lune/types/luau.luau
2023-10-03 21:03:47 -05:00

116 lines
2.9 KiB
Lua

--[=[
@interface CompileOptions
@within Luau
The Luau compiler options used in generating luau bytecode
This is a dictionary that may contain one or more of the following values:
* `optimizationLevel` - Sets the compiler option "optimizationLevel". Defaults to `1`
* `coverageLevel` - Sets the compiler option "coverageLevel". Defaults to `0`
* `debugLevel` - Sets the compiler option "debugLevel". Defaults to `1`
Documentation regarding what these values represent can be found here;
* https://github.com/Roblox/luau/blob/bd229816c0a82a8590395416c81c333087f541fd/Compiler/include/luacode.h#L13
]=]
export type CompileOptions = {
optimizationLevel: number,
coverageLevel: number,
debugLevel: number,
}
--[=[
@interface LoadOptions
@within Luau
The Luau load options are used for generating a lua function from either bytecode or sourcecode
This is a dictionary that may contain one or more of the following values:
* `debugName` - The debug name of the closure. Defaults to `luau.load(...)`
* `environment` - Environment values to set and/or override. Includes default globals unless overwritten.
]=]
export type LoadOptions = {
debugName: string?,
environment: { [string]: any }?,
}
--[=[
@class Luau
Built-in library for generating luau bytecode & functions.
### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')")
local callableFn = luau.load(bytecode)
-- Additionally, we can skip the bytecode generation and load a callable function directly from the code itself.
-- local callableFn = luau.load("print('Hello, World!')")
callableFn()
```
]=]
local luau = {}
--[=[
@within Luau
Compiles sourcecode into Luau bytecode
An error will be thrown if the sourcecode given isn't valid Luau code.
### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')", {
optimizationLevel: 1,
coverageLevel: 0,
debugLevel: 1,
})
```
@param source The string that'll be compiled into bytecode
@param compileOptions The luau compiler options used when compiling the source string
@return luau bytecode
]=]
function luau.compile(source: string, compileOptions: CompileOptions?): string
return nil :: any
end
--[=[
@within Luau
Generates a function from either bytecode or sourcecode
An error will be thrown if the sourcecode given isn't valid luau code.
### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')")
local callableFn = luau.load(bytecode, {
debugName = "'Hello, World'"
})
callableFn()
```
@param source Either bytecode or sourcecode
@param loadOptions The load options used when creating a callbable function
@return luau function
]=]
function luau.load(source: string, loadOptions: LoadOptions?): (...any) -> ...any
return nil :: any
end
return luau