lune/crates/lune-std-process/src/lib.rs
2024-08-10 13:34:13 +02:00

197 lines
6 KiB
Rust

#![allow(clippy::cargo_common_metadata)]
use std::{
env::{
self,
consts::{ARCH, OS},
},
path::MAIN_SEPARATOR,
process::Stdio,
};
use mlua::prelude::*;
use lune_utils::TableBuilder;
use mlua_luau_scheduler::{Functions, LuaSpawnExt};
use os_str_bytes::RawOsString;
use tokio::io::AsyncWriteExt;
mod options;
mod tee_writer;
mod wait_for_child;
use self::options::ProcessSpawnOptions;
use self::wait_for_child::{wait_for_child, WaitForChildResult};
use lune_utils::path::get_current_dir;
/**
Creates the `process` standard library module.
# Errors
Errors when out of memory.
*/
#[allow(clippy::missing_panics_doc)]
pub fn module(lua: &Lua) -> LuaResult<LuaTable> {
let mut cwd_str = get_current_dir()
.to_str()
.expect("cwd should be valid UTF-8")
.to_string();
if !cwd_str.ends_with(MAIN_SEPARATOR) {
cwd_str.push(MAIN_SEPARATOR);
}
// Create constants for OS & processor architecture
let os = lua.create_string(OS.to_lowercase())?;
let arch = lua.create_string(ARCH.to_lowercase())?;
// Create readonly args array
let args_vec = lua
.app_data_ref::<Vec<String>>()
.ok_or_else(|| LuaError::runtime("Missing args vec in Lua app data"))?
.clone();
let args_tab = TableBuilder::new(lua)?
.with_sequential_values(args_vec)?
.build_readonly()?;
// Create proxied table for env that gets & sets real env vars
let env_tab = TableBuilder::new(lua)?
.with_metatable(
TableBuilder::new(lua)?
.with_function(LuaMetaMethod::Index.name(), process_env_get)?
.with_function(LuaMetaMethod::NewIndex.name(), process_env_set)?
.with_function(LuaMetaMethod::Iter.name(), process_env_iter)?
.build_readonly()?,
)?
.build_readonly()?;
// Create our process exit function, the scheduler crate provides this
let fns = Functions::new(lua)?;
let process_exit = fns.exit;
// Create the full process table
TableBuilder::new(lua)?
.with_value("os", os)?
.with_value("arch", arch)?
.with_value("args", args_tab)?
.with_value("cwd", cwd_str)?
.with_value("env", env_tab)?
.with_value("exit", process_exit)?
.with_async_function("spawn", process_spawn)?
.build_readonly()
}
fn process_env_get<'lua>(
lua: &'lua Lua,
(_, key): (LuaValue<'lua>, String),
) -> LuaResult<LuaValue<'lua>> {
match env::var_os(key) {
Some(value) => {
let raw_value = RawOsString::new(value);
Ok(LuaValue::String(
lua.create_string(raw_value.to_raw_bytes())?,
))
}
None => Ok(LuaValue::Nil),
}
}
fn process_env_set<'lua>(
_: &'lua Lua,
(_, key, value): (LuaValue<'lua>, String, Option<String>),
) -> LuaResult<()> {
// Make sure key is valid, otherwise set_var will panic
if key.is_empty() {
Err(LuaError::RuntimeError("Key must not be empty".to_string()))
} else if key.contains('=') {
Err(LuaError::RuntimeError(
"Key must not contain the equals character '='".to_string(),
))
} else if key.contains('\0') {
Err(LuaError::RuntimeError(
"Key must not contain the NUL character".to_string(),
))
} else if let Some(value) = value {
// Make sure value is valid, otherwise set_var will panic
if value.contains('\0') {
Err(LuaError::RuntimeError(
"Value must not contain the NUL character".to_string(),
))
} else {
env::set_var(&key, &value);
Ok(())
}
} else {
env::remove_var(&key);
Ok(())
}
}
fn process_env_iter<'lua>(
lua: &'lua Lua,
(_, ()): (LuaValue<'lua>, ()),
) -> LuaResult<LuaFunction<'lua>> {
let mut vars = env::vars_os().collect::<Vec<_>>().into_iter();
lua.create_function_mut(move |lua, (): ()| match vars.next() {
Some((key, value)) => {
let raw_key = RawOsString::new(key);
let raw_value = RawOsString::new(value);
Ok((
LuaValue::String(lua.create_string(raw_key.to_raw_bytes())?),
LuaValue::String(lua.create_string(raw_value.to_raw_bytes())?),
))
}
None => Ok((LuaValue::Nil, LuaValue::Nil)),
})
}
async fn process_spawn(
lua: &Lua,
(program, args, options): (String, Option<Vec<String>>, ProcessSpawnOptions),
) -> LuaResult<LuaTable> {
let res = lua.spawn(spawn_command(program, args, options)).await?;
/*
NOTE: If an exit code was not given by the child process,
we default to 1 if it yielded any error output, otherwise 0
An exit code may be missing if the process was terminated by
some external signal, which is the only time we use this default
*/
let code = res
.status
.code()
.unwrap_or(i32::from(!res.stderr.is_empty()));
// Construct and return a readonly lua table with results
TableBuilder::new(lua)?
.with_value("ok", code == 0)?
.with_value("code", code)?
.with_value("stdout", lua.create_string(&res.stdout)?)?
.with_value("stderr", lua.create_string(&res.stderr)?)?
.build_readonly()
}
async fn spawn_command(
program: String,
args: Option<Vec<String>>,
mut options: ProcessSpawnOptions,
) -> LuaResult<WaitForChildResult> {
let stdout = options.stdio.stdout;
let stderr = options.stdio.stderr;
let stdin = options.stdio.stdin.take();
let mut child = options
.into_command(program, args)
.stdin(if stdin.is_some() {
Stdio::piped()
} else {
Stdio::null()
})
.stdout(stdout.as_stdio())
.stderr(stderr.as_stdio())
.spawn()?;
if let Some(stdin) = stdin {
let mut child_stdin = child.stdin.take().unwrap();
child_stdin.write_all(&stdin).await.into_lua_err()?;
}
wait_for_child(child, stdout, stderr).await
}