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61 lines
2 KiB
Rust
61 lines
2 KiB
Rust
use std::sync::atomic::{AtomicUsize, Ordering};
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use mlua::prelude::*;
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#[derive(Debug, Clone, Copy)]
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pub(super) struct SvcKeys {
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key_request: &'static str,
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key_websocket: Option<&'static str>,
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}
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impl SvcKeys {
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pub(super) fn new<'lua>(
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lua: &'lua Lua,
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handle_request: LuaFunction<'lua>,
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handle_websocket: Option<LuaFunction<'lua>>,
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) -> LuaResult<Self> {
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static SERVE_COUNTER: AtomicUsize = AtomicUsize::new(0);
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let count = SERVE_COUNTER.fetch_add(1, Ordering::Relaxed);
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// NOTE: We leak strings here, but this is an acceptable tradeoff since programs
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// generally only start one or a couple of servers and they are usually never dropped.
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// Leaking here lets us keep this struct Copy and access the request handler callbacks
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// very performantly, significantly reducing the per-request overhead of the server.
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let key_request: &'static str =
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Box::leak(format!("__net_serve_request_{count}").into_boxed_str());
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let key_websocket: Option<&'static str> = if handle_websocket.is_some() {
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Some(Box::leak(
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format!("__net_serve_websocket_{count}").into_boxed_str(),
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))
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} else {
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None
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};
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lua.set_named_registry_value(key_request, handle_request)?;
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if let Some(key) = key_websocket {
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lua.set_named_registry_value(key, handle_websocket.unwrap())?;
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}
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Ok(Self {
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key_request,
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key_websocket,
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})
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}
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pub(super) fn has_websocket_handler(&self) -> bool {
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self.key_websocket.is_some()
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}
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pub(super) fn request_handler<'lua>(&self, lua: &'lua Lua) -> LuaResult<LuaFunction<'lua>> {
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lua.named_registry_value(self.key_request)
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}
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pub(super) fn websocket_handler<'lua>(
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&self,
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lua: &'lua Lua,
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) -> LuaResult<Option<LuaFunction<'lua>>> {
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self.key_websocket
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.map(|key| lua.named_registry_value(key))
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.transpose()
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}
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}
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