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A standalone Luau runtime
This allows the REPL to now preserve context, such as previously declared variables which can be used in future eval steps. Currently is only supported for variables, support for other types to be included soon. |
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.cargo | ||
.github/workflows | ||
.lune | ||
.vscode | ||
scripts | ||
src | ||
tests | ||
types | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.justfile | ||
.luaurc | ||
aftman.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE.txt | ||
README.md | ||
selene.toml | ||
stylua.toml |
A standalone Luau script runtime.
Write and run scripts, similar to runtimes for other languages such as Node / Deno, or Luvit for vanilla Lua.
Lune provides fully asynchronous APIs wherever possible, and is built in Rust 🦀 for optimal safety and correctness.
Features
- 🌙 A strictly minimal but powerful interface that is easy to read and remember, just like Luau itself
- 🧰 Fully featured APIs for the filesystem, networking, stdio, all included in the small (~4mb) executable
- 📚 World-class documentation, on the web or directly in your editor, no network connection necessary
- 🏡 A familiar scripting environment for Roblox developers, with an included 1-to-1 task scheduler port
- ✏️ Optional built-in library for manipulating Roblox place & model files, and their instances
Non-goals
- Making scripts short and terse - proper autocomplete / intellisense make scripting using Lune just as quick, and readability is important
- Running full Roblox game scripts outside of Roblox - there is some compatibility, but Lune is meant for different purposes
Where do I start?
Head over to the Installation page to get started using Lune!