* chore: update lockfiles * feat: guess whether command was invoked non-interactively Previously, it was made possible to control the interactivity status of the progress bar by setting `_G.interactive`. However, this was not automatically inferred from the context the process was started from, and was expected to be manually set by the library invoker. Non-interactivity status is now inferred automatically based on the context the command was called from. * feat: introduce `PESDE_TOOLING_FORCE_INTERACTIVE` override This environment variable allows overriding the result of the interactivity status guess by setting it to any non-empty value. * fix: accidentally forcing users to set env var to get noninteractivity * style: apply `stylua` formatter |
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.. | ||
init.luau | ||
pesde.lock | ||
pesde.toml | ||
README.md |
Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
Features
Rojo enables:
- Working on scripts and models from the filesystem, in your favorite editor
- Versioning your game, library, or plugin using Git or another VCS
- Streaming
rbxmx
andrbxm
models into your game in real time - Packaging and deploying your project to Roblox.com from the command line
In the future, Rojo will be able to:
- Sync instances from Roblox Studio to the filesystem
- Automatically convert your existing game to work with Rojo
- Import custom instances like MoonScript code
Documentation
Documentation is hosted in the rojo.space repository.
Contributing
Check out our contribution guide for detailed instructions for helping work on Rojo!
Pull requests are welcome!
Rojo supports Rust 1.70.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.