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style: apply stylua formatter
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parent
e019e5a8ed
commit
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3 changed files with 109 additions and 97 deletions
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@ -12,32 +12,36 @@ local PLATFORM_SEP = if process.os == "windows" then "\\" else "/"
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--- * The current process lacks permissions to a file
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--- * Any I/O error occurs
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return function(packageDirectory: string?): boolean
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packageDirectory = packageDirectory or process.cwd
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packageDirectory = packageDirectory or process.cwd
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-- A mapping of things to do depending on the file present
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local PATH_ACTION_MAP: { [string]: (dir: string) -> number? } = {
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["default.project.json"] = function(dir)
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return process.spawn("rojo", { "sourcemap", dir }, {
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cwd = process.cwd,
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env = process.env,
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stdio = "forward",
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}).code
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end,
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-- A mapping of things to do depending on the file present
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local PATH_ACTION_MAP: { [string]: (dir: string) -> number? } = {
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["default.project.json"] = function(dir)
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return process.spawn("rojo", { "sourcemap", dir }, {
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cwd = process.cwd,
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env = process.env,
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stdio = "forward",
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}).code
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end,
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["init.lua"] = stdio.write(serde.encode("json", { filePaths = { "init.lua" } }, false)),
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["init.luau"] = stdio.write(serde.encode("json", { filePaths = { "init.luau" } }, false)),
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}
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["init.lua"] = stdio.write(
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serde.encode("json", { filePaths = { "init.lua" } }, false)
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),
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["init.luau"] = stdio.write(
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serde.encode("json", { filePaths = { "init.luau" } }, false)
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),
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}
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-- We go through the action mappings in order of priority and check for the
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-- file predicates, if present, we execute the action and report our status
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for path, action in PATH_ACTION_MAP do
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if fs.isFile(`{packageDirectory}{PLATFORM_SEP}{path}`) then
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local status = action()
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return if status ~= nil then status == 0 else true
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end
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end
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-- We go through the action mappings in order of priority and check for the
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-- file predicates, if present, we execute the action and report our status
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for path, action in PATH_ACTION_MAP do
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if fs.isFile(`{packageDirectory}{PLATFORM_SEP}{path}`) then
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local status = action()
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return if status ~= nil then status == 0 else true
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end
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end
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-- If we reached so far, that must mean none of the file predicates matched,
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-- so we return a `false` signifying an error
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return false
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-- If we reached so far, that must mean none of the file predicates matched,
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-- so we return a `false` signifying an error
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return false
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end
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@ -3,47 +3,49 @@ local process = require("@lune/process")
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local serde = require("@lune/serde")
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export type TreeProperties = {
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Name: never?,
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Parent: never?,
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Name: never?,
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Parent: never?,
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}
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export type TreeBase = {
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["$className"]: string?,
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["$ignoreUnknownInstances"]: boolean?,
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["$path"]: string | { optional: string }?,
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["$properties"]: TreeProperties?,
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["$className"]: string?,
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["$ignoreUnknownInstances"]: boolean?,
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["$path"]: string | { optional: string }?,
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["$properties"]: TreeProperties?,
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}
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export type TreeNormal = TreeBase & {
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[string]: TreeNormal,
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} & ({ ["$className"]: string } | { ["$path"]: string | { optional: string } })
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[string]: TreeNormal,
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} & ({ ["$className"]: string } | {
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["$path"]: string | { optional: string },
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})
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export type TreeService = TreeBase & {
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[string]: TreeNormal,
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[string]: TreeNormal,
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}
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export type DataModelTree = TreeBase & {
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StarterPlayer: (TreeBase & {
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StarterPlayerScripts: TreeService?,
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StarterCharacterScripts: TreeService?,
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[string]: TreeNormal,
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})?,
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[string]: TreeService,
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StarterPlayer: (TreeBase & {
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StarterPlayerScripts: TreeService?,
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StarterCharacterScripts: TreeService?,
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[string]: TreeNormal,
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})?,
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[string]: TreeService,
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}
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export type Tree = (DataModelTree & {
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["$className"]: "DataModel",
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["$className"]: "DataModel",
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}) | TreeNormal
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export type SyncConfig = {
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name: string,
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servePort: number?,
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servePlaceIds: { number }?,
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placeId: number?,
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gameId: number?,
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serveAddress: string?,
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globIgnorePaths: { string }?,
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tree: Tree,
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name: string,
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servePort: number?,
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servePlaceIds: { number }?,
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placeId: number?,
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gameId: number?,
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serveAddress: string?,
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globIgnorePaths: { string }?,
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tree: Tree,
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}
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local PLATFORM_SEP = if process.os == "windows" then "\\" else "/"
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@ -54,51 +56,57 @@ local PLATFORM_SEP = if process.os == "windows" then "\\" else "/"
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--- ## Errors
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--- * The current process lacks permissions to a file
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--- * Any I/O error occurs
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return function(packageDirectory: string?, files: { string }, writeToFile: boolean?): (boolean, string?)
