nullopt;
}
else if (hmtable)
{
if (table == htable)
return here;
else
return arena->addType(MetatableType{table, hmtable});
}
else if (tmtable)
{
if (table == ttable)
return there;
else
return arena->addType(MetatableType{table, tmtable});
}
else
return table;
}
void Normalizer::intersectTablesWithTable(TypeIds& heres, TypeId there)
{
TypeIds tmp;
for (TypeId here : heres)
if (std::optional<TypeId> inter = intersectionOfTables(here, there))
tmp.insert(*inter);
heres.retain(tmp);
heres.insert(tmp.begin(), tmp.end());
}
void Normalizer::intersectTables(TypeIds& heres, const TypeIds& theres)
{
TypeIds tmp;
for (TypeId here : heres)
for (TypeId there : theres)
if (std::optional<TypeId> inter = intersectionOfTables(here, there))
tmp.insert(*inter);
heres.retain(tmp);
heres.insert(tmp.begin(), tmp.end());
}
std::optional<TypeId> Normalizer::intersectionOfFunctions(TypeId here, TypeId there)
{
const FunctionType* hftv = get<FunctionType>(here);
LUAU_ASSERT(hftv);
const FunctionType* tftv = get<FunctionType>(there);
LUAU_ASSERT(tftv);
if (hftv->generics != tftv->generics)
return std::nullopt;
if (hftv->genericPacks != tftv->genericPacks)
return std::nullopt;
TypePackId argTypes;
TypePackId retTypes;
if (hftv->retTypes == tftv->retTypes)
{
std::optional<TypePackId> argTypesOpt = unionOfTypePacks(hftv->argTypes, tftv->argTypes);
if (!argTypesOpt)
return std::nullopt;
argTypes = *argTypesOpt;
retTypes = hftv->retTypes;
}
else if (hftv->argTypes == tftv->argTypes)
{
std::optional<TypePackId> retTypesOpt = intersectionOfTypePacks(hftv->argTypes, tftv->argTypes);
if (!retTypesOpt)
return std::nullopt;
argTypes = hftv->argTypes;
retTypes = *retTypesOpt;
}
else
return std::nullopt;
if (argTypes == hftv->argTypes && retTypes == hftv->retTypes)
return here;
if (argTypes == tftv->argTypes && retTypes == tftv->retTypes)
return there;
FunctionType result{argTypes, retTypes};
result.generics = hftv->generics;
result.genericPacks = hftv->genericPacks;
return arena->addType(std::move(result));
}
std::optional<TypeId> Normalizer::unionSaturatedFunctions(TypeId here, TypeId there)
{
// Deep breath...
//
// When we come to check overloaded functions for subtyping,
// we have to compare (F1 & ... & FM) <: (G1 & ... G GN)
// where each Fi or Gj is a function type. Now that intersection on the right is no
// problem, since that's true if and only if (F1 & ... & FM) <: Gj for every j.
// But the intersection on the left is annoying, since we might have
// (F1 & ... & FM) <: G but no Fi <: G. For example
//
// ((number? -> number?) & (string? -> string?)) <: (nil -> nil)
//
// So in this case, what we do is define Apply<F, T> for the result of applying
// a function of type F to an argument of type T, and then F <: (T -> U)
// if and only if Apply<F, T> <: U. For example:
//
// if f : ((number? -> number?) & (string? -> string?))
// then f(nil) must be nil, so
// Apply<((number? -> number?) & (string? -> string?)), nil> is nil
//
// So subtyping on overloaded functions "just" boils down to defining Apply<F, T>.
//
// Now for non-overloaded functions, this is easy!
// Apply<(R -> S), T> is S if T <: R, and an error type otherwise.
//
// But for overloaded functions it's not so simple. We'd like Apply<F1 & ... & FM, T>
// to just be Apply<F1, T> & ... & Apply<FM, T> but oh dear
//
// if f : ((number -> number) & (string -> string))
// and x : (number | string)
// then f(x) : (number | string)
//
// so we want
//
// Apply<((number -> number) & (string -> string)), (number | string)> is (number | string)
//
// but
//
// Apply<(number -> number), (number | string)> is an error
// Apply<(string -> string), (number | string)> is an error
//
// that is Apply<F, T> should consider all possible combinations of overloads of F,
// not just individual overloads.
