lune/crates/lune-std-luau/src/lib.rs

90 lines
2.8 KiB
Rust

#![allow(clippy::cargo_common_metadata)]
use mlua::prelude::*;
use lune_utils::{jit::JitStatus, TableBuilder};
mod options;
use self::options::{LuauCompileOptions, LuauLoadOptions};
const BYTECODE_ERROR_BYTE: u8 = 0;
/**
Creates the `luau` standard library module.
# Errors
Errors when out of memory.
*/
pub fn module(lua: &Lua) -> LuaResult<LuaTable> {
TableBuilder::new(lua)?
.with_function("compile", compile_source)?
.with_function("load", load_source)?
.build_readonly()
}
fn compile_source<'lua>(
lua: &'lua Lua,
(source, options): (LuaString<'lua>, LuauCompileOptions),
) -> LuaResult<LuaString<'lua>> {
let bytecode = options.into_compiler().compile(source);
match bytecode.first() {
Some(&BYTECODE_ERROR_BYTE) => Err(LuaError::RuntimeError(
String::from_utf8_lossy(&bytecode).into_owned(),
)),
Some(_) => lua.create_string(bytecode),
None => panic!("Compiling resulted in empty bytecode"),
}
}
fn load_source<'lua>(
lua: &'lua Lua,
(source, options): (LuaString<'lua>, LuauLoadOptions),
) -> LuaResult<LuaFunction<'lua>> {
let mut chunk = lua.load(source.as_bytes()).set_name(options.debug_name);
let env_changed = options.environment.is_some();
if let Some(custom_environment) = options.environment {
let environment = lua.create_table()?;
// Inject all globals into the environment
if options.inject_globals {
for pair in lua.globals().pairs() {
let (key, value): (LuaValue, LuaValue) = pair?;
environment.set(key, value)?;
}
if let Some(global_metatable) = lua.globals().get_metatable() {
environment.set_metatable(Some(global_metatable));
}
} else if let Some(custom_metatable) = custom_environment.get_metatable() {
// Since we don't need to set the global metatable,
// we can just set a custom metatable if it exists
environment.set_metatable(Some(custom_metatable));
}
// Inject the custom environment
for pair in custom_environment.pairs() {
let (key, value): (LuaValue, LuaValue) = pair?;
environment.set(key, value)?;
}
chunk = chunk.set_environment(environment);
}
// Enable JIT if codegen is enabled and the environment hasn't
// changed, otherwise disable JIT since it'll fall back anyways
lua.enable_jit(options.codegen_enabled && !env_changed);
let function = chunk.into_function()?;
lua.enable_jit(
lua.app_data_ref::<JitStatus>()
.ok_or(LuaError::runtime(
"Failed to get current JitStatus ref from AppData",
))?
.enabled(),
);
Ok(function)
}