luau/CodeGen/include/Luau/CodeAllocator.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <vector>
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#include <stddef.h>
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#include <stdint.h>
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namespace Luau
{
namespace CodeGen
{
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constexpr uint32_t kCodeAlignment = 32;
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struct CodeAllocator
{
CodeAllocator(size_t blockSize, size_t maxTotalSize);
~CodeAllocator();
// Places data and code into the executable page area
// To allow allocation while previously allocated code is already running, allocation has page granularity
// It's important to group functions together so that page alignment won't result in a lot of wasted space
bool allocate(uint8_t* data, size_t dataSize, uint8_t* code, size_t codeSize, uint8_t*& result, size_t& resultSize, uint8_t*& resultCodeStart);
// Provided to callbacks
void* context = nullptr;
// Called when new block is created to create and setup the unwinding information for all the code in the block
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// 'startOffset' reserves space for data at the beginning of the page
void* (*createBlockUnwindInfo)(void* context, uint8_t* block, size_t blockSize, size_t& startOffset) = nullptr;
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// Called to destroy unwinding information returned by 'createBlockUnwindInfo'
void (*destroyBlockUnwindInfo)(void* context, void* unwindData) = nullptr;
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// Unwind information can be placed inside the block with some implementation-specific reservations at the beginning
// But to simplify block space checks, we limit the max size of all that data
static const size_t kMaxReservedDataSize = 256;
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bool allocateNewBlock(size_t& unwindInfoSize);
// Current block we use for allocations
uint8_t* blockPos = nullptr;
uint8_t* blockEnd = nullptr;
// All allocated blocks
std::vector<uint8_t*> blocks;
std::vector<void*> unwindInfos;
size_t blockSize = 0;
size_t maxTotalSize = 0;
};
} // namespace CodeGen
} // namespace Luau