tooling/bins/blink
2024-12-09 10:46:25 +01:00
..
init.luau feat(bins): include blink bin 2024-11-28 16:33:44 +00:00
pesde.lock feat(lib): remove reliance on semver parsing 2024-12-09 03:34:05 +00:00
pesde.toml chore(bins): add README.md to all bin includes 2024-12-09 04:36:42 +00:00
README.md fix: correctly parse base64 with whitespace 2024-12-09 10:46:25 +01:00

GitHub License GitHub Release

An IDL compiler written in Luau for ROBLOX buffer networking

Performance

Blink aims to generate the most performant and bandwidth-efficient code for your specific experience, but what does this mean?

It means lower bandwidth usage directly resulting in lower ping* experienced by players and secondly, it means lower CPU usage compared to more generalized networking solutions.

* In comparison to standard ROBLOX networking, this may not always be the case but should never result in increased ping times.

Benchmarks are available here here.

Security

Blink does two things to combat bad actors:

  1. Data sent by clients will be validated on the receiving side before reaching any critical game code.
  2. As a result of the compression done by Blink it becomes significantly harder to snoop on your game's network traffic. Long gone are the days of skids using RemoteSpy to snoop on your game's traffic.

Get Started

Head over to the installation page to get started with Blink.

Credits

Credits to Zap for the range and array syntax
Credits to ArvidSilverlock for the float16 implementation
Studio plugin auto completion icons are sourced from Microsoft and are under the CC BY 4.0 license.
Speed icons created by alkhalifi design - Flaticon