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51 lines
1.3 KiB
Rust
51 lines
1.3 KiB
Rust
#![allow(clippy::missing_errors_doc)]
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#![allow(clippy::cargo_common_metadata)]
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use std::time::Duration;
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use async_io::{block_on, Timer};
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use mlua::prelude::*;
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use mlua_luau_scheduler::{Functions, Scheduler};
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const MAIN_SCRIPT: &str = include_str!("./lua/lots_of_threads.luau");
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const ONE_NANOSECOND: Duration = Duration::from_nanos(1);
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pub fn main() -> LuaResult<()> {
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tracing_subscriber::fmt()
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.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
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.with_target(false)
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.without_time()
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.init();
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// Set up persistent Lua environment
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let lua = Lua::new();
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let sched = Scheduler::new(&lua);
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let fns = Functions::new(&lua)?;
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lua.globals().set("spawn", fns.spawn)?;
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lua.globals().set(
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"sleep",
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lua.create_async_function(|_, ()| async move {
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// Obviously we can't sleep for a single nanosecond since
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// this uses OS scheduling under the hood, but we can try
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Timer::after(ONE_NANOSECOND).await;
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Ok(())
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})?,
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)?;
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// Load the main script into the scheduler
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let main = lua.load(MAIN_SCRIPT);
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sched.push_thread_front(main, ())?;
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// Run until completion
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block_on(sched.run());
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Ok(())
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}
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#[test]
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fn test_lots_of_threads() -> LuaResult<()> {
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main()
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}
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