mirror of
https://github.com/pesde-pkg/tooling.git
synced 2025-05-04 10:43:58 +01:00
test(zap): only test if the output has generated instead of compare with local snapshot
- because will fail if zap changes the output even a little
This commit is contained in:
parent
70f77385f3
commit
eff55f9a6d
3 changed files with 2 additions and 452 deletions
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@ -8,5 +8,5 @@ local success, err = pcall(require, "bins/zap/init.luau")
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assert(success, `failed to execute zap: {err}`)
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assert(success, `failed to execute zap: {err}`)
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assert(fs.readFile("tests/output/client.luau") == fs.readFile("tests/snapshots/client.luau"), `invalid output`)
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assert(fs.isFile("tests/output/client.luau"), `invalid output`)
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assert(fs.readFile("tests/output/server.luau") == fs.readFile("tests/snapshots/server.luau"), `invalid output`)
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assert(fs.isFile("tests/output/server.luau"), `invalid output`)
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@ -1,216 +0,0 @@
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--!native
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--!optimize 2
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--!nocheck
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--!nolint
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--#selene: allow(unused_variable, global_usage)
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-- Client generated by Zap v0.6.20 (https://github.com/red-blox/zap)
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RunService = game:GetService("RunService")
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local outgoing_buff: buffer
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local outgoing_used: number
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local outgoing_size: number
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local outgoing_inst: { Instance }
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local outgoing_apos: number
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local outgoing_ids: { number }
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local incoming_buff: buffer
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local incoming_read: number
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local incoming_inst: { Instance }
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local incoming_ipos: number
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local incoming_ids: { number }
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-- thanks to https://dom.rojo.space/binary.html#cframe
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local CFrameSpecialCases = {
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CFrame.Angles(0, 0, 0),
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CFrame.Angles(math.rad(90), 0, 0),
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CFrame.Angles(0, math.rad(180), math.rad(180)),
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CFrame.Angles(math.rad(-90), 0, 0),
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CFrame.Angles(0, math.rad(180), math.rad(90)),
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CFrame.Angles(0, math.rad(90), math.rad(90)),
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CFrame.Angles(0, 0, math.rad(90)),
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CFrame.Angles(0, math.rad(-90), math.rad(90)),
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CFrame.Angles(math.rad(-90), math.rad(-90), 0),
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CFrame.Angles(0, math.rad(-90), 0),
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CFrame.Angles(math.rad(90), math.rad(-90), 0),
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CFrame.Angles(0, math.rad(90), math.rad(180)),
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CFrame.Angles(0, math.rad(-90), math.rad(180)),
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CFrame.Angles(0, math.rad(180), math.rad(0)),
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CFrame.Angles(math.rad(-90), math.rad(-180), math.rad(0)),
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CFrame.Angles(0, math.rad(0), math.rad(180)),
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CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)),
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CFrame.Angles(0, math.rad(0), math.rad(-90)),
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CFrame.Angles(0, math.rad(-90), math.rad(-90)),
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CFrame.Angles(0, math.rad(-180), math.rad(-90)),
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CFrame.Angles(0, math.rad(90), math.rad(-90)),
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CFrame.Angles(math.rad(90), math.rad(90), 0),
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CFrame.Angles(0, math.rad(90), 0),
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CFrame.Angles(math.rad(-90), math.rad(90), 0),
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}
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local function alloc(len: number)
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if outgoing_used + len > outgoing_size then
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while outgoing_used + len > outgoing_size do
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outgoing_size = outgoing_size * 2
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end
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local new_buff = buffer.create(outgoing_size)
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buffer.copy(new_buff, 0, outgoing_buff, 0, outgoing_used)
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outgoing_buff = new_buff
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end
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outgoing_apos = outgoing_used
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outgoing_used = outgoing_used + len
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return outgoing_apos
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end
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local function read(len: number)
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local pos = incoming_read
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incoming_read = incoming_read + len
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return pos
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end
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local function save()
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return {
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buff = outgoing_buff,
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used = outgoing_used,
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size = outgoing_size,
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inst = outgoing_inst,
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outgoing_ids = outgoing_ids,
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incoming_ids = incoming_ids,
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}
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end
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local function load(data: {
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buff: buffer,
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used: number,
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size: number,
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inst: { Instance },
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outgoing_ids: { number },
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incoming_ids: { number },
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})
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outgoing_buff = data.buff
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outgoing_used = data.used
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outgoing_size = data.size
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outgoing_inst = data.inst
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outgoing_ids = data.outgoing_ids
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incoming_ids = data.incoming_ids
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end
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local function load_empty()
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outgoing_buff = buffer.create(64)
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outgoing_used = 0
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outgoing_size = 64
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outgoing_inst = {}
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outgoing_ids = {}
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incoming_ids = {}
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end
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load_empty()
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local types = {}
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local polling_queues_reliable = {}
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local polling_queues_unreliable = {}
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if not RunService:IsRunning() then
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local noop = function() end
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return table.freeze({
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SendEvents = noop,
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Test = table.freeze({
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Call = noop,
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}),
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}) :: Events
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end
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if RunService:IsServer() then
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error("Cannot use the client module on the server!")
