mirror of
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![]() * chore(bins): bump `asphalt` to v0.8.4 * chore(bins): bump `selene` to v0.28.0 * feat(lib): use luau-unzip * chore(CHANGELOG): add luau-unzip * chore: switch back to CRLF * fix(lib): extracting wrong binary * refactor(lib): use extractEntry function * refactor(lib): make checks explicit and add comments to zip decompressor * chore(lib): remove unused exec util * chore(CHANGELOG): remove trailing full-stop --------- Co-authored-by: Erica Marigold <hi@devcomp.xyz> |
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README.md |
Zap
Zap is a blazingly fast networking solution for Roblox.
Features
- Zap packs data into buffers with no overhead. The same data can be sent using a fraction of the bandwidth.
- Zap doesn't compromise on performance. Zap's packing and unpacking is typically faster than Roblox's generic encoding.
- Extended support of data types sendable through the network.
- For both the IDL and API, Zap is a joy to use. It's easy to learn, easy to use, and easy to debug. It's the best DX you'll find.
- Zap is fully secure. Buffers make reverse engineering your game's networking much harder and Zap validates all data received.
Find Zap at...
Zap is currently undergoing a rewrite, which can be found at the rewrite branch.
Otherwise versions 0.6.x
are being maintained by @sasial-dev, on the 0.6.x branch.
Documentation
Documentation can be found here. Please note these docs are for 0.6.x
.
Contributing
Contributions are welcome! Please open an issue or discuss in the Roblox Open Source Software Community Discord before you start working on a feature or bug fix so we can discuss it.
Logo
Zap's Logo is sourced from Twitter and is under the CC BY 4.0 license.