luau/Analysis/src/Instantiation.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Instantiation.h"
#include "Luau/Common.h"
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#include "Luau/Instantiation2.h" // including for `Replacer` which was stolen since it will be kept in the new solver
#include "Luau/ToString.h"
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#include "Luau/TxnLog.h"
#include "Luau/TypeArena.h"
#include "Luau/TypeCheckLimits.h"
#include <algorithm>
LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution)
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namespace Luau
{
bool Instantiation::isDirty(TypeId ty)
{
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if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
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{
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if (ftv->hasNoFreeOrGenericTypes)
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return false;
return true;
}
else
{
return false;
}
}
bool Instantiation::isDirty(TypePackId tp)
{
return false;
}
bool Instantiation::ignoreChildren(TypeId ty)
{
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if (log->getMutable<FunctionType>(ty))
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return true;
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else if (get<ClassType>(ty))
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return true;
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else
return false;
}
TypeId Instantiation::clean(TypeId ty)
{
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const FunctionType* ftv = log->getMutable<FunctionType>(ty);
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LUAU_ASSERT(ftv);
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FunctionType clone = FunctionType{level, scope, ftv->argTypes, ftv->retTypes, ftv->definition, ftv->hasSelf};
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clone.magicFunction = ftv->magicFunction;
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clone.dcrMagicFunction = ftv->dcrMagicFunction;
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clone.dcrMagicRefinement = ftv->dcrMagicRefinement;
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clone.tags = ftv->tags;
clone.argNames = ftv->argNames;
TypeId result = addType(std::move(clone));
// Annoyingly, we have to do this even if there are no generics,
// to replace any generic tables.
ReplaceGenerics replaceGenerics{log, arena, builtinTypes, level, scope, ftv->generics, ftv->genericPacks};
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// TODO: What to do if this returns nullopt?
// We don't have access to the error-reporting machinery
result = replaceGenerics.substitute(result).value_or(result);
asMutable(result)->documentationSymbol = ty->documentationSymbol;
return result;
}
TypePackId Instantiation::clean(TypePackId tp)
{
LUAU_ASSERT(false);
return tp;
}
bool ReplaceGenerics::ignoreChildren(TypeId ty)
{
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if (const FunctionType* ftv = log->getMutable<FunctionType>(ty))
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{
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if (ftv->hasNoFreeOrGenericTypes)
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return true;
// We aren't recursing in the case of a generic function which
// binds the same generics. This can happen if, for example, there's recursive types.
// If T = <a>(a,T)->T then instantiating T should produce T' = (X,T)->T not T' = (X,T')->T'.
// It's OK to use vector equality here, since we always generate fresh generics
// whenever we quantify, so the vectors overlap if and only if they are equal.
return (!generics.empty() || !genericPacks.empty()) && (ftv->generics == generics) && (ftv->genericPacks == genericPacks);
}
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else if (get<ClassType>(ty))
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return true;
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else
{
return false;
}
}
bool ReplaceGenerics::isDirty(TypeId ty)
{
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if (const TableType* ttv = log->getMutable<TableType>(ty))
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return ttv->state == TableState::Generic;
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else if (log->getMutable<GenericType>(ty))
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return std::find(generics.begin(), generics.end(), ty) != generics.end();
else
return false;
}
bool ReplaceGenerics::isDirty(TypePackId tp)
{
if (log->getMutable<GenericTypePack>(tp))
return std::find(genericPacks.begin(), genericPacks.end(), tp) != genericPacks.end();
else
return false;
}
TypeId ReplaceGenerics::clean(TypeId ty)
{
LUAU_ASSERT(isDirty(ty));
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if (const TableType* ttv = log->getMutable<TableType>(ty))
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{
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TableType clone = TableType{ttv->props, ttv->indexer, level, scope, TableState::Free};
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clone.definitionModuleName = ttv->definitionModuleName;
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clone.definitionLocation = ttv->definitionLocation;
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return addType(std::move(clone));
}
else if (FFlag::DebugLuauDeferredConstraintResolution)
{
TypeId res = freshType(NotNull{arena}, builtinTypes, scope);
getMutable<FreeType>(res)->level = level;
return res;
}
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else
{
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return addType(FreeType{scope, level});
}
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}
TypePackId ReplaceGenerics::clean(TypePackId tp)
{
LUAU_ASSERT(isDirty(tp));
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return addTypePack(TypePackVar(FreeTypePack{scope, level}));
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}
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std::optional<TypeId> instantiate(
NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, NotNull<TypeCheckLimits> limits, NotNull<Scope> scope, TypeId ty)
{
ty = follow(ty);
const FunctionType* ft = get<FunctionType>(ty);
if (!ft)
return ty;
if (ft->generics.empty() && ft->genericPacks.empty())
return ty;
DenseHashMap<TypeId, TypeId> replacements{nullptr};
DenseHashMap<TypePackId, TypePackId> replacementPacks{nullptr};
for (TypeId g : ft->generics)
replacements[g] = freshType(arena, builtinTypes, scope);
for (TypePackId g : ft->genericPacks)
replacementPacks[g] = arena->freshTypePack(scope);
Replacer r{arena, std::move(replacements), std::move(replacementPacks)};
if (limits->instantiationChildLimit)
r.childLimit = *limits->instantiationChildLimit;
std::optional<TypeId> res = r.substitute(ty);
if (!res)
return res;
FunctionType* ft2 = getMutable<FunctionType>(*res);
LUAU_ASSERT(ft != ft2);
ft2->generics.clear();
ft2->genericPacks.clear();
return res;
}
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} // namespace Luau