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end
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local remotes = ReplicatedStorage:WaitForChild("ZAP")
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local reliable = remotes:WaitForChild("ZAP_RELIABLE")
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assert(reliable:IsA("RemoteEvent"), "Expected ZAP_RELIABLE to be a RemoteEvent")
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local function SendEvents()
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if outgoing_used ~= 0 then
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local buff = buffer.create(outgoing_used)
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buffer.copy(buff, 0, outgoing_buff, 0, outgoing_used)
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reliable:FireServer(buff, outgoing_inst)
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outgoing_buff = buffer.create(64)
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outgoing_used = 0
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outgoing_size = 64
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table.clear(outgoing_inst)
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end
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end
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RunService.Heartbeat:Connect(SendEvents)
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local reliable_events = table.create(1)
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local reliable_event_queue: { [number]: { any } } = table.create(1)
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local function_call_id = 0
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reliable_event_queue[0] = table.create(255)
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reliable.OnClientEvent:Connect(function(buff, inst)
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incoming_buff = buff
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incoming_inst = inst
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incoming_read = 0
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incoming_ipos = 0
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local len = buffer.len(buff)
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while incoming_read < len do
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local id = buffer.readu8(buff, read(1))
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if id == 0 then
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local call_id = buffer.readu8(incoming_buff, read(1))
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local value
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value = {}
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local enum_value_1 = buffer.readu8(incoming_buff, read(1))
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if enum_value_1 == 0 then
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value = "Success"
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elseif enum_value_1 == 1 then
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value = "Fail"
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else
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error("Invalid enumerator")
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end
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local thread = reliable_event_queue[0][call_id]
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-- When using actors it's possible for multiple Zap clients to exist, but only one called the Zap remote function.
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if thread then
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task.spawn(thread, value)
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end
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reliable_event_queue[0][call_id] = nil
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else
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error("Unknown event id")
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end
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end
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end)
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table.freeze(polling_queues_reliable)
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table.freeze(polling_queues_unreliable)
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local returns = {
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SendEvents = SendEvents,
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Test = {
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Call = function(Foo: number, Bar: string): "Success" | "Fail"
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alloc(1)
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buffer.writeu8(outgoing_buff, outgoing_apos, 0)
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function_call_id += 1
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function_call_id %= 256
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if reliable_event_queue[0][function_call_id] then
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function_call_id -= 1
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error("Zap has more than 256 calls awaiting a response, and therefore this packet has been dropped")
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end
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alloc(1)
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buffer.writeu8(outgoing_buff, outgoing_apos, function_call_id)
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alloc(1)
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buffer.writeu8(outgoing_buff, outgoing_apos, Foo)
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local len_1 = #Bar
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alloc(2)
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buffer.writeu16(outgoing_buff, outgoing_apos, len_1)
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alloc(len_1)
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buffer.writestring(outgoing_buff, outgoing_apos, Bar, len_1)
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reliable_event_queue[0][function_call_id] = coroutine.running()
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return coroutine.yield()
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end,
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},
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}
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type Events = typeof(returns)
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return returns
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@ -1,234 +0,0 @@
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--!native
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--!optimize 2
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--!nocheck
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--!nolint
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--#selene: allow(unused_variable, global_usage)
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-- Server generated by Zap v0.6.20 (https://github.com/red-blox/zap)
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RunService = game:GetService("RunService")
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local outgoing_buff: buffer
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local outgoing_used: number
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local outgoing_size: number
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local outgoing_inst: { Instance }
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local outgoing_apos: number
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local outgoing_ids: { number }
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local incoming_buff: buffer
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local incoming_read: number