//
// For this reason, when we're normalizing function types (in order to check subtyping
// or perform overload resolution) we should first *union-saturate* them. An overloaded
// function is union-saturated whenever:
//
// if (R -> S) is an overload of F
// and (T -> U) is an overload of F
// then ((R | T) -> (S | U)) is a subtype of an overload of F
//
// Any overloaded function can be normalized to a union-saturated one by adding enough extra overloads.
// For example, union-saturating
//
// ((number -> number) & (string -> string))
//
// is
//
// ((number -> number) & (string -> string) & ((number | string) -> (number | string)))
//
// For union-saturated overloaded functions, the "obvious" algorithm works:
//
// Apply<F1 & ... & FM, T> is Apply<F1, T> & ... & Apply<FM, T>
//
// so we can define Apply, so we can perform overloaded function resolution
// and check subtyping on overloaded function types, yay!
//
// This is yet another potential source of exponential blow-up, sigh, since
// the union-saturation of a function with N overloads may have 2^N overloads
// (one for every subset). In practice, that hopefully won't happen that often,
// in particular we only union-saturate overloads with different return types,
// and there are hopefully not very many cases of that.
//
// All of this is mechanically verified in Agda, at https://github.com/luau-lang/agda-typeck
//
// It is essentially the algorithm defined in https://pnwamk.github.io/sst-tutorial/
// except that we're precomputing the union-saturation rather than converting
// to disjunctive normal form on the fly.
//
// This is all built on semantic subtyping:
//
// Covariance and Contravariance, Giuseppe Castagna,
// Logical Methods in Computer Science 16(1), 2022
// https://arxiv.org/abs/1809.01427
//
// A gentle introduction to semantic subtyping, Giuseppe Castagna and Alain Frisch,
// Proc. Principles and practice of declarative programming 2005, pp 198208
// https://doi.org/10.1145/1069774.1069793
const FunctionType* hftv = get<FunctionType>(here);
if (!hftv)
return std::nullopt;
const FunctionType* tftv = get<FunctionType>(there);
if (!tftv)
return std::nullopt;
if (hftv->generics != tftv->generics)
return std::nullopt;
if (hftv->genericPacks != tftv->genericPacks)
return std::nullopt;
std::optional<TypePackId> argTypes = unionOfTypePacks(hftv->argTypes, tftv->argTypes);
if (!argTypes)
return std::nullopt;
std::optional<TypePackId> retTypes = unionOfTypePacks(hftv->retTypes, tftv->retTypes);
if (!retTypes)
return std::nullopt;
FunctionType result{*argTypes, *retTypes};
result.generics = hftv->generics;
result.genericPacks = hftv->genericPacks;
return arena->addType(std::move(result));
}
void Normalizer::intersectFunctionsWithFunction(NormalizedFunctionType& heres, TypeId there)
{
if (heres.isNever())
return;
heres.isTop = false;
for (auto it = heres.parts->begin(); it != heres.parts->end();)
{
TypeId here = *it;
if (get<ErrorType>(here))
it++;
else if (std::optional<TypeId> tmp = intersectionOfFunctions(here, there))
{
heres.parts->erase(it);
heres.parts->insert(*tmp);
return;
}
else
it++;
}
TypeIds tmps;
for (TypeId here : *heres.parts)
{
if (std::optional<TypeId> tmp = unionSaturatedFunctions(here, there))
tmps.insert(*tmp);
}
heres.parts->insert(there);
heres.parts->insert(tmps.begin(), tmps.end());
}
void Normalizer::intersectFunctions(NormalizedFunctionType& heres, const NormalizedFunctionType& theres)
{
if (heres.isNever())
return;
else if (theres.isNever())
{
heres.resetToNever();
return;
}
else
{
for (TypeId there : *theres.parts)
intersectFunctionsWithFunction(heres, there);
}
}
bool Normalizer::intersectTyvarsWithTy(NormalizedTyvars& here, TypeId there)
{
for (auto it = here.begin(); it != here.end();)
{
NormalizedType& inter = *it->second;
if (!intersectNormalWithTy(inter, there))
return false;
if (isShallowInhabited(inter))
++it;
else
it = here.erase(it);
}
return true;
}
// See above for an explaination of `ignoreSmallerTyvars`.
