luau/Config/src/LinterConfig.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/LinterConfig.h"
#include "Luau/ParseResult.h"
namespace Luau
{
void LintOptions::setDefaults()
{
// By default, we enable all warnings
warningMask = ~0ull;
}
const char* LintWarning::getName(Code code)
{
LUAU_ASSERT(unsigned(code) < Code__Count);
return kWarningNames[code];
}
LintWarning::Code LintWarning::parseName(const char* name)
{
for (int code = Code_Unknown; code < Code__Count; ++code)
if (strcmp(name, getName(Code(code))) == 0)
return Code(code);
return Code_Unknown;
}
uint64_t LintWarning::parseMask(const std::vector<HotComment>& hotcomments)
{
uint64_t result = 0;
for (const HotComment& hc : hotcomments)
{
if (!hc.header)
continue;
if (hc.content.compare(0, 6, "nolint") != 0)
continue;
size_t name = hc.content.find_first_not_of(" \t", 6);
// --!nolint disables everything
if (name == std::string::npos)
return ~0ull;
// --!nolint needs to be followed by a whitespace character
if (name == 6)
continue;
// --!nolint name disables the specific lint
LintWarning::Code code = LintWarning::parseName(hc.content.c_str() + name);
if (code != LintWarning::Code_Unknown)
result |= 1ull << int(code);
}
return result;
}
} // namespace Luau