index/prvdmwrong/lifecycles
2024-08-27 13:57:31 +00:00

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4.1 KiB
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- version: 0.2.0-dev.8
realm: shared
published_at: 2024-08-13T15:24:50.909882523Z
description: |
Implements a "small" amount of lifecycle events for providers.
We'll admit. We've gotten a bit too lifecycle happy:
- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
- `:onPreRender(dt: number)` runs every `RunService.PreRender`
- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
dependencies:
prvdmwrong:
- name: prvdmwrong/core
version: ^0.2.0-dev.8
index: https://github.com/daimond113/pesde-index
- normal
- version: 0.2.0-dev.9
realm: shared
published_at: 2024-08-18T06:05:38.297733819Z
description: |
Implements a "small" amount of lifecycle events for providers.
We'll admit. We've gotten a bit too lifecycle happy:
- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
- `:onPreRender(dt: number)` runs every `RunService.PreRender`
- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
dependencies:
core:
- name: prvdmwrong/core
version: ^0.2.0-dev.9
index: https://github.com/daimond113/pesde-index
- normal
- version: 0.2.0-dev.11
realm: shared
published_at: 2024-08-20T11:10:50.211264313Z
description: |
Implements a "small" amount of lifecycle events for providers.
We'll admit. We've gotten a bit too lifecycle happy:
- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
- `:onPreRender(dt: number)` runs every `RunService.PreRender`
- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
dependencies:
core:
- name: prvdmwrong/core
version: ^0.2.0-dev.11
index: https://github.com/daimond113/pesde-index
- normal
- version: 0.2.0-dev.12
realm: shared
published_at: 2024-08-20T11:36:36.353950152Z
description: |
Implements a "small" amount of lifecycle events for providers.
We'll admit. We've gotten a bit too lifecycle happy:
- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
- `:onPreRender(dt: number)` runs every `RunService.PreRender`
- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
dependencies:
core:
- name: prvdmwrong/core
version: ^0.2.0-dev.12
index: https://github.com/daimond113/pesde-index
- normal
- version: 0.2.0-dev.14
realm: shared
published_at: 2024-08-27T13:57:31.449205753Z
description: |
Implements a "small" amount of lifecycle events for providers.
We'll admit. We've gotten a bit too lifecycle happy:
- `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation`
- `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation`
- `:onPreRender(dt: number)` runs every `RunService.PreRender`
- `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded`
- `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving`
- `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins
dependencies:
core:
- name: prvdmwrong/core
version: ^0.2.0-dev.14
index: https://github.com/daimond113/pesde-index
- normal