bool Normalizer::intersectNormals(NormalizedType& here, const NormalizedType& there, int ignoreSmallerTyvars)
{
if (!get<NeverType>(there.tops))
{
here.tops = intersectionOfTops(here.tops, there.tops);
return true;
}
else if (!get<NeverType>(here.tops))
{
clearNormal(here);
return unionNormals(here, there, ignoreSmallerTyvars);
}
here.booleans = intersectionOfBools(here.booleans, there.booleans);
if (FFlag::LuauNegatedClassTypes)
{
intersectClasses(here.classes, there.classes);
}
else
{
DEPRECATED_intersectClasses(here.DEPRECATED_classes, there.DEPRECATED_classes);
}
here.errors = (get<NeverType>(there.errors) ? there.errors : here.errors);
here.nils = (get<NeverType>(there.nils) ? there.nils : here.nils);
here.numbers = (get<NeverType>(there.numbers) ? there.numbers : here.numbers);
intersectStrings(here.strings, there.strings);
here.threads = (get<NeverType>(there.threads) ? there.threads : here.threads);
intersectFunctions(here.functions, there.functions);
intersectTables(here.tables, there.tables);
for (auto& [tyvar, inter] : there.tyvars)
{
int index = tyvarIndex(tyvar);
if (ignoreSmallerTyvars < index)
{
auto [found, fresh] = here.tyvars.emplace(tyvar, std::make_unique<NormalizedType>(NormalizedType{builtinTypes}));
if (fresh)
{
if (!unionNormals(*found->second, here, index))
return false;
}
}
}
for (auto it = here.tyvars.begin(); it != here.tyvars.end();)
{
TypeId tyvar = it->first;
NormalizedType& inter = *it->second;
int index = tyvarIndex(tyvar);
LUAU_ASSERT(ignoreSmallerTyvars < index);
auto found = there.tyvars.find(tyvar);
if (found == there.tyvars.end())
{
if (!intersectNormals(inter, there, index))
return false;
}
else
{
if (!intersectNormals(inter, *found->second, index))
return false;
}
if (isShallowInhabited(inter))
it++;
else
it = here.tyvars.erase(it);
}
return true;
}
bool Normalizer::intersectNormalWithTy(NormalizedType& here, TypeId there)
{
RecursionCounter _rc(&sharedState->counters.recursionCount);
if (!withinResourceLimits())
return false;
there = follow(there);
if (get<AnyType>(there) || get<UnknownType>(there))
{
here.tops = intersectionOfTops(here.tops, there);
return true;
}
else if (!get<NeverType>(here.tops))
{
clearNormal(here);
return unionNormalWithTy(here, there);
}
else if (const UnionType* utv = get<UnionType>(there))
{
NormalizedType norm{builtinTypes};
for (UnionTypeIterator it = begin(utv); it != end(utv); ++it)
if (!unionNormalWithTy(norm, *it))
return false;
return intersectNormals(here, norm);
}
else if (const IntersectionType* itv = get<IntersectionType>(there))
{
for (IntersectionTypeIterator it = begin(itv); it != end(itv); ++it)
if (!intersectNormalWithTy(here, *it))
return false;
return true;
}
else if (get<GenericType>(there) || get<FreeType>(there))
{
NormalizedType thereNorm{builtinTypes};
NormalizedType topNorm{builtinTypes};
topNorm.tops = builtinTypes->unknownType;
thereNorm.tyvars.insert_or_assign(there, std::make_unique<NormalizedType>(std::move(topNorm)));
return intersectNormals(here, thereNorm);
}
NormalizedTyvars tyvars = std::move(here.tyvars);
if (const FunctionType* utv = get<FunctionType>(there))
