- Zap packs data into buffers with no overhead. The same data can be sent using a fraction of the bandwidth.
- Zap doesn't compromise on performance. Zap's packing and unpacking is typically faster than Roblox's generic encoding.
- Extended support of data types sendable through the network.
- For both the IDL and API, Zap is a joy to use. It's easy to learn, easy to use, and easy to debug. It's the best DX you'll find.
- Zap is fully secure. Buffers make reverse engineering your game's networking much harder and Zap validates all data received.
## Find Zap at...
Zap is currently undergoing a rewrite, which can be found at the [rewrite branch](https://github.com/red-blox/zap/tree/rewrite).
Otherwise versions `0.6.x` are being maintained by [@sasial-dev](https://github.com/sasial-dev), on the [0.6.x branch](https://github.com/red-blox/zap/tree/0.6.x).
## Documentation
Documentation can be found [here](https://zap.redblox.dev/). Please note these docs are for `0.6.x`.
## Contributing
Contributions are welcome! Please open an issue or discuss in the [Roblox Open Source Software Community Discord](https://discord.gg/Evc9jdPmgZ) before you start working on a feature or bug fix so we can discuss it.
## Logo
Zap's Logo is sourced from [Twitter](https://github.com/twitter/twemoji/blob/master/assets/svg/26a1.svg) and is under the [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) license.