style: apply stylua formatter

This commit is contained in:
Erica Marigold 2024-12-02 16:57:31 +00:00
parent e019e5a8ed
commit 51994dfd13
Signed by: DevComp
GPG key ID: 429EF1C337871656
3 changed files with 109 additions and 97 deletions

View file

@ -12,32 +12,36 @@ local PLATFORM_SEP = if process.os == "windows" then "\\" else "/"
--- * The current process lacks permissions to a file
--- * Any I/O error occurs
return function(packageDirectory: string?): boolean
packageDirectory = packageDirectory or process.cwd
packageDirectory = packageDirectory or process.cwd
-- A mapping of things to do depending on the file present
local PATH_ACTION_MAP: { [string]: (dir: string) -> number? } = {
["default.project.json"] = function(dir)
return process.spawn("rojo", { "sourcemap", dir }, {
cwd = process.cwd,
env = process.env,
stdio = "forward",
}).code
end,
-- A mapping of things to do depending on the file present
local PATH_ACTION_MAP: { [string]: (dir: string) -> number? } = {
["default.project.json"] = function(dir)
return process.spawn("rojo", { "sourcemap", dir }, {
cwd = process.cwd,
env = process.env,
stdio = "forward",
}).code
end,
["init.lua"] = stdio.write(serde.encode("json", { filePaths = { "init.lua" } }, false)),
["init.luau"] = stdio.write(serde.encode("json", { filePaths = { "init.luau" } }, false)),
}
["init.lua"] = stdio.write(
serde.encode("json", { filePaths = { "init.lua" } }, false)
),
["init.luau"] = stdio.write(
serde.encode("json", { filePaths = { "init.luau" } }, false)
),
}
-- We go through the action mappings in order of priority and check for the
-- file predicates, if present, we execute the action and report our status
for path, action in PATH_ACTION_MAP do
if fs.isFile(`{packageDirectory}{PLATFORM_SEP}{path}`) then
local status = action()
return if status ~= nil then status == 0 else true
end
end
-- We go through the action mappings in order of priority and check for the
-- file predicates, if present, we execute the action and report our status
for path, action in PATH_ACTION_MAP do
if fs.isFile(`{packageDirectory}{PLATFORM_SEP}{path}`) then
local status = action()
return if status ~= nil then status == 0 else true
end
end
-- If we reached so far, that must mean none of the file predicates matched,
-- so we return a `false` signifying an error
return false
-- If we reached so far, that must mean none of the file predicates matched,
-- so we return a `false` signifying an error
return false
end

