mirror of
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100 lines
4.1 KiB
Text
100 lines
4.1 KiB
Text
- version: 0.2.0-dev.8
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realm: shared
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published_at: 2024-08-13T15:24:50.909882523Z
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description: |
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Implements a "small" amount of lifecycle events for providers.
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We'll admit. We've gotten a bit too lifecycle happy:
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- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
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- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
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- `:onPreRender(dt: number)` runs every `RunService.PreRender`
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- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
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- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
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- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
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dependencies:
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prvdmwrong:
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- name: prvdmwrong/core
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version: ^0.2.0-dev.8
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index: https://github.com/daimond113/pesde-index
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- normal
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- version: 0.2.0-dev.9
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realm: shared
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published_at: 2024-08-18T06:05:38.297733819Z
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description: |
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Implements a "small" amount of lifecycle events for providers.
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We'll admit. We've gotten a bit too lifecycle happy:
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- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
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- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
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- `:onPreRender(dt: number)` runs every `RunService.PreRender`
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- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
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- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
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- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
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dependencies:
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core:
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- name: prvdmwrong/core
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version: ^0.2.0-dev.9
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index: https://github.com/daimond113/pesde-index
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- normal
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- version: 0.2.0-dev.11
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realm: shared
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published_at: 2024-08-20T11:10:50.211264313Z
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description: |
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Implements a "small" amount of lifecycle events for providers.
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We'll admit. We've gotten a bit too lifecycle happy:
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- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
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- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
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- `:onPreRender(dt: number)` runs every `RunService.PreRender`
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- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
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- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
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- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
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dependencies:
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core:
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- name: prvdmwrong/core
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version: ^0.2.0-dev.11
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index: https://github.com/daimond113/pesde-index
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- normal
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- version: 0.2.0-dev.12
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realm: shared
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published_at: 2024-08-20T11:36:36.353950152Z
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description: |
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Implements a "small" amount of lifecycle events for providers.
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We'll admit. We've gotten a bit too lifecycle happy:
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- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
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- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
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- `:onPreRender(dt: number)` runs every `RunService.PreRender`
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- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
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- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
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- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
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dependencies:
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core:
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- name: prvdmwrong/core
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version: ^0.2.0-dev.12
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index: https://github.com/daimond113/pesde-index
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- normal
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- version: 0.2.0-dev.14
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realm: shared
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published_at: 2024-08-27T13:57:31.449205753Z
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description: |
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Implements a "small" amount of lifecycle events for providers.
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We'll admit. We've gotten a bit too lifecycle happy:
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|
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- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
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- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
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- `:onPreRender(dt: number)` runs every `RunService.PreRender`
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- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
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- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
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- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
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dependencies:
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core:
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- name: prvdmwrong/core
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version: ^0.2.0-dev.14
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index: https://github.com/daimond113/pesde-index
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- normal
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