{
NormalizedFunctionType functions = std::move(here.functions);
clearNormal(here);
intersectFunctionsWithFunction(functions, there);
here.functions = std::move(functions);
}
else if (get<TableType>(there) || get<MetatableType>(there))
{
TypeIds tables = std::move(here.tables);
clearNormal(here);
intersectTablesWithTable(tables, there);
here.tables = std::move(tables);
}
else if (get<ClassType>(there))
{
if (FFlag::LuauNegatedClassTypes)
{
NormalizedClassType nct = std::move(here.classes);
clearNormal(here);
intersectClassesWithClass(nct, there);
here.classes = std::move(nct);
}
else
{
TypeIds classes = std::move(here.DEPRECATED_classes);
clearNormal(here);
DEPRECATED_intersectClassesWithClass(classes, there);
here.DEPRECATED_classes = std::move(classes);
}
}
else if (get<ErrorType>(there))
{
TypeId errors = here.errors;
clearNormal(here);
here.errors = errors;
}
else if (const PrimitiveType* ptv = get<PrimitiveType>(there))
{
TypeId booleans = here.booleans;
TypeId nils = here.nils;
TypeId numbers = here.numbers;
NormalizedStringType strings = std::move(here.strings);
NormalizedFunctionType functions = std::move(here.functions);
TypeId threads = here.threads;
clearNormal(here);
if (ptv->type == PrimitiveType::Boolean)
here.booleans = booleans;
else if (ptv->type == PrimitiveType::NilType)
here.nils = nils;
else if (ptv->type == PrimitiveType::Number)
here.numbers = numbers;
else if (ptv->type == PrimitiveType::String)
here.strings = std::move(strings);
else if (ptv->type == PrimitiveType::Thread)
here.threads = threads;
else if (ptv->type == PrimitiveType::Function)
{
LUAU_ASSERT(FFlag::LuauNegatedFunctionTypes);
here.functions = std::move(functions);
}
else
LUAU_ASSERT(!"Unreachable");
}
else if (const SingletonType* stv = get<SingletonType>(there))
{
TypeId booleans = here.booleans;
NormalizedStringType strings = std::move(here.strings);
clearNormal(here);
if (get<BooleanSingleton>(stv))
here.booleans = intersectionOfBools(booleans, there);
else if (const StringSingleton* sstv = get<StringSingleton>(stv))
{
if (strings.includes(sstv->value))
here.strings.singletons.insert({sstv->value, there});
}
else
LUAU_ASSERT(!"Unreachable");
}
else if (const NegationType* ntv = get<NegationType>(there))
{
TypeId t = follow(ntv->ty);
if (const PrimitiveType* ptv = get<PrimitiveType>(t))
subtractPrimitive(here, ntv->ty);
else if (const SingletonType* stv = get<SingletonType>(t))
subtractSingleton(here, follow(ntv->ty));
else if (get<ClassType>(t) && FFlag::LuauNegatedClassTypes)
{
const NormalizedType* normal = normalize(t);
std::optional<NormalizedType> negated = negateNormal(*normal);
if (!negated)
return false;
intersectNormals(here, *negated);
}
else if (const UnionType* itv = get<UnionType>(t))
{
for (TypeId part : itv->options)
{
const NormalizedType* normalPart = normalize(part);
std::optional<NormalizedType> negated = negateNormal(*normalPart);
if (!negated)
return false;
intersectNormals(here, *negated);
}
}
else
{
// TODO negated unions, intersections, table, and function.
// Report a TypeError for other types.
