lune/src/roblox/mod.rs
2023-08-23 14:53:52 -05:00

59 lines
1.7 KiB
Rust

use mlua::prelude::*;
use crate::lune::util::TableBuilder;
pub mod datatypes;
pub mod document;
pub mod instance;
pub mod reflection;
pub(crate) mod exports;
pub(crate) mod shared;
use exports::export;
fn create_all_exports(lua: &Lua) -> LuaResult<Vec<(&'static str, LuaValue)>> {
use datatypes::types::*;
use instance::Instance;
Ok(vec![
// Datatypes
export::<Axes>(lua)?,
export::<BrickColor>(lua)?,
export::<CFrame>(lua)?,
export::<Color3>(lua)?,
export::<ColorSequence>(lua)?,
export::<ColorSequenceKeypoint>(lua)?,
export::<Faces>(lua)?,
export::<Font>(lua)?,
export::<NumberRange>(lua)?,
export::<NumberSequence>(lua)?,
export::<NumberSequenceKeypoint>(lua)?,
export::<PhysicalProperties>(lua)?,
export::<Ray>(lua)?,
export::<Rect>(lua)?,
export::<UDim>(lua)?,
export::<UDim2>(lua)?,
export::<Region3>(lua)?,
export::<Region3int16>(lua)?,
export::<Vector2>(lua)?,
export::<Vector2int16>(lua)?,
export::<Vector3>(lua)?,
export::<Vector3int16>(lua)?,
// Classes
export::<Instance>(lua)?,
// Singletons
("Enum", Enums.into_lua(lua)?),
])
}
pub fn module(lua: &Lua) -> LuaResult<LuaTable> {
// FUTURE: We can probably create these lazily as users
// index the main exports (this return value) table and
// save some memory and startup time. The full exports
// table is quite big and probably won't get any smaller
// since we impl all roblox constructors for each datatype.
let exports = create_all_exports(lua)?;
TableBuilder::new(lua)?
.with_values(exports)?
.build_readonly()
}