tooling/bins/rojo
Erica Marigold 65cc1720ac
feat: infer command line interactivity from the process context (#8)
* chore: update lockfiles

* feat: guess whether command was invoked non-interactively

Previously, it was made possible to control the interactivity status of the
progress bar by setting `_G.interactive`. However, this was not
automatically inferred from the context the process was started from,
and was expected to be manually set by the library invoker.

Non-interactivity status is now inferred automatically based on the
context the command was called from.

* feat: introduce `PESDE_TOOLING_FORCE_INTERACTIVE` override

This environment variable allows overriding the result of the
interactivity status guess by setting it to any non-empty value.

* fix: accidentally forcing users to set env var to get noninteractivity

* style: apply `stylua` formatter
2025-04-19 09:36:12 +01:00
..
init.luau feat(bins): include rojo bin 2024-11-28 15:46:19 +00:00
pesde.lock feat: infer command line interactivity from the process context (#8) 2025-04-19 09:36:12 +01:00
pesde.toml chore(pkg): use new index url 2025-01-22 11:55:28 +05:30
README.md fix: correctly parse base64 with whitespace 2024-12-09 10:46:25 +01:00

Rojo
 
Actions status Latest server version Rojo Documentation

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

In the future, Rojo will be able to:

  • Sync instances from Roblox Studio to the filesystem
  • Automatically convert your existing game to work with Rojo
  • Import custom instances like MoonScript code

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.70.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.