LUAU_ASSERT(!"Unimplemented");
}
}
else if (get<NeverType>(there) && FFlag::LuauNegatedClassTypes)
{
here.classes.resetToNever();
}
else
LUAU_ASSERT(!"Unreachable");
if (!intersectTyvarsWithTy(tyvars, there))
return false;
here.tyvars = std::move(tyvars);
return true;
}
// -------- Convert back from a normalized type to a type
TypeId Normalizer::typeFromNormal(const NormalizedType& norm)
{
assertInvariant(norm);
if (!get<NeverType>(norm.tops))
return norm.tops;
std::vector<TypeId> result;
if (!get<NeverType>(norm.booleans))
result.push_back(norm.booleans);
if (FFlag::LuauNegatedClassTypes)
{
if (isTop(builtinTypes, norm.classes))
{
result.push_back(builtinTypes->classType);
}
else if (!norm.classes.isNever())
{
std::vector<TypeId> parts;
parts.reserve(norm.classes.classes.size());
for (const TypeId normTy : norm.classes.ordering)
{
const TypeIds& normNegations = norm.classes.classes.at(normTy);
if (normNegations.empty())
{
parts.push_back(normTy);
}
else
{
std::vector<TypeId> intersection;
intersection.reserve(normNegations.size() + 1);
intersection.push_back(normTy);
for (TypeId negation : normNegations)
{
intersection.push_back(arena->addType(NegationType{negation}));
}
parts.push_back(arena->addType(IntersectionType{std::move(intersection)}));
}
}
if (parts.size() == 1)
{
result.push_back(parts.at(0));
}
else if (parts.size() > 1)
{
result.push_back(arena->addType(UnionType{std::move(parts)}));
}
}
}
else
{
result.insert(result.end(), norm.DEPRECATED_classes.begin(), norm.DEPRECATED_classes.end());
}
if (!get<NeverType>(norm.errors))
result.push_back(norm.errors);
if (FFlag::LuauNegatedFunctionTypes && norm.functions.isTop)
result.push_back(builtinTypes->functionType);
else if (!norm.functions.isNever())
{
if (norm.functions.parts->size() == 1)
result.push_back(*norm.functions.parts->begin());
else
{
std::vector<TypeId> parts;
parts.insert(parts.end(), norm.functions.parts->begin(), norm.functions.parts->end());
result.push_back(arena->addType(IntersectionType{std::move(parts)}));
}
}
if (!get<NeverType>(norm.nils))
result.push_back(norm.nils);
if (!get<NeverType>(norm.numbers))
result.push_back(norm.numbers);
if (norm.strings.isString())
result.push_back(builtinTypes->stringType);
else if (norm.strings.isUnion())
{
for (auto& [_, ty] : norm.strings.singletons)
result.push_back(ty);
}
else if (norm.strings.isIntersection())
{
std::vector<TypeId> parts;
parts.push_back(builtinTypes->stringType);
for (const auto& [name, ty] : norm.strings.singletons)
parts.push_back(arena->addType(NegationType{ty}));
result.push_back(arena->addType(IntersectionType{std::move(parts)}));
}
if (!get<NeverType>(norm.threads))
result.push_back(builtinTypes->threadType);
result.insert(result.end(), norm.tables.begin(), norm.tables.end());
for (auto& [tyvar, intersect] : norm.tyvars)
{
if (get<NeverType>(intersect->tops))
{
TypeId ty = typeFromNormal(*intersect);
result.push_back(arena->addType(IntersectionType{{tyvar, ty}}));
}
else
result.push_back(tyvar);
}
if (result.size() == 0)
return builtinTypes->neverType;
else if (result.size() == 1)
return result[0];
else
return arena->addType(UnionType{std::move(result)});
}
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bool isSubtype(TypeId subTy, TypeId superTy, NotNull<Scope> scope, NotNull<BuiltinTypes> builtinTypes, InternalErrorReporter& ice)
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{
UnifierSharedState sharedState{&ice};
TypeArena arena;
Normalizer normalizer{&arena, builtinTypes, NotNull{&sharedState}};
Unifier u{NotNull{&normalizer}, Mode::Strict, scope, Location{}, Covariant};
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u.tryUnify(subTy, superTy);
const bool ok = u.errors.empty() && u.log.empty();
return ok;
}
bool isSubtype(TypePackId subPack, TypePackId superPack, NotNull<Scope> scope, NotNull<BuiltinTypes> builtinTypes, InternalErrorReporter& ice)
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{
UnifierSharedState sharedState{&ice};
TypeArena arena;
Normalizer normalizer{&arena, builtinTypes, NotNull{&sharedState}};
Unifier u{NotNull{&normalizer}, Mode::Strict, scope, Location{}, Covariant};
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u.tryUnify(subPack, superPack);
const bool ok = u.errors.empty() && u.log.empty();
return ok;
}
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} // namespace Luau