View file

@ -3,47 +3,49 @@ local process = require("@lune/process")
local serde = require("@lune/serde")
export type TreeProperties = {
Name: never?,
Parent: never?,
Name: never?,
Parent: never?,
}
export type TreeBase = {
["$className"]: string?,
["$ignoreUnknownInstances"]: boolean?,
["$path"]: string | { optional: string }?,
["$properties"]: TreeProperties?,
["$className"]: string?,
["$ignoreUnknownInstances"]: boolean?,
["$path"]: string | { optional: string }?,
["$properties"]: TreeProperties?,
}
export type TreeNormal = TreeBase & {
[string]: TreeNormal,
} & ({ ["$className"]: string } | { ["$path"]: string | { optional: string } })
[string]: TreeNormal,
} & ({ ["$className"]: string } | {
["$path"]: string | { optional: string },
})
export type TreeService = TreeBase & {
[string]: TreeNormal,
[string]: TreeNormal,
}
export type DataModelTree = TreeBase & {
StarterPlayer: (TreeBase & {
StarterPlayerScripts: TreeService?,
StarterCharacterScripts: TreeService?,
[string]: TreeNormal,
})?,
[string]: TreeService,
StarterPlayer: (TreeBase & {
StarterPlayerScripts: TreeService?,
StarterCharacterScripts: TreeService?,
[string]: TreeNormal,
})?,
[string]: TreeService,
}
export type Tree = (DataModelTree & {
["$className"]: "DataModel",
["$className"]: "DataModel",
}) | TreeNormal
export type SyncConfig = {
name: string,
servePort: number?,
servePlaceIds: { number }?,
placeId: number?,
gameId: number?,
serveAddress: string?,
globIgnorePaths: { string }?,
tree: Tree,
name: string,
servePort: number?,
servePlaceIds: { number }?,
placeId: number?,
gameId: number?,
serveAddress: string?,
globIgnorePaths: { string }?,
tree: Tree,
}
local PLATFORM_SEP = if process.os == "windows" then "\\" else "/"
@ -54,51 +56,57 @@ local PLATFORM_SEP = if process.os == "windows" then "\\" else "/"
--- ## Errors
--- * The current process lacks permissions to a file
--- * Any I/O error occurs
return function(packageDirectory: string?, files: { string }, writeToFile: boolean?): (boolean, string?)
packageDirectory = packageDirectory or process.cwd
local syncConfigPath = `{packageDirectory}{PLATFORM_SEP}default.project.json`
if fs.isFile(syncConfigPath) then
return true, nil
end
return function(
packageDirectory: string?,
files: { string },
writeToFile: boolean?
): (boolean, string?)
packageDirectory = packageDirectory or process.cwd
local syncConfigPath =
`{packageDirectory}{PLATFORM_SEP}default.project.json`
if fs.isFile(syncConfigPath) then
return true, nil
end
local syncConfigTree = {} :: Tree
local syncConfigTree = {} :: Tree
for _, file in files do
-- Remove the `.lua` or `.luau` file extension from the file name
local name = string.gsub(file, ".luau?$", "")
for _, file in files do
-- Remove the `.lua` or `.luau` file extension from the file name
local name = string.gsub(file, ".luau?$", "")
if name == "init" then
syncConfigTree["$path"] = name
continue
end
if name == "init" then
syncConfigTree["$path"] = name
continue
end
syncConfigTree[name] = {
["$path"] = file,
}
end
syncConfigTree[name] = {
["$path"] = file,
}
end
-- If there isn't a top level path, we mark the entire thing as a Folder
if not syncConfigTree["$path"] then
syncConfigTree["$className"] = "Folder"
end
-- If there isn't a top level path, we mark the entire thing as a Folder
if not syncConfigTree["$path"] then
syncConfigTree["$className"] = "Folder"
end
-- If the config tree does not include pesde's downloaded roblox dependencies
-- directory, we add it as an optional one for the future, once dependencies
-- are installed
if not syncConfigTree["roblox_packages"] then
syncConfigTree["roblox_packages"] = {
["$path"] = {
optional = "roblox_packages",
},
}
end
-- If the config tree does not include pesde's downloaded roblox dependencies
-- directory, we add it as an optional one for the future, once dependencies
-- are installed
if not syncConfigTree["roblox_packages"] then
syncConfigTree["roblox_packages"] = {
["$path"] = {
optional = "roblox_packages",
},
}
end
-- Finally, we serialize the config to a JSON string and optionally write it
-- to the sync config path
local serializedConfig = serde.encode("json", { tree = syncConfigTree }, true)
if writeToFile then
fs.writeFile(syncConfigPath, serializedConfig)
end
-- Finally, we serialize the config to a JSON string and optionally write it
-- to the sync config path
local serializedConfig =
serde.encode("json", { tree = syncConfigTree }, true)
if writeToFile then
fs.writeFile(syncConfigPath, serializedConfig)
end
return true, serializedConfig
return true, serializedConfig
end

View file

@ -1,8 +1,8 @@
return {
generators = {
rojo = {
sourcemap = require("./generators/rojo/sourcemap"),
syncConfig = require("./generators/rojo/sync_config"),
},
},
generators = {
rojo = {
sourcemap = require("./generators/rojo/sourcemap"),
syncConfig = require("./generators/rojo/sync_config"),
},
},
}