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local incoming_inst: { Instance }
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local incoming_ipos: number
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local incoming_ids: { number }
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-- thanks to https://dom.rojo.space/binary.html#cframe
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local CFrameSpecialCases = {
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CFrame.Angles(0, 0, 0),
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CFrame.Angles(math.rad(90), 0, 0),
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CFrame.Angles(0, math.rad(180), math.rad(180)),
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CFrame.Angles(math.rad(-90), 0, 0),
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CFrame.Angles(0, math.rad(180), math.rad(90)),
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CFrame.Angles(0, math.rad(90), math.rad(90)),
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CFrame.Angles(0, 0, math.rad(90)),
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CFrame.Angles(0, math.rad(-90), math.rad(90)),
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CFrame.Angles(math.rad(-90), math.rad(-90), 0),
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CFrame.Angles(0, math.rad(-90), 0),
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CFrame.Angles(math.rad(90), math.rad(-90), 0),
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CFrame.Angles(0, math.rad(90), math.rad(180)),
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CFrame.Angles(0, math.rad(-90), math.rad(180)),
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CFrame.Angles(0, math.rad(180), math.rad(0)),
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CFrame.Angles(math.rad(-90), math.rad(-180), math.rad(0)),
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CFrame.Angles(0, math.rad(0), math.rad(180)),
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CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)),
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CFrame.Angles(0, math.rad(0), math.rad(-90)),
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CFrame.Angles(0, math.rad(-90), math.rad(-90)),
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CFrame.Angles(0, math.rad(-180), math.rad(-90)),
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CFrame.Angles(0, math.rad(90), math.rad(-90)),
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CFrame.Angles(math.rad(90), math.rad(90), 0),
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CFrame.Angles(0, math.rad(90), 0),
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CFrame.Angles(math.rad(-90), math.rad(90), 0),
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}
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local function alloc(len: number)
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if outgoing_used + len > outgoing_size then
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while outgoing_used + len > outgoing_size do
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outgoing_size = outgoing_size * 2
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end
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local new_buff = buffer.create(outgoing_size)
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buffer.copy(new_buff, 0, outgoing_buff, 0, outgoing_used)
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outgoing_buff = new_buff
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end
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outgoing_apos = outgoing_used
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outgoing_used = outgoing_used + len
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return outgoing_apos
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end
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local function read(len: number)
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local pos = incoming_read
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incoming_read = incoming_read + len
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return pos
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end
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local function save()
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return {
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buff = outgoing_buff,
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used = outgoing_used,
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size = outgoing_size,
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inst = outgoing_inst,
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outgoing_ids = outgoing_ids,
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incoming_ids = incoming_ids,
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}
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end
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local function load(data: {
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buff: buffer,
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used: number,
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size: number,
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inst: { Instance },
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outgoing_ids: { number },
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incoming_ids: { number },
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})
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outgoing_buff = data.buff
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outgoing_used = data.used
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outgoing_size = data.size
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outgoing_inst = data.inst
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outgoing_ids = data.outgoing_ids
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incoming_ids = data.incoming_ids
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end
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local function load_empty()
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outgoing_buff = buffer.create(64)
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outgoing_used = 0
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outgoing_size = 64
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outgoing_inst = {}
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outgoing_ids = {}
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incoming_ids = {}
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end
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load_empty()
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local types = {}
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local polling_queues_reliable = {}
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local polling_queues_unreliable = {}
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if not RunService:IsRunning() then
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local noop = function() end
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return table.freeze({
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SendEvents = noop,
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Test = table.freeze({
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SetCallback = noop,
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}),
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}) :: Events
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end
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local Players = game:GetService("Players")
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if RunService:IsClient() then
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error("Cannot use the server module on the client!")
