mirror of
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507 lines
14 KiB
Text
507 lines
14 KiB
Text
export type DatabaseScriptability = "None" | "Custom" | "Read" | "ReadWrite" | "Write"
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export type DatabasePropertyTag =
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"Deprecated"
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| "Hidden"
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| "NotBrowsable"
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| "NotReplicated"
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| "NotScriptable"
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| "ReadOnly"
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| "WriteOnly"
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export type DatabaseClassTag =
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"Deprecated"
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| "NotBrowsable"
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| "NotCreatable"
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| "NotReplicated"
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| "PlayerReplicated"
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| "Service"
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| "Settings"
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| "UserSettings"
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export type DatabaseProperty = {
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--[=[
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The name of the property.
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]=]
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Name: string,
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--[=[
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The datatype of the property.
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For normal datatypes this will be a string such as `string`, `Color3`, ...
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For enums this will be a string formatted as `Enum.EnumName`.
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]=]
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Datatype: string,
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--[=[
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The scriptability of this property, meaning if it can be written / read at runtime.
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All properties are writable and readable in Lune even if scriptability is not.
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]=]
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Scriptability: DatabaseScriptability,
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--[=[
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Tags describing the property.
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These include information such as if the property can be replicated to players
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at runtime, if the property should be hidden in Roblox Studio, and more.
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]=]
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Tags: { DatabasePropertyTag },
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}
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export type DatabaseClass = {
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--[=[
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The name of the class.
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]=]
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Name: string,
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--[=[
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The superclass (parent class) of this class.
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May be nil if no parent class exists.
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]=]
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Superclass: string?,
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--[=[
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Known properties for this class.
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]=]
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Properties: { [string]: DatabaseProperty },
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--[=[
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Default values for properties of this class.
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Note that these default properties use Lune's built-in datatype
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userdatas, and that if there is a new datatype that Lune does
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not yet know about, it may be missing from this table.
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]=]
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DefaultProperties: { [string]: any },
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--[=[
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Tags describing the class.
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These include information such as if the class can be replicated
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to players at runtime, and top-level class categories.
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]=]
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Tags: { DatabaseClassTag },
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}
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export type DatabaseEnum = {
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--[=[
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The name of this enum, for example `PartType` or `UserInputState`.
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]=]
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Name: string,
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--[=[
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Members of this enum.
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Note that this is a direct map of name -> enum values,
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and does not actually use the EnumItem datatype itself.
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]=]
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Items: { [string]: number },
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}
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export type Database = {
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--[=[
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The current version of the reflection database.
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This will follow the format `x.y.z.w`, which most commonly looks something like `0.567.0.123456789`
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]=]
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Version: string,
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--[=[
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Retrieves a list of all currently known class names.
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]=]
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GetClassNames: (self: Database) -> { string },
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--[=[
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Retrieves a list of all currently known enum names.
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]=]
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GetEnumNames: (self: Database) -> { string },
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--[=[
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Gets a class with the exact given name, if one exists.
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]=]
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GetClass: (self: Database, name: string) -> DatabaseClass?,
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--[=[
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Gets an enum with the exact given name, if one exists.
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]=]
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GetEnum: (self: Database, name: string) -> DatabaseEnum?,
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--[=[
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Finds a class with the given name.
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This will use case-insensitive matching and ignore leading and trailing whitespace.
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]=]
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FindClass: (self: Database, name: string) -> DatabaseClass?,
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--[=[
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Finds an enum with the given name.
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This will use case-insensitive matching and ignore leading and trailing whitespace.
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]=]
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FindEnum: (self: Database, name: string) -> DatabaseEnum?,
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}
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type InstanceProperties = {
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Parent: Instance?,
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ClassName: string,
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Name: string,
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-- FIXME: This breaks intellisense, but we need some way to access
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-- instance properties without casting the entire instance to any...
