luau/bench/micro_tests/test_MethodCalls.lua

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Sync to upstream/release/655 (#1563) ## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
2024-12-13 21:02:30 +00:00
local function prequire(name) local success, result = pcall(require, name); return success and result end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
function test()
-- $Id: methcall.lua,v 1.2 2004-06-12 16:19:43 bfulgham Exp $
-- http://shootout.alioth.debian.org
-- contributed by Roberto Ierusalimschy
--------------------------------------------------------------
-- Toggle class
--------------------------------------------------------------
Toggle = {}
function Toggle:value ()
return self.state
end
function Toggle:activate ()
self.state = not self.state
return self
end
function Toggle:new (start_state)
local o = {state = start_state}
self.__index =self
setmetatable(o, self)
return o
end
--------------------------------------------------------------
-- NthToggle class
--------------------------------------------------------------
NthToggle = Toggle:new()
function NthToggle:activate ()
self.counter = self.counter + 1
if self.counter >= self.count_max then
Toggle.activate(self)
self.counter = 0
end
return self
end
function NthToggle:new (start_state, max_counter)
local o = Toggle.new(self, start_state)
o.count_max = max_counter
o.counter = 0
return o
end
-----------------------------------------------------------
-- main
-----------------------------------------------------------
function main ()
local start = os.clock()
local N = 30000
local val = 1
local toggle = Toggle:new(val)
for i=1,N do
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
val = toggle:activate():value()
end
print(val and "true" or "false")
val = 1
local ntoggle = NthToggle:new(val, 3)
for i=1,N do
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
val = ntoggle:activate():value()
end
print(val and "true" or "false")
return os.clock() - start
end
return main()
end
bench.runCode(test, "MethodCalls")