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end
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local remotes = ReplicatedStorage:FindFirstChild("ZAP")
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if remotes == nil then
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remotes = Instance.new("Folder")
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remotes.Name = "ZAP"
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remotes.Parent = ReplicatedStorage
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end
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local reliable = remotes:FindFirstChild("ZAP_RELIABLE")
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if reliable == nil then
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reliable = Instance.new("RemoteEvent")
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reliable.Name = "ZAP_RELIABLE"
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reliable.Parent = remotes
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end
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local player_map = {}
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local function load_player(player: Player)
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if player_map[player] then
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load(player_map[player])
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else
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load_empty()
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end
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end
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|
||||||
|
|
||||||
Players.PlayerRemoving:Connect(function(player)
|
|
||||||
player_map[player] = nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
local function SendEvents()
|
|
||||||
for player, outgoing in player_map do
|
|
||||||
if outgoing.used > 0 then
|
|
||||||
local buff = buffer.create(outgoing.used)
|
|
||||||
buffer.copy(buff, 0, outgoing.buff, 0, outgoing.used)
|
|
||||||
|
|
||||||
reliable:FireClient(player, buff, outgoing.inst)
|
|
||||||
|
|
||||||
outgoing.buff = buffer.create(64)
|
|
||||||
outgoing.used = 0
|
|
||||||
outgoing.size = 64
|
|
||||||
table.clear(outgoing.inst)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
RunService.Heartbeat:Connect(SendEvents)
|
|
||||||
|
|
||||||
local reliable_events = table.create(1)
|
|
||||||
reliable.OnServerEvent:Connect(function(player, buff, inst)
|
|
||||||
incoming_buff = buff
|
|
||||||
incoming_inst = inst
|
|
||||||
incoming_read = 0
|
|
||||||
incoming_ipos = 0
|
|
||||||
local len = buffer.len(buff)
|
|
||||||
while incoming_read < len do
|
|
||||||
local id = buffer.readu8(buff, read(1))
|
|
||||||
if id == 0 then
|
|
||||||
local call_id = buffer.readu8(buff, read(1))
|
|
||||||
local value, value2
|
|
||||||
value = buffer.readu8(incoming_buff, read(1))
|
|
||||||
local len_1 = buffer.readu16(incoming_buff, read(2))
|
|
||||||
value2 = buffer.readstring(incoming_buff, read(len_1), len_1)
|
|
||||||
if reliable_events[0] then
|
|
||||||
task.spawn(function(player_2, call_id_2, value_1, value_2)
|
|
||||||
local ret_1 = reliable_events[0](player_2, value_1, value_2)
|
|
||||||
load_player(player_2)
|
|
||||||
alloc(1)
|
|
||||||
buffer.writeu8(outgoing_buff, outgoing_apos, 0)
|
|
||||||
alloc(1)
|
|
||||||
buffer.writeu8(outgoing_buff, outgoing_apos, call_id_2)
|
|
||||||
if ret_1 == "Success" then
|
|
||||||
alloc(1)
|
|
||||||
buffer.writeu8(outgoing_buff, outgoing_apos, 0)
|
|
||||||
elseif ret_1 == "Fail" then
|
|
||||||
alloc(1)
|
|
||||||
buffer.writeu8(outgoing_buff, outgoing_apos, 1)
|
|
||||||
else
|
|
||||||
error("Invalid enumerator")
|
|
||||||
end
|
|
||||||
player_map[player_2] = save()
|
|
||||||
end, player, call_id, value, value2)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
error("Unknown event id")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
table.freeze(polling_queues_reliable)
|
|
||||||
table.freeze(polling_queues_unreliable)
|
|
||||||
|
|
||||||
local returns = {
|
|
||||||
SendEvents = SendEvents,
|
|
||||||
Test = {
|
|
||||||
SetCallback = function(Callback: (Player: Player, Foo: number, Bar: string) -> "Success" | "Fail"): () -> ()
|
|
||||||
reliable_events[0] = Callback
|
|
||||||
return function()
|
|
||||||
reliable_events[0] = nil
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
type Events = typeof(returns)
|
|
||||||
return returns
|
|
Loading…
Add table
Reference in a new issue