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-- [string]: any,
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}
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type InstanceMetatable = {
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Clone: (self: Instance) -> Instance,
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Destroy: (self: Instance) -> (),
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ClearAllChildren: (self: Instance) -> (),
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GetChildren: (self: Instance) -> { Instance },
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GetDebugId: (self: Instance) -> string,
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GetDescendants: (self: Instance) -> { Instance },
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GetFullName: (self: Instance) -> string,
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FindFirstAncestor: (self: Instance, name: string) -> Instance?,
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FindFirstAncestorOfClass: (self: Instance, className: string) -> Instance?,
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FindFirstAncestorWhichIsA: (self: Instance, className: string) -> Instance?,
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FindFirstChild: (self: Instance, name: string, recursive: boolean?) -> Instance?,
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FindFirstChildOfClass: (self: Instance, className: string, recursive: boolean?) -> Instance?,
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FindFirstChildWhichIsA: (self: Instance, className: string, recursive: boolean?) -> Instance?,
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IsA: (self: Instance, className: string) -> boolean,
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IsAncestorOf: (self: Instance, descendant: Instance) -> boolean,
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IsDescendantOf: (self: Instance, ancestor: Instance) -> boolean,
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GetAttribute: (self: Instance, name: string) -> any,
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GetAttributes: (self: Instance) -> { [string]: any },
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SetAttribute: (self: Instance, name: string, value: any) -> (),
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GetTags: (self: Instance) -> { string },
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HasTag: (self: Instance, name: string) -> boolean,
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AddTag: (self: Instance, name: string) -> (),
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RemoveTag: (self: Instance, name: string) -> (),
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}
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export type Instance = typeof(setmetatable(
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(nil :: any) :: InstanceProperties,
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(nil :: any) :: { __index: InstanceMetatable }
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))
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export type DataModelProperties = {}
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export type DataModelMetatable = {
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GetService: (self: DataModel, name: string) -> Instance,
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FindService: (self: DataModel, name: string) -> Instance?,
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}
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export type DataModel =
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Instance
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& typeof(setmetatable(
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(nil :: any) :: DataModelProperties,
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(nil :: any) :: { __index: DataModelMetatable }
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))
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--[=[
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@class Roblox
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Built-in library for manipulating Roblox place & model files
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### Example usage
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```lua
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local fs = require("@lune/fs")
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local roblox = require("@lune/roblox")
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-- Reading a place file
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local placeFile = fs.readFile("myPlaceFile.rbxl")
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local game = roblox.deserializePlace(placeFile)
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-- Manipulating and reading instances - just like in Roblox!
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local workspace = game:GetService("Workspace")
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for _, child in workspace:GetChildren() do
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print("Found child " .. child.Name .. " of class " .. child.ClassName)
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end
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-- Writing a place file
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local newPlaceFile = roblox.serializePlace(game)
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fs.writeFile("myPlaceFile.rbxl", newPlaceFile)
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```
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]=]
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local roblox = {}
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--[=[
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@within Roblox
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@tag must_use
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Deserializes a place into a DataModel instance.
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This function accepts a string of contents, *not* a file path.
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If reading a place file from a file path is desired, `fs.readFile`
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can be used and the resulting string may be passed to this function.
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### Example usage
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```lua
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local fs = require("@lune/fs")
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local roblox = require("@lune/roblox")
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local placeFile = fs.readFile("filePath.rbxl")
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local game = roblox.deserializePlace(placeFile)
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```
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@param contents The contents of the place to read
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]=]
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function roblox.deserializePlace(contents: string): DataModel
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return nil :: any
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end
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--[=[
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@within Roblox
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@tag must_use
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Deserializes a model into an array of instances.
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This function accepts a string of contents, *not* a file path.
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If reading a model file from a file path is desired, `fs.readFile`
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can be used and the resulting string may be passed to this function.
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### Example usage
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```lua
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local fs = require("@lune/fs")
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local roblox = require("@lune/roblox")
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local modelFile = fs.readFile("filePath.rbxm")
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local instances = roblox.deserializeModel(modelFile)
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```
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@param contents The contents of the model to read
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]=]
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function roblox.deserializeModel(contents: string): { Instance }
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return nil :: any
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end
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--[=[
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@within Roblox
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@tag must_use
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Serializes a place from a DataModel instance.
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This string can then be written to a file, or sent over the network.
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### Example usage
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```lua
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local fs = require("@lune/fs")
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local roblox = require("@lune/roblox")
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local placeFile = roblox.serializePlace(game)
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fs.writeFile("filePath.rbxl", placeFile)
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```
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@param dataModel The DataModel for the place to serialize
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@param xml If the place should be serialized as xml or not. Defaults to `false`, meaning the place gets serialized using the binary format and not xml.
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]=]
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function roblox.serializePlace(dataModel: DataModel, xml: boolean?): string
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return nil :: any
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end
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--[=[
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@within Roblox
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@tag must_use
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Serializes one or more instances as a model.
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This string can then be written to a file, or sent over the network.
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### Example usage
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```lua
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local fs = require("@lune/fs")
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local roblox = require("@lune/roblox")
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local modelFile = roblox.serializeModel({ instance1, instance2, ... })
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fs.writeFile("filePath.rbxm", modelFile)
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```
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@param instances The array of instances to serialize
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@param xml If the model should be serialized as xml or not. Defaults to `false`, meaning the model gets serialized using the binary format and not xml.
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]=]
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function roblox.serializeModel(instances: { Instance }, xml: boolean?): string
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return nil :: any
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end
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--[=[
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@within Roblox
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@tag must_use
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Gets the current auth cookie, for usage with Roblox web APIs.
