lune/types/luau.luau
2024-06-05 19:21:30 +02:00

123 lines
3.4 KiB
Lua

--[=[
@interface CompileOptions
@within Luau
The options passed to the luau compiler while compiling bytecode.
This is a dictionary that may contain one or more of the following values:
* `optimizationLevel` - Sets the compiler option "optimizationLevel". Defaults to `1`.
* `coverageLevel` - Sets the compiler option "coverageLevel". Defaults to `0`.
* `debugLevel` - Sets the compiler option "debugLevel". Defaults to `1`.
Documentation regarding what these values represent can be found [here](https://github.com/Roblox/luau/blob/bd229816c0a82a8590395416c81c333087f541fd/Compiler/include/luacode.h#L13-L39).
]=]
export type CompileOptions = {
optimizationLevel: number?,
coverageLevel: number?,
debugLevel: number?,
}
--[=[
@interface LoadOptions
@within Luau
The options passed while loading a luau chunk from an arbitrary string, or bytecode.
This is a dictionary that may contain one or more of the following values:
* `debugName` - The debug name of the closure. Defaults to `luau.load(...)`.
* `environment` - A custom environment to load the chunk in. Setting a custom environment will deoptimize the chunk and forcefully disable codegen. Defaults to the global environment.
* `injectGlobals` - Whether or not to inject globals in the custom environment. Has no effect if no custom environment is provided. Defaults to `true`.
* `codegenEnabled` - Whether or not to enable codegen. Defaults to `false`.
]=]
export type LoadOptions = {
debugName: string?,
environment: { [string]: any }?,
injectGlobals: boolean?,
codegenEnabled: boolean?,
}
--[=[
@class Luau
Built-in library for generating luau bytecode & functions.
### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')")
local callableFn = luau.load(bytecode)
-- Additionally, we can skip the bytecode generation and load a callable function directly from the code itself.
-- local callableFn = luau.load("print('Hello, World!')")
callableFn()
```
Since luau bytecode is highly compressible, it may also make sense to compress it using the `serde` library
while transmitting large amounts of it.
]=]
local luau = {}
--[=[
@within Luau
Compiles sourcecode into Luau bytecode
An error will be thrown if the sourcecode given isn't valid Luau code.
### Example usage
```lua
local luau = require("@lune/luau")
-- Compile the source to some highly optimized bytecode
local bytecode = luau.compile("print('Hello, World!')", {
optimizationLevel = 2,
coverageLevel = 0,
debugLevel = 1,
})
```
@param source The string that will be compiled into bytecode
@param compileOptions The options passed to the luau compiler that will output the bytecode
@return luau bytecode
]=]
function luau.compile(source: string, compileOptions: CompileOptions?): string
return nil :: any
end
--[=[
@within Luau
Generates a function from either bytecode or sourcecode
An error will be thrown if the sourcecode given isn't valid luau code.
### Example usage
```lua
local luau = require("@lune/luau")
local bytecode = luau.compile("print('Hello, World!')")
local callableFn = luau.load(bytecode, {
debugName = "'Hello, World'"
})
callableFn()
```
@param source Either luau bytecode or string source code
@param loadOptions The options passed to luau for loading the chunk
@return luau chunk
]=]
function luau.load(source: string, loadOptions: LoadOptions?): (...any) -> ...any
return nil :: any
end
return luau