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packageDirectory = packageDirectory or process.cwd
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local syncConfigPath = `{packageDirectory}{PLATFORM_SEP}default.project.json`
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if fs.isFile(syncConfigPath) then
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return true, nil
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end
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return function(
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packageDirectory: string?,
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files: { string },
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writeToFile: boolean?
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): (boolean, string?)
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packageDirectory = packageDirectory or process.cwd
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local syncConfigPath =
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`{packageDirectory}{PLATFORM_SEP}default.project.json`
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if fs.isFile(syncConfigPath) then
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return true, nil
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end
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local syncConfigTree = {} :: Tree
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local syncConfigTree = {} :: Tree
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for _, file in files do
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-- Remove the `.lua` or `.luau` file extension from the file name
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local name = string.gsub(file, ".luau?$", "")
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for _, file in files do
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-- Remove the `.lua` or `.luau` file extension from the file name
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local name = string.gsub(file, ".luau?$", "")
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if name == "init" then
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syncConfigTree["$path"] = name
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continue
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end
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if name == "init" then
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syncConfigTree["$path"] = name
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continue
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end
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syncConfigTree[name] = {
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["$path"] = file,
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}
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end
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syncConfigTree[name] = {
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["$path"] = file,
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}
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end
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-- If there isn't a top level path, we mark the entire thing as a Folder
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if not syncConfigTree["$path"] then
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syncConfigTree["$className"] = "Folder"
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end
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-- If there isn't a top level path, we mark the entire thing as a Folder
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if not syncConfigTree["$path"] then
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syncConfigTree["$className"] = "Folder"
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end
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-- If the config tree does not include pesde's downloaded roblox dependencies
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-- directory, we add it as an optional one for the future, once dependencies
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-- are installed
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if not syncConfigTree["roblox_packages"] then
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syncConfigTree["roblox_packages"] = {
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["$path"] = {
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optional = "roblox_packages",
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},
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}
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end
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-- If the config tree does not include pesde's downloaded roblox dependencies
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-- directory, we add it as an optional one for the future, once dependencies
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-- are installed
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if not syncConfigTree["roblox_packages"] then
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syncConfigTree["roblox_packages"] = {
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["$path"] = {
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optional = "roblox_packages",
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},
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}
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end
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-- Finally, we serialize the config to a JSON string and optionally write it
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-- to the sync config path
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local serializedConfig = serde.encode("json", { tree = syncConfigTree }, true)
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if writeToFile then
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fs.writeFile(syncConfigPath, serializedConfig)
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end
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-- Finally, we serialize the config to a JSON string and optionally write it
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-- to the sync config path
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local serializedConfig =
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serde.encode("json", { tree = syncConfigTree }, true)
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if writeToFile then
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fs.writeFile(syncConfigPath, serializedConfig)
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end
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return true, serializedConfig
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return true, serializedConfig
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end
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@ -1,8 +1,8 @@
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return {
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generators = {
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rojo = {
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sourcemap = require("./generators/rojo/sourcemap"),
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syncConfig = require("./generators/rojo/sync_config"),
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},
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},
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generators = {
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rojo = {
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sourcemap = require("./generators/rojo/sourcemap"),
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syncConfig = require("./generators/rojo/sync_config"),
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},
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},
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}
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