luau/bench/tests/shootout/heapsort.lua

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--[[
MIT License
Copyright (c) 2017 Gabriel de Quadros Ligneul
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Sync to upstream/release/655 (#1563) ## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
2024-12-13 21:02:30 +00:00
local function prequire(name) local success, result = pcall(require, name); return success and result end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../../bench_support")
function test()
local random, floor = math.random, math.floor
floor = math.ifloor or floor
function heapsort(n, ra)
local j, i, rra
local l = floor(n/2) + 1
-- local l = (n//2) + 1
local ir = n;
while 1 do
if l > 1 then
l = l - 1
rra = ra[l]
else
rra = ra[ir]
ra[ir] = ra[1]
ir = ir - 1
if (ir == 1) then
ra[1] = rra
return
end
end
i = l
j = l * 2
while j <= ir do
if (j < ir) and (ra[j] < ra[j+1]) then
j = j + 1
end
if rra < ra[j] then
ra[i] = ra[j]
i = j
j = j + i
else
j = ir + 1
end
end
ra[i] = rra
end
end
local Num = tonumber((arg and arg[1])) or 4
for i=1,Num do
local N = tonumber((arg and arg[2])) or 10000
local a = {}
for i=1,N do a[i] = random() end
heapsort(N, a)
for i=1,N-1 do assert(a[i] <= a[i+1]) end
end
end
bench.runCode(test, "heapsort")