- version: 0.2.0-dev.8 realm: shared published_at: 2024-08-13T15:24:50.909882523Z description: | Implements a "small" amount of lifecycle events for providers. We'll admit. We've gotten a bit too lifecycle happy: - `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation` - `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation` - `:onPreRender(dt: number)` runs every `RunService.PreRender` - `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded` - `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving` - `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins dependencies: prvdmwrong: - name: prvdmwrong/core version: ^0.2.0-dev.8 index: https://github.com/daimond113/pesde-index - normal - version: 0.2.0-dev.9 realm: shared published_at: 2024-08-18T06:05:38.297733819Z description: | Implements a "small" amount of lifecycle events for providers. We'll admit. We've gotten a bit too lifecycle happy: - `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation` - `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation` - `:onPreRender(dt: number)` runs every `RunService.PreRender` - `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded` - `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving` - `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins dependencies: core: - name: prvdmwrong/core version: ^0.2.0-dev.9 index: https://github.com/daimond113/pesde-index - normal - version: 0.2.0-dev.11 realm: shared published_at: 2024-08-20T11:10:50.211264313Z description: | Implements a "small" amount of lifecycle events for providers. We'll admit. We've gotten a bit too lifecycle happy: - `:onPostSimulation(dt: number)` runs every `RunService.PostSimulation` - `:onPreSimulation(dt: number)` runs every `RunService.PreSimulation` - `:onPreRender(dt: number)` runs every `RunService.PreRender` - `:onPlayerAdded(player: Player)` runs every `Player.PlayerAdded` - `:onPlayerLeaving(player: Player)` runs every `Player.PlayerLeaving` - `:onShutdown()` binds to `game:BindToClose` for games and `plugin.Unloading` for plugins dependencies: core: - name: prvdmwrong/core version: ^0.2.0-dev.11 index: https://github.com/daimond113/pesde-index - normal