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Note that this auth cookie is formatted for use as a "Cookie" header,
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and that it contains restrictions so that it may only be used for
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official Roblox endpoints. To get the raw cookie value without any
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additional formatting, you can pass `true` as the first and only parameter.
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### Example usage
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```lua
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local roblox = require("@lune/roblox")
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local net = require("@lune/net")
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local cookie = roblox.getAuthCookie()
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assert(cookie ~= nil, "Failed to get roblox auth cookie")
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local myPrivatePlaceId = 1234567890
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local response = net.request({
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url = "https://assetdelivery.roblox.com/v2/assetId/" .. tostring(myPrivatePlaceId),
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headers = {
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Cookie = cookie,
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},
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})
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local responseTable = net.jsonDecode(response.body)
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local responseLocation = responseTable.locations[1].location
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print("Download link to place: " .. responseLocation)
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```
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@param raw If the cookie should be returned as a pure value or not. Defaults to false
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]=]
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function roblox.getAuthCookie(raw: boolean?): string?
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return nil :: any
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end
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--[=[
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@within Roblox
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@tag must_use
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Gets the bundled reflection database.
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This database contains information about Roblox enums, classes, and their properties.
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### Example usage
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```lua
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local roblox = require("@lune/roblox")
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local db = roblox.getReflectionDatabase()
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print("There are", #db:GetClassNames(), "classes in the reflection database")
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print("All base instance properties:")
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local class = db:GetClass("Instance")
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for name, prop in class.Properties do
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print(string.format(
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"- %s with datatype %s and default value %s",
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prop.Name,
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prop.Datatype,
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tostring(class.DefaultProperties[prop.Name])
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))
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end
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```
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]=]
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function roblox.getReflectionDatabase(): Database
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return nil :: any
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end
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--[=[
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@within Roblox
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Implements a property for all instances of the given `className`.
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This takes into account class hierarchies, so implementing a property
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for the `BasePart` class will also implement it for `Part` and others,
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unless a more specific implementation is added to the `Part` class directly.
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### Behavior
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The given `getter` callback will be called each time the property is
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indexed, with the instance as its one and only argument. The `setter`
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callback, if given, will be called each time the property should be set,
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with the instance as the first argument and the property value as second.
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### Example usage
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```lua
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local roblox = require("@lune/roblox")
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local part = roblox.Instance.new("Part")
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local propertyValues = {}
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roblox.implementProperty(
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"BasePart",
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"CoolProp",
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function(instance)
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if propertyValues[instance] == nil then
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propertyValues[instance] = 0
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end
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propertyValues[instance] += 1
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return propertyValues[instance]
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end,
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function(instance, value)
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propertyValues[instance] = value
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end
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)
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print(part.CoolProp) --> 1
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print(part.CoolProp) --> 2
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print(part.CoolProp) --> 3
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part.CoolProp = 10
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print(part.CoolProp) --> 11
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print(part.CoolProp) --> 12
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print(part.CoolProp) --> 13
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```
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@param className The class to implement the property for.
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@param propertyName The name of the property to implement.
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@param getter The function which will be called to get the property value when indexed.
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@param setter The function which will be called to set the property value when indexed. Defaults to a function that will error with a message saying the property is read-only.
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]=]
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function roblox.implementProperty<T>(
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className: string,
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propertyName: string,
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getter: (instance: Instance) -> T,
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setter: ((instance: Instance, value: T) -> ())?
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)
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return nil :: any
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end
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--[=[
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@within Roblox
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Implements a method for all instances of the given `className`.
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This takes into account class hierarchies, so implementing a method
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for the `BasePart` class will also implement it for `Part` and others,
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unless a more specific implementation is added to the `Part` class directly.
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### Behavior
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The given `callback` will be called every time the method is called,
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and will receive the instance it was called on as its first argument.
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The remaining arguments will be what the caller passed to the method, and
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all values returned from the callback will then be returned to the caller.
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### Example usage
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```lua
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local roblox = require("@lune/roblox")
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local part = roblox.Instance.new("Part")
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roblox.implementMethod("BasePart", "TestMethod", function(instance, ...)
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print("Called TestMethod on instance", instance, "with", ...)
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end)
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part:TestMethod("Hello", "world!")
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--> Called TestMethod on instance Part with Hello, world!
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```
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@param className The class to implement the method for.
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@param methodName The name of the method to implement.
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@param callback The function which will be called when the method is called.
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]=]
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function roblox.implementMethod(
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className: string,
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methodName: string,
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callback: (instance: Instance, ...any) -> ...any
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)
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return nil :: any
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end
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-- TODO: Make typedefs for all of the datatypes as well...
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roblox.Instance = (nil :: any) :: {
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new: ((className: "DataModel") -> DataModel) & ((className: string) -> Instance),
